Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Front Mission: Gun Hazard
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Front Mission: Gun Hazard
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Setting=== ''Front Mission: Gun Hazard'' features several military organizations: '''Kernelight Associations''' is a Mercenary Guild located in New York. Mercenaries are hired and assigned jobs which is basically being hired by one side to fight the other side in a War or to Protect and Escort a V.I.P. from danger. Depending on what happens, Mercenaries either come back to receive their paycheck or they come back from their botched job in a bodybag. Merc-Work groups are a composition of a Carrier Pilot and a Wanzer Pilot working in tandem. Mercenaries that break Contract during a job are fired and no longer employed by Kernelight. The person in charge of Kernelight Associations is Richard Millman. '''The Guardians:''' An Organization created to strike back against the Society, its ranks are composed of soldiers who lost their families and friends in wars that should never have started. Wars that were organized and started by The Society. '''The Society:''' The Organization responsible for all of the Worlds miserable Wars and Conflicts. The Society uses the absolute power that they have in their hands to start them. A War that seems to occur randomly without warning, appears to be normal. But when one looks and digs deeper into the situation, they will find someone pulling the strings of the conflict: The Society. Governments rise and fall at their whims and no matter who wins the War, The Society always Profits. They use War as an accelerator and testbed for their Weapons and Technology. Their Armament Factories and their Primary Weapons Production Center, Madios, is located in Machu Picchu, Peru. With their Intelligence Center, Via Blanca, Located in Esporte, Brazil. The Society HQ is a Giant Flying Fortress named Sentinel. '''The Red Shark''' are actually the Weapons Development Group of The Society. They're responsible for the troubles that have occurred in Sibirska. Shivaltz, leader of the Red Sharks, develops the [[Jörmungandr|Jormungand]] which is a giant Wanzer equipped with a Microwave-Beam/Electromagnetic-Wave Gun that can cancel out [[Anti-Laser]] Shielding and destroy anything in one hit. Only the Sakata Shield can stop this beam. Shivaltz's Designated Rank in the Society is "Number 6."
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab