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|Fallout: New Vegas|
|Publisher(s)||Bethesda Softworks (US, UK), Namco Bandai Games (EU, AU, NZ)|
|Designer(s)|| Josh Sawyer (Project Director)|
John Gonzalez (Creative Lead)
Chris Avellone (Sr. Designer)
|Release date|| October 19, 2010 (NA)|
October 22, 2010 (EU)
|Genre||Action role-playing game, role-playing shooter, sandbox|
|Age rating(s)|| BBFC: 18|
ESRB: M (Mature)
|Platform(s)||Microsoft Windows, PlayStation 3, Xbox 360|
|Media||Blu-ray Disc, DVD|
|Input||Keyboard and mouse, gamepad|
|Credits | Soundtrack | Codes | Walkthrough|
Fallout: New Vegas is a role-playing video game in the Fallout series developed by Obsidian Entertainment (many employees of which worked for Black Isle Studios on Fallout and Fallout 2) and was released on October 19, 2010, in North America, and October 22, 2010, in Europe.
Fallout: New Vegas is not a direct sequel to Fallout 3 and is a stand-alone product. Events in the game follow three years after Fallout 3 and offer a similar role-playing experience; however, no characters from that game will reportedly appear.
Written by Chris Avellone, Fallout: New Vegas takes place during the year 2280, three years after the events of Fallout 3, and 203 years after the Great War of 2077, making this installment the chronologically-latest in the series thus far. The game is set in post-apocalyptic Las Vegas, Nevada and the Mojave Desert known as the "Mojave Wasteland" which is roughly the same size as the "Capital Wasteland" in Fallout 3. Unlike other cities in the Fallout series, Las Vegas was not struck directly by a nuclear attack. Its buildings remain intact, and mutation of its inhabitants is minimal.
The city is divided between various factions, most notably the New California Republic (NCR), the slave-driving Caesar's Legion, and the various factions of New Vegas itself. Landmarks featured in Fallout: New Vegas include the Hoover Dam that supplies power to the city and the Helios 1 solar energy plant.
The game places the player in the role of a courier. The courier, while delivering a package to a town called Primm with a platinum poker chip and NCR war documents, is found unconscious in a shallow grave after being shot in the head by the owner of a gang called the Geckos, named Benny, and left for dead. The courier is treated for his/her injuries by a local caregiver, Doc Mitchell. Thereafter the player enters into character creation (defining skills and attributes, name, gender, age and appearance) before investigating the assassination attempt, recovering the stolen package, and exploring the world.
Obsidian Entertainment presents new features and improvements in Fallout: New Vegas that are implemented upon the foundation of Fallout 3.
Combat and weapons
The Vault-Tec Assisted Targeting System, or V.A.T.S., will have the ability to use new special attacks. Usage of certain melee weapons will trigger unique attack animations. For example, using a 9 iron would show up as "Fore!", and sends the enemy reeling for a period of time. Also, Obsidian Entertainment has added the ability to use the iron sights on all guns, with better over-the-shoulder view for third-person combat.
New weapons, some Fallout 3 weapons, and a weapon modification system are introduced in Fallout: New Vegas. The modification system allows for weapon modifications, such as mounting scopes, modifying rate of fire, and changing size of magazine. Crafting will also play a role in weaponry, with the player being able to craft ammunition, such as hand-loaded rounds. In addition, a plant-harvesting system similar to The Elder Scrolls series will be in place for the player to use such plants in bullets, chems, and for other handy uses.
Reputation and dialogue
The quantity of factions prompted developers to reintroduce the reputation system that was absent in Fallout 3. The degree of faction loyalty influences the player's reputation. Reputation affects the behavior of faction non-player characters (NPCs) toward the player, and reflects the impacts of selected choices in the world.
Availability of dialogue options with NPCs are based upon skills, reputation and karma. Skills have a bigger effect on conversation choices. The success or failure of speech is dependent on skill level rather than chance as seen in Fallout 3.
Companion behavior and tasks are controlled using the new "companion wheel." Fallout 3 presented companion commands in a conversational dialogue menu. The new Companion Wheel offers command execution by selecting commands that are presented in a radial and graphical menu. Josh Sawyer states the Companion Wheel offers ease of companion interaction. Such examples of companion commands include setting and changing its combat tactics, its default behavior towards foes and usage frequency of available resources.
In New Vegas, the player can visit casinos to participate in mini-games such as poker and slots to earn some extra money. Designer Chris Avellone said the mini-games were done by a programmer experienced in programming non-table gaming machines.
An optional Hardcore mode delivers more realism and intensity into the gaming environment. As gameplay difficulty is increased; players are encouraged to implement effective strategies, make careful considerations in resource management and combat tactics, and pay high attention to the surrounding environment. The features that increase gameplay difficulty are as follows:
- Healing over time rather than instant healing
- Healing of crippled limbs requires a high medicine skill and medical equipment
- Ammunition has weight
- Requirement of water consumption to avoid dehydration and eventual death
- Requirement of food consumption to prevent starvation and eventual death
- Requirement of sleeping to prevent sleep deprivation and severe stat consequences
In a USA Today interview, Bergman announced the involvement of several celebrities including Ron Perlman as the game's narrator and Wayne Newton as radio DJ "Mr. New Vegas." He confirmed that the game will also include voice acting from Matthew Perry, Zachary Levi, Kris Kristofferson, Danny Trejo, Michael Dorn, and Felicia Day.
