Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
FANDOM
Explore
Current Wiki
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,409
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Imperial Glory
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Imperial Glory
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Reception== ''Imperial Glory'' was generally received as a fair game with great potential, but with rough edges. [[Gamespy]] reported that the "system's biggest problem is that it doesn't model morale. This means that your men basically turn into mindless automatons, and not very smart ones, either" and rounded off the review with "[Imperial Glory] shows a lot of untapped promise and potential, but it also possesses raw edges and missed opportunities. This is still an enjoyable game, though, so long as you're willing to overlook the flaws." <ref>{{cite-web|url=http://www.gamespot.com/pc/strategy/imperialglory/review.html?page=1 |title=Imperial Glory Review for PC |accessdate=September 16, 2010}}</ref> Jon Wilcox of [http://www.totalvideogames.com Totalvideogames.com] rated the game nine out of ten, stating: "with its many touches of depth and sophistication along with a handful of innovative features, Imperial Glory comes across as a unique experience even amongst the likes of ''[[Rome: Total War]]''." {{citation needed|date=September 2010}} Eurogamer was less enthusiastic and noted that "it's a disjointed and ill-paced game. On the strategy map ... there's relatively little you can do in a single turn, except fiddle and press "next turn". ... More critically, on the actual tactical real-time maps you are unable to either speed up time when nothing is happening or pause to issue orders when things get too hectic."<ref>{{cite-web|url=http://www.eurogamer.net/article.php?article_id=59511 |title=Imperial Glory PC Review |accessdate=September 16, 2010}}</ref> Most reviewers also commented on difficulties of managing sea battles. Land battles have also been criticized as fairly untactical and repetitive, with simple numerical advantages and only very basic strategic competence necessary for victory.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab