Codex Gamicus
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GDI

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Rifle Squad
The standard GDI infantry, they consist of 8 units per squad. Rifle squads are more effective than their Nod equivalent when fighting against infantry, but have problems when dealing with structures or vehicles. GDI Rifle Squads have the ability to dig foxholes to garrison in. They can also be upgraded with Composite Armor from the Armory.
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Rocket Squad
Anti-vehicle and anti-air infantry units of the Global Defense Initiative, they are comprised of two rocket-equipped soldiers per squad. They're slightly more effective than their Nod counterparts, and can be upgraded with Composite Armor.
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Grenadier squad
Successors to Disc Throwers in Command & Conquer: Tiberian Sun, Grenadiers are comprised of four units per squad, and are armed with grenades. They're effective against infantry, vehicles and structures alike, though the grenades are relatively slow-flying and moving units can easily dodge them. When attacking a garrisoned building, the grenade is automatically guided into the windows to clear out enemy infantry. In Kane's wrath they can be upgraded with EMP grenades.
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Zone Troopers
The elite GDI' infantry, Zone Troopers are heavily armored infantry immune to the effects of Tiberium radiation. They are equipped with jump jets for short ranged all-terrain mobility. They are armed with powerful rail guns and are highly effective against all ground units. They can also be upgraded with booster packs that allows short range flight and sensor packs that allow them to detect stealth. They are comprised of four units per squad.
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Sniper team
A specialized team consisting of a sniper and a spotter. The spotter can call in precision artillery strikes from all juggernaut units on the map on to a small target radius around him, regardless of the distance of the juggernauts from the target area. The sniper is able to pick off enemy infantry at a long range with high efficiency. They are stealthed while idle.
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Commando
The GDI commando is equipped with a rapid-fire rail gun and advanced jump jets with quite short recharge time. Being the GDI's most advanced infantry unit, the commando is highly effective against all types of infantry and can use explosives to instantly demolish any structure. He can also use the explosives to disable walkers, and divebomb structures and walkers with his jump jets.
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Engineer
Much as in previous C&C games, the engineer unit will instantly capture enemy structures and repair any damage to player's own. Engineers can also be used to commandeer destroyed enemy walker units, such as the Scrin Annihilator Tripods, the Nod Avatar Warmechs, or GDI Juggernaut artillery walkers. The engineers are slow and unarmed.
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Zone Raider(Kane's Wrath)
The zone raider is armed with shoulder mounted anti-air rockets to defend against aircraft and is armed with sonic cannon which shoots a sonic grenade. Like Zone Troopers, Zone Raiders also has jump jets and are able to upgrade scanner packs and power packs. Zone Raiders are only available for the Zocom faction

Nod

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Militant Squad
A large squad of rifle infantry, these conscripts are weak when compared to other infantry units but can be upgraded with Tiberium Infusion and a Confessor from the Secret Shrine.
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Militant rocket squad
These two rocket soldiers are the Brotherhood's main anti-tank and anti-air infantry. As with the standard Militants, they can be upgraded with Tiberium Infusion and a Confessor.
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Fanatics
A squad of 5 Nod suicide bombers are cheap, fast and highly efficient against structures and vehicles. They can be upgraded with Tiberium Infusion.
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Black Hand Infantry
The Brotherhood's elite units, the Black Hand flamethrower infantry come in squads of 6 and are very effective against infantry, buildings, and light vehicles. They can also clear out garrisoned buildings.
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Shadow Team
The Shadows consist of squads of 4 elite soldiers equipped with hand gliders and submachine guns. They are permanently stealthed both when flying or on the ground, and can decimate any infantry unit in less than a few seconds. They can also attach bombs to structures, causing heavy damage, but normally not enough to destroy the building. In Kane's Wrath the shadow team is given an ability to deploy a stealth artillery beacon which allow the Specters to bombard the area around the beacon.
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Commando
Nod's most advanced infantry unit. While effective against infantry, her primary strength lies in the ability to destroy buildings and walkers with special explosives. She is also stealthed when not moving. In Kane's Wrath the Black hand is able to build get two commandos at heroic veterancy
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Saboteurs
Nod's version of the standard engineer, they can capture enemy buildings and repair any damage to the player's own. Saboteurs can also be used to commandeer destroyed enemy walker units, such as the Scrin Annihilator Tripods, Nod Avatar Warmechs, or GDI Juggernaut artillery walkers. Saboteurs can also plant booby traps on bridges and buildings. They are slow and unarmed.
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Confessor Cabal
The confessor can be added to Militant and Militant rocket squads via the upgrade purchased at the Secret shrine. He is armed with a rifle and hallucinogenic grenades which can make enemy infantry attack each other. He also raises the effectiveness of the Militant and Rocket squads.

In Kane's Wrath the Confessor cabals can be built by the Black Hand and have wider radius hallucinogenic grenades and Word of Marcion ability which provides faster rate of fire, take less damage, and are more resistant to suppression. They can also be upgraded with Black Disciples which are unit with flamethrowers, Purifying flames, and a Charged Particle Beam.

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Tiberium Trooper (Kane's Wrath)
The Tiberium Troopers are units equip with high-pressure liquid tiberium dispersion tanks and cybernetic enhancements. They are available for the Marked of Kane faction and can be upgraded with Cybernetic Legs to move faster. They also have an ability called Covered in Goo which slows down the enemy while they are being fired upon.
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The Awakened (Kane's Wrath)
The Awakened are cyborgs that come in groups of three with wielded machine guns on the left arm and a emp cannon on their right arm. Unlike the cyborgs from Tiberian sun, the Awaken can be crushed and susceptible to snipers and flame weapons. The Awaken is only available for the Mark of Kane faction.
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The Enlightened (Kane's Wrath)
The Enlightened are cyborgs that come in groups of three wielding emp cannons and lasers. They can be upgraded with a Supercharged Particle Beams to increase their damage and cybernetic legs to increase their speed. The Enlightened is only available for the Mark of Kane faction.

Scrin

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Buzzers
Buzzers are, essentially, a swarm of flying razors that can quickly shred infantry, but are ineffective against anything else. They can also clear garrison structures and combine with Scrin vehicles to provide anti infantry defense.
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Disintegrators
Disintegrators are squads of five robotic units armed with disintegrator beam weapons, highly effective against structures and infantry. They explode when crushed by a vehicle.
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Assimilator
Assimilators are the Scrin equivalent of engineers. They are stealthed when idle. They can repair buildings, capture enemy structures, and recover walkers much like their GDI and Nod counterparts.
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Shock Troopers
Shock troopers come in groups of three when built. They are effective against vehicles and aircraft. Their plasma beams can be upgraded to plasma disc launchers, increasing their firepower. Shock Troopers can also be upgraded with Blink Packs, allowing them short-range teleportation around the battlefield.
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Ravager (Kane's Wrath)
Ravager fires a concentrated beam of tiberium shards that is effective against vehicles and infantry. It also has the ability Tiberium Agitation which detonate near by tiberium harvesters or tiberium based buildings. The Ravager can upgrade Blue Shards to increase damage for Reaper-17 and Advance accelerators to increase their speed for Traveler-59.
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The Cultist (Kane's wrath)
The Cultist are units in the Traveler-59 faction which can mind control infantry and vehicles. They can also be upgraded with Advanced Articulators to increase their speed.
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Mastermind
The Mastermind has the ability to teleport units across the map and is able to take control of enemy units or structure. Only one Mastermind can be deployed at a time.
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Prodigy (Kane's wrath)
The Prodigy is the commando unit for Traveler-59. It has the ability to teleport units across the map and is able to take control of enemy units or structures. It also can teleport itself a given distance across the battlefield. The Prodigy also has the ability of Area Mind Control which mind controls a certain amount of ground units in a given area. Only one Prodigy can be deployed at a time.
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