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List of best-selling video games

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This is a list of video games that have sold or shipped at least one million copies, unless otherwise noted. This article also includes alternative measures for sales, including gross revenues and online subscriptions.

All platforms

Software sales figures

Gross revenues

Console software sales revenues

Consoles

All consoles

Bundled game sales

Games that were initially bundled with a console for a significant portion of their shelf life and have sold or shipped at least five million copies.

Title Year Platform Genre Sales
(million units)
Source(s) Note(s)
Flag of Japan Wii Sports 2006 Flag of JapanWii Sports 82.54 [1] Packaged with system in all regions except Japan
Flag of Japan Super Mario Bros. 1985 Flag of JapanNES Platform 40.24 [2][3]
Flag of Japan Mario Kart Wii 2008 Flag of JapanWii Racing 35.53 [4] Most sales are from before it was bundled
Flag of the Soviet Union Tetris 1989 Flag of JapanGame Boy Puzzle 35 [5]
Flag of Japan Wii Sports Resort 2009 Flag of JapanWii Sports 32.58 [6] Most sales are from before it was bundled
Flag of Japan Duck Hunt 1984 Flag of JapanNES Shooter 28.31 [7]
Flag of Japan Super Mario World 1990 Flag of JapanSNES Platform 20.6 [3][8]
Flag of the United States Kinect Adventures 2010 Flag of the United States Xbox 360 Sports 18 [9] Pack-in game with Kinect
Flag of Japan Sonic the Hedgehog 1991 Flag of Japan Mega Drive / Genesis, Flag of Japan Master System Platform 20.96 [n 1][11]
Flag of Japan Donkey Kong 1982 Flag of the United States ColecoVision Platform 6 [12]
Flag of Japan Alex Kidd in Miracle World 1991 Flag of Japan Master System Platform 5.26 [13]

Non-bundled game sales

Console games that were not initially bundled with consoles and have sold or shipped at least ten million copies.

Title Release year Sales
(million units)
Source(s) Note(s)
Flag of Japan Pokémon Red/Green/Blue/Yellow 1996 44.72 [n 3]
Flag of Japan Wii Fit 2007 43.53 [n 4]
Flag of Japan Mario Kart Wii 2008 35.26 [4] 28.23 million units sold before bundle announcement[15][16]
Flag of Japan Pokémon Gold & Silver 1999 34.9 [n 5]
Flag of the United Kingdom Grand Theft Auto V 2013 32.5 [19][20]
Flag of Japan Wii Sports Resort 2009 32.58 [6] 30.14 million units sold before bundle announcement[21][22]
New Super Mario Bros. 2006 29.09 [21]
Flag of Japan Wii Play 2006 28.02 [1]
Flag of Japan New Super Mario Bros. Wii 2009 28.65 [1]
Flag of Japan Nintendogs 2005 23.94 [23]
Flag of Japan Mario Kart DS 2005 23.34 [23]
Flag of the United States Call of Duty: Black Ops II 2012 23.2 [24][25]
Flag of the United States Call of Duty: Black Ops 2010 23 [26][27]
Flag of Japan Super Mario World 1990 20.6 [3][8]
Flag of Japan Brain Age: Train Your Brain in Minutes a Day! 2005 19 [23]
Flag of the United States Call of Duty: Modern Warfare 2 2009 22 [28][26][29]
Flag of Japan Super Mario Land 1989 18.06 [3]
Flag of Japan Super Mario Bros. 3 1988 18 [30]
Flag of Japan Pokémon Diamond & Pearl 2006 17.63 [23]
Flag of Japan Grand Theft Auto: San Andreas 2004 17.33 [31]
Flag of Japan Grand Theft Auto IV 2008 17 [32]
Flag of the United States The Elder Scrolls V: Skyrim 2011 17 [33]
Flag of Japan Gran Turismo 3: A-Spec 2001 16.45 [34]
Flag of Japan Gran Turismo 5 2010 16.01 [34]
Flag of Japan Street Fighter II 1991 14.9 [n 6]
Flag of Japan Brain Age 2: More Training in Minutes a Day! 2005 14.88 [23]
Flag of Japan Pokémon Black & White 2010 14.71 [21]
Flag of Japan Super Mario Bros. 1985 11.36 [37] Non-bundled versions
Flag of Japan Super Mario Land 2: 6 Golden Coins 1992 11.09 [38][3]
Flag of the United States Call of Duty: Modern Warfare 3 2011 13.7 [29]
Flag of Japan Pokémon Ruby & Sapphire 2002 13 [39]
Flag of Japan Gran Turismo 4 2004 13 [34]
Flag of the United States Call of Duty 4: Modern Warfare 2007 12 [40]
Flag of Japan Animal Crossing: Wild World 2005 11.7 [23][41]
Flag of Japan Super Mario 64 1996 11.62 [3][42]
Flag of the United States Call of Duty: World at War 2008 11 [43]
Flag of Japan Gran Turismo 1997 10.85 [44][34]
Flag of Japan Super Smash Bros. Brawl 2008 10.79 [1]
Flag of Japan Super Mario Galaxy 2007 10.68 [21][45]
Flag of Japan Final Fantasy VII 1997 10.1 [46]
Super Mario Bros. 2 1986 10 [47]

