Codex Gamicus
Advertisement

Template:RelevantLinks


Team Fortress 2
File:TF2.jpg
Developer(s) Valve Software
Publisher(s) Valve Software
Release date October 9, 2007 (Worldwide)

April 8, 2008 (PC)

Genre First-person shooter
Mode(s) Team-based multiplayer
Age rating(s) ESRB: M
Platform(s) PC; Xbox 360 and PlayStation 3 as part of The Orange Box
Credits | Soundtrack | Codes | Walkthrough


Team Fortress 2 is a multiplayer class-based first-person shooter created by Valve Software. It is available as part of The Orange Box suite of games on PC, Xbox 360, and PlayStation 3, or as a stand-alone title on the digital distribution service Steam.

Nine classes are grouped into three categories: offense, defense, and support. One difference between Team Fortress 2 and the original is that each class is more unique. Abilities have been added, changed and removed from each class to make each one a completely different playing experience. The most prominent of these changes is the removal of conc jumping and grenades (primary and secondary, with the exception of the demoman). The classes in Team Fortress 2 are:

Classes

Tf2 us pc

TF2 characters

Demoman

*Tag: House Cleaning
  • Type: Defense
  • Primary Weapon: Grenade Launcher (detonates after time or on direct contact with enemy target)
  • Secondary Weapon: Sticky Bomb Launcher (vary arc of shot by holding the fire button down, detonate with right click)
  • Melee Weapon: Bottle (if you hit a crit the bottle will appear smashed, this however has no effect on anything)
  • Characteristics:
  • lay traps
  • lob long-distance grenades
  • can "blow up anything that block the team's way"

meet the demoman: http://www.youtube.com/watch?v=rxps--huGKY&feature=related

Demohud

Engineer

*Tag: Area Denial
  • Type: Defense
  • Primary Weapon: Shotgun
  • Secondary Weapon: Pistol
  • Melee Weapon: Wrench (note the wrench is the only weapon that can destroy a sapper and it has the most amount of crits per swing)
  • Other Weapon: Construction PDA
  • Characteristics:
  • build sentry gun (max 1 built at any one time, hit with wrench to upgrade up to 3 levels)
  • build health & ammo dispensers (max 1 built at any one time, a level 1 dispencer can give 40 metal each time it regenerates it, level 2 its 50 and at level 3 its 60)
  • build personal teleporters (max 1 entrance, 1 exit at any one time, finding good exit locations will also be easier, you get a display of entrance/exit health, # of times teleporter used, max level is 3)
  • multiple engineers build things faster, hitting newly constructed items with the wrench completes them faster.

meet the engineer: http://www.youtube.com/watch?v=i68cEsALWt0&feature=related

Engihud

Heavy

formerly Heavy Weapons Guy
  • Tag: Mow Down
  • Type: Offense and defense, close quarters.
  • Primary Weapon: Minigun
  • Secondary Weapon: Shotgun
  • Melee Weapon: Fists
  • The primary weapon sidegrade is called natascha. This gun slows your enemies down with the penelty of less damage.
  • The secondary weapon sidegrade is the sandvich. After activating it, you spend 4 seconds eating it which will regain health over the eating time. However during those 4 seconds you are vunerable to enemies since you cant move. Spies can easily backstab you at this point, or someone could come and taunt kill you which could be embarassing.
  • The melee weapon sidegrade is called the Killing Gloves of Boxing (KGB). Upon killing a enemy with these you get 5 seconds of 100% critical hits. With this you can either carry on attacking with the KGB getting more time with crits or you could switch to the minigun and still receive the 100% crits
  • The minigun needs to be spinning in order to shoot, so if you think an enemy is coming, press mouse 2 to spin the gun and be ready to start shooting. This however will make him move very slowly and vunerable to good snipers and spies.
  • The heavy makes a very good medic buddy since he can easily hit by demos who slowly take down his health. With his 450hp when healed is quite a threat.

meet the heavy: http://www.youtube.com/watch?v=mY5qJHZCz2I&feature=related

Heavyhud

Medic

*Tag: Dr Feelgood
  • Type: Support
  • Primary Weapon: Syringe Launcher
  • Secondary Weapon: Medi-gun (range 10-15 yards, bends with target movement to a degree, boosts hp to 150%)
  • Melee Weapon: Bonesaw
  • Characteristics:
    • healing with medi-gun fills a gauge which when full can be used to trigger short invulnerability to medi-gun target and self
  • moving crosshair over a teammate shows a cross icon over their head which fills the more health your teammate has.
Medichud

Pyro

*Tag: Spy Catcher
  • Type: Offense and defense
  • Primary Weapon: Flamethrower
  • Secondary Weapon: Shotgun
  • Melee Weapon: Fire axe
  • Characteristics:
  • best close-quarters class
  • short range firepower
  • Recent additions ( June 2008) to weaponry are available.
  • A Flamethrower upgrade, called the BackBurner, gives 100% chance of critical hit from behind, 0% chance otherwise.
  • A Flare Gun, which burns for a while after hit. this significantly improves a Pyro's medium range ability.
  • An upgraded Axe, called the axtinguisher, it deals critical hits to an enemy who is on fire, but less damage otherwise.
  • an air jet was added to the original Flamethrower. bound to the right mouse button, it allows the reflection of soldier's missiles, and both types of demoman grenades.
Pyrohud

Scout

*Tag: too...much...caffiene
  • Type: Offense
  • Primary Weapon: Scattergun
  • Secondary Weapon: Pistol
  • Melee Weapon: Aluminum Baseball Bat
  • Characteristics:
  • fastest class
  • weakest class
  • able to double jump (tricky timing allows change of direction in mid-air)
  • able to briefly stun enemies by hitting a baseball at them with the "Sandman" bat

meet the scout: http://www.youtube.com/watch?v=SJcXmvftvmg

Scouthud

Sniper

*Tag: Precision Elimination
  • Type: Support
  • Primary Weapon: Sniper Rifle
  • Secondary Weapon: Submachine Gun
  • Melee Weapon: Kukri
  • Characteristics:
  • typical sniper class
  • scope appears to use a slight fisheye lens effect
  • the longer in scope, the stronger the shot, a red/blue dot starts to appear to indicate strength (enemies can also see the dot on surfaces)

meet the sniper: http://gaming.gamepedia.com/index.php?title=Team_Fortress_2&action=edit&section=8

Sniperhud

Soldier

*Tag: Shock & Awe
  • Type: Offense
  • Primary Weapon: Rocket Launcher
  • Secondary Weapon: Shotgun
  • Melee Weapon: Shovel
  • Characteristics:
  • rocket launcher can also be used to rocketjump

meet the soldier: http://www.youtube.com/watch?v=2QhDjxbxtgw

Soldierhud

Spy

*Tag: Uncloak & Dagger
  • Type: Support
  • Primary Weapon: Revolver
  • Secondary Weapon: Cigarette case, Disguise Kit
  • Melee Weapon: Butterfly Knife
  • Other Weapon: Sapper (charge used to blow up engineer constructions)
  • Characteristics:
  • able to disguise himself as an enemy class
  • able to become invisible for 10 seconds
  • can "one shot kill" any enemy from behind
  • there is an achievement, for tricking an opposing medic into healing you.

http://www.teamfortress.com/sniper_vs_spy/day05_english.htm

Spyhud
Advertisement