Codex Gamicus
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==Gameplay== Gameplay is similar to many other titles in the genre of first-person shooters. Several different weapons can be found and equipped, generally being taken from dead humans. The only melee weapon available in the game is a fire axe, which is automatically present in the player's inventory, and cannot be removed. It takes up one of three slots for weapons, and a total of two additional weapons can be carried, excluding grenades. Two types of grenades are available to the player, explosive grenades, which can be remote detonated, and Molotov cocktails, which spread flames in and around the area in which they combust. Throughout the game, both human and monster enemies are frequently encountered, the latter often involving specific strategies to defeat. An occasional boss monster is encountered. Boss monsters usually require a more complicated strategy to kill. The player also has access to a PDA- style journal, which updates with messages as data is found and whenever Deckard is given orders or instructions. It also includes detailed information on the monsters and weapons encountered. Throughout the gameworld, numerous objects must be interacted with to proceed, including switches. wheels and lockboxes. The player's health is monitored by a bar in the corner of the screen, while Animus energy is represented by a spherical gauge. Animus energy can be collected by killing monsters, which leave behind bluish gaseous residue. The player can then absorb the residue, replenishing the Animus gauge. This energy can then be used to heal the player, or to send destructive pulses towards monsters (human enemies are not affected by this), stunning them. Additionally, certain objects must be fed Animus energy in order to function properly. ===Multiplayer=== There is one mode in multiplayer, which can be played with up to 8 people. Multiplayer pits the Council of 98 and the Black Order against each other. The multiplayer portion's objective is not to kill as many opposing team members as possible. The objective is to collect Animus Energy and put it into a machine. The team that fills up the machine first wins. There are creatures on the field, and the player has to kill them in order to harvest Animus Energy. The creatures automatically attack team members with the lower amount of Animus Energy in their machine.
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