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===Decline (2000-2009)=== Light gun shooters are less popular in the new millennium than in the 1990s, with new games in the genre seen as "old school".<ref name="haynes"/><ref name="concepts"/><ref>Rosenberg, Adam & Frushtick, Russel, [http://www.ugo.com/games/game-of-the-year-2007/?cur=best-light-gun-game-of-the-year Best Light-Gun Game - Ghost Squad], ''UGO,'' Accessed Mar 1, 2009</ref> The ''[[Time Crisis (series)|Time Crisis]]'' and ''[[The House of the Dead (series)|House of the Dead]]'' franchises continued to receive acclaimed installments,<ref name="haynes"/><ref name="overkill"/> with the arcade machine for the latter's ''[[The House of the Dead 4#The House of the Dead 4 Special|House of the Dead 4 Special]]'' (2006) featuring large screens enclosing the player, as well as swivelling, vibrating chairs.<ref>Ashcraft, pp. 147-48</ref> In 2000, the arcade light gun shooter ''[[Police 911]]'' introduced a unique [[motion controller|motion sensing]] control system, sensing body movement rather than requiring the player to move individual controls; the player's "real world" actions are reflected by the [[player character]] within the game. It also featured a unique [[cover]] system, where the player takes cover by physically ducking for cover rather than pressing a button.<ref>{{KLOV game|9066|Police 911}}</ref> Some games attempted to incorporate elements of [[first-person shooter]] or [[survival horror]] games through the use of less restricted character movement and exploration, with varying degrees of success.<ref name="haynes"/><ref name="reed"/><ref name="shack">Remo, Chris, [http://www.shacknews.com/featuredarticle.x?id=685 Time Crisis 4 Review], ''Shack News'', Nov 21st 2007, Accessed Mar 29, 2008</ref> Examples of this approach include several ''[[Resident Evil]]'' survival horror light gun games, such as 2000's ''[[Resident Evil: Survivor]]'' which incorporates first-person shooter elements and 2003's ''[[Resident Evil: Dead Aim]]'' which incorporates [[third-person shooter]] elements,<ref>{{cite web|title=Resident Evil: The Umbrella Chronicles Review|publisher=[[GameSpot]]|author=Ryan Davis|date=November 15, 2007|url=http://uk.gamespot.com/wii/action/residentevilseries/review.html|accessdate=2011-05-07}}</ref> and 2007's ''[[Time Crisis 4]]'' which features a first-person shooter mode played with the GunCon 3 peripheral, which uses [[Analog stick#Dual analog sticks|two analog sticks]] for movement and camera control and the pointer for aiming.<ref name="shack"/><ref>{{cite web | url = http://ps3.ign.com/articles/836/836596p1.html | title = Time Crisis 4 Review | accessdate = 2007-12-15 | last = Haynes | first = Jeff | format = Magazine review |work = IGN.com}}</ref> Others, however, unashamedly paid homage to 1990s arcade gameplay, even embracing a somewhat parodic style.<ref name="overkill"/><ref name="ghostsquad"/> In 2007, the light gun shooter ''[[2 Spicy]]'' introduced a unique cover system, where players use foot pedals to move from one [[destructible cover]] to the next. It also allows to players to face-off against each other using such a cover system.
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