Codex Gamicus
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Contents: Top - 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

A

Air Lock

Battle:Stops all weather effects

Arena Trap

B

Battle Armor

Battle: Opponent's attacks cannot Critical Hit.


Blaze

Battle: When HP is below one third, Fire's power increases to 1.5 times.

C

Cacophony

Battle: Pokémon with this ability is uneffected by sound moves. This is an unused ability, coded in the game, but no Pokémon have it.

Chlorophyll

Clear Body

Battle: Opponents' moves which lower this POKéMON's ability values have no effect. However this POKéMON may lower its own stats with its own moves.


Cloud Nine

Battle: All weather effects are negated while the pokémon is on the field.

Color Change

Battle: This pokémon's type becomes the type of the last damaging move which hit it.

  • Kecleon

Compoundeyes

Battle: Raises the pokémon's accuracy by 30%. Field: If the pokémon is in the lead spot, chance of encountering a wild pokémon holding an item increases.


Cute Charm

D

Damp

Battle: Explosion and Selfdestruct will not work while the Pokémon is on the field.

Drizzle

Battle: Weather changes to Heavy Rain when the Pokémon enters the battle.

Drought

E

Early Bird

Effect Spore

Battle: The opponent has a 10% chance of being induced by PARALYZE, POISON, or SLEEP when using an attack, that requires physical contact, against this POKéMON.

F

Flame Body

Flash Fire

Battle: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user's Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks. For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.

Forecast

G

Guts

H

Huge Power

Hustle

Hyper Cutter

I

Immunity

Battle: Pokémon with this ability can't be poisioned

Inner Focus

Insomnia

Battle: Pokémon with this ability can't be put to sleep

Intimidate

Battle: Upon entering battle, the opponent's Attack lowers one stage. In a Double Battle, both opponents' Attack are lowered. Field: If the Pokémon is in the lead spot, chance of encountering a low level wild Pokémon decreases by 50%. This applies to POKéMON five levels lower than or below the level of the lead Pokémon.

J

K

Keen Eye

L

Levitate

Battle: Damage dealing Ground-type moves have no effect on this POKéMON. Cannot be trapped by Arena Trap ability and takes no damage from Spikes.

  • Vibrava
  • Flygon
  • Lunatone
  • Solrock
  • Baltoy
  • Claydol

Lightningrod

Limber

Battle: The Pokémon cannot be PARALYZE condition while having this ability.

Liquid Ooze

M

Magma Armor

Magnet Pull

Marvel Scale

Minus

N

Natural Cure

Battle: The POKéMON's status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.

O

Oblivious

Battle: The POKéMON cannot be ATTRACT condition while having this ability.

Overgrow

Battle: When HP is below one third, Grass's power increases to 1.5 times.

Own Tempo

Battle: Pokémon with this ability can't be confused

  • Spinda

P

Pressure

Pickup

Plus

Poison Point

Battle: When this Pokémon is hit by any move, the user's PP goes down by 2 instead of 1.

Field: The chance of encountering a high-level Pokémon is decreased by 50% when this Pokémon is in the first slot.

Pure Power

Q

R

Rain Dish

Rock Head

Rough Skin

Battle: The opponent is hurt by 1/16th of his maxium Hit Points of recoil when using an attack, that requires physical contact, against this Pokémon.

  • Carvanha
  • Sharpedo

Run Away

S

Sand Stream

Sand Veil

Battle: Raises the Pokémon's evasion during a sandstorm by one level.

Field: If the Pokémon in the lead spot, chance of encountering a wild Pokémon during a sandstorm decreases to 50%.

Serene Grace

Shadow Tag

Battle: The opponent cannot run nor switch. If this POKéMON switches, the opponent will remain trapped.

Shed Skin

Shield Dust

Battle: Prevents added effects from damaging moves

Shell Armor

Soundproof

Speed Boost

Battle: Speed increases by one stage each turn except the turn that the Pokémon is switched into battle.

Static

Battle: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.

Field: If the pokémon is in the lead spot, chance of encountering an Electric-type wild pokémon increases to 150%.

Stench

Field: When this Pokémon is in the first slot, chance of encountering a wild Pokémon is decreased to 50%. In Battle Pyramid, it decreased to 75%.

Sturdy

Battle: The Pokémon is unaffected by One Hit Knock Out moves.

Sticky Hold

Sturdy

Suction Cups

Battle: This Pokémon cannot be switched if the opponent uses Roar or Whirlwind. Field: When fishing, Pokémon are easier to catch.

Swarm

Swift Swim

Synchronize

Battle': When this POKéMON becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability POKéMON cannot be BURNed, Poison-type and Steel-type and Immunity ability POKéMON cannot be POISONed, and Limber ability POKéMON cannot be PARALYZEd. Field: If the POKéMON is in the lead spot, chance of encountering a wild POKéMON with the same nature will be 50%.

T

Thick Fat

Torrent

Battle: When HP is below one third, Water's power increases to 1.5 times.

Trace

Truant

U

V

Vital Spirit

Volt Absorb

Battle: The POKéMON heals up to one forth of it's maximum Hit Points when hit with Electric-type moves.

W

Water Absorb

Battle: The POKéMON heals up to one forth of it's maximum Hit Points when hit with Water-type moves.

Water Veil

White Smoke

Wonder Guard

Battle: The POKéMON is only harmed by Super Effective damage, weather effects and condition effects.

  • Shedinja
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