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Genghis Khan II: Clan of the Gray Wolf

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Genghis Khan II: Clan of the Grey Wolf, known as Super Aoki Ōkami to Shiroki Mejika: Genchou Hishi (スーパー蒼き狼と白き牝鹿・元朝秘史?) in Japan, is a video game developed by Koei. It is part of Koei's Historical Simulation Series of games, and is the sequel to Genghis Khan. Genghis Khan II was developed and published for MSX, NES, DOS, X68000, PC-98, PC-88, Sega Genesis, SNES, Sega CD and PC Engine. It was remade in 1998 for the PlayStation and was also made available on the Wii Virtual Console in North America on June 8, 2009[1] and in Japan on May 11, 2010.

Gameplay

The player is given the option to conquer either the country of Mongolia as Genghis Khan himself, or to play as a world leader and take over the known world of the time. Both conquests are made through the balance of economy, population, buying and selling manufactured goods, family relations, promoting and demoting generals, developing military, all in a turn-based fashion. All of these actions can happen only within a given amount of "turn points", so some actions are given priority while others are overlooked. The game also includes a turn-based battle sequence, allowing specific control to the player or delegated to a general.

Scenarios

Scenario 1: Conquest of Mongolia

In the first scenario, it is the year 1184 AD in Mongolia, the player has the option of controlling four different characters. Your job is to become ruler of the Mongolian steppes (basically control all of Mongolia). At the end of this scenario, if you beat it by 1212 AD, you can take on the rest of the world in the fourth scenario, World Conquest. You get to lead the fight with the ruler you chose, and your choice of eight generals, and an advisor.

Playable Factions:

Players are given the option also of leading various other nations in all of the worldwide scenarios. These nations suffer from a lack of relatives as a generals, and significantly weaker leaders. Also absent is the ability to hire the elite Mongol units, largely viewed as the most powerful of all units in the game.

Scenario 2: Genghis Khan's Grand Ambition

The Mongol Empire faded into history.
~ The game after the Mongols are wiped out

This scenario enables the player to take over the world (that part of the world which was known at the time, including Europe, North Africa, and mainland Asia). The player can select to lead one of several countries, each with their varying strengths and weaknesses (for example, only when occupying Japan can you draft Samurai, and Japan is the starting point for the Kamakura Shogun). In the Korean version of the game the player is able to play as the Goryeo Kingdom, the Korean dynasty during the Mongol invasions.

Playable Factions:

Scenario 3: The Birth of the Yuan Dynasty

In the third scenario, you are at the point of the Yuan Dynasty (1274 AD), where Kublai Khan is the ruler of Mongolia, and China. You are trying to rule the world.

Playable Factions:

Scenario 4: Load World Conquest Data

The fourth scenario, World Conquest, is unlocked for the year 1185 AD, but only after you've successfully completed the conquest of Mongolia in the first scenario. The ruler you chose starts taking over the world with his Mongol hordes. In this scenario, Genghis Khan is the default leader of the Mongol Empire, with the eight best generals and the best advisor of all the scenarios.

Playable Factions:

Events

Random occurrences

During play, the player can expect some random events, including typhoons, droughts, epidemics, sand storms and blizzards. There can also be bountiful harvests in some countries in the autumn.

Family relations

An important aspect to the game is to raise your family; choose who your daughter is going to marry and who will succeed your ruler when he dies. As is the case with any scenario, without any successors, the game is over. A strong family-oriented empire is less susceptible to revolutions. The US version of the game removed the harem subgame entirely, in which you raised your affinity with one of your wives, much like a dating simulation game.

Revolutions

Appointing one's son as a general or governor or marrying one's daughter to an already appointed general or governor guarantees that province will not rebel and declare independence from the player's empire. This is especially important when controlling large numbers of provinces, as multiple governors may decide to revolt at the same time.

When a revolt occurs, the player relies on surrounding nations under his or her control to keep the state. If armies in surrounding states are large enough, a revolt may be put down. However, if most territories surrounding the revolting nation have low armies, the revolting nation has a high chance of winning.

Reception

The game was reviewed in 1995 in Dragon #213 by Jay & Dee in the "Eye of the Monitor" column. The reviewers were uncertain how to rate the game, with Jay giving the game "2½ maybe 3" out of 5 stars, and Dee giving it 2 or 3.[2]

See also

References

  1. 1.0 1.1 "March, Fight and Fish Your Way to World Domination". Nintendo of America. 2008-06-08. http://www.nintendo.com/whatsnew/detail/Mjq1S0vsc2jY2rOYrXc32nYEMcggLJ2j. Retrieved 2008-06-09. 
  2. Jay & Dee (January 1995). "Eye of the Monitor". Dragon (213): 57–64. 

External links

ja:蒼き狼と白き牝鹿・元朝秘史

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