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BioShock 2 is a first-person shooter video game developed by 2K Marin for the Xbox 360 and PlayStation 3 video game consoles, and the Windows operating system.[6][7] It is the sequel to the 2007 video game BioShock. The game was released worldwide on February 9, 2010.

The game is set in the fictional underwater dystopia of Rapture, in a biopunk/dieselpunk 1968, eight years after the events of BioShock. The protagonist and player-controlled character is a Big Daddy, a being that has had its organs and skin grafted into an atmospheric diving suit. Among the first of its kind, the player-controlled Big Daddy, named Delta, reactivates with no recollection of the past decade's events, and scours the city in an attempt to relocate the Little Sister that he was paired with. Fearing this reunion will ruin her plans for the city, Sofia Lamb sends out her spliced up followers she calls The Family and new Big Sisters in an attempt to deter Delta.

Gameplay

BioShock 2 is presented as a first person shooter, with the player taking on the role of "Subject Delta", a prototype for the Big Daddies some ten years after the events of the first game. As with BioShock, the player explores Rapture and fights off Splicers, the remaining psychotic human population of the city, using a combination of the environment, weapons, Plasmids and Tonics. Plasmids and Tonics are special genetic-reencoding liquids that grant the user active or passive abilities, respectively, and include both those introduced in BioShock and new ones for this game. For example, Plasmids can give the player the ability to use telekinesis or evoke fire, while Tonics can improve the player's movement speed, attack damage, or damage resistance. Most of the weapons in BioShock 2 are those that were previously seen carried by Big Daddies from the first game, including a powerful drill and a rivet gun. The player can use each weapon in a close-range melee attack. Unlike the first game, the player is able to equip both one weapon and one Plasmid at the same time, which they can use in quick succession to destroy foes; for example, by first freezing a foe, they can be shattered into pieces using a spear gun. If the player is killed, they are revived in the nearest "Vita-Chamber".[8]

As the player explores Rapture, they will collect ammo, health and EVE (a liquid used to power Plasmid use) recovery items, and money. Money can be used to purchase more items at vending machines across the city. The player will also encounter security systems which can be hacked through a mini-game. This requires the player to stop a quickly-moving needle one or more times in the correctly-colored marked area of a gauge. Stopping it within the blue area (this only needs to be done once per hack) may grant a bonus to the hacking attempt, landing in the white area shocks the player (dealing a small amount of damage) while landing in red-colored areas can lead to the start of a security alert. The player also gains access to a research video camera; in BioShock 2, once the player begins recording an enemy, the player has a short time to do as much damage to that enemy to score a number of points, which are then added towards the research of that enemy type. At various levels of research, the player is then rewarded with new abilities in general or towards that specific type of foe. Certain areas of the game take place entirely underwater, limiting the actions the player can perform.[9]

File:Big Sister Screenshot.jpg

A Big Sister

As a Big Daddy, the player can attempt to defeat other Big Daddies escorting Little Sisters. Should the player succeed, they can then either choose to Harvest the Little Sister, gaining appreciable ADAM to be used for buying new Plasmids,gene tonics,slots or the option to Adopt them. While adopted, the Little Sister will lead the player to corpses where she can extract more ADAM. While she does this, the player must defend her from Splicer attacks. Once the Little Sister has collected enough ADAM, the player can then return her to an escape vent, again allowing the player to choose to Rescue the Little Sister, receiving a modest amount of ADAM but with the possibility of beneficial gifts later, or harvest her for a large ADAM boost. ADAM can then be spent at Gatherers Gardens machines throughout Rapture. Once the player has either Rescued or Harvested each of the Little Sisters on the level, the player will be attacked by a Big Sister. The Big Sister's agility and resourcefulness will task the players with a difficult fight before they can proceed with the game.[9]

Multiplayer

BioShock 2 features a story driven multiplayer mode where the player takes on the role of a citizen of Rapture. Set in 1959, just before the events of BioShock, the player chooses to take on the role of a splicer fighting in Rapture's civil war. The player is being sponsored by Plasmid manufacturer, Sinclair Solutions, to test out their weapons, Plasmids, and Tonics in a consumer reward program. As the player progresses through the multiplayer experience, new weapons, Tonics, and Plasmids will be unlocked (provided by Sinclair), in addition to the story of the Rapture civil war being told.[10]

The player can choose among 6 characters to be their in-game avatar. The characters are: a welder named Jacob Norris, a housewife named Barbara Johnson, a football star named Danny Wilkins, a businessman named Buck Raleigh, a pilot named Naledi Atkins, and an Indian mystic named Suresh Sheti. Two additional characters are available only by pre-ordering the game from 12game, GameStop, EB Games or Game, or by buying a special dlc-pack: a fisherman named Zigo d'Acosta and an actress named Mlle Blanche de Glace.[11] Another two characters were made available by downloading the Sinclair Solutions Tester pack: a criminal named Louie McGraff and a smooth-talking playboy named Oscar Calraca.