Atari

Atari 2600

Atari 2600 games that have sold or shipped at least one million copies
TITLE Release year Genre Copies sold Comments
Flag of Japan Pac-Man 1982 Maze 7 million[48][49] Best-selling home video game up until that time.[50]
Flag of the United States Pitfall! 1982 Platform 4 million[51][52]
Flag of the United States Asteroids 1981 Shmup 3.8 million[53] Best-selling Atari 2600 game prior to Pac-Man.[53]
Flag of the United States Missile Command 1981 Shmup 2.5 million[54]
Flag of Japan Space Invaders 1980 Shmup 2 million[55] First game to sell a million cartridges.[56]
Flag of Japan Frogger 1982 Action 2 million[57]
Flag of the United States Demon Attack 1982 Shmup 2 million[54]
Flag of the United States E.T. the Extra-Terrestrial 1982 Adventure 1.5 million[58]
Flag of the United States Adventure 1980 Adventure 1 million[52]
Flag of the United States Atlantis 1982 Shmup 1 million[51]
Flag of the United States Cosmic Ark 1982 Action 1 million[54]
Flag of the United States Kaboom! 1981 Action 1 million[59]
Flag of the United States Megamania 1982 Shmup 1 million[51]
Flag of the United States River Raid 1982 Shmup 1 million[59]
Flag of the United States The Empire Strikes Back 1982 Shmup 1 million[57]

Coleco

ColecoVision

ColecoVision games that have sold or shipped at least one million copies.

Mini-Arcade

Coleco's dedicated Mini-Arcade games that have sold or shipped at least one million units.

Mattel

Intellivision

Intellivision games that have sold or shipped at least one million copies.

Microsoft

Xbox

Xbox games that have sold or shipped at least one million copies.

Title Release year Copies sold
Halo 2 2004 8 million[66]
Halo: Combat Evolved 2001 5 million[67]
Tom Clancy's Splinter Cell 2002 3 million[68][69][70]
Fable 2004 3 million[71]
Project Gotham Racing 2001 2.50 million[72]
Grand Theft Auto Double Pack - 1.70 million[70][73][74]
Star Wars: Knights of the Old Republic 2003 1.58 million[73][74]
Counter-Strike 2004 1.50 million[75][76]
Grand Theft Auto: San Andreas 2005 1.46 million[73][77]
Need for Speed: Underground 2 2005 1.44 million[73][77]
Madden NFL 2005 2004 1.42 million[73]
Madden NFL 06 2005 1.41 million[73]
Call of Duty 2: Big Red One 2005 1.39 million[73]
ESPN NFL 2K5 2004 1.38 million[73]
The Elder Scrolls III: Morrowind 2002 1.36 million[73]
Dead or Alive 3 2001 1.28 million[70][73]
Star Wars: Battlefront 2004 1.22 million[73][74]
Star Wars: Battlefront II 2005 1.13 million[73][74]
Tom Clancy's Ghost Recon 2001 1.13 million[70][73]
Need for Speed: Underground 2004 1.10 million[73][74]

