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Team Fortress 2 | |
File:TF2.jpg | |
Developer(s) | Valve Software |
Publisher(s) | Valve Software |
Release date | October 9, 2007 (Worldwide) April 8, 2008 (PC) |
Genre | First-person shooter |
Mode(s) | Team-based multiplayer |
Age rating(s) | ESRB: M |
Platform(s) | PC; Xbox 360 and PlayStation 3 as part of The Orange Box |
Credits | Soundtrack | Codes | Walkthrough |
Team Fortress 2 is a multiplayer class-based first-person shooter created by Valve Software. It is available as part of The Orange Box suite of games on PC, Xbox 360, and PlayStation 3, or as a stand-alone title on the digital distribution service Steam.
Nine classes are grouped into three categories: offense, defense, and support. One difference between Team Fortress 2 and the original is that each class is more unique. Abilities have been added, changed and removed from each class to make each one a completely different playing experience. The most prominent of these changes is the removal of conc jumping and grenades (primary and secondary, with the exception of the demoman). The classes in Team Fortress 2 are:
Classes
Demoman
- Tag: House Cleaning
- Type: Defense
- Primary Weapon: Grenade Launcher (Detonates after time or on direct contact with enemy target)
- Secondary Weapon: Sticky Bomb Launcher (vary arc of shot by holding the fire button down, detonate with right click)
- Melee Weapon: Bottle
- Characteristics:
- lay traps
- lob long-distance grenades
- can "blow up anything that block the team's way"
meet the demoman: http://www.youtube.com/watch?v=rxps--huGKY&feature=related
Engineer
- Tag: Area Denial
- Type: Defense
- Primary Weapon: Shotgun
- Secondary Weapon: Pistol
- Melee Weapon: Wrench
- Other Weapon: Construction PDA
- Characteristics:
- build sentry gun (max 1 built at any one time, hit with wrench to upgrade up to 3 levels)
- build health & ammo dispensers (max 1 built at any one time,several mentions of these being more useful then previous version, rumor would be that you don't have to load them up with supplies manually, max level is 3)
- build personal teleporters (max 1 entrance, 1 exit at any one time, finding good exit locations will also be easier, you get a display of entrance/exit health, # of times teleporter used, max level is 3)
- multiple engineers build things faster, hitting newly constructed items with the wrench completes them faster.
meet the engineer: http://www.youtube.com/watch?v=i68cEsALWt0&feature=related
Heavy
formerly Heavy Weapons Guy
- Tag: Mow Down
- Type: Offense and defense, close quarters.
- Primary Weapon: Minigun (???, slows target on hit, but does less damage)
- Secondary Weapon: Shotgun (sandvich, regains health)
- Melee Weapon: Fists, (Killer Boxing Gloves, ups chance of crit)
- Characteristics:
- slowest class
- toughest class
meet the heavy: http://www.youtube.com/watch?v=mY5qJHZCz2I&feature=related
Medic
- Tag: Dr Feelgood
- Type: Support
- Primary Weapon: Syringe Launcher
- Secondary Weapon: Medi-gun (range 10-15 yards, bends with target movement to a degree, boosts hp to 150%)
- Melee Weapon: Bonesaw
- Characteristics:
- healing with medi-gun fills a gauge which when full can be used to trigger short invulnerability to medi-gun target and self
- moving crosshair over a teammate shows a cross icon over their head which fills the more health your teammate has.
Pyro
- Tag: Spy Catcher
- Type: Offense and defense
- Primary Weapon: Flamethrower
- Secondary Weapon: Shotgun
- Melee Weapon: Fire axe
- Characteristics:
- best close-quarters class
- short range firepower
- Recent additions ( June 2008) to weaponry are available.
- A Flamethrower upgrade, called the BackBurner, gives 100% chance of critical hit from behind, 0% chance otherwise.
- A Flare Gun, which burns for a while after hit. this significantly improves a Pyro's medium range ability.
- An upgraded Axe, called the axtinguisher, it deals massive damage to an enemy who is on fire, but less damage otherwise.
- an air jet was added to the original Flamethrower. bound to the right mouse button, it allows the reflection of soldier's missiles, and both types of demoman grenades.
Scout
- Tag: too...much...caffiene
- Type: Offense
- Primary Weapon: Scattergun
- Secondary Weapon: Pistol
- Melee Weapon: Aluminum Baseball Bat
- Characteristics:
- fastest class
- weakest class
- able to double jump (tricky timing allows change of direction in mid-air)
- able to briefly stun enemies by hitting a baseball at them with the "Sandman" bat
meet the scout: http://www.youtube.com/watch?v=SJcXmvftvmg
Sniper
- Tag: Precision Elimination
- Type: Support
- Primary Weapon: Sniper Rifle
- Secondary Weapon: Submachine Gun
- Melee Weapon: Kukri
- Characteristics:
- typical sniper class
- scope appears to use a slight fisheye lens effect
- the longer in scope, the stronger the shot, a red/blue dot starts to appear to indicate strength (enemies can also see the dot on surfaces)
meet the sniper: http://gaming.gamepedia.com/index.php?title=Team_Fortress_2&action=edit§ion=8
Soldier
- Tag: Shock & Awe
- Type: Offense
- Primary Weapon: Rocket Launcher
- Secondary Weapon: Shotgun
- Melee Weapon: Shovel
- Characteristics:
- rocket launcher can also be used to rocketjump
meet the soldier: http://www.youtube.com/watch?v=2QhDjxbxtgw
Spy
- Tag: Uncloak & Dagger
- Type: Support
- Primary Weapon: Revolver
- Secondary Weapon: Cigarette case, Disguise Kit
- Melee Weapon: Butterfly Knife
- Other Weapon: Sapper (charge used to blow up engineer constructions)
- Characteristics:
- able to disguise himself as an enemy class
- able to become invisible for 10 seconds
- can "one shot kill" any enemy from behind
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