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The title of this article is incorrect because of technical limitations. The correct title is Command & Conquer 3: Tiberium Wars.


Command & Conquer 3: Tiberium Wars
CC3TriberiumBoxArt
Developer(s) EALA
Publisher(s) EA Games
Release date March 28, 2007 (NA)

March 29, 2007 (AU & EU) Xbox 360:

May 8, 2007

Genre Real-time strategy
Mode(s) Single player, Multiplayer
Age rating(s) ESRB: Teen
Platform(s) PC, Xbox 360

Template:Infobox/media

Credits | Soundtrack | Codes | Walkthrough


Command & Conquer 3: Tiberium Wars is the third game in the Tiberian series of Command & Conquer series of Real-time strategy games. It is developed by Electronic Arts Los Angeles and is the sequel to Command & Conquer: Tiberian Sun Firestorm. It takes place 17 years after Firestorm where the Brotherhood of Nod gains support of an majority of the worlds population and launches an attack on GDI forces world wide. A third faction is also introduced into the series and can be played after the player has completed both the GDI and Nod campaigns.

Cinematics

Richard Taylor, the cinematic director of C&C3 reports that filming C&C3 is similar to making a feature film. The script is over 120 pages and there will be well over an hour of live action and cg scenes. The FMVs uses green screen technology to make various scenes look realistic. Command & Conquer 3 features an cast from various television series and blockbuster films.

Josh Holloway from Lost portrays Nod's Intelligence Agent Ajay. Tricia Helfer from Battlestar Galactica plays General Kilian Qatar. Nods leader Kane will again be played by Joseph D. Kucan. Lieutenant General Jack Granger GDI's commanding officer is portrayed by Michael Ironside who voices Sam Fisher in Splinter Cell. Redmond Boyle, GDI's Director is portrayed by Billy Dee Williams from Star Wars Episode V: The Empire Strikes Back. Grace Park from Battlestar Galactica plays Lt. Sandra Telfair. Kirce is played by Jennifer Morrison. James Shauntay Hinton winner of Miss USA 2002 is plays reporter Brittany Bhima.


In addition EA has also hired individuals in the reporting field Shanon Cook reporter for CNN and John Huck FOX news anchor from Las Vegas.

Gameplay

The game features the return of FMVs with second person perspective. Unlike other RTS the game features directional armor, in which a unit is more armored in the front than the back side. The game adds an intel database for in-depth coverage of units and conflicts. It runs on EA's SAGE engine which was updated from Lord of the Rings: Battle for Middle Earth and Command & Conquer: Generals. The gameplay is similar to Command & Conquer: Generals, but without as much upgrades and the self sustaining economy aspect, and with more balance and a dependency on a renewable harvesting resource. For details on units and structures see see Infantry, Units, Aircraft, and Structures

New Features

  • VoIP (Voice over Internet Protocol) will allow users to communicate with each other verbally in multiplayer games
  • Modifiable aggression levels for individual units, and of directional armor, flanking, and reverse movements is added to C&C3 gameplay.
  • Support for wide screen monitors
  • Multiple AI personalities in multiplayer


Game Balancing

Nod: The Brotherhood of Nod uses stealth tactics and guerrilla warfare.

GDI: The Global Defense Initiative is a constant steady armored powerhouse.

Scrin: The Scrin will start out weak, but will have the strongest units overall after technology improves.

Glitches

There are several glitches in C&C3. There is a glitch where the scrin mastermind capture multiple units. To do this you must first capture one unit with the mind control then save the game. When you reload the game, you should be able to capture another unit. Decoy armies of tripods still attains a working short range EMP blast. Engineers can no capture structures when under the effects of the Scrin's Phase Field support power, but this was fixed in the 1.01 Patch.

Criticism

Most players argue that the music can use improvements. It is not similar to music from Frank Klepacki, who wrote all the music for the past Command & Conquer Tiberium and Red Alert series games. Wall barriers are also unable to be built in the game. Slow Long ranged Seige units with weak armor such as the Artillery, Rocket launchers, and SSM launchers are absent from the game. GDI rail guns are unable to shoot through multiple units and structures like in the past. There is also no explanation for the absence of subterranean and firestorm technology. Stealth Technology seems degraded since the emitter was previously cloaked. Tiberium flora and fauna is also absent from the game. The species of mutated tiberium trees, vein holes, the slime from the second tiberium war, and the creatures are missing. Playable amphibious units are absent from the battlefield. Despite EA's claims that walkers were too expensive for GDI to mass produce their MBT the Predator tank cost $1100, which is more expensive than the titan which costs $800. Mammoth tanks don't self heal to half health, like in the past games. EA also did not put in a option for super weapons which were added in Red Alert 2. This makes it easier to break the no SW rule during online play. The scrin characters were not well developed.