Xbox 360

Xbox 360 video games that have sold or shipped at least three million copies.
Xbox 360 games which have sold or shipped three million copies
Title Total copies sold Sales breakdown Release date Genre Developer Publisher
Kinect Adventures 700118000000000000018 million[a] N/A November 4, 2010 (NA)
November 10, 2010 (EU)
November 18, 2010 (AUS)
Sports game Good Science Studio Microsoft Game Studios
Call of Duty: Black Ops 700116400999990000016.4 million[27] N/A November 9, 2010[78] (WW)November 18, 2010 (Sub) (JP)
December 16, 2010 (Dub) (JP)
First-person shooter Treyarch Activision
Call of Duty: Modern Warfare 3 700113700000000000013.7 million[29] N/A November 8, 2011 (WW)November 17, 2011 (JP)
First-person shooter Infinity Ward Activision
Call of Duty: Modern Warfare 2 700112900000000000012.9 million[29] NA 20091110November 10, 2009
PAL 20091110November 10, 2009
First-person shooter Infinity Ward Activision
The Elder Scrolls V: Skyrim 700111900000000000011.9 million[33]
Minecraft[c] 700110000000000000010 million[85] Sandbox game Mojang/4J Studios Microsoft
Halo 3 70008100000000000008.1 million[86] N/A September 25, 2007 (NA)
September 25, 2007 (AUS)
September 26, 2007 (EU)
First-person shooter Bungie Microsoft
Gears of War 70005000000000000005 million[b][87] N/A November 7, 2006 (NA)
November 17, 2006 (EU)
November 23, 2006 (AUS)
January 18, 2007 (JP)
Third-person shooter Epic Games Microsoft
Gears of War 2 70005000000000000005 million[88] N/A November 7, 2008[89] (WW)July 30, 2009 (JP)
Third-person shooter Epic Games Microsoft
Grand Theft Auto IV 70004362000000000004.362 million
  • 3.29 million in the US[90]
  • 1 million in the UK[83]
  • 65,486 and 6,453 Platinum in Japan[84]
Action-adventure game Rockstar North Rockstar Games
Call of Duty 4: Modern Warfare 70004211000000000004.211 million
  • 3.04 million in the US[91]
  • 78,000 in Canada[92]
  • 54,742 and 39,222 Platinum Collection/The Best in Japan[84]
  • 1 million in the UK[83]
First-person shooter Infinity Ward Activision
Fable II 70003500000000000003.5 million[93] N/A Action role-playing game Lionhead Studios Microsoft
Call of Duty: World at War 70003350000000000003.35 million
  • 2.75 million in the US[90]
  • 600,000 in the UK[94]
First-person shooter Treyarch Activision
Halo: Reach 70003300000000000003.3 million
  • 3.3 million in North America[95]
First-person shooter Bungie Microsoft
Gears of War 3 70003000000000000003 million[96][97] N/A September 20, 2011[98] (NA/PAL)September 22, 2011[98] (JP)
Third-person shooter Epic Games Microsoft Studios
Halo 3: ODST 70003000000000000003 million[99] N/A First-person shooter Bungie Microsoft

  • ^ a: As of January 9, 2012, the Kinect sensor has sold 18 million units,[100] each of which is bundled with a copy of Kinect Adventures.
  • ^ b: Gears of War sales may include PC version
  • ^ c: Xbox Live Arcade game

Total Xbox 360 games sold as of March 31, 2012: 618.24 million.[101]

Nintendo

Total games Nintendo has sold as of March 31, 2014: 4.22 billion.[102]

Color TV Game

Nintendo Entertainment System

Nintendo Entertainment System (NES)/Family Computer (Famicom) video games that have sold or shipped at least 1.25 million copies.

Total Nintendo Entertainment System games sold as of September 30, 2012: 500.01 million.[102]

Family Computer Disk System

Disk System games that have sold or shipped at least one million copies. The system was only available in Japan, so all listed sales are Japan only.

Super Nintendo Entertainment System

Super Nintendo Entertainment System video games that have sold or shipped at least four million copies.

Total Super Nintendo Entertainment System games sold as of September 30, 2012: 379.06 million.[102]

Nintendo 64

Nintendo 64 video games that have sold or shipped at least three million copies.

Total Nintendo 64 games sold as of September 30, 2012: 224.97 million.[102]

Nintendo GameCube

Nintendo GameCube video games that have sold or shipped at least two million copies.

Total Nintendo GameCube games sold as of September 30, 2012: 208.57 million.[102]

