|Kane & Lynch: Dead Men|
|Engine||Glacier Engine with Havok physics|
|Release date|| NA November 14, 2007
EU November 23, 2007
AUS December 6, 2007
|Mode(s)||Single player, Multiplayer, co-op|
|Age rating(s)||ESRB: M|
|Platform(s)||Xbox 360, PlayStation 3, Microsoft Windows|
|System requirements|| Minimum System Requirements:
Windows XP SP2, Windows Vista 2.0 GHz Intel Pentium 4 or AMD Athlon XP 1800+ 1.0 GB RAM 128 MB NVIDIA 6600 or ATI X1300 or better DirectX 9 compatible sound card 7.0 GB free hard disk space DirectX 9.0c
|Credits | Soundtrack | Codes | Walkthrough|
is a cooperative third-person shooter developed by IO Interactive and published by Eidos Interactive for the Xbox 360, PlayStation 3 and gaming platform Games for Windows - LIVE. It has been confirmed that the film studio Lionsgate has bought the rights for a movie adaptation.
In campaign mode the player takes the role of Kane. The player is able to play through 16 stages with Lynch by his side, at times accompanied by other hired mercenaries. Co-op mode is available in which the second player will assume the role of Lynch. Though almost identical to Kane's style of gameplay, Lynch has short bursts of aggression in which nearly all AI characters are police, some sporting an animal's head. Lynch carries a shotgun and a revolver as side arm, while Kane carries a submachine gun and standard pistol, although this setup isn't exclusive, as holding the right analog stick near another ally allows you to swap weapons. Additional weapons such as grenades, sniper rifles and carbines can be picked up which can also be swapped between allies. The player can take cover by standing next to a wall, and can blindfire. While having hired mercenaries, the player can issue orders such as follow, move to a specific position, or attack.
Fragile Alliance is the game's only online multiplayer mode, which consists of four maps: Hot Coffee, Late Night Opening, Withdrawal and A Walk In The Park. A free-to-download map pack released on PlayStation Network and Xbox Live provides four additional maps. The goal is to finish a several round match with the most money. Each round begins with all of the players as armed, balaclava-clad robbers, and players who have reached TrueSkill rank 50 and 30 will play as Kane and Lynch, respectively. Money can be used to buy better firearms and armor. Resistance is met in the form of armed AI controlled security guards and/or police officers. A player's money acts as a shield, but will quickly be dropped on the ground as the player is injured. To escape the level, a player must survive to meet a getaway vehicle. All players who survive without turning on their allies will split stolen money evenly.
A player's appearance in the game is influenced by their TrueSkill rank on the Xbox 360. Unlike Kane and Lynch's campaign mode, players can not sprint. If a player feels they have taken enough money to become a target for potential traitors, they can drop some of their money (thus becoming less of a scoring threat.)
For the development of Kane & Lynch: Dead Men, Jesper Kyd was brought in to write the musical score for the game, having already written score for the Hitman series and Freedom Fighters. The single player was originally going to have online co-op but was dropped at the last minute and limited to offline due to time restrictions and difficulty. Director Jens-Peter Kurup said that Scarface and Unforgiven were inspirations for the characters. The game was originally going to revolve around only Kane, with Lynch acting as a side-kick. But as the development went on, they decided to include Lynch in the story also. Martin Guldbaek, the art director for the game, said that for creating each of the locations, the team went to Los Angeles for photo shooting. They combined this with concept artwork to create "locations that matched the character's mood and perspective". Anders Poulsen is the lead character artist. According to him, he wanted to make characters "like no other". Kane was the first character to be designed, but was very different from his final appearance. (He was minus the scar on his face, and originally smoked a cigarette.) When Lynch was brought in, it added more "life" to Kane's character.
The game went gold on October 31 2007, making the release date a full 10 days earlier.
Downloadable content was made available for Kane & Lynch on April 17 2008, entitled "The Dope Bag". This gave out 4 new maps: Clean Cut, Hooker’s Trail, Flying High and Hasta La Vista, plus adding 250 Gamerscore for the Xbox 360 version bringing the total to 1250.
A film adaptation is in the works from Lionsgate. The script was written by Kyle Ward who also penned the upcoming film Fiasco Heights which is being produced by Platinum Dunes for Universal. Bruce Willis has signed on for the film as the role of Kane and according to Lionsgate, Jamie Foxx has signed on for the role of Lynch.
The game received mixed reviews upon release. As of December 5, 2007 on the review aggregator Game Rankings, the Xbox 360 version of the game had an average score of 67.5% based on 42 reviews. On Metacritic, the Xbox 360 version has a metascore of 65 out of 100, based on 57 reviews. On Game Rankings, the PS3 version had a score of 65.8% based on 19 reviews. On Metacritic, the PS3 version has a metascore of 64 out of 100, based on 23 reviews. One reason cited for giving the PlayStation 3 version of the game a lower score is the lack of voice chat during the online mode, a feature the Xbox 360 version supports.
GameTrailers awarded the game an overall score of 8.0/10, stating that although there are some flaws in the game, the package as a whole made it "easy to recommend". On the other end of the scale, NTSC-uk gave it 3/10, calling it "a sickly mess of a game with the multitude of negatives undermining every positive".
A 6/10 score by GameSpot was rumored to be responsible for the firing of editor Jeff Gerstmann. The controversy arose due to advertising for the game being bought on the site prior to the game's release. GameSpot has denied the two are linked.
Electronic Gaming Monthly awarded the game a 7.2/10 rating, saying it had "great story, pacing, and variety" yet complained about the absence of online co-op and poor aiming.
The Australian PC games magazine PC Powerplay gave the PC version of the game an 8/10, "Excellent", citing "great dialogue", "impressive locations" and "satisfying action" as highlights while criticising its length and the final act of the game, suggesting it "loses ambition" compared to the earlier parts of the game which "[took] some pages out of Mann's notebook"