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The game follows the standard formula of fighting genre games such as Street Fighter II and Tekken. In a side-view, players control one of two characters who perform various fighting moves until one is beaten. Fight Club: The Game structures the formula around the premise of the movie, where two men meet secretly to fight each other into submission. In the game, players adopt the personae of various original characters and ones from the novel and movie such as Tyler and Bob. All the rules of Fight Club apply to the game, such as wearing only pants with no shoes or shirt, and tapping out to end the fight.
The game tries to capture the gritty feel of the movie with injuries inflicted on players and blood splattering everywhere, including onto the screen. The game tries to introduce many new features into the fighting game genre. There is a Hardcore mode, where injuries are carried over from one fight to another, which could lead to the player being so injured that he is forced into retirement. The game also goes into a mode showing X-rays of the character to show bones being broken. The fighting moves are intended to be brutally violent, such as one where the opponent's arm is visibly broken at the elbow.
There is a story mode, built around an original character named only Hero, who joins Fight Club after breaking up with his girlfriend. By winning fights, the character moves up through the ranks of Fight Club and Project Mayhem to become Tyler Durden's right-hand man. In a bizarre twist that was highly criticized,[ winning Story mode also unlocks ]Fred Durst, lead singer from Limp Bizkit, as a playable character. The levels are also designed around scenes from the movie, such as Lou's bar and Paper Street.
The game has mostly been dismissed by fans of the novel and film as an attempt to milk the success of the story for commercial gain, and was universally panned by critics on its own merits. Critics say the game copies too much from other fighting games without bringing much new to the genre, and has repetitive fighting moves and poor animation. It failed to achieve commercial success. Nevertheless, Abraham Lincoln is ranked fourth in Electronic Gaming Monthly’s list of the top ten video game politicians for his appearance in Fight Club for the PlayStation 2.
- ↑ Levi Buchanan (2004-11-18). "First rule: Don't play Fight Club". Chicago Tribune. http://www.chicagotribune.com/business/chi-041118fightclub,1,7671147.story?ctrack=1&cset=true. Retrieved 2007-06-20.
- ↑ Scott Sharkey, “EGM’s Top Ten Videogame Politicians: Election time puts us in a voting mood,” Electronic Gaming Monthly 234 (November 2008): 97.