EverQuest | |
Developer(s) | Sony Online Entertainment |
Publisher(s) | Sony Online Entertainment |
Release date | 1999 (NA) |
Genre | MMORPG |
Mode(s) | MMORPG |
Age rating(s) | ESRB: T |
Platform(s) | PC
Template:Infobox/media Template:Infobox/input |
Credits | Soundtrack | Codes | Walkthrough |
EverQuest is an MMORPG created by Sony Online Entertainment. Originally released in 1999, it has since had 14 expansions, and is presently on an annual release schedule. The game has as been called "EverCrack" due to it's addictive qualities. As of Spring, 2008, there are some 270 zones or distinct areas of play, not counting various instanced (individual) versions of static (shared) zones.
Gameplay takes place in a high fantasy setting on the six continents and moon of the world of Norrath, as well as dozens of other planes of existence. Characters are created prior to world entry by selecting a race and class (See table, below), as well as a sex and diety.
Ability Scores
After one selects a race and class, with relevant starting ability scores, there are 30 ability points to distribute. This assignment of starting points can have a big impact on the early game, but by the higher levels the benefits from equipment will render those few starting points meaningless. However, for the beginner, one should endeavor to have no ability below 75 to avoid penalties.
Strength determines how much weight one can carry, and affects how much damage one does in melee.
Stamina affects how many hit points one gains per level.
Agility affects one's ability to avoid melee damage.
Dexterity affects one's chance to hit a target with a ranged weapon, as well as to get critical (exceptional) hits or generate a proc (short for process) effect with a melee weapon.
Wisdom affects the amount of spell casting a Priest (Cleric, Druid, Shaman) or Priest Hybrid (Beastlord, Paladin, Ranger) can do.
Intelligence affects the amount of spell casting a Caster (Enchanter, Magician, Necromancer, Wizard) or Caster Hybrid (Bard, Shadowknight) can do.
Charisma affects the prices offered by vendors, as well as the outcome of some Charm and Pacify abilities.
Races and Classes
The races and classes are as follows:
Races | Classes | Archetypes of Classes |
---|---|---|
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Note: all races are humanoid. Barbarians are large, with a Viking/Celtic culture; Drakkin are Dragon-Human hybrids with special abilities; Erudites are dark-skinned and larged-brained; Guktans are small frog-people; Iksar are lizard-people; Vah Shir are cat-people. Other classes are in keeping with high fantasy expectations.
Race and Class Matrix
The following table shows (circa Spring, 2008) which races may be which classes:
Classes as of Spring, 2008 | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Races | BRD | BST | BER | CLR | DRU | ENC | MAG | MNK | NEC | PAL | RNG | ROG | SHD | SHM | WAR | WIZ |
Barbarian | SoL | GoD | EQ | EQ | EQ | |||||||||||
Dark Elf | EQ | EQ | EQ | EQ | EQ | EQ | EQ | EQ | ||||||||
Drakkin | TSS | TSS | TSS | TSS | TSS | TSS | TSS | TSS | TSS | TSS | TSS | TSS | TSS | |||
Dwarf | GoD | EQ | EQ | EQ | EQ | |||||||||||
Erudite | EQ | EQ | EQ | EQ | EQ | RoK | EQ | |||||||||
Froglok | LoY | DoN | LoY | DoN | DoN | LoY | LoY | LoY | ||||||||
Gnome | EQ | EQ | EQ | EQ | SoL | EQ | SoL | EQ | EQ | |||||||
Half Elf | EQ | EQ | EQ | EQ | EQ | EQ | ||||||||||
Halfling | EQ | EQ | SoL | SoL | EQ | EQ | ||||||||||
High Elf | EQ | EQ | EQ | EQ | EQ | |||||||||||
Human | EQ | EQ | EQ | EQ | EQ | EQ | EQ | EQ | EQ | EQ | EQ | EQ | EQ | |||
Iksar | SoL | RoK | RoK | RoK | RoK | RoK | ||||||||||
Ogre | SoL | GoD | EQ | EQ | EQ | |||||||||||
Troll | SoL | GoD | EQ | EQ | EQ | |||||||||||
Vah Shir | SoL | SoL | GoD | SoL | SoL | SoL | ||||||||||
Wood Elf | EQ | EQ | EQ | EQ | EQ | |||||||||||
Arch | H | H | M | P | P | C | C | M | C | H | H | M | H | P | M | C |
Role | U | D | D | H | H | U | D | D | D | T | D | D | T | H | T | D |
Armor | P | L | C | P | L | S | S | L | S | P | C | C | P | C | P | S |
- Key
- Archetype: Melee, Priest, Caster, Hybrid
- PRIMARY Role: Tank, DPS, Healer, Utility
- Armor Type: Plate, Chain, Leather, Silk
Chronology of Expansions
Abbr. | Release Name | Release Date | Level Cap | Region | Zones |
---|---|---|---|---|---|
EQ | Original EQ Release | March 16, 1999 | 50 | Antonica, Faydwer, Odus | 72 |
ROK | Ruins of Kunark | April 24, 2000 | 50 | Kunark | 28 |
SOV | Scars of Velious | December 5, 2000 | 60 | Velious | 18 |
SOL | Shadows of Luclin | December 3, 2001 | 60 | Luclin | 28 |
POP | Planes of Power | October 28, 2002 | 65 | Planes | 29 |
LOY | Legacy of Ykesha | February 24, 2003 | 65 | Ykesha | 5 |
LDN | Lost Dungeons of Norrath | September 9, 2003 | 65 | Antonica, Faydwer | 5 (~25) |
GOD | Gates of Discord | February 10, 2004 | 65 | Taelosia | 20 |
OOW | Omens of War | September 14, 2004 | 70 | Discord | 9 |
DON | Dragons of Norrath | February 15, 2005 | 70 | Antonica | 7 |
DOD | Depths of Darkhollow | September 13, 2005 | 70 | Antonica | 7 (~30) |
POR | Prophecy of Ro | February 21, 2006 | 70 | Antonica | 9 |
TSS | The Serpent's Spine | September 17, 2006 | 75 | Antonica | 13 |
TBS | The Buried Sea | February 13, 2007 | 75 | Odus | 9 (~9) |
SOF | Secrets of Faydwer | November 13, 2007 | 80 | Faydwer | 14 |
Playstyles
EverQuest is a Massively Multiplayer Online Roleplaying Game, or MMORPG, and while there is some solo content (and classes which solo well), it is designed around player cooperation to achieve goals. While few players commit entirely to one type of play, the general playstyles are as follows:
Solo
This means what it sounds like - taking one character and "going it alone".
Group
The primary unit of player cooperation is the group. A group consist of up to six characters, and will usually include one Tank to absorb the attacks of the Mob (the computer controlled Mobile OBject), one Healer, and sometimes one Puller or Crowd Control character (to control how many adversaries the group is fighting at once); the remainder will be expected to contribute to killing the mob and provide extra utility, like Evac (teleporting the group to safety).
Raid
The biggest challenges with the greatest rewards require up to 48 characters (formerly up to 72) working together, and is called a Raid. While there are opportunities for "pickup raids", where characters get together regardless of guild membership, most raiding is done by single guilds, which are affiliations of characters.
Other Styles
Some would argue that Duo (two character) and Trio (three character) playing is another style, but they are essentially just very small groups.
Some players run multiple accounts, giving them the ability to "2-box", "3-box", or in some cases even "6-box" an entire group. One player has actually run four full groups.
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