Codex Gamicus
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title Brian Jack's Uchi Mata
developer Andy Walker, Paul Hodgson
publisher Martech
released 1986
genre Sports, Fighting
modes One or two players, Simultaneous
platforms Commodore 64, ZX Spectrum, Amstrad CPC
media Floppy disk, Cassette
input Joystick

Brian Jack's Uchi Mata is a Judo fighting game for the Commodore 64 computer. It is notable for its control scheme that allowed users to perform various fighting techniques. A similar control scheme would be used a year later in Capcom's arcade game Street Fighter. Another feature that would later appear in Street Fighter was the inclusion of hidden moves: moves that were not included in the instruction manual that players would have to find on their own.[1]

Moves

  • Put hips agains opponent's: Hold, → ← then: when facing left: → ↓ ←; when facing right: → ↑ ←. While in this position keep holding the fire button and you can do these moves:
    • 内股 (Uchi Mata) (inner thigh): →
    • 体落 (Tai Otoshi) (body drop): ↓ →
  • 出足払 (De Ashi Barai) (start tripping up): hold, ↓ → ↑
  • 巴投 (Tomoe Nage) (comma-design throw): Hold, ← D

This throw is also used by Ryu and Ken in the Street Fighter games.

  • 大外刈 (O Soto Gari) (great outer reap): Hold, ↓ →
  • 反則負け (Hansoku Make) (foul defeat): Hold, ← →

This move is illegal. Performing it will result in the player losing the match.

References

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