Praise

Gamespot: 9.0/10

IGN: 8.5/10 (press average 8.7)

1UP.com: 9/10

PC Gamer: Swedish: 81% UK: 82%

The artistic details on the buildings were well polished and done. The gameplay is easy to pick up but hard to master. There are additional features that made gameplay more enjoyable. Players can tech up very quick. There are also few lag problems with the massive amounts of unit that are on the screen at a time. There are good visual effects and graphics on objects such as laser beams and building demolition.

Kane Edition

CC3Kane edition

C&C 3: Kane Edition will include an exclusive bonus DVD featuring a behind the scenes documentary, deleted scenes and a blooper reel from the live action video shoots, a series of gameplay strategy videos from the game designers themselves, and more. C&C 3: Kane Edition will also feature exclusive in-game content including five new multiplayer maps and three unique unit skins—one for each of the three factions in the game and wallpapers. Only 100,000 copies of the Kane Edition were printed.

Pre-Order Bonus

CC3 pre order bonus

Those who pre-order will get an DVD that includes gameplay trailers, preview strategies, and behind the scenes. Also Command & Conquer Gold, the full game will be included. There is exclusive maps and five exclusive wall papers for individuals who pre-order at EB games & Gamestop. The bonus maps are Death Valley and Black Bigger Battle. The maps must be redeemed by April 10, 2008. Individuals who pre-order at Best Buy will get an exclusive best buy only map. Target and Walmart will not be offering Command & Conquer Gold with the bonus pack.

EA suggested the retail prices of C&C3 to be $49.99 and the Kane edition which will only be available at selected retailers to be $59.99.

Storyline

For detailed storyline see The Third Tiberium War

The storyline is set in the year 2047. The world is heavily infested by tiberium, which caused the Global Defense Initative separated the earth into three zones. The red zone which make up 30% of the earth's surface is contaminated with tiberium and can't support human life. The yellow zone is designated to 50% of the earths surface and contain an dangerous amount of tiberium and 80% of earth's population. The yellow zone areas suffered social and economical impacts due to wars between Nod and GDI forces. This area enabled the Brotherhood of Nod to conceal their forces from GDI. The blue zones which is 20% of the earth surface and uninfected by tiberium. The blue zones are under GDI protection.


In March of 2047, the Brotherhood of Nod launches an nuclear missile at GDI's orbital station Philadelphia while GDI's directors were having a resource summit meeting there. GDI counters with an Ion cannon strike at temple prime which detonates a tiberium bomb. The bomb cause the Scrin to invade earth and they begin to construct towers.

GDI Ending GDI stops the scrin by destroying a tiberium radiation device. One tower was built

If the tiberium bomb was not used Granger congratulates the commander on a honorable victory. Boyle resigns as director for authorizing the use of the liquid tiberium bomb or he would have had to face war crime charges. The commander is deemed a hero.

If the tiberium bomb was used the death toll of dropping a the bomb is 25 million because the liquid tiberium bomb set off an chain reaction in the red zone sending shockwaves throughout the globe. More tragic fallouts are predicted to happen afterwards. General Granger scorns the victory and then resigns from GDI and at the press conference Boyle puts the commander in charge of GDI's military.

Nod Ending Kane sends a force to secure the tower in southern Italy and protect it from GDI. Once the tower is complete it is invulnerable to human attacks. Kane explains that the secrets of tiberium awaits Nod, and with them the control of the universe. The Nod commander enters the gateway with Kane and the screen turns white.

Scrin Ending The Scrin Foreman saves the scrin units and enables planetary escape in the threshold assembler tower. The Overlord then informs Foreman 371 that they will reactivate the tower if more information is needed on Kane and prepare an invasion force, earth will fall.

Demo

On February 26, 2007 EA released a demo which consist of one tutorial mission, two single player missions featuring live action video sequences, and one skirmish map with four difficulty levels. In its first week the Command & Conquer 3 website reported that there were 1 million downloads

It is also possible to play using the Nod forces under skirmish by clicking Nod in the drop-down list and pressing 'n', though all of the development for the team has not yet been completed - most of the user interface sound effects are missing for Nod. The same can be done for the AI: by pressing 'g' and clicking on GDI, it can play that side. The AI's playing style can be adjusted by pressing the first letter of the appropriate playing style while clicking on it. Although you can select the Scrin by using the same method (Pressing "s" while trying to select it) the demo does not include any structures, so the Scrin player (or AI) starts without a construction yard and immediately loses.