Wii

Wii video games that have sold or shipped at least one million copies.
Nintendo Wii games which have sold or shipped at least one million copies
Title Total copies sold Sales breakdown Release date Genre Developer Publisher
Wii Sports 82.54 million[6][b] N/A NA 20061119November 19, 2006
JP 20061202December 2, 2006
AU 20061207December 7, 2006
EU 20061208December 8, 2006
Sports Nintendo EAD (Group 2) Nintendo
Mario Kart Wii 35.53 million[131][a][b] N/A April 10, 2008[132] (JP)April 11, 2008 (EU)April 24, 2008 (AUS)April 27, 2008 (NA)April 30, 2009 (SK) Racing Nintendo EAD (Group 1) Nintendo
Wii Sports Resort 32.58 million[6][a][b] N/A June 25, 2009[133] (JP)
July 23, 2009[134] (AUS)
July 24, 2009[135] (EU)
July 26, 2009[136] (NA)
June 24, 2010[137] (KOR)
Sports Nintendo EAD (Group 2) Nintendo
New Super Mario Bros. Wii 28.65 million[6][b] N/A November 11, 2009[138] (AUS)
November 15, 2009[139] (NA)
November 20, 2009[140] (EU)
December 3, 2009[141] (JP)
Platform Nintendo EAD (Group 4) Nintendo
Wii Play 28.02 million[6][a] N/A December 2, 2006 (JP)
December 8, 2006 (EU)
February 12, 2007 (NA)
Nintendo EAD (Group 2) Nintendo
Wii Fit 22.67 million[6][a] N/A December 1, 2007[142] (JP)
April 25, 2008[143] (EU)
May 8, 2008Template:Cref[144] (AUS)
May 21, 2008Template:Cref (NA)
Fitness Nintendo EAD (Group 5) Nintendo
Wii Fit Plus 21.03 million[6][145] N/A October 1, 2009[146] (JP)
October 4, 2009[147] (NA)
October 15, 2009[148] (AUS)
October 30, 2009[149] (EU)
Fitness Nintendo EAD (Group 5) Nintendo
Super Mario Galaxy 12.22 million[6] N/A JP 20071101November 1, 2007
NA 20071112November 12, 2007
EU November 16, 2007[150]
AU 20071129November 29, 2007
Platform Nintendo EAD (Group 1) Nintendo
Super Smash Bros. Brawl 12.14 million[6] N/A January 31, 2008 (JP)
March 9, 2008 (NA)
June 26, 2008 (AUS)
June 27, 2008[151] (EU)
Fighting, action, platform Ad hoc development team Nintendo
Wii Party 7.94 million[145] N/A July 8, 2010 (JP)
October 3, 2010 (NA)
October 8, 2010 (EU)
Nd Cube, Nintendo SPD (Group 4) Nintendo
Mario Party 8 7.6 million[152] N/A May 29, 2007 (NA)
June 22, 2007 (EU)
July 13, 2007 (UK)July 19, 2007[153] (AUS)July 26, 2007 (JP)
Party Hudson Soft Nintendo
Mario & Sonic at the Olympic Games 7.09 million[154] N/A November 6, 2007 (NA)
November 22, 2007 (AUS / JP)November 23, 2007 (EU)
Sports Sega Sports R&D Nintendo (JP)
Sega (NA / PAL)
Super Mario Galaxy 2 6.36 million[18] N/A NA May 23, 2010[155]
JP May 27, 2010[156]
EU June 11, 2010[157]
AU June 30, 2010[158]
Platform Nintendo EAD (Group 1) Nintendo
Donkey Kong Country Returns 6.01 million[18] N/A November 21, 2010 (NA)
December 2, 2010 (AUS)
December 3, 2010 (EU)
December 9, 2010 (JP)
Platform Retro Studios, Nintendo Nintendo
The Legend of Zelda: Twilight Princess 5.82 million[159] N/A NA 20061119November 19, 2006
JP 20061202December 2, 2006
AU 20061207December 7, 2006
EU 20061208December 8, 2006
Action-adventure Nintendo EAD (Group 3) Nintendo
Just Dance 2 5 million[160] N/A October 12, 2010 (NA)
October 14, 2010 (EU)
Ubisoft Paris Ubisoft
Link's Crossbow Training 4.80 million[161][a] N/A November 19, 2007[162] (NA)
December 7, 2007[163] (EU)
December 13, 2007[164] (AUS)
May 1, 2008[165] (JP)
Shooter Nintendo EAD (Group 3) Nintendo
Just Dance 4.3 million[166] N/A November 17, 2009 (NA)
November 27, 2009 (EU)
Ubisoft Paris Ubisoft
The Legend of Zelda: Skyward Sword 3.52 million[145] N/A EU November 18, 2011[167]
NA November 20, 2011[168]
JP November 23, 2011[169]
AU November 24, 2011[170]
Action-adventure Nintendo EAD (Group 3) Nintendo
Animal Crossing: City Folk 3.38 million[45][a] N/A November 16, 2008 (USA)November 17, 2008 (CAN)November 20, 2008 (JP)
December 4, 2008 (AUS)
December 5, 2008 (EU)
January 28, 2010 (SK)
Life simulation Nintendo EAD (Group 2) Nintendo
Mario Party 9 2.73 million[171] N/A March 2, 2012[172] (EU)
March 8, 2012[173] (AUS)
March 11, 2012[172] (NA)
April 26, 2012[172] (JP)
June 29, 2012 (HKG)April 11, 2013 (KOR)
Party Nd Cube Nintendo
Wii Music 2.65 million[45] N/A October 16, 2008 (JP)
October 20, 2008 (NA)
November 14, 2008 (EU)
Nintendo
Mario & Sonic at the London 2012 Olympic Games 2.4 million[174] N/A December 8, 2011 (JP)
November 15, 2011 (NA)
November 13, 2011 (EU)
November 17, 2011 (AUS)
Sports Sega Sports Japan Nintendo (JP)
Sega (NA / PAL)
Super Paper Mario 2.28 million[14] N/A NA 20070409April 9, 2007
JP 20070419April 19, 2007
EU 20070914September 14, 2007
AU 20070920September 20, 2007
Action RPG Intelligent Systems Nintendo
Big Brain Academy: Wii Degree 2.26 million[14] N/A April 26, 2007 (JP)
June 11, 2007 (NA)
July 20, 2007 (EU)
November 8, 2007 (AUS)
Puzzle, Educational Nintendo EAD (Group 4) Nintendo
Super Mario All-Stars 25th Anniversary Edition 2.24 million[18] N/A October 21, 2010 (JP)
December 2, 2010 (AUS)
December 3, 2010 (EU)
December 12, 2010 (NA)
Platform Nintendo
Sonic and the Secret Rings 2.0 million[175] N/A February 20, 2007 (NA)
March 2, 2007 (EU)
March 8, 2007 (AUS)
March 15, 2007 (JP)
Platform, action Sonic Team, Now Production Sega
