Fairyland
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- (page under construction - like many good web pages!)
| My Fairyland | |
| | |
| Developer(s) | |
| Publisher(s) | © 2008-2009 Play and Connect Ltd, Registered in England no.6712177 |
| Release date | 2008 |
| Genre | MMOG |
| Mode(s) | Multiplayer |
| Age rating(s) | |
| Platform(s) | Browser |
| Input | Keyboard and Mouse |
| Credits | Soundtrack | Codes | Walkthrough | |
My Fairyland is one of hundreds of applications provided on Facebook by outside developers. It is one of the minority whose sponsors do something useful for the outside world: in this case saving rainforest by donating to The Nature Conservancy. Players save a square foot of rainforest for each basic fruit harvested and more for other types.
In March 2009 it claimed "220,608 monthly active users"; 34,000 had clicked the link "Become a fan" on the application page.
It has a rudimentary "Help" system, but no easy linking from one item to another. The game is complex enough to justify wiki pages for such linking. Subpages of Fairyland can be the vehicle. (Anyone offer to set up a tabs structure?)
Contents |
[edit] Outline
Each player is known by his or her first name on Facebook and has a fairy, to whom much of the activity is attributed.
A player has a garden, in which may be grown eight plants at once (or seven or six if you have a feeding table or two for wildlife). Plants generally take one to two weeks to grow, flower, and produce harvestable fruit.
Any player may water plants in his or her own garden or any other, though there are some restrictions:
- A garden may be frozen, indefinitely, either by owner choice or after a week's absence; then there is no growth, no watering, and no wilting
- Watering a particular plant is not allowed within 15 minutes of the previous watering.
Watering and the acquisition of equipment and plants have a small cost in "gold". For example, watering a healthy plant costs one piece, reviving a wilting plant costs two pieces (or a diamond), and stocking of a feeding table costs 5 for a plain offering and 10 for a mix that will attract more valuable wildlife. There is now organic (!) food on offer for higher prices. Free gold is available at 3-hour intervals (generally 3 or 5 pieces, occasionally 10) and as a reward for certain activities (some of which are a gamble but one of which is merely a race: gold goes to the first to visit the Fairy Profile of a Facebook Friend after gold appears in its Fairyland/Treasure Hunt). Gold is also given as a reward for finding the first of certain animals in a garden.
Another significant item of value is the diamond. Bonus diamonds appear now and then, and can be "bought" for an average of five gold each by playing a mini-mushroom game after watering in a garden that has the game. On acquiring 25 diamonds, a player may throw his or her garden open to the public. Before then, only Friends can visit. On reaching 31 diamonds, a player may expend six for some diamond dust to speed the growth of one plant. Diamonds can be used to revive wilting plants (one diamond per revival).
[edit] Alchemy
[edit] Herbalism
Herbalism is a side activity, not affecting progress through levels, that can earn you more gold and SuperPowers.
[edit] Levels
- Level 1 allows only four plants (or three plus a feeding table).
- Progress to level 2 requires theharvesting of:
- one each of Bellis Lycaena and Cumulus Albiflorus.
For higher levels, see our "levels" page.
[edit] Plants
A variety of items can be placed in a garden, all with various purposes. Examples are levelling up and attracting wildlife. Some plants enhance the game's experience, like the Fructus Randomus and Flowering Cacti.
[edit] Wildlife
The purpose of attracting wildlife in a garden is to earn diamonds. Each creature spotted (when a plant is watered) earns a certain number of diamonds; and if it's the first time the animal is spotted in the garden being watered, the diamond reward is doubled.
Wildlife come only for food, but most of them have particular likes or dislikes in the plant world, which may attract or repel them. Care needs to be exercised in the choice of plants, balancing wildlife factors against the need for particular plants for advancement to higher levels.
For a list of wildlife, the plants that attract and repel them, the diamond rewards, and analysis of feeding costs, see Fairyland/Wildlife.
[edit] Wilting
See Wilt Balance.
[edit] Travellers
A few players have set themselves the task of visiting every garden. See Fairyland/Travellers for links and updates.
[edit] External links
- Application page on Facebook
- Calculator (using player's Facebook ID number)
- Fan's blog with plant illustrations and world map of humans' locations
