Codex Gamicus
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Frogger
Frogger2600
Developer(s) Konami
Publisher(s) Sega
Arcade
Parker Brothers
Atari 2600
Magnavox Odyssey 2
Intellivision
ColecoVision
Atari 5200
Sierra Entertainment
Commodore 64
Majesco
Sega Genesis
Super Nintendo
Game Boy Color
Hasbro
PlayStation
PC
Starpath
Arcadia Supercharger
Release date Arcade:
1981 (NA)
Arcadia Supercharger:
1982 (NA)
Atari 2600:
1983 (NA)
Atari 5200:
1983 (NA)
Intellivision:
1983 (NA)
ColecoVision:
1983 (NA)
Magnavox Odyssey 2:
1983 (EU)
1984 (BR)
PlayStation:
September 30, 1997 (NA)
PC:
September 30, 1997 (NA)
Sega Genesis:
1998 (NA)
Game Boy Color:
December 31, 1998 (NA)
Xbox Live Arcade:
July 12, 2006
Genre Maze
Mode(s) Single player
1-2 players alternating
Age rating(s) N/A
Arcade
Atari 2600
Arcadia Supercharger
Apple II
Magnavox Odyssey 2
Atari 8 Bit
Intellivision
Commodore VIC-20
ColecoVision
Atari 5200
Commodore 64
MSX
ESRB: K-A
PlayStation
ESRB: E
Sega Genesis
Super Nintendo
Game Boy Color
PC
Platform(s) Arcade
Atari 2600
Arcadia Supercharger
Apple II
Magnavox Odyssey 2
Atari 8 Bit
Intellivision
Commodore VIC-20
ColecoVision
Atari 5200
Commodore 64
MSX
Sega Genesis
Super Nintendo
PlayStation
Game Boy Color
PC
Xbox Live Arcade

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Credits | Soundtrack | Codes | Walkthrough


Frogger is an arcade game created by Konami and released by Sega. It has been ported to various game consoles and home computers.

Gameplay

Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.

The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away form their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.

Scoring

  • Each upward jump closer to home -- 10 points
  • Each home slot filled -- 50 points, plus 10-point bonus for every second remaining in timer
  • Each lady frog escorted to home slot -- 200 points
  • Each fly in home slot landed on -- 200 points
  • Filling in all five home slots -- 1000 points

Gallery

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