Faces of War (originally known as Outfront II) is a real-time strategy and real-time tactics computer wargame published by Russian publisher 1C Company and developed by Ukrainian developer Best Way. The game is a sequel to 2004's Soldiers: Heroes of World War II. Whereas Soldiers had the player controlling a handful of squad members alone in enemy territory, Faces of War engages the player and his squad in massive battles fighting alongside AI controlled squads. The game features a full 3D engine allowing the player to have much greater control over the camera compared to Soldiers. The engine also allows nearly full environmental destruction. The developers have also improved the multiplayer options from the last game, with many more modes and options. The game was released in Russia on September 8, 2006 and North America for PC on September 12, 2006.
Game scenario writers include Alexander Zorich.
The game was developed using the GEM Engine. It was designed so that every object on the map could be damaged or destroyed giving both advantage and disadvantage to the player.
Ubisoft released a single player demo of the game in July 2006. A multiplayer demo was released a few days before the official release in September. Two patches were released for the game over December 2006 and January 2007.
On Metacritic the game received an average score of 67% which the site classifies as "mixed or average reviews". Game Rankings gave the game a similar score of 66.69%. Both sites based their aggregate score on 21 independent reviews.
- ↑ 1.0 1.1 FoW Current News - US. Ubisoft. Retrieved on 27 June 2010
- ↑ 2.0 2.1 FoW Current News - UK. Ubisoft. Retrieved on 27 June 2010
- ↑ 3.0 3.1 Faces of War, Game info, features. Retrieved on 15 February 2010
- ↑ Piersandro Guerrera (6 September 2006). Faces of War è stato completato, festeggiamolo online con la demo multigiocatore. GameStar. Retrieved on 27 June 2010
- ↑ Faces of War. Metacritic. Retrieved on 27 June 2010
- ↑ Faces of War. Game Rankings. Retrieved on 27 June 2010
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