Codex Gamicus
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Command & Conquer: Renegade
File:CC renegade box.jpg
Developer(s) Westwood Studios
Publisher(s) EA Games
Release date North America: February 26, 2002
Europe March 1, 2002
Genre FPS
Mode(s) Single player,Third-person shooter, multiplayer
Age rating(s) ESRB: Teen
Platform(s) PC

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Credits | Soundtrack | Codes | Walkthrough


Command & Conquer: Renegade is a first person shooter game develop by Westwood studios. It is the first first person shooter game in the Command & Conquer series. The game takes place during the first tiberium war and features a single player and a multiplayer mode.

Gameplay

Multiplayer

The multiplayer of this game takes the form of 'Command and Conquer Mode', in which players are divided into the two teams: GDI and Nod. Each team starts with a base and may purchase vehicles and advanced character classes with the objective to destroy the enemy base and defend their own base. Destroying buildings may hamper essential resources such as creating advace characters, decreasing production rate, funds, and vehicle construction. The game is won when one team destroys the other team's base or the time limit expires and the team with the highest points is declared the winner. Damaging and destroying enemy units and structures earns points. Some servers allow the 'endgame beacon' that causes the game to be instantly won by the team that successfully detonates a superweapon beacon on the opposing team’s pedestal located in their Barracks or Hand of Nod. Gameplay is a combination of FPS and RTS elements, since team members receive money from tiberium harvesting and must purchase their own individual equipment

Storyline

Weapons

The game features a wide variety of weapons, including:

  • Vervac Commando Elite Silenced Pistol ("Falcon"): standard 9mm magazine used by both GDI and Nod. It has an integrated silencer, a 12 bullet clip and unlimited ammo.
  • Cobretti AR-70 Automatic Rifle ("Raptor"): the standard issue assault rifle for both the GDI and Nod foot soldiers. It is fed from 100 bullet drum magazines and is reasonably accurate at medium distances.
  • Chaingun ("Condor"): A six barreled personal chaingun, primarily issued to Nod Officers. It has a very high rate of fire and uses ammunition up very quickly.
  • Vervac R-59 Sniper rifle ("Pierce"): a long range sniper rifle, this weapon is the standard issue weapon of Nod Black Hand operatives. It is equipped with a high precision scope, a directional microphone and a four round magazine of armor-piercing bullets.
  • Flamethrower ("Dragonfly"): This simple weapon fires a long stream of ignited gas, highly effective against infantry and light vehicles.
  • Chemical sprayer ("Venom"): A weapon utilizing raw, unrefined Tiberium as ammunition, it is effective against most infantry and lighter vehicles. As with all the tiberium-based weaponry in the game, the chemical sprayer heals tiberium mutants. It has been noticed, that prolonged use of this weapon can result in genetic mutation as users have been known to turn into Visceroids as a result. Also, streams of Tiberium can cause accidental mutations in victims.
  • Sarcus A-6 66mm Rocket launcher ("Locust"): A portable anti-armour weapon, this rocket launcher is reloaded with cartridges containing six 66mm rockets. The missiles are accurate and deal tremendous damage, but have no tracking equipment and are ineffective against faster moving targets, such as infantry and attack helicopters. Gunner has a high proficiency with this weapon in Multiplayer mode, and as such, can fire rockets slightly faster that hit things slightly harder.
  • Laser rifle ("Firefly"): an experimental Nod weapon, this portable Obelisk module fires red beams of amplified light, dealing massive damage to infantry and vehicles alike. It is the standard issue weapon of Nod Black Hand Stealth Troopers
  • Laser chaingun ("Tarantula"): an advanced version of the laser rifle, the Tarantula fires highly accurate and devastating laserbeams down three rotating barrels. It is the standard weapon of Nod Officers and Black Hand Heavy Weapons troopers protecting the Temple of Nod.
  • Tiberium auto-rifle ("Mantis"): a bullpup assault rifle firing Tiberium gas cartridges, this weapon possesses a very high rate of fire, as well as a very distinctive discharge sound. Unlike the Chemical Sprayer, it is very accurate at long ranges and less cumbersome. It is the weapon Acolytes (early Nod cyborgs) are armed with. In multiplayer it is effective against infantry and vehicles alike.
  • Tiberium Flechette Gun ("Talon"): a submachinegun firing processed Tiberium shards at high speeds. The processing has removed Tiberium's hazardous properties and the weapon can be employed by any personnel.
  • Grenade launcher ("Kestral"): a standard grenade launcher, fed from a cylindrical magazine. It fires highly damaging, but also highly inaccurate projectiles, effective against all targets. It is the standard weapon of GDI Grenadiers.
  • Personal Ion Cannon ("Merlin"): A shoulder-mounted heavy weapon, firing accurate particle beams. The damage dealt by the Ion Cannon beam is tremendous, often destroying an armoured vehicle with a single blast. The Nod introduced a similar weapon, the Railgun, to compensate for this destructive cannon.
  • Volt auto-rifle ("Black Widow"): this strangely-shaped weapon fires a constant electrical beam that deals high damage to all targets but suffers from short range.
  • Remote C-4 ("Hair-Trigger"): A brick of C4 explosives with a remote detonator. It is highly destructive against all targets, especially buildings.
  • GS-2 Ion Cannon beacon ("Godsend"): A GDI device, that broadcasts a signal, allowing for highly accurate targeting of the space-based Ion Cannon.
  • Nuclear Strike Beacon ("Retribution"): a targeting device emitting an ultra-low frequency signal, providing target coordinates for Nod's nuclear missile.

