Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Karate Champ
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Karate Champ
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==''Player vs. Player'' edition== {{nihongo|'''''Karate Champ — Player vs Player'''''|対戦空手道 美少女青春編|Taisen Karate Dō: Bishōjo Seishun Hen|"The Competitive Way of the Empty Hand: Pretty Maiden Edition"}} is a sequel to ''Karate Champ'' that was released for the arcades shortly after the original during the same year. The sequel is very similar to the original in the sense that they use the same hardware, have the same sprites and title screen, and the play mechanics are essentially the same although the computer AI is greatly improved along with control and hit detection. Whereas the original game started with the first level taking place at a dojo and all the following levels taking place at a tournament stadium, ''Player vs Player'' has the characters fighting it out over girls at locations around the world. The main hardware upgrade is the addition of [[Oki Electric Industry|Oki]]'s [[MSM6295|MSM5205]] [[sound chip]], [[Clock rate|clocked]] at 3.75 [[Megahertz|MHz]].<ref name=kchamp/> The MSM5205 produces [[Audio bit depth|12-bit]] [[Pulse-code modulation|PCM]] [[speech synthesis]] from [[Audio compression (data)|compressed]] 4-bit [[Adaptive differential pulse-code modulation|ADPCM]] [[Sampling (signal processing)|samples]] with up to 32 [[Kilohertz|kHz]] [[sampling rate]].<ref>https://console5.com/techwiki/images/f/f8/MSM5205.pdf</ref>
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab