These are buildings in the real time strategy game Dune II. Buildings may only be built in rocky zones and connected to another existing building, and are the same for all houses. To protect them from constant wear, the player must place first concrete slabs in the construction areas. Production buildings can be upgraded at a cost several times, allowing the production of more advanced units or buildings.
Support Buildings[ | ]
Concrete slab[ | ]
Build cost : 15
Version : All
Foundation of other buildings, prevent wear. Buildings not built on this start with some damage. Later in the game, groups of four can be built at a time.
Construction Yard[ | ]
Build cost : Deploy an MCV which costs 900
Version : All
Builds all other buildings.
Spice Silo[ | ]
Build cost : 150
Version : All
Adds spice storing capacity to the base.
Starport[ | ]
Build cost : 500
Version : All
Allows the player to buy units delivered from orbit.
Windtrap[ | ]
Build cost : 300
Version : All
Wind energy stations that power all other buildings.
Refinery[ | ]
Build cost : 400
Version : All
Converts Spice from harvesters to credits and stores a limited quantity of spice.
Radar Outpost[ | ]
Build cost : 400
Version : All
Allows viewing of unit movements in the explored area of the minimap.
Repair Facility[ | ]
Build cost : 700
Version : All
Repairs damaged vehicle units. The process of repair takes time and costs money. Only one unit can repaired in the facility at any given moment.
House of IX[ | ]
Build cost :
Version : PC and Amiga
Makes house specific tanks and ornithopters available.
Palace[ | ]
Build cost : 999
Version : All
Allows use of the house "superweapons" (Death Hand, Saboteur, Fremen).
Production and Training Buildings[ | ]
Barracks[ | ]
Build cost : 400
Version : All
Trains light infantry.
WOR[ | ]
Build cost : 200
Version : All
Trains and arms heavy troopers. Only available for house Harkonnen and Ordos.
Light Vehicle Factory[ | ]
Build cost :
Version : All
Manufactures light vehicles, such as Trikes and Quads.
Heavy Vehicle Factory[ | ]
Build cost :
Version : All (in Mega Drive/Genesis manufactures
light and heavy units) Manufactures tanks, rocket launchers and specific house tanks (Devastator, Deviator, Sonic Tank).
High-tech facility[ | ]
Build cost : 500
Version : All
Allows production of aerial support non-controllable units, such as Carryalls and Ornithopters. Once the units are built they are appear above the facility and fly independently above the player's base.
Defensive buildings[ | ]
Wall[ | ]
Build cost : 50
Version : All
A 1x1 wall section that protects buildings. Placing more than one section next to each other will automatically connect them together and create one lasting wall.
Turret[ | ]
Build cost : 125
Version : All
An autonomous turret that tracks and fires bullets at incoming enemies.
Rocket Turret[ | ]
Build cost : 250
Version : All
A more effective and long-range version of the turret, with a cannon and accurate rockets. Effective against both land and air units and has longer range and more fire power than the regular turret.