Multiplayer-only weapons

In addition to the above, certain weapons can only be acquired in multiplayer games:

  • Shotgun ("Vulture"): A single barrel, pump-action shotgun that holds eight shells. Though it appears in single player, wielded by Black Hand operatives and officers, it is non-usable by the player. In Internet games it is very useful in tunnel combat, or when picked up by a Stealth Black Hand soldier, due to its devastating power at short ranges.
  • Ramjet Rifle ("Hawkeye"): this advanced anti-materiel rifle fires a jet-propelled shell which can pass through multiple infantry targets. The round is also effective against light vehicles. The rifle is equipped with a scope. Used against the player at least once in single player mode in the last mission by a Nod sniper. It is wielded by Havoc and Sakura in Multiplayer.
  • Repair gun ("Gizmo"): basic tool of engineers and technicians, it can be used to disarm C-4 charges, mines, and superweapon beacons, as well as repairing buildings, vehicles, and infantry. Two versions of the gun exist. The Multiplayer mode version is carried by Engineers, Hotwire, and Technicians. The latter two have a higher proficiency with the repair gun, and as such, can repair/disarm twice as fast, and operate the gun at longer ranges. The other version, used in Single Player mode, is very different from the multiplayer Repair Gun. Primary Fire would have it emit a very weak, blue Repair Beam for about four seconds, pause for one second, and repeat. Secondary Fire would do the same, but the beam would be red, and instead of repairing things, would injure or destroy them (a "dismantle beam" of sorts).
  • Mass driver ("Scorpion"): Nod's answer to the GDI's Personal Ion Cannon. It is a railgun that accelerates 30mm metal slugs to high speeds and deals slightly less damage than the Personal Ion Cannon, but possesses a faster reload and has a slighly longer range. It is wielded in Multiplayer exclusively by Gen. Gideon Raveshaw.
  • Proximity C-4 ("Feather") an explosive mine mainly used defensively against infantry, especially Stealth Black Hands and engineers, or light vehicles.
  • Timed C-4 ("Tick-Tock"): an explosive charge with a thirty-second fuse. Wielded by all character classes. Nod technicians and GDI Hotwire characters have additional timed C-4 charges


Concept Art

These are images of Conceptual Art during the Developement of Command & Conquer: Renegade

GDI Concept Art

Nod Concept Art

Mutants Concept Art

External Links

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