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Quest 64 (Holy Magic Century)
Quest 64 box art
Developer(s) Imagineer
Publisher(s) THQ (as Quest 64)
Konami (as Holy Magic Century)
Release date 1998 (NA)
Genre RPG
Mode(s) Single player
Age rating(s) ESRB: E
Platform(s) Nintendo 64
Credits | Soundtrack | Codes | Walkthrough


Quest 64 (also known as Holy Magic Century) was an RPG released for the N64 in 1998. It is notable for being the first released RPG on the N64. The game places you in the role of Brian, a young sorcerer who sets out to rescue his kidnapped father. Quest 64 was almost universaly panned by reviewers upon it's release due to it's simplicity and it's frequent random battles.

Gameplay

As a sort of fusion between Super Mario 64 and Final Fantasy, Quest 64 has the lead player move about in a three-dimensional environment, exploring buildings, townships, and various territories, speaking with people and collecting items, particularly those that will enhance your element-based magic powers in battle. Speaking of which, the player can either use his walking staff or any of his magic powers to attack any of his targets. There's also the option to try running away from a battle, by a spell(which may fail), or by exiting the larger ocatagonal ring.

The battle system is turn-based, starting off with the Player or the Monster with the highest agility. Characters trade spells or physical attacks, and it's based off of the classical elements of Earth, Fire, Wind, and Water, having appropriate spells(which are also colored similar to the element in most cases).

What makes this different from most turn-based rpgs is that you're actually in a 3-D environment and can literally aim certain spells, have to run up to the enemy, and game is partially played in real time. Any time a slower spell is cast, the Player can try and dodge. Instantaneous spells like Water Pillar or Fireball have no time to dodge, where a slower spell like Rock or Wind Cutter are slow enough for the Player to weave around areas in an attempt to avoid the enemy spells.

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