Infantry (Command & Conquer: Tiberian Sun)
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[edit] Light Infantry
Side: GDI, Nod
Light infantry are the cheapest units in the game and are armed with M-16 Mk. II rifles that are used primarily against other infantry, although they can take out light armor.
[edit] Disc Thrower
Side: GDI
The new-age disc thrower is armed with a disc-like grenade that can bounce along terrain. It delivers decent damage to both infantry, vehicles, and structures.
[edit] Rocket Soldier
Side: Nod
Just like the previous rocket launcher infantry, this one has weak armor. Its rockets can give good damage to aircraft, vehicles, and structures with good range. Unfortunately their weak armor will not help them last in battle.
[edit] Cyborg
Side: Nod
Cyborgs are the result of Nod's mutant experiments in which they combined metal machinery with mutant men. The result is a half-robotic infantry that can take lots of punishment and heal in Tiberium. They are armed with chainguns that work well against light armor and infantry.
If a cyborg gets enough damage, it will lose its legs and have to walk with a hand. Any further damage may kill the unit.
[edit] Engineer
Side: GDI, Nod
Engineers have no weapons. They move slow, and have little protection. They are used only to repair bridges or base buildings, or capture enemy buildings.
[edit] Technician
Side: GDI, Nod
A weak unit that is a civilian. He works inside buildings and comes out when buildings are destroyed. Armed with a pistol that does very weak damage to anything. He only holds 10 shots before he runs out of ammo and turns totally useless.
[edit] Toxin Soldier
Side: Nod
These infantry only appear in one mission; the Nod mission in which the player must capture Jake McNeil. They fire short ranged shots of toxin. It is capable of rapid fire and can take out infantry as well as armor with ease. When their guns are used on Jake McNeil, they shoot him with drugs that persuades him to join the side of Nod. These infantry only have the disadvantage of not working too well against buildings.
[edit] Ghost Stalker
Side: GDI
The Ghost Stalker is a GDI-Mutant Commando that carries a railgun and C4 charges. His C4 charges can take out structures with ease while his railgun can target all but air units, while shooting through them. His rate of fire is a bit slow, and he should be used with other forces, preferably in the front as he can shoot through friend or foe alike.
[edit] Elite Cadre
Side: Nod
This is one of Nod's special infantry divisions. The Elite Cadre was only used in a mission to help fight CABAL. Their firepower and armor can match that of a cyborg even though they are not made of metal.
[edit] Mutant Soldier
Side: Mutant
A tiberium mutant armed with vulcan guns. The gun is powerful, but slow. Comparable to that of a Nod Buggy. The infantry is very weak, but can heal in Tiberium. Some are just called Mutant.
[edit] Mutant Sergeant
Side: Mutant
A slightly stronger mutant but still almost the same as the soldier, just a different name. The mutant seregant usually leads other mutants in battle.
[edit] Mutant Hijacker
Side: Nod, Mutant
A hijacker infantry able to take vehicles. If the vehicle he takes is destroyed, there is a chance he may or may not make it back out alive to take another. When he pops out, he is usually injured, but can heal in Tiberium.
Mutant Hijackers are sometimes seen being used by the Mutant faction in maps and missions.
[edit] Cyborg Commando
Side: Nod
The commando of Nod is a cyborg with great firepower. He cannot fire at air units, but can wreak havoc on the ground even if he is alone. He is said to be armed with a chaingun and flamethrower that takes down infantry and vehicles very quickly, but gameplay shows a green plasma ball. He can also destroy buildings very quick and can also self-heal in Tiberium. Like the regular cyborg, he can lose his legs before actually dying.
[edit] Jump-jet Infantry
Side: GDI
These air soldiers are good if used as a recon team. They can attack at both air and ground targets. They have fire-power equivalent to light infantry units but they can be easily taken down by Nod SAM sites.
| Command & Conquer series |
|---|
| Command & Conquer: Tiberian series |
| Command & Conquer and the Covert Operations | Sole Survivor | Command & Conquer: Renegade Tiberian Sun | Firestorm Command & Conquer 3: Tiberium Wars | Kane's Wrath |
| Factions |
| Global Defense Initiative | Brotherhood of Nod | The Scrin |
| Units, Structures |
| First Tiberium War: Infantry | Units | Structures Second Tiberium War: Infantry | Units | Structures Third Tiberium War: Infantry | Units | Aircraft | Structures | Upgrades, Support Powers, and Abilities | Tech |
| Characters |
| Characters of the Global Defense Initiative | Characters of the Brotherhood of Nod | Other Characters Misc: Tiberium |
| C&C Universe: Red Alert series | Tiberian series | Generals series |
