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Journey to Wild Divine
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{{Orphan|date=February 2009}} '''''Journey to Wild Divine''''' is a [[biofeedback]] [[video game]] system promoting stress management and overall wellness through the use of breathing, [[meditation]] and relaxation exercises. The graphics and interface resemble ''[[Myst]]''. The designers refer to the product as "[[biofeedback]] software", considering it an entertaining training tool for mind and body health, rather than a "game". ==Company history== ''The Journey to Wild Divine'' is published by Wild Divine, founded in 2001 by Kurt R. Smith and Corwin Bell. The Wild Divine Project’s mission is “to deliver an affordable, engaging, and effective self-care technology to the health & wellness community.” Kurt Smith, PhD. is a research scientist specializing in [[biomedical engineering]]. A serial entrepreneur, Smith started six [[medical device]] startup companies, two of which are now owned by [[Medtronic]]. After his tenure with Medtronic, Smith began to pursue a passion “to provide integrative healing tools and services to people in an effective way”. Corwin Bell, a game designer, was studying at [[Evergreen State College]] in Olympia, Washington when he realized that computer animation was a format that he could use to manifest his ideas and images. After receiving a Masters degree in Communications, Bell moved on to work in the movie industry where he did set design and [[cinematography]] but he did not find the projects meaningful. Consequently, Bell turned to working on children’s software, including [[The Pagemaster]] for [[Turner Broadcasting|Turner Interactive]] and Super Safe Kids, a CD tool that teaches awareness of abduction issues in a fun, animated environment. He also became an instructor at the [[Art Institute of Colorado]]. Smith and Bell met and began exchanging ideas while rock climbing in Boulder Canyon, Colorado when Bell told Smith about an idea he had to combine a computer game with biofeedback in order to help people. They proceeded with this entertainment-based model intended to benefit people by providing both [[preventative care|preventive]] and integrative care. Other experts who assisted in the development of Journey to Wild Divine’s products include [[Jean Houston]], a pioneer researcher in human development and extending human capacities, and [[Nawang Khechog]], a former [[Buddhist]] monk, who’s studied with the [[Dalai Lama]] and is one of [[Tibet]]’s foremost world music composers and musicians. From the start, Liana Mattulich, M.D., a highly experienced biofeedback expert in Denver, Colorado helped the project see completion. Other experts consulted on the project were Dr. Bob Whitehouse and Sunny Turner. ==Products== The first program in the series, ''The Journey To Wild Divine: The Passage'', comes with a [[USB]]-based [[biofeedback]] reader. The device attaches to three fingers, and measures [[heart rate variability]] and skin conductance level. [[Heart rate variability]] measures the amount of variability between heart beats, which has been reported to be associated with various [[pathologic]] conditions. Skin conductance level indicates the amount of perspiration on the skin surface, which is a measure of [[stress (biological)|stress]] in the body. In ''The Journey To Wild Divine: The Passage'', users navigate through a series of adventures in a video-game type interface. The user must adjust these levels in their body to move through the game. The purpose is to develop [[meditation]] skills and to gain greater control of unconscious bodily processes by observing and reacting to the changes in the game's various activities, which reflect the body's current state. The second title in this series is ''The Journey To Wild Divine: Wisdom Quest''. ''Wisdom Quest'' also utilizes the same proprietary Iom biofeedback hardware. It retains the same game format while building on the adventure game format. The third title, ''Healing Rhythms'', is a 15-step program of deep breathing and [[meditation]], along with the Iom [[biofeedback]] hardware. In this program experts in the field of health and wellness including medical doctors [[Andrew Weil]], [[Deepak Chopra]], and [[Dean Ornish]] guide the user through 15 separate lessons designed to teach stress management in an easy to use format with no navigation required. Current research suggests that stress management can be beneficial to individuals with a variety of physical and mental ailments including [[high blood pressure]] and [[Raynaud's disease]], according to the [[Association for Applied Psychophysiology and Biofeedback]].<ref>http://www.aapb.org/i4a/pages/index.cfm?pageID=3365{{dead link|date=June 2010}}</ref><ref>[http://www.medicalnewstoday.com/articles/93798.php Biofeedback Helps Alleviate Raynaud's Disease Symptoms<!-- Bot generated title -->]</ref> Research by [[EEG Info Research]] has shown it to be effective for helping individuals with [[ADD/ADHD]], [[PTSD]], [[autism]] and [[chronic pain]].<ref>[http://www.eeginfo.com/research Neurofeedback Research, EEG Biofeedback Research, ADD, ADHD, Autism, Migraines, PTSD, Depression, Infra-Low Frequency Training & Other Mental Health Disorders - EEG Info<!-- Bot generated title -->]</ref> ==Alternatives== Several companies make other in-home, [[biofeedback]] [[stress (biological)|stress]] management devices. These include: [[HeartMath]], which produces 2 main types of device the first released in 1999 was called the Freeze-Framer (now called emWave for Windows or Mac) a computer based software with finger/ear sensor, and the pocket-portable version called emWave PSR with finger/ear sensor and emits [[LED]] display and sounds: [[StressEraser]] which is a portable feedback device regulated by the [[Food and Drug Administration (United States)|U.S. Food and Drug Administration]] (FDA); and [[Resperate]] which is a portable device regulated by the FDA designed to lower blood pressure. Other non-[[biofeedback]] alternatives used in stress-reduction include [[meditation]], [[deep breathing]], and [[yoga]]. ==References== {{Reflist}} ==External links== * [http://www.wilddivine.com/ The Wild Divine] * {{cite journal|work=Biofeedback|volume=33|issue=1|date=Spring 2005|url=http://www.aapb.org/tl_files/AAPB/files/BIOF3301_Cover.pdf}} [[Category:Mac OS X games]] [[Category:Windows games]] [[Category:Biofeedback]] [[Category:Health video games]]
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