Michael Jackson: The Experience 2.0 million[160] N/A November 23, 2010 (NA)
November 26, 2010 (EU)
December 8, 2011 (JP)
Ubisoft
Guitar Hero III: Legends of Rock 2.0 million[176][a] N/A NA October 28, 2007[177]
AU 20071107November 7, 2007
EU 20071123November 23, 2007
JP 20080522May 22, 2008
Music, Rhythm Vicarious Visions Activision
Deca Sports 2.0 million shipped[178] N/A 19 March 2008[179] (JP)
13 May 2008 (NA)
6 June 2008 (EU)
20 June 2008 (AUS)
Sports Hudson Soft Hudson Soft (JP / NA)Konami (EU)
Epic Mickey 2.0 million shipped[180] N/A AU 20101125November 25, 2010
EU 20101126November 26, 2010
NA 20101130November 30, 2010
JP 20110804August 4, 2011
Platform Junction Point Studios Disney Interactive StudiosNintendo (JP)
Game Party 2.0 million shipped[181] N/A November 27, 2007 (NA)
February 14, 2008 (EU)
Resident Evil 4: Wii Edition 2.0 million[35] N/A May 31, 2007 (JP)
June 19, 2007 (NA)
June 29, 2007 (EU)
July 5, 2007 (AUS)
Survival horror Capcom Capcom (JP / NA / EU)Nintendo Australia (AUS)
Red Ant Enterprises (AUS)
THQ Asia Pacific (AUS)
Monster Hunter Tri 1.9 million[35] N/A August 1, 2009 (JP)
April 20, 2010[182] (NA)
April 23, 2010[183] (EU)
April 29, 2010[153] (AUS)
Action RPG Capcom Production Studio 1 Capcom
WarioWare: Smooth Moves 1.82 million[184] N/A December 2, 2006 (JP)
January 12, 2007 (EU)
January 15, 2007 (NA)
January 25, 2007 (AUS)
Party Nintendo SPD (Group 1), Intelligent Systems Nintendo
EA Sports Active 1.8 million[185] N/A May 19, 2009 (NA)
May 22, 2009 (EU)
August 6, 2009 (JP)
Electronic Arts
Mario Strikers Charged 1.77 million[14] N/A May 25, 2007[186] (EU)
June 7, 2007[187] (AUS)
July 30, 2007[188] (NA)
September 20, 2007[189] (JP)
Sports Next Level Games Nintendo
Kirby's Epic Yarn 1.59 million[18] N/A October 14, 2010[190] (JP)
October 17, 2010[191] (NA)
February 24, 2011[192] (AUS)
February 25, 2011[193] (EU)
Platform Good-Feel, HAL Laboratory Nintendo
Mario Sports Mix 1.54 million[18] N/A November 25, 2010 (JP)
January 27, 2011[194] (AUS)
January 28, 2011 (EU)
February 4, 2011 (UK)February 7, 2011 (NA)
Sports Square Enix, Nintendo SPD (Group 4) Nintendo
Carnival Games 1.5 million[195] N/A August 28, 2007 (NA)
October 26, 2007 (EU)
Guitar Hero World Tour 1.334 million[196][a] N/A NA 20081026October 26, 2008
EU 20081107November 7, 2008
AU 20081112November 12, 2008
Music, Rhythm Vicarious Visions Activision
Metroid Prime 3: Corruption 1.31 million[14] N/A August 27, 2007 (NA)
October 26, 2007 (EU)
November 8, 2007 (AUS)
March 6, 2008 (JP)
First-person action-adventure Retro Studios, Nintendo Nintendo
Mario Super Sluggers 1.26 million[45] N/A June 19, 2008[197] (JP)
August 25, 2008 (NA)
Sports Namco Bandai Games, Now Production Nintendo
Wii Play: Motion 1.26 million[145] N/A June 13, 2011 (NA)
June 24, 2011 (EU)
July 7, 2011 (JP)
Nintendo
Kirby's Return to Dream Land 1.31 million[145] N/A October 24, 2011[198] (NA)
October 27, 2011[199] (JP)
November 25, 2011[200] (EU)
December 1, 2011[201] (AUS)
Platform HAL Laboratory Nintendo
Resident Evil: The Umbrella Chronicles 1.3 million[35] N/A November 13, 2007 (NA)
November 15, 2007 (JP)
November 30, 2007 (EU)
December 13, 2007 (AUS)
Rail shooter Capcom, Cavia Capcom (JP / NA / EU)Nintendo Australia (AUS)
Red Ant Enterprises (AUS)
THQ Asia Pacific (AUS)
Pokémon Battle Revolution 1.202 million
  • 850,000 in North America and Western Europe[202]
  • 352,123 in Japan[203]
December 14, 2006 (JP)
June 25, 2007 (NA)
November 22, 2007 (AUS)
December 7, 2007 (EU)
Fighting Genius Sonority Nintendo
Rayman Raving Rabbids 1.2 million[204] N/A November 19, 2006 (NA)
December 7, 2006 (AUS)
December 8, 2006 (EU)
December 14, 2006 (JP)
Party Ubisoft Montpellier Ubisoft
We Ski 1.2 million[205] N/A January 31, 2008[206] (JP)
May 13, 2008 (NA)
June 13, 2008[207] (EU)
Sports Namco Bandai Games Namco Bandai Games
Big Beach Sports 1.2 million shipped[208] N/A June 24, 2008 (NA)
June 27, 2008 (EU)
Active Life: Outdoor Challenge 1.03 million[209] N/A May 29, 2008 (JP)
August 9, 2008 (EU)
September 9, 2008 (NA)
Call of Duty: World at War over 1 million[210] N/A November 10, 2008 (NA)
November 14, 2008 (EU)
Activision
Red Steel 1 million[204] N/A November 19, 2006 (NA)
December 2, 2006 (JP)
December 8, 2006 (EU)
Ubisoft
Rock Band 1 million[211] N/A June 22, 2008[212] (NA)
September 12, 2008[213] (EU)
November 7, 2008[214] (AUS)
Rhythm Pi Studios MTV Games, Electronic Arts
Game Party 2 1 million shipped[181] N/A October 6, 2008 (NA)
October 31, 2008 (EU)
  • ^ a: Bundled with a popular accessory (e.g. additional Wii-mote, MotionPlus, Wii Zapper, Wii Wheel).</small>
  • ^ b: Bundled with a version of the console. The white console was commonly bundled with Wii Sports at launch; since the release of MotionPlus, the Wii Sports bundle with either the white or black console also includes Wii Sports Resort. In addition, the white console has been commonly bundled with Mario Kart Wii (and the Wii Wheel), and the black console has been commonly bundled with New Super Mario Bros. Wii.

