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Hunter Hunted is a side-scrolling action computer game developed by Sierra Entertainment and published on October 31, 1996. The player controls a humanoid creature (either a muscular human called Jake or a minotaur-like creature named Garathe Den) who fights enemies, completes objectives, and tries to find the hidden exit in each level. Of the two, Garathe possesses superior strength and stamina, while Jake can take advantage of more sophisticated weaponry.
The game is set in 2015, years after Earth is invaded by a race of technologically superior alien warriors known as the Masters. Following the rapid invasion of Earth by the alien race, the vast majority of humanity is exterminated, and the few survivors are enslaved and forced to fight in the ruins of Earth's cities for the entertainment of the Masters. A fictional planet Kullrathe is also invaded by the Masters, and its Minotaur-like inhabitants there are herded into concentration camps, then also forced to play the "Hunter Hunted" game for the entertainment of the aliens.
Scattered deep in the battle arenas are car parts which the game's two protagonists, Jake and Garathe Den, try to salvage, in order to construct a working vehicle and escape the Masters. The nature of Garathe and Jake's relationship is unclear in the game, as in some of the game's videos it appears that Garathe is hunting Jake down, and yet they appear to escape together in the hover car when all the car parts are found.
The game can be played by either one or two players: it has 65 single-player missions and 35 multiplayer missions (20 head-to-head missions and 15 cooperative missions). An optional add-on provided 15 new single-player missions, two new head-to-head missions, and three more cooperative missions. In total, there are 120 missions in the game.
The missions can be completed in any order (the 'natural' ascending order just takes fewer clicks to go). Each level has a name, some of which may be considered funny (e.g. "Jake and Heavy Metal", "Apocalypse Now", "The Descent" etc.).
It is notable in that the game has a third dimension despite being a side-scrolling one. A level can consist of several parallel planes that the player character can move between. Having noticed a door or a window with another room in it, a player can place his/her character before the passage and press the up button to make him run through it into that room. In that room, he or she would see a platform extending from the floor. Then pressing the down button would make the character slip back into the room he came from.