Codex Gamicus
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Star Trek: The Next Generation: A World For All Seasons
File:Stngawfas004.jpg
Developer(s) Spectrum HoloByte
Publisher(s) Spectrum HoloByte
Designer
Engine
status Status Missing
Release date Unreleased
Genre Adventure
Mode(s) 1 player
Age rating(s)
Platform(s) 3DO Interactive Multiplayer
Arcade system Arcade System Missing
Media CD-ROM
Input gamepad
Requirements
Credits | Soundtrack | Codes | Walkthrough

Star Trek: The Next Generation: A World For All Seasons was a Star Trek adventure game under development by Spectrum Holobyte for the 3DO Interactive Multiplayer game console. While the game was promoted through popular media of the time, including the gaming magazine Electronic Gaming Monthly, it was never completed.

Overview

The game was purported to be an adventure built around complex, pre-rendered 3D locations. It was to play as a kind of "choose your own adventure" with the player given options and choices that progress the story depending on how the player decides to proceed. Pre-release screenshots show 3D environments and characters, including alien worlds, alien peoples, the cast of the television show, and the USS Enterprise (NCC-1701-D).

In addition, there was to be a real-time space combat mode. In pre-release screenshots, this mode appeared to be similar in style to space shooter games such as the Wing Commander series.

The 3D rendered scenes appear to have similarities with the cutscenes used in the PC adventure game, Star Trek: The Next Generation - A Final Unity. Both games were developed by Spectrum Holobyte.

References

  • "Star Trek The Next Generation: A World For All Seasons", Electronic Gaming Monthly, Volume 7, Issue 3, March 1994, p. 106.
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