Total Wii games sold as of March 31, 2014: 895.22 million.[102]

Total Virtual Console games sold as of December 31, 2007: over 10 million[215]

Wii U

File:Wii U Console and Gamepad.jpg
Wii U video games that have sold or shipped at least one million copies.
Nintendo Wii U games which have sold or shipped at least one million copies
Title Total copies sold Sales Breakdown Release date Genre Developer Publisher
New Super Mario Bros. U 70004160000000000004.16 million[216] N/A November 18, 2012 (NA)
November 30, 2012 (PAL)
December 8, 2012 (JP)
Platform Nintendo EAD Group No. 4 Nintendo
Nintendo Land 70003090000000000003.09 million[217] N/A NA 20121118November 18, 2012
PAL 20121130November 30, 2012
JP 20121208December 8, 2012
Party Nintendo EAD Group No. 2 Nintendo
Super Mario 3D World 70002170000000000002.17 million[216] 0.59 million in Japan[216]

1.58 million overseas[216]

JP 20131121November 21, 2013
NA 20131122November 22, 2013
November 26, 2013 (SA)November 29, 2013 (EU)
November 30, 2013 (AUS)
Platform Nintendo EAD Tokyo
1-UP Studio
Nintendo
New Super Luigi U 70001760000000000001.76 million[216] 0.14 million in Japan[216]

1.62 million overseas[216]

DLCJune 20, 2013 (WW)

RetailJuly 13, 2013 (JP)
July 26, 2013 (EU)
July 27, 2013 (AUS)
August 25, 2013 (NA)

Platform Nintendo Nintendo
Wii Party U 70001350000000000001.35 million[216] 0.81 million in Japan[216]

0.54 million overseas[216]

NA 20131025October 25, 2013
EU 20131025October 25, 2013
AU 20131026October 26, 2013
JP 20131031October 31, 2013
Party Nd Cube
Nintendo SPD Group No.4
Nintendo
The Legend of Zelda: The Wind Waker HD 70001220000000000001.22 million[216] 0.09 million in Japan[216]

1.13 million overseas[216]

DigitalSeptember 20, 2013 (NA)

RetailSeptember 26, 2013 (JP)
October 5, 2013 (AUS)
October 4, 2013 (EU / NA)

Action-adventure Nintendo EAD Group No. 3
Development support:
HexaDrive (texture support)[218]
DigitalScape
Nintendo

Total Wii U games sold as of March 31, 2014: 32.28 million[102]

Game Boy and Game Boy Color

Game Boy and Game Boy Color video games that have sold or shipped at least five million copies.

Total Game Boy and Game Boy Color games sold as of September 30, 2012: 501.11 million.[102]

Game Boy Advance

Game Boy Advance video games that have sold or shipped at least two million copies.