Multiplayer comes in 7 different modes, two of which have a single and team based mode.[12] The modes are:

  • Survival of the Fittest: A 'free-for-all' mode where each player gets points for killing each of the other players. Whichever player has the most kills or 20 kills at the end of the match wins.
  • Civil War: Similar to 'Survival of the Fittest,' but in this mode players are divided into two teams and the team with the most collective kills at the end of the match wins.
  • Last Splicer Standing: A variation of 'Civil War' in which players do not respawn after being killed. Each match consists of several rounds in which players attempt to outlive the players on the enemy team.
  • Capture the Sister: A 'Capture the Flag' style mode where players are divided into two teams. One team has to protect a Little Sister while the other team tries to steal her and place her in a vent on the other side of the map. The team protecting the little sister will have a randomly chosen player be a Big Daddy. After a pre-determined amount of time, the teams switch roles. Whichever team has the most captures at the end of the match wins.
  • ADAM Grab: In this mode there is one Little Sister on the map and the player must seek her out and maintain possession of her as long as possible. The first person to hold onto the Little Sister for 3 minutes wins.
  • Team ADAM Grab: A variant of 'ADAM Grab' where players are divided into two teams. The objective is the same, but victory is determined by a collective score rather than individual scores, and the first team to hold the little sister for 5 minutes wins.
  • Turf War: Players are split into two teams and each team must reach pre-determined points on the map to capture that point. The team with the most control points over the longest time wins.

In 'Survival of the Fittest', 'Civil War' and 'Turf War', a Big Daddy suit will spawn at a random location in the level. If a player can find the suit, the choice is given to become the Big Daddy, which will give the player greater strength and endurance, but prohibits the use of plasmids and hacking and expels any previously held damage bonuses against other players. All damage dealt to the Big Daddy is permanent, and can't be replenished. Once the Big Daddy is defeated, the suit disappears and is moved to another location on the map. In 'Capture the Sister' one member of the defending team is chosen at random to be the Big Daddy. After the players death, the Big Daddy suit disappears for the rest of the round.

The Big Daddy can stomp, shoot his rivet gun, melee attack and throw proximity mines.[13]

Plot

BioShock 2 takes place in Rapture in 1968, 8 years after the events of the first game. It is shown through flashbacks and audio recordings that the player character Subject Delta, the first Big Daddy created, is forced to commit suicide in 1958 by Sofia Lamb, through the use of a mind-controlling plasmid. This was done in part because Delta's Little Sister, Eleanor, is actually Lamb's daughter. Lamb, originally brought to Rapture to help psychologically-stressed citizens of the underwater city cope with the situation, used brainwashing techniques to convert her patients into a cult called "The Family", and attempted to take over Rapture. Andrew Ryan discovered this through a mole, Stanley Poole, and had Lamb thrown in prison, leaving Eleanor in the care of Grace Holloway. Eleanor eventually confronted Poole about her mother; Poole panicked and kidnapped Eleanor, leaving her in a Fontaine orphanage and eventually leading to her conversion to a Little Sister. Lamb later returned to Rapture, reclaimed her daughter from Delta, and took over Rapture after Ryan's death. Lamb guided the growth of the Little Sisters into more dangerous Big Sisters, and sent them out to the Atlantic coastline to kidnap little girls and turned them into new Little Sisters for Rapture.

In 1968, Eleanor, now a teenager, has gained control over many of the Little Sisters, and uses them to revive Subject Delta at a Vita Chamber. Delta is drawn towards Eleanor by their past Daddy/Sister connection. Brigid Tenenbaum encounters Delta, and explains that unless Delta reunites with Eleanor, a fail-safe device will trigger and put him into a coma. With the help of the Little Sisters under Eleanor's control and Tenenbaum's ally, Augustus Sinclair, Delta makes his way towards Lamb's stronghold, encountering both Poole and Holloway en route. As Delta progresses, it becomes clear that Lamb is seeking to use ADAM to transform and enslave Eleanor in the same manner that Fontaine had control over Jack Ryan. Lamb's ultimate goal is to have all the collected minds and memories of everyone in Rapture become a part of Eleanor, through the use of ADAM, thus making her an "Embodiement of the Family", which Lamb believes will put an end to "The Self".