Pre-Order Bonus Packs
Bethesda has announced several pre-order bonus packs giving specific in-game items, they include the "Classic", "Tribal", "Caravan" and "Mercenary" packs available when pre-ordering at specific outlets.
The Collector's Edition was revealed on May 11, 2010. Distribution will be worldwide and available to all platforms. Its enclosed contents include poker chips from Fallout: New Vegas casinos, a deck of cards, a graphic novel leading up to the events of New Vegas, Lucky 38 platinum chip replica (actual game item), and a making-of documentary DVD.
There are 6 DLC packages as of today: 2 item packs and 4 quest packs.
The quest packs are as follows:
- Dead Money
- Honest Hearts
- Lonesome Road
- Old World Blues
- ↑ Namco Bandai Games (January 28, 2010). "Bethesda Softworks And Namco Bandai Partners S.A.S. Agree To Fallout: New Vegas Distribution Deal". Press release. http://namcobandaigames.eu/news/2010-01-28/bethesda-softworks-and-namco-bandai-partners-s.a.s.-agree-to-fallout-new-vegas-distribution-deal/325. Retrieved May 13, 2010.
- ↑ 2.0 2.1 2.2 2.3 Bramwell, Tom (June 14, 2010). Fallout: New Vegas dated. Eurogamer. Eurogamer Network Limited. Retrieved on June 14, 2010.
- ↑ BBFC: FALLOUT: NEW VEGAS. www.bbfc.co.uk. Retrieved on 2010-07-30.
- ↑ http://www.classification.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/a49e9dd3e6c50de0ca257775005d7090!OpenDocument
- ↑ Gibson, Ellie (April 20, 2009). Fallout: New Vegas unveiled. Eurogamer. Retrieved on April 20, 2009.
- ↑ Tong, Sophia (May 4, 2010). Fallout: New Vegas Interview: Josh Sawyer (Video). GameSpot. CBS Interactive.
- ↑ 7.0 7.1 7.2 7.3 Snider, Mike (February 16, 2010). What happens in 'Fallout: New Vegas'. USA TODAY. Gannett Company. Retrieved on February 16, 2010.
- ↑ 8.0 8.1 8.2 8.3 "What happens in New Vegas stays in New Vegas". PlayStation 3 Magazine (United Kingdom: Future Publishing): 22-29. 2010.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Sharkey, Mike (February 8, 2010). PC Gamer, Developers Talk Fallout: New Vegas. GameSpy. IGN Entertainment. Retrieved on March 15, 2010.
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Brudvig, Erik (April 30, 2010). Fallout: New Vegas First Look. IGN. IGN Entertainment. Retrieved on May 17, 2010.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Fallout: New Vegas PC Games Interview - Video Interview. IGN. IGN Entertainment (April 30, 2010). Retrieved on May 11, 2010.
- ↑ 12.0 12.1 Stapleton, Dan (April 2010). Decker, Logan. ed. "Fallout New Vegas". PC Gamer (United States of America: Future Publishing) (199): 52.
- ↑ "E3 2010 Live: Fallout: New Vegas Demo" (Video). G4 (G4 Media, Inc). June 16, 2010. http://e3.g4tv.com/videos/46535/E3-2010-Live-Fallout-New-Vegas-Demo/.
- ↑ Fallout: New Vegas Fan Interview Part 1 (June 8, 2010). Retrieved on June 9, 2010.
- ↑ Snider, Mike (August 9, 2010). 'Fallout: New Vegas' owes Wayne Newton a danke schoen". USA Today. Gannett Company, Inc.. Retrieved on August 10, 2010.
- ↑ Channell, Mike (February 15, 2010). Fallout: New Vegas developer not dictated by fans. Official Xbox Magazine. Future Publishing. Retrieved on May 25, 2010.
- ↑ MTV Networks (Viacom) (June 11, 2010). "Fallout: New Vegas Video Game, E3 2010: Exclusive Gameplay Trailer". Press release. http://www.gametrailers.com/video/e3-2010-fallout-new/101172.
- ↑ ZeniMax Media. "Pre-order Fallout New Vegas". Press release. http://fallout.bethsoft.com/eng/home/preorder-fnv.php. Retrieved June 10, 2010.
- ↑ 19.0 19.1 19.2 ZeniMax Media (May 11, 2010). "BETHESDA SOFTWORKS ANNOUNCES FALLOUT®: NEW VEGAS™ COLLECTOR'S EDITION". Press release. http://fallout.bethsoft.com/eng/home/pr-051110.php. Retrieved May 17, 2010.
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