Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Light gun
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Light gun
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Golden Age (1994-1999)=== Sega's ''[[Virtua Cop]],'' released in arcades in 1994, broke new ground, popularized the use of [[3D]] polygons in shooter games, and led to a renaissance in the popularity of arcade gun games. The game was influenced by the Clint Eastwood film ''[[Dirty Harry]]'' as well as a coffee advertisement in which a can of coffee grew larger in a gun's sights; in ''Virtua Cop'' the player had to shoot approaching targets as fast as possible.<ref name="ngage"/><ref>Ashcraft, pp. 145-46</ref> Other contributions of the game include position-dependent hit reactions and [[headshot]]s, which would later have a major influence on [[first-person shooter]]s such as ''[[GoldenEye 007]]'' (1997), which incorporated ''Virtua Cop'' features such as a "gun that only holds 7 bullets and a reload button, lots of position dependant hit animations, innocents you shouldn’t kill, and an aiming mode."<ref name="hollis-speech">{{cite web |url=http://www.zoonami.com/briefing/2004-09-02.php |title=The Making of GoldenEye 007 |publisher=Zoonami |author=Martin Hollis |date=2004-09-02 |archiveurl=http://web.archive.org/web/20110718160021/http://www.zoonami.com/briefing/2004-09-02.php |archivedate=2011-07-18 |accessdate=2011-12-22}}</ref> The acclaimed ''[[Time Crisis]]'' by Namco, released in [[Japanese]] arcades in 1995 and [[Sony]]'s [[PlayStation]] console in 1997, introduced innovations such as simulated recoil and a foot pedal which when pressed caused the protagonist to take [[cover]], which would later have a major influence on [[third-person shooter]]s. The game's light gun controller, the [[GunCon]], was also acclaimed.<ref name="ashcraft147">Ashcraft, p. 147</ref><ref name="controversy"/> Namco also released ''[[Point Blank (1994 video game)|Point Blank]]'' for the PlayStation in 1998 (previously available in Japanese arcades as ''Gun Bullet'' since 1994), a [[2D]] sprite-based game featuring a unique minigame structure and quirky, humorous tone. The game was critically acclaimed and received two sequels, both for the PlayStation console.<ref name="fielder"/><ref>Davis, Ryan, [http://uk.gamespot.com/ps/action/pointblank3/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review Point Blank 3 Review], ''GameSpot,'' May 3, 2001, Accessed Mar 1, 2009</ref> [[Namco]]'s ''[[Gunmen Wars]]'' for the [[Namco System 22|Super System 22 GMEN]] [[arcade game]] system in 1998 featured true light gun based 3D [[third-person shooter]] gameplay, with the camera always positioned behind the [[player character]]. Its control scheme was also innovative, using a mounted, rotary, [[Analog joystick|analog]] light gun, capable of both aiming the weapon and moving the character (including both strafing and rotation). [http://www.arcade-museum.com/game_detail.php?game_id=8050] [http://www.system16.com/hardware.php?id=721&page=4] [https://www.youtube.com/watch?v=XO4GEySYoAs] Light guns were suppressed for a time in the U.S. after the 1999 Columbine High School massacre and its attendant controversy over video games and gun crime.<ref name="controversy"/> Since the late 1980s light gun controllers have been generally manufactured to look like toys by painting them in bright colours. In Japan, which lacks the gun crime found in the U.S. and in which civilians cannot legally own guns, more realistic light guns are widely available.<ref name="controversy"/>
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab