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Isometric view

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The corner always faces you.

An Isometric view is a kind of third person view for the camera to take. It is usually a fixed camera angle that shows 2D characters or objects on screen as if they were 3D. The x, y and z axis are around 120 degrees. In laymens terms, the camera shows everything from a 3/4th perspective, as if from a high corner. Examples of games with an isometric view include ZaxxonSuper Mario RPG, Final Fantasy Tactics, StarCraft, and Q*Bert.

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