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Kinect Joy Ride is an Xbox Live Avatars based Racing game for the Xbox 360 which utilized Xbox 360's Kinect controller.The game was developed by BigPark and published by Microsoft Game Studios. Formerly known simply as Joyride, the game was initially announced at E3 2009 with the intention of it being released as a free Xbox Live Arcade title later that year.[2] However, it was eventually moved to 2010, [3] and rumors soon began circulating that it had been changed to a launch game for Kinect (then known as Project Natal) and would no longer be free of charge.[4] The game also has a sequel entitled Joy Ride Turbo.

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The game featured mass-cooperation; each user could drive and participate in huge community tasks. Everyone in the world could drive, play, and show off together to unlock the next round of content. Players could customize their experience by modifying their car, and acquire new animations and clothes for their avatar. The game features a dynamic world: The Joy Ride world constantly evolves and expands with content, including new stunt parks, tracks, cars, car upgrades, avatar clothing, avatar animations, and events.


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