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Piloting a bi-plane, the player takes out enemy land, air, and naval craft across various environments. Certain waves of enemy airplanes produce various bonuses when shot down, such as powerups, point bonuses, and extra lives. Each stage begins and ends at a runway, and every time the player lands at a runway beyond the first takeoff, the amount of bombs are multiplied by 3,000, and that total is added to your score; you return to 3 bombs at the start of each stage (or death).
This game received a sequel known as Fire Shark in 1989.
The NES version of the game was Tim Follin's first composed soundtrack on the Nintendo Entertainment System.
- Flying Shark at Museum of the Game
- Flying Shark at World of Spectrum
- Flying Shark reviews at Solvalou.com
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