Total Game Boy Advance games sold as of September 30, 2012: 377.42 million.[102]

Nintendo DS

File:Nintendo-DS-Lite-w-stylus.png
Nintendo DS video games that have sold or shipped at least two million copies.
Nintendo DS games which have sold or shipped at least one million copies
Title Total copies sold Sales breakdown Genre Release date Developer Publisher
New Super Mario Bros. 30.75 million[23] N/A Platform game May 15, 2006 Nintendo EAD (Group 4) Nintendo
Nintendogs (all versions) 23.96 million[23] N/A Pet-raising simulator April 21, 2005 Nintendo EAD (Group 1) Nintendo
Mario Kart DS 23.56 million[23] N/A Racing game November 15, 2005 Nintendo EAD (Group 1) Nintendo
Brain Age 19.01 million[23] N/A Puzzle, Educational May 19, 2005 Nintendo SPD Nintendo
Pokémon Diamond and Pearl 17.63 million[23] N/A Role-playing game September 28, 2006 Game Freak Nintendo, The Pokémon Company
Pokémon Black and White 15.58 million[23] N/A Role-playing game September 18, 2010 Game Freak Nintendo, The Pokémon Company
Brain Age 2 14.88 million[23] N/A Puzzle, Educational December 29, 2005 Nintendo SDD Nintendo
Pokémon HeartGold and SoulSilver 12.72 million[23] N/A Role-playing game September 12, 2009 Game Freak Nintendo, The Pokémon Company
Animal Crossing: Wild World 11.73 million[23] N/A Social simulation game November 23, 2005 Nintendo EAD (Group 2) Nintendo
Super Mario 64 DS 11.03 million[23] N/A Platform game November 21, 2004 Nintendo EAD Comprehensive Group Nintendo
Mario Party DS 8.21 million[41] N/A Party, Minigame November 8, 2007 Hudson Soft Nintendo
Pokémon Black 2 and White 2 7.81 million[224] N/A Role-playing game June 23, 2012 Game Freak Nintendo, The Pokémon Company
Pokémon Platinum 7.06 million[161] N/A Role-playing game September 13, 2008 Game Freak Nintendo, The Pokémon Company
Dragon Quest IX: Sentinels of the Starry Skies 5.34 million 4.29 million in Japan,[225]

1.05 million overseas[18]

Role-playing game July 11, 2009 Armor Project, Level-5 Square Enix (Japan)

Nintendo (overseas)

Big Brain Academy 5.01 million[14] N/A Puzzle, Educational June 30, 2005 Nintendo EAD (Group 4) Nintendo


Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness 4.5 million[45] N/A Roguelike September 13, 2007 Chunsoft Nintendo, The Pokémon Company
Professor Layton and the Curious Village 4.17 million 1 million in Japan[226]

3.17 million overseas[161]

Puzzle, Adventure February 15, 2007 Level-5 Level-5 (Japan)

Nintendo (Overseas)

Mario & Luigi: Bowser's Inside Story 4.13 million[18] N/A Role-playing game February 11, 2009 AlphaDream Nintendo
The Legend of Zelda: Phantom Hourglass 4.13 million[14] N/A Action-adventure June 23, 2007 Nintendo EAD (Group 3) Nintendo
Professor Layton and the Diabolical Box 3.36 million 928,000 in Japan[227]

2.43 million overseas[161]

Puzzle, Adventure November 29, 2007 Level-5 Level-5 (Japan)

Nintendo (Overseas)

Tomodachi Collection 3.2 million[228] N/A Life simulation June 18, 2009 Nintendo SPD (Group 1) Nintendo
Pokémon Mystery Dungeon: Blue Rescue Team 3.08 million[184] N/A Roguelike November 17, 2005 Chunsoft Nintendo
Yoshi's Island DS 2.91 million[14] N/A Platform game November 13, 2006 Nintendo, Artoon Nintendo
English Training 2.86 million[184] N/A Educational January 26, 2006 Nintendo SPD Nintendo
Professor Layton and the Unwound Future 2.833 million 862,000 in Japan[227]

1.97 million overseas[18]

Puzzle, Adventure November 27, 2008 Level-5 Level-5 (Japan)

Nintendo (Overseas)

Cooking Mama 2.827 million 1.2 million in US[229]

1 million in Europe[230] 62,000 in Japan[231]

Simulation, Minigame March 23, 2006 Office Create Taito (Japan)

Majesco (North America) 505 Games (Europe)

