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Indiana Jones and the Fate of Atlantis (also erroneously called Indiana Jones 4) is a graphical adventure game, originally released in 1992 and published by LucasArts. It was the seventh game to use the SCUMM adventure game engine. The game's plot was quite sophisticated, based on writings by Plato. Using the lead character from the well-known Indiana Jones film series it was based on an original story. A four issue Indiana Jones and the Fate of Atlantis Comic series was produced in conjunction with Dark Horse Comics and published the year before the games release in 1991. Despite being the same basic plot, there were of course slight differences in the story.
|This section contains spoilers! Content within this section may reveal significant parts of a game(s) story.|
Recovering from his fall, Indy found himself in another part of the attic which housed textiles from the Shawmut Collection, and beadwork from the Phoenix Collection amongst other things. As he picked up a rope to climb through another open trap door, a large totem pole fell on him knocking him through it, into the college's library.
- Indiana Jones
- Marcus Brody
- Egyptian Statue of Horus
- Christopher Columbus' Chest
- Stone Carving of Shiva
- Masai Warrior Statue
- Funeral Urn
- Medieval Gargoyle
- Peculiar Statue
- Textiles from the Shawmut Collection
- Potlatch Indian Totem Pole
- Beadwork from the Phoenix Collection
- Crate of Unidentified Potsherds
- Arrowhead from the Shawmut Collection
- Siamese Cat Idol
- Fertility Idol of Bast
- Ancient Mesopotamian Cat God Figurine
- Tutenkhamen's Cat
- Horned Statue
More innovative than the earlier Indiana Jones adventure game, Indiana Jones and the Last Crusade, Fate of Atlantis featured a nod to originality by including three differing paths to the completion of the game and many alternative ways to solve puzzles. The player who finishes all of the puzzles in all three paths and all of the alternative solutions, receives a full IQ (Indy Quotient) score. At one point in the game, during a dialogue sequence, the player chooses between three paths: The Wits path concentrates on puzzles, the Fists path is more dependent on fist fights (the game includes a rudimentary engine for such fights), and the Team path combines both elements and features Sophia Hapgood as a sidekick.
- Game resource editing programs like ScummRev have revealed that there is an unused ('secret') room in the game code that didn't make it to the final version. This room is Sophia's bedroom, and lies next to her ransacked office. The programmers must have originally planned some more action in Sophia's apartment, but then thought that the presence of such a room and an additional sequence would not be vital to the gameplay. In the final version, all that takes place in Sophia's apartment is an extended dialogue in her office.
There were plans for a sequel to be developed by LucasArts called Indiana Jones and the Iron Phoenix but it was discontinued in 1995 without being released. An Indiana Jones and the Iron Phoenix Comic was published by Dark Horse in 1994 that one can assume pretty much follows the plot of the game, though of course there would have been some differences. Since the games discontinuation, a few fan groups started developing fan-games, but as of 2005, none of them had finished.
Lucasarts also released two 3D action titles using the Indiana Jones license, Indiana Jones and the Infernal Machine and Indiana Jones and the Emperor's Tomb, with a third currently in development.
- Indiana Jones and the Fate of Atlantis section at The Indy Experience
- Indiana Jones and the Fate of Atlantis 2 – A sequel game fan project
- Indiana Jones and the Fountain of Youth – A game fan project inspired by Fate of Atlantis
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