Hearts of Iron III is a grand strategy wargame developed and published by Paradox Interactive that is the sequel to the previous Hearts of Iron games. It was announced on August 20, 2008 and was released on August 7, 2009.[4]

A Mac OS X version of Hearts of Iron III was announced by Virtual Programming on December 7, 2009.[5] The game was available for purchase the same day.


Hearts of Iron 3 allows the player to take control of almost any nation that existed or even plausibly could have existed during the period of 1936–1948, guiding it through World War II.[6] A variety of decisions regarding the armed forces, production, research, diplomacy, politics and espionage is the focus of the game.

The game centres around three factions: the Axis (Germany and its allies), the Allies (Britain and the Commonwealth, as well as the French empire), and the Comintern (the Soviet Union and its allies). All other nations can slowly align with one of the factions. Nations are more likely to side with those with similar ideology.

Resources found in the game include: energy, metal, rare materials, and oil. The first three are required for industrial production, while oil is converted to fuel for vehicles, planes and ships.

The scope of military organisation ranges from brigades to entire theatres of operation.


The first trailer[7] from the Games Convention in Leipzig showed new features such as 3D graphics.

Paradox released a series of developer diaries[8] and video showcases.[9]

Although happy with the scope of Hearts of Iron II, lead designer Johan Andersson wanted to improve upon every aspect of the game, starting again with a new engine.[10] The game's artificial intelligence (AI) was designed to be able to achieve strategic objectives and control forces delegated to it, including whole theatres of operation.[11] The AI can also remember and compare strategic possibilities as circumstances change.[11] Changing to 3D graphics helped improve other areas, as Andersson explained:

"Going 3d meant we could do another type of architecture where we could support more screen resolutions, and develop our maps in a quicker way. The biggest advantage from going 3d though was the ability to offload more to the GPU. With the machine advances during the last decade this gives us the biggest benefits in development when it comes to gameplay and AI."[10]

Paradox had a vision for the style of the map, given that the player would spend the majority of their time looking at it: " create a map that feels like a WW2 map, like it could be a map which...a commander in the War would be looking at himself."[12] The content of the map was also altered; the number of provinces increased to more than 10,000 over Hearts of Iron II's 2,600.[12] Customizable divisions, a first for the series, are available, each one containing two to five brigades, with each brigade increasing the division's combat power and cost.[13]


Review scores
Publication Score
GameSpot 8.5/10[14]
IGN 8.5/10[15]
Crispy Gamer Buy[16]
GamerLimit 75/100[17]
GamePro 70/100[18]
Smartyweb! 65/100[19]
PC Zone UK 60/100[20]
PC Gamer UK 81/100[21]

Hearts of Iron 3 initially received a mixed reception because the game shipped with a large number of bugs in the initial release.[22]. After several patches eliminated many bugs reception improved and the game got generally positive reviews. In 2009 December it had a combined average of a 77 on Metacritic"[23] and a 79% on Gamerankings."[24]

Gamepro wrote "perhaps the worst problem is the interface itself, or more specifically, the amount of feedback it affords the player. In contrast to the old system, there is no instant way to assess how many divisions you have in each province, nor important values like their units' organization or combat values."[25]

On the other hand, the game has been praised as being "tailored for experienced strat heads and wargamers with a lot of patience, but the game is more accessible than either of its predecessors and a great jumping-on point for new players who want to make the leap into a grand strategy epic."[26]


On 6 June 2010, an expansion called Hearts of Iron III: Semper Fi was released. It is only available as a download.[27]

The Mac OS X version of the Semper Fi expansion pack shipped from Virtual Programming on July 23, 2010.[28]


  1. 1.0 1.1 1.2 Gamespy Game Information, Hearts of Iron III. Gamespy (June 29, 2009). Retrieved on 2009-07-20
  2. System Requirements for HoI3, Official HoI3 Manual. August 04, 2009. Retrieved on 2009-08-03.
  3. Hearts of Iron 3 Product Information, Virtual Programming. December 04, 2009. Retrieved 2009-12-4.
  4. gamer's gate's hearts of iron 3 page. Gamer's gate (August 7, 2009). Retrieved on 2009-08-07
  5. Hearts of Iron III Released. Inside Mac Games (December 7, 2009). Retrieved on 2010-08-20
  6. Hearts of Iron III Preview. GameSpy. Retrieved on 2009-01-24
  7. First trailer at (Norwegian site/English Trailer). (August 21, 2008). Retrieved on 2008-08-22
  8. Developer diaries at (30 June, 2009). Retrieved on 2009-06-30
  9. Video showcases on YouTube. YouTube (30 June, 2009). Retrieved on 2009-06-30
  10. 10.0 10.1 RPS interview. Retrieved on 2009-10-06
  11. 11.0 11.1 Dev diary 27. Retrieved on 2009-10-06
  12. 12.0 12.1 Dev diary 1. Retrieved on 2009-05-06
  13. Dev diary 7. Retrieved on 2009-05-06
  16. Note: Crispy Gamer doesn't give numerical ratings
  20. November 2009 issue, p.76 cited on Metacritic
  21. October 2009, p.88 cited on Metacritic
  22. See official patch notes and change log 1.1-1.3 Patch Changelog
  23. 2009 December score
  24. 2009 December score
  25. Hearts of Iron review from gamepro
  27. Semper Fi Announcement, Paradox Plaza
  28. Virtual Programming Releases Hearts of Iron III: Semper Fi. MacGamer (July 23, 2010). Retrieved on 2010-08-20

External linksEdit

Template:Paradox Interactive gamesfa:قلب‌هایی از آهن ۳ fr:Hearts of Iron III id:Hearts of Iron IIIlt:Hearts of Iron III nn:Hearts of Iron IIIfi:Hearts of Iron III sv:Hearts of Iron III