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Super Smash Bros. Melee
SuperSmashBrosMeleeboxart
Developer(s) Nintendo
Publisher(s) Nintendo

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Release date December 3, 2001 (NA)
May 24, 2002 (EU)
Genre Action/Fighting
Mode(s) Single player, Multiplayer
Age rating(s) ESRB: Teen
ELSPA: 11+
Platform(s) GameCube

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Credits | Soundtrack | Codes | Walkthrough


Super Smash Bros. Melee is the sequel to the Nintendo 64's Super Smash Brothers. Players can fight with 25 of Nintendo's mascots on over 20 stages. This game is known for its ease for new players to pick up and play, yet holds enough depth to keep veteran fighter fans occupied. Unlike other fighting games, SSBM places emphasis on platforming in combat, and does away with complicated button combos and the life bar. The game features many unlockables, such as characters, stages, and trophies that give trivia and background info on a wide range of Nintendo Products.

Even though it was almost a launch title for the GameCube, SSBM has almost always been a top 10 weekly seller for the GameCube, years after it's release. It is also still the best selling game on the GameCube (3 Million+) and one of the best selling titles this generation.

A sequel was announced at E3 2006 for Wii, called Super Smash Bros. Brawl.

Playable characters

Characters available from the start of the game

Unlockable characters

Gameplay & Features

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The games fighting engine is a much more refined version of the first game, Super Smash Bros. for the N64. For those that don't know what it's like, it's completely different from a traditional fighting game. There are no long button combos, but instead simple button + direction attacks. There is much less focus on combos and much more on platforming. Items can be thrown in for added mayhem, giving characters weapons or health or invincibility or something that will just blow everything up. Instead of a lifebar, you are given a "damage percentage counter", which gets higher the more you are hurt. The higher your damage, the farther you fly when you're hit hard, until eventually, you just fall too far off the stage that you can't jump/fly back.

The controls are almost identical, except with the addition of a new special attack, B and Forward. Some attacks have been moved to different combinations (such as Link's boomerang) to make room for new moves (Link's Bow & Arrow). Additionally, Smash Attacks can now be charged up, and also used with the C-Stick (Vs. mode only).

Several tweaks were made to existing characters, to the dismay of some fans. The biggest tweaks are with Kirby & Ness who were drastically weakened or nerfed. Some feel this is a good thing, since they were arguably too strong in the previous game, while others feel like their favorite character has been made useless.

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gameplay screenshot

To add another level of obscene replay value, the game also lets you collect trophies of various Nintendo Franchises, some of which are not even known in the United States. There are exacly 293 trophies representing characters, items & stages from the well known Goomba of Super Mario Bros. or the unknown Ray Mk II from Japan's Custom Robo V2. Trophies are won in several ways: Completing requirements (Play a certain number of games/hours/ranks), putting coins earned into a gumball machine, beating All-Star mode or collecting them in Adventure mode.

There are three multi-match single-player modes. Classic is just like the single-player of the original Super Smash Bros., except opponents are randomized. Advanture takes players ina preset path through the world of Nintendo, combining matches with platforming (such as the escape from Brinstar). All-Star has the player face off against all characters with a single life and only three 0% Hearts (damage is carried over between matches).

Advanced techniques

Super Smash Bros. Melee, despite being a simple fighter, can actually have depth and advanced moves that are hard to pull off, like wavedashing. Some of these moves probably weren't intended to be used by the developers, since they are the result of taking advantage of the games physics and mashing together different moves.

For a list of some of these moves, and instructions on how to do them, see the Walkthrough section.

Glitches

One glitch in Super Smash Bros. Melee is the Black Hole Glitch. This is performed by having Ness on blue team, Falco on blue team, Peach on green team, and Fox on red team on Melee mode. Then, make a stock match with five lives each. On item switch, select super scope and very high. Super scope MUST be the only item. Now start a match on Hyrule Temple. Have Ness grab a super scope. Now have Peach stand behind Ness. Have ness shoot normally (With one tap of the button 'A'.) five times. Then, Ness shoots two charge shots. Ness charges again, but in the middle Peach delivers a punch. Now Ness has a super scope with infinite ammo. Have the characters stand with Fox and Falco on the edges of the two platforms, Ness behind Falco, and Peach beneath the whole mess. Now, Have Falco and Fox use reflector sheild. Hold it. Then Ness shoots through Falco, reflects off of Fox, Then Falco, then Fox, and so on. Peach jumps into the bullet stream (Make sure Ness keeps shooting) until it turns into a series of overlapping blue balls. Stop shooting, stop reflecting, stop everything. The blue balls should stay. Throw 15 turnips into the line, have Peach jump into the blue line, and the vegitables should stay. Then use PK fire on the turnipy mass a couple times, and voila! A black hole.

This glitch can also be performed with the game in a Wii. Performance degrades significantly faster than with a Gamecube due to the emulation layer.

Opening Sequence

The Super Smash Bros. Melee opening sequence is famous for being all kinds of awesome. You can watch it here.

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