Too Human | |
Developer(s) | Silicon Knights |
Publisher(s) | Microsoft Game Studios
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Release date | TBA 2008 |
Genre | Adventure games |
Mode(s) | Single player |
Age rating(s) | ESRB: RP |
Platform(s) | Xbox 360
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Credits | Soundtrack | Codes | Walkthrough |
History
The story and length of Too Human's development is as rich as the game itself, orignally set to be released as a four disk set on the PlayStation in the summer of 1998, the Too Human title was pushed back many times. Silicon Knights never officially confirmed it's cancellation on the PlayStation, but after the exclusive publishing agreement signed with Nintendo in 1999, the title was presumed to be 'on-hold' until further notice. At Nintendo's. Spaceworld 2000, a FMV sequence of Too Human was on display along with demo cinematic screenshots. Fans of Silicon Knights quickly jumped to the conclusion that the Too Human project was moved to the Gamecube platform, however, both Nintendo and Silicon Knights have refused to acknowledge it as a Gamecube title with a launch date. When Silicon Knights ended it's exclusive publishing agreement with Nintendo, the fate of Too Human was once again in question.
In 2005, Silicon Knights announced that the Too Human project has expanded into a full trilogy and will be published exclusivly on the XBOX 360 under the Microsoft Game Studio title. The title will use the upcoming Unreal Engine 3. The first game of the trilogy is expected to ship Winter 2006, with the second and third installment in the following year.
Description
Having dark and moody cinematic action with a heavy focus on a immersive, plot-driven story. The main character is john Franks and take place in the year 2450AD. Centering around a dark futuristic world where the lines between man and machine through genetics and prosthetics are being put to the test. The player willl be allowed to enhance their body through mechanical implants much like Deus Ex.
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