Codex Gamicus
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Mortal Kombat
Mortal Kombat Box
Developer(s) Arcade: Midway

Consoles: Probe Entertainment Limited
Sculptured Software Mobile: Backbone Entertainment

Publisher(s) Arcade: Midway

Consoles: Arena (NA & EU), Acclaim Japan (JP)
Mobile: THQ

Release date Arcade:

1992 (NA)
Genesis:
September 13, 1993 (NA)
May 27, 1994 (JP)
Game Gear and Game Boy:
1993 (NA)
December 24, 1993 (JP)
Sega CD:
May 26, 1994 (NA)
PC:
1995 (NA)
Mobile:
September, 2004 (NA)

Genre 2D fighter
Mode(s) Single player, Two player
Age rating(s)
Platform(s) Arcade game, Sega Master System, Sega Genesis, Sega CD, Super Nintendo, PC, Game Gear, Game Boy, Mobile
Credits | Soundtrack | Codes | Walkthrough


Mortal Kombat is a controversial game released into arcades in the early 1990s. Many religious and parental groups were appalled at the graphic violence displayed, and tried to rally against it, hoping to get it banned from being sold. However this effort only furthered the public's interest in it, causing the game to sell even more units.

Gameplay

It is a standard one-on-one tournament fighter game where one player's fighter confronts the other player's (or the computer's) to beat the opponent in two rounds, using high kicks, low kicks, high punches, low punches, blocks, jumps, and ducks. Each player selects his or her own fighter that has special attack moves that can be activated by using a controller code. When the player beats his opponent twice, the words FINISH HIM flash on the screen, which is that player's opportunity to activate a finishing move called a "fatality" before he falls.

Notes

The Super NES and Gameboy versions were released with the blood spews changed to sweat and some finishing moves altered to suit Nintendo's standards of videogame releases for their systems. The Genesis and Game Gear versions left the blood and finishing moves intact, though only accessible by entering a controller code before starting the game. The changes in the Nintendo system releases of the game resulted in negative feedback even from parents who believed they should be the ones who decide what their children should see in a videogame and not Nintendo. With the Super NES release of Mortal Kombat II, Nintendo allowed the blood and fatalities to remain intact, though they had to put a special label on the game box to warn people of its content.

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