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FaceBreaker

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FaceBreaker (also titled FaceBreaker K.O. Party for the Wii version[7]) is a boxing video game created by Fight Night developers, EA Canada.[8] It was released for the PlayStation 3, Wii, and Xbox 360 and was announced on January 30, 2008 by 1UP.com.[9] The game was released on September 4, 2008. As of October 2008, the game has sold 52,000 units in Xbox 360 and PlayStation 3 combined.[citation needed]. EA announced in January 2010 that they will close down online services for this game on 2 February 2010[10].

Gameplay

FaceBreaker has a "cartoony" artistic style (similar to Punch-Out!! and Ready 2 Rumble Boxing) and allows players to break their opponents faces as the game will feature 'real-time facial deformation'. The game also uses the same face-capture technology as Tiger Woods PGA Tour to allow players to capture their own image using peripherals the Xbox Live Vision Camera and the PlayStation Eye.[citation needed]

Marketing

On February 9, 2008, GameTrailers released the World Premier Exclusive Debut trailer.[citation needed]

Reception

 Reviews
Review scores
Publication Score
Electronic Gaming Monthly C-[1]
Game Informer 7.75/10
Official Xbox Magazine 7.0/10

G4's X-Play gave the game a one out of five, citing the broken AI being so difficult to beat to the point where it makes the game basically unplayable. IGN.com rated it a 5 out of a 10. Game Informer however, gave it a rather positive 7.75 out of 10.

Aaron Thomas at gamespot.com[11] gave the game a poor review, scoring it a 3.5/10. Thomas felt that the game featured "Cheap AI," "Very few game modes," and "Bad, button-mashing gameplay." He did say that of the game that "It looks pretty good, and the deep customization options mean you'll never want for new brawlers..." However, "Unfortunately, there's nothing fun to do with your boxer."

Matt Cabral in his Xbox 360 review of the game for teamxbox[12] was overall favorable, scoring it a 7/10. He said that "the game actually becomes quite satisfying once you climb the steep learning curve." He did note of the games difficulty that "While the controls aren’t complex, FB’s AI boxers give you little room, especially early on, to learn them. Their endless pummeling will leave many frustrated far too soon." He ultimately stated that "There’s no question FB has style to spare... those willing to put up with the early beatings will find lots to enjoy both offline and over Xbox Live."

References

  1. 1.0 1.1 David Ellis (October 2008). "If you ever wanted to punch Peter Moore...". Electronic Gaming Monthly (233): 84. ISSN 1058-918X. 
  2. http://www.gamespot.com/ps3/sports/facebreaker/similar.html?mode=versions
  3. http://www.gamespot.com/xbox360/sports/facebreaker/similar.html?mode=versions
  4. http://www.gamespot.com/wii/sports/facebreaker/similar.html?mode=versions
  5. PEGI. Retrieved on 2008-10-16.
  6. DJCTQ (Portuguese). Retrieved on 2010-01-30.
  7. IGN: Pre-E3 2008: Breaking Down FaceBreaker K.O. Party
  8. Todd Zuniga, "Facebreaker: Can EA deliver another ring king?" Electronic Gaming Monthly 226 (March 2008): 20-22, 24.
  9. EA Announces FaceBreaker (2008-01-30). Retrieved on 2008-01-31.
  10. EA Service Update
  11. http://gamespot.com/
  12. http://teamxbox.com/

External links

pt:FaceBreaker

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