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Parabellum
File:Splash.png
Developer(s) Acony
Publisher(s) GamersFirst

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Release date Closed Beta
Genre FPS
Mode(s) Multiplayer-Online:
Versus (Team Death Match)
Cooperative (Reinforcement)
Age rating(s) ESRB: RP (ESRB: T)
Platform(s) PC, PS3, Xbox 360

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Credits | Soundtrack | Codes | Walkthrough


About[1]

Introduction

PARABELLUM[2] is a brand new Free-to-Play Game from ACONY. A massive multiplayer online First Person Shooter (MMO-FPS), it combines the best elements of FPS (First Person Shooter) and MMO (Massive Multiplayer Online) games to create an extremely unique and fully customizable gaming experience. PARABELLUM[2] introduces the first interactive non-linear multiplayer campaigns in addition to an advanced character & weapon development system. PARABELLUM[2] will be released as a free download in the first quarter of 2009.

Setting

By the year 2018, the privatization of global military forces created highly profitable opportunities for ex-soldiers, mercenaries and adventurers. Set in a world in a not too distant future, you must choose your alignments carefully to survive. You must join forces with one of the two foremost covert reconnaissance organizations in the world. The CTF; an organization avowed to keeping anarchy at bay, or the Syndicate; a legion of bloodthirsty rebels bent on destruction and chaos. Each of them are solicited by the C.I.N. a Global Mercenary Network that provides contract missions to each of these factions who vie against one another with the fate of the World as the ultimate prize.

Afterword

We understand that our players do not want a game where the thickness of your wallet determines the winner. This is why we designed the game so that victory or defeat is defined by your own skill and wits during the game. No weapons or equipment in the game require you to pay with actual money.

As was utilizing cutting-edge technology for PARABELLUM[2], we at ACONY felt it was also very important from the start that as a free-to-play game, PARABELLUM[2] would run on most machines; not only state of the art hardware. ACONY did not want to compromise the quality for which FPS games are known. Considering all of these factors made the decision to implement the "Unreal Engine 3" technology an easy one.

Each mission will force you to make decisions that will have a consequence on the outcome of each operation. Instead of playing repetitious unconnected levels, you fight throughout entire cities wreaking havoc and mayhem during the entire mission. Important decisions where every battle can change the outcome of the global mission must be made continually by you, adding to the real time suspense. You may choose from different routes to conquer the city as well as lure antagonists into deadly traps. All of which can be modified to affect the fate of the campaign by completing the hazardous special-missions.

You will begin as a novice mercenary accepting missions in some of the World's most exotic and intriguing locations. From the famous skyline of New York City to the dense jungles of South America, each mission you will gain experience and increase your abilities to become one of the most legendary mercenaries in the C.I.N. Network! As your experience grows your character evolves as well. You have the ability to unlock new weapons, weapon modifications and attachments, body armor, accessories and appearance with over 10,000 possible combinations to truly individualize your character in ways never seen before in any MMO-FPS!

Gameplay

The current play modes to choose from are:

  1. Team Death Match (TDM)
  2. Reinforcement

You can gain Exp and BD[3] for killing players of the opposite team and lose some BD[3] for TK[4].

  • See the Ranks article for the ranks you can advance in, by gaining experience while killing players of the other team or by accomplishing objectives.
  • See the Achievements article for the achievements one can gain while playing.

Team Death Match

The main game play consists of killing players of the opposite team, as many times as possible. In this mode dead players re-spawn with a delay that is been setup at game creation.

Reinforcement

The main game play consists of an objective to fulfill for both teams. In this mode dead players stay dead until end of round.

One team needs to plant the SatCom at location A or B and prevent it from being defused for a certain time, while the other team needs to defuse the SatCom at the planted location before its timer runs out.

Development

This Game is currently in Closed Beta.

Visit The Official Website[2] or Parabellum@GamersFirst[5] to signup for Closed Beta...

References

  1. Taken from: http://parabellum.xg1.net/about.php
  2. 2.0 2.1 2.2 2.3 2.4 2.5 See The Official Website infobox
  3. 3.0 3.1 Blood-Diamonds are the in-game currency used to buy items.
  4. TK stands for "Team Killer". See: wikipedia:Team killing
  5. See Parabellum@GamersFirst infobox

External links

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