Delta arrives at a containment cell where Eleanor is held, but Lamb captures him and severes the bond with Eleanor by rendering her unconscious. Eleanor uses the Little Sisters to bring Delta a plasmid that allow him to control the Sisters, with which he is able to bring Eleanor a complete Big Sister suit, thus allowing Eleanor to become a Big Sister. Eleanor escapes with it, rescues Delta, and together they head for an escape pod that Sinclair has arranged to leave Rapture. The two find that Lamb has converted Sinclair into a Big Daddy, and Delta is forced to finish him off. After a final climactic showdown with the remnants of The Family, Eleanor and Delta make it to the escape pod, but a final trap set by Lamb mortally wounds Delta and starts to send them to the bottom of the sea. Using the last of his strength, Delta manages to grab onto the side of the escape pod and climb on board. Trapped in the flooded escape pod with her mother, Eleanor makes the choice to either kill or save Lamb based on the player's actions.

There are several possible endings depending on how the player has performed during the game; these are based on whether the player has rescued all the Little Sisters or harvested ADAM from them, and if they have spared the lives of certain non-player characters (like Holloway and Poole) within the game. In general, if the player's actions are benevolent, Eleanor will save Lamb, and if otherwise hostile, will allow Lamb to drown. When the pod reaches the surface, Eleanor and the rescued Little Sisters find a dying Delta barely hanging onto the pod. Again, depending on the player's actions during the game, the ending will change. If the player has generally performed good deeds, Eleanor will absorb ADAM from Delta, taking her father's spirit into herself, and leaving Rapture behind forever. If the player has performed too many destructive actions, Eleanor will absorb Delta's power and use it to make herself even stronger to dominate the world. A mix of actions may leave Eleanor to opt against absorbing Delta's ADAM and mourns for Delta's passing.

Development

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Initially, media reports suggested that the subtitle, "Sea Of Dreams", would accompany the second entry in the series. However, this subtitle was supposedly dropped,[14] before 2K withdrew the statement, stating that the "Sea Of Dreams" subtitle would still be part of the full title.[15] However, a later statement from 2K spokesman Charlie Sinhaseni clarified that the "Sea Of Dreams" title was for the trailer, and not for the game itself.[16] The first appearance for BioShock 2 came in the form of a teaser trailer that was available in the PlayStation 3 version of the game. The first major details on the gameplay and plot of the game were revealed in the April 2009 issue of Game Informer magazine,[17] around the same time that the "viral" site "There's Something in the Sea" was revealed. This site documents a man named Mark Meltzer's investigation into the disappearances of girls from coastline areas around the Atlantic, along with a mysterious red light that accompanies each kidnapping. On April 9, 2009 on the Spike TV show GameTrailers TV with Geoff Keighley the first BioShock 2 gameplay video was shown featuring the Big Sister. This demo showed many features including the ability to walk under water.

The story received major changes over the course of development, with two of the most important relating to the player's character and the Big Sister. Initially there was only going to be one Big Sister who would continually hunt the player down throughout the course of the game and then retreat once she was defeated. This Big Sister was written as a Little Sister who, as she grew up on the surface, could not leave the memory of Rapture behind and eventually returned. The reason for the change, as explained by Zak McClendon, Lead Designer for 2K Marin, "If you have a single character that the player knows they can't kill because they're so important to the story you're completely removing the triumph of overcoming that encounter with them." [18] Jordan Thomas explains however, "The soul of the original Big Sister character still exists, but in the form of somebody you get to know over the course of the game." [19] The other major change is that the player's character, Subject Delta, is no longer the first Big Daddy, but rather the fourth prototype. He is, however, the first to be successfully 'pair-bonded' to a single Little Sister.[19]

Digital Extremes produced the multiplayer component of the game.[20] In the multiplayer portion, players are put in a separate story where civil war has broken out in Rapture prior to the events of the first game. In the multiplayer mode the player acts as a plasmid test subject for a company called Sinclair Solutions.[21] As the player progresses through the multiplayer maps like Mercury Suites and Kashmir Restaurant they will either have the ability to hack turrets and vending machines or search for the Big Daddy suit.[22]

Music

The score to BioShock 2 was composed by Garry Schyman, who recorded his score with a 60-piece ensemble of the Hollywood Studio Symphony at Capitol Studios.[23]

Retail versions

File:BioShock 2 Special Edition.jpg

Special Edition

A Special Edition of the game was announced on November 19, 2009. This edition, which will be limited to a single production run, will contain the game along with three posters featuring fictional advertisements from Rapture (all of which, when looked under a black light, reveal hidden messages) [24], the orchestral score from the game on CD, the orchestral score from the original BioShock on a vinyl 180g LP, and a hardbound, 164-page art book. It will all be packaged in a 13"x13" premium case with special art on both the slipcase and the box cover.[25]

