Final Fantasy: Crystal Chronicles
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| Portal: RPGs |
| Final Fantasy: Crystal Chronicles at Final Fantasy Wiki |
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| Final Fantasy: Crystal Chronicles | |
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| Developer(s) | Game Designer's Studio / Square Enix |
| Publisher(s) | Nintendo |
| Release date | August 8, 2003 (JP) February 9, 2004 (NA) March 12, 2004 (EU) |
| Genre | Action RPG |
| Mode(s) | Single player, 1-4 players(Requires Game Boy Advance for additional players) |
| Age rating(s) | ESRB: T PEGI: 7+ |
| Platform(s) | Nintendo GameCube |
| Media | GameCube Optical Disk |
| Input | Controller, GBA |
| System requirements | 22 Memory card blocks |
| Credits | Soundtrack | Codes | Walkthrough | |
The story of Final Fantasy: Crystal Chronicles is one tied deeply with the tango of Nintendo and Square.
Back when Nintendo was the only - or at least, the only good - game in town, Square was one of their pocket developers. Final Fantasy one through six, as well as miscellaneous other Square titles (many inheriting the Final Fantasy name, e.g. the Final Fantasy Legend series) all found their home on Nintendo game systems. But when the Sony PlayStation came into the picture, Square jumped ship. Final Fantasies seven through nine came to the Playstation, and the exclusivity continued into the PlayStation 2.
However, in 2002 it was announced that Nintendo and Square were reaching some sort of agreement. Hiroshi Yamauchi had begun accumulating money in a "Fund Q" to be used for enticing developers to stay close to Nintendo, and fate brought this money and Square together. A new company called Game Designers Studio was borne of Square and Nintendo staff, and they were contracted to deliver three titles, and to push Nintendo's connectivity campaign (Game Boy Advance + Gamecube = fun!). Crystal Chronicles was the biggest of those ventures.
Decidedly different from any Final Fantasy the world had seen before, Crystal Chronicles is more Gauntlet than anything. Playable by one to four simultaneously, players are set in a semi-apocalyptic world where people must live their lives in refuge from a poisonous miasma surrounding much of the world. The miasma is pushed back by particularly magical crystals; however, these crystals are not perpetual in their magic, and must be periodically recharged with Myrrh. The adventure of the game is in yearly caravans that set out to collect Myrrh to protect their townspeople.
The biggest complaint towards Crystal Chronicles is undoubtedly the "investment" required for full play. It is very possible for a single person to play by his/herself with only the game and a controller and memory card; however, multiplayer requires that each player use a Game Boy Advance as a controller, ala connectivity. This, as well as the confusion some faced when seeing that FF:CC was not the Final Fantasy they were expecting, severely hampered the game's commercial viability.