The player can also choose between different AI personalities. Balance is the default personality, but the player can choose from other personalities by holding down the specific key that the personality starts with and choosing it from the list. The other AI personalities are rusher, guerrilla, steamroller, and turtle.

Development History

Westwood conceptartcnc3

Westwood concept art of a nod soldier

Right after the release of Tiberian Sun in 1999, Westwood Studios started on production of Command & Conquer 3 which was initially going to be called Command and Conquer: Tiberian Twilight. The sequel was known to the Command & Conquer community when EA copyrighted the name Tiberian Twilight and registered http://www.tiberiantwilight.com/. Westwood studios was working on the sequel in 2001, but the ideas were changed to accommodate Command and Conquer: Generals. After the closure of Westwood Studios, the conceptual art for C&C Tiberian Twilight was revealed. The conceptual art also revealed that a third faction would be added to the storyline and it would possibly be CABAL or the Scrin. Shortly after the closure Mark Skaggs the leading producer of Command & Conquer was replaced by Mike Verdu. It showed that Westwood was using the 3D SAGE engine with user interface similar to Red Alert 2. When the Command & Conquer community heard that EA was developing Command & Conquer 3, they created an petition to urge Electronic Arts to re-hire Joseph D. Kucan to play the role of Kane.

Electronic Arts development History

April 18, 2006

  • Command & Conquer 3: Tiberium Wars was prematurely announced
  • June issue of PCGamer magazine shows C&C3 on the cover

April 20, 2006

  • Official press release made
GDI MammothTank

Mammoth tank Final model render

May 10, 2006

  • C&C3 previews at E3

May 12, 2006

  • EA releases first trailer

June 20, 2006

  • C&C3 announced for Xbox 360

August 21, 2006

  • GDI Orca and Mammoth tank are shown by developers.
GDI Orca3

GDI Orca Final model render

  • Mike Verdu post first blog on C&C3 overviewing Nod and GDI
  • Second trailer is released

August 23, 2006

  • Third trailer is released
  • Joseph D. Kucan announced to play Kane

September 29, 2006

Kanedossier cover

GDI File: Kane Dossier

  • Kane Dossier was shown on EA's website.
  • Mike Verdu reveals what happened to the technology between The second and third tiberium wars.

October 18, 2006

  • Cast for C&C3 revealed

November 17, 2006

  • Mike Verdu executive producer for C&C3 posted a blog about Tiberium

November 20, 2006

File:CNC3 Xbox box.jpg

C&C3 Xbox 360 boxart

  • Podcast confirms that C&C3 will be available for Xbox 360

November 24, 2006

  • Xbox version is explained by Mike Glosecki

December 05, 2006

  • New music composer Steve Jablonsky announced.

December 15, 2006

  • Command & Conquer 3 Tiberium Wars Official Trailer 4 available at gamespot

December 19, 2006

  • Scrin revealed to be third faction

December 21, 2006

  • Official boxart revealed

December 22, 2006

  • Kane Edition announced

December 28, 2006

  • Pre-order available online

January 2, 2007

  • German PC Games Magazine previews C&C3

January 6, 2007

  • UK PC Zone magazine previewed C&C3

January 10, 2007

  • EA released a video featuring Ajay (Josh Holloway) at GameStop

January 21, 2007

  • EA released a video featuring Kirce James (Ivana Bozilovic) at GameStop

January 26, 2007

  • EA announced a Wallpaper Contest for development of wallpapers for C&C3: Kane Edition

February 2, 2007

  • EA podcast confirms third faction to be the Scrin. Hear it here

February 6, 2007

  • EA released a video featuring the Scrin faction.

February 9, 2007

  • EA wall paper contest ends

February 25, 2007

  • EA releases fifth trailer for C&C3

February 26, 2007

  • EA changes official site skin
  • Demo available for download

March 12, 2007

  • EA announces that C&C3 has gone gold

March 26, 2007

  • EA released Character trailers for GDI and Nod

April 11, 2007

  • EA announces C&C3 Xbox version will be in stores on May 10 and Demo will be available on Xbox Live shortly

April 20, 2007 8Worldbuilder for Command & Conquer 3 Tiberium Wars is avalible for download.

External links

Demo

Patches

Wallpapers

Previews

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