A smaller limited edition, titled BioShock 2 Rapture Edition, was officially announced on December 2, 2009. It's contents are the game and a smaller, 96-page art book, which will be packaged together in a special slipcover. As with the Special Edition, the Rapture Edition will be limited to a single production run.[26] The BioShock 2 Rapture Edition is available in Europe, New Zealand and Australia, in addition to the BioShock 2 Special Edition. [27]

Downloadable content

Sinclair Solutions Test Pack

"Sinclair Solutions Test Pack" is the first installment of downloadable content (DLC) for BioShock 2. The pack focuses on the multiplayer element of the game, increasing the leveling rank to 50 as well as unlocking 2 new playable characters, 20 new trials, 5 new masks, the 2 new players' special melee weapons and a third upgrade for each weapon. The DLC was released on March 11, 2010 for 400 Microsoft points, and was also available for purchase on the PS3 entertainment system for $4.99.[28][29]

Shortly after the release of the DLC it was discovered that the "downloadable" content was already stored on the retail disc, and players were actually paying for a small file that unlocked content they already owned. This was later confirmed to be the case by 2K Games, who also claimed that this was so that all players would have the same files on the disc and so the DLC would not split the playerbase.[30]

Rapture Metro Map Pack

The Rapture Metro Map Pack launched on May 11, 2010, for $9.99 (800 Microsoft Points) and on May 25, 2010 for PC. The DLC includes 6 new maps, an increased level cap (up to level 50 for those who did not purchase the Sinclair Solutions DLC), 2 new masks, a new "rebirth" gene tonic, and a new "Kill 'Em Kindly" game mode. This DLC also adds 3 more achievements for the Xbox 360 version and 3 more trophies for the PlayStation 3 version.

Since its release, several players of the new DLC have complained to 2K, saying that the odds of playing the new maps from the Metro Pack are extremely low, with most players commenting that since purchasing the pack, they haven't played a single new map. 2K responded and said the design decision was made in order to stop "base-splitting"; where the player lobbies are split up, so that all players can still play together, regardless of whether you have purchased the DLC or not. Players then further complained citing that it wasn't a valid reason, as the odds of 10 people in one match all having the DLC, and then still having a 10 in 16 chance of striking an old map, means that overall, it's unlikely you get to play the new maps in a non-private match (which is required for 2 out of 3 of the new achievements/trophies). Some players have suggested adding a "playlist" to feature only the new maps, so that players with the DLC can play together, rather than having to set up private matches.

Another complaint surfaced shortly after, regarding the DLC new "Rebirth!" feature. Players reported that once activating the feature at Rank 50, all leaderboard stats and ADAM scores are reset too, effectively sending the player to the bottom of the rank globally.[31] 2K Community Manager, Elizabeth Tobey responded with the following statement:

"I don't have much to tell you currently, but whenever I do, I'll update here. For now, I want you to know that the dev team is looking in to solutions for both the DLC map playlist request and the leaderboard reset issue. I hope to have more information for you early next week, but that depends on the devs and when they can provide us some good info. For now, please know that the team is aware and they are looking in to what they can do to make you happy - and all your requests have been forwarded to them."

[32]

Kill 'Em Kindly

Kill 'Em Kindly is a new game mode for BioShock 2 multiplayer, free for download for Xbox 360, PlayStation 3 and PC. In this game mode, players can only use golf clubs to melee attack enemies, a reference back to the first game where Andrew Ryan forces the player to kill him with a golf club. This pack is also included in the "Rapture Metro Pack" .

Character pack

The character pack adds two characters that were exclusive to the pre-order version of BioShock 2, Zigo d'Acosta and Mille Blanche de Glace. This pack will also be available alongside the "Rapture Metro Pack" on Xbox 360 and PlayStation 3 for 160 MS Points ($1.99).

The Protector Trials Pack

2K Games has announced single-player downloadable content for BioShock 2. On August 3, the Protector Trials pack will have players defend Little Sisters against swarms of enemies in a variety of challenge rooms. The content will contain six maps based on locations from the main game, alongside three difficulty levels, seven Achievements/Trophies, and new concept art and videos to unlock. The pack will be available on Xbox 360 and PC for 400 Microsoft Points (£3.40) and PlayStation 3 for $4.99[33] (£3.19).[34]

Minerva's Den

Minerva's Den is an downloadable narrative-driven single player campaign. The plot in Minerva's Den is completely separate from the main story campaign; in addition, the player assumes the role of another Alpha Series Big Daddy known as Subject Sigma. It is set in Minerva's Den, which is home to Rapture's Central Computing. The campaign has plenty of new content and provides more history into the inner workings of Rapture; it spans over three levels and approximately four hours of gameplay. Two new characters, Charles Milton Porter and Reed Wahl are introduced. Porter (along with Brigid Tenenbaum) assists the player, whereas Wahl serves as the main antagonist. Originally partners working on artificial intelligence, after they succeeded in this endeavor Wahl framed Porter for treason and took complete ownership of their machine, dubbed "The Thinker." Porter realized not only that he would be taken away but that Rapture was crumbling. Wanting to ensure that the fantastic technology he had created would benefit mankind, he left instructions for the machine to develop a way to get itself out of Rapture and back to the surface. It turns out that the player character (a Big Daddy) is Porter - after he had been wrongly jailed for treason, he was converted to a Big Daddy. The voice the player has been hearing over the radio has in fact The Thinker impersonating Porter. The plan it devised to get itself out of Rapture was to bring Porter (as a Big Daddy) to Rapture Central Computing, lead him to kill Wahl and print out the operating code which he could then take to the surface via emergency bathysphere and use to re-create the machine on the surface.

The add-on also features new weapons, a new plasmid as well as a new Big Daddy type. It was released August 31 for PS3 and Xbox360. It costs $10/ 800 Microsoft Points. The PC release date has yet to be announced. [35]

Reception

 BioShock 2

BioShock 2 has been met with positive reviews. It currently holds an 88 score on Metacritic for the Xbox 360[45], , PlayStation 3[46] and PC[47] versions. PSM3 awarded it 93%, saying that it "tops the original in terms of storytelling and combat". PC Gamer was also positive, awarding the game 90%, and commenting that "it's still better written than pretty much anything else out there".[48] Xbox World 360 rated it 90%, stating that the return to the underwater dystopia of Rapture is "every bit as engrossingly mysterious [as the original] ... if not more so", and that the two titles are "as inseparable as Daddy and Sister".[49] PlayStation: The Official Magazine awarded BioShock 2 a perfect score of 5/5. Official Xbox Magazine awarded the game a 9.5/10, stating that the game is "Dripping with atmosphere and quality; good story with a terrific ending; good gameplay tweaks".[citation needed]

IGN has given the game a 9.1/10, stating that "anyone looking for a first-person shooter that offers more than flat, stereotypical characters and copy-and-paste supersoldier plots, one that attempts to establish a sense of right and wrong and loops you into the decision making process, and one that's set in one of the most vividly realized settings around should pick up BioShock 2. It's a game in which story, setting, and gameplay are expertly blended to create an experience that's as thought-provoking as it is entertaining".[50] IGN's review also stated that the game does not look as visually impressive as its predecessor, but it is still one of the best-looking games around because of its unique art style. In a round-table style video chat, IGN editors said that Rapture was less mysterious because players have seen it before, and that was a major strike against the game. Since the original had such an eerie mysterious feel to it, the twists and turns seen in the sequel seemed less surprising.[51]

Gaming Evolution gave the game a 9.4/10, saying "BioShock 2 is not a departure from the original game as it takes a lot of the gameplay mechanics, tweaks them, and improves on what was already there. The new storyline is a lot less complex compared to the original game, giving you more playing time and less time trying to understand what’s going on."[52]

Lacking gamepad support, the PC version was met with some controversy. 2K Games has been unclear as to the real reason of the decision to remove the feature. When asked if they will be adding support in the future, 2K stated that there will not be any patches adding controller or gamepad support in the future. A petition in support of adding this feature has been created by the community attempting to change the developers' decision on adding gamepad support.[53][54]

Sales

Prior to the game's release, the chairman of Take-Two, Strauss Zelnick stated that he expected the game to sell 5 million copies across all platforms.[55]

In its first week of release, BioShock 2 was the best-selling Xbox 360 game in the UK and North America.[56] In the U.S., NPD recorded it as the top selling game of February with 562,900 units sold on the Xbox 360, and 190,500 on the PS3. Gamasutra state a possible reason for the Xbox 360's greater sales was the original Bioshock's 14 month exclusivity on the platform.[57] It also managed to hold both the first and second positions on the Steam release charts.[58]

In its first month of release, BioShock 2, was number 1 in sales for the Xbox 360, number 12 for the PlayStation 3, PC sales are not tracked by NPD for top 20 results.[59]

References

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External links

da:Bioshock 2 fa:بایوشاک ۲ fr:BioShock 2 ko:바이오쇼크 2 pt:BioShock 2 sv:Bioshock 2

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