Pokémon Ranger 2.7 million[14] N/A Action RPG March 23, 2006 HAL Laboratory Nintendo, The Pokémon Company
The Legend of Zelda: Spirit Tracks 2.6 million[228] N/A Action-adventure December 7, 2009 Nintendo EAD (Group 3) Nintendo
Flash Focus 2.52 million[14] N/A Puzzle, Educational May 31, 2007 Namco Bandai, Nintendo SPD Nintendo
Kirby Super Star Ultra 2.36 million[45] N/A Platform game September 22, 2008 HAL Laboratory Nintendo
WarioWare: Touched! 2.15 million[184] N/A Minigame December 2, 2004 Nintendo SPD (Group 1), Intelligent Systems Nintendo
Style Savvy 2.09 million[161] N/A Simulation game October 23, 2008 Syn Sophia, Nintendo SPD Nintendo
Tetris DS 2.05 million[184] N/A Puzzle March 20, 2006 Nintendo SPD (Group 2) Nintendo
Pokémon Ranger: Shadows of Almia 2.04 million[45] N/A Action RPG March 20, 2008 Creatures Inc. Nintendo, The Pokémon Company
Final Fantasy III 2 million 1.06 million in Japan[105]

460,000 in North America[232] 480,000 in Europe[233]

Role-playing game August 24, 2006 Matrix Software Square Enix

Total Nintendo DS games sold as of March 31, 2014: 943.98 million.[102]

Nintendo 3DS

Nintendo 3DS video games that have sold or shipped at least one million copies.
Nintendo 3DS games which have sold or shipped at least one million copies
Title Total copies sold Sales Breakdown Release date Genre Developer Publisher
Pokémon X and Y 700112260000000000012.26 million[216] 70004370000000000004.37 million in Japan[216]

70007890000000000007.89 million overseas[216]

October 12, 2013 (WW) Role-playing Game Freak Nintendo
Mario Kart 7 70009619900000999999.62 million[216] 70002100000000000002.10 million in Japan[234]

70002160000000000002.16 million overseas[171]

JP 20111201December 1, 2011
EU 20111202December 2, 2011
AU 20111203December 3, 2011
NA 20111204December 4, 2011
Racing Nintendo EAD and Retro Studios Nintendo
Super Mario 3D Land 70009270000000000009.27 million[235] 70001880000000000001.88 million in Japan[234]

70003850000000000003.85 million in US[236]

JP 20111103November 3, 2011
NA 20111113November 13, 2011
EU 20111118November 18, 2011
AU 20111124November 24, 2011
Platform Nintendo EAD Tokyo Nintendo
New Super Mario Bros. 2 70007820000000000007.82 million[216] 70002050099999999992.05 million in Japan[171]

70003910000000000003.91 million overseas[171]

JP 20120728July 28, 2012
EU 20120817August 17, 2012
AU 20120818August 18, 2012
NA 20120819August 19, 2012
Platform Nintendo Nintendo
Animal Crossing: New Leaf 70007660000000000007.66 million [216] 70003440000000000003.44 million in Japan[171]
70002790000000000002.79 million overseas[237]
JP 20121108November 8, 2012
[[Template:Country data KOR|KOR]] 20130207February 7, 2013
NA 20130609June 9, 2013
EU 20130614June 14, 2013
AU 20130615June 15, 2013
Life simulation Nintendo EAD and Monolith Soft Nintendo
Monster Hunter 4 70004100099999999994.10 million[238] 70004000000000000004.00 million in Japan[239] JP 20130914September 14, 2013
[[Template:Country data KOR|KOR]] 20131214December 14, 2013
Action role-playing Capcom and Eighting Capcom
Luigi's Mansion: Dark Moon 70003980000000000003.98 million[216] 69998300000000000000.83 million in Japan

70001920000000000001.92 million overseas[237]

NA 20130324March 24, 2013
JP 20130320March 20, 2013
EU 20130328March 28, 2013
AU 20130328March 28, 2013
Action-adventure Next Level Games Nintendo
Nintendogs + Cats 70003500000000000003.50 million[235] N/A JP February 26, 2011[240]
EU March 25, 2011[241]
NA 20110327March 27, 2011
Pet-raising simulation Nintendo EAD Nintendo
The Legend of Zelda: Ocarina of Time 3D 70003350000000000003.35 million[235] 70001000000000000001 million in US[236] JP 20110616June 16, 2011
EU June 17, 2011[242]
NA 20110619June 19, 2011
AU June 30, 2011[243]
Action-adventure Nintendo EAD and Grezzo Nintendo
The Legend of Zelda: A Link Between Worlds 70002509900000999992.51 million[216] 69994700000000000000.47 million in Japan[216]

70002040000000000002.04 million overseas[216]

NA 20131122November 22, 2013
EU 20131122November 22, 2013
AU 20131123November 23, 2013
JP 20131226December 26, 2013
Action-adventure Nintendo EAD Group No. 3
Development support:
Monolith Soft[244]
Nintendo
Monster Hunter 3 Ultimate 70002400000000000002.40 million[238] N/A JP 20111210December 10, 2011
NA 20130319March 19, 2013
EU 20130322March 22, 2013
Action role-playing Capcom Capcom
Paper Mario: Sticker Star 70002210000000000002.21 million[235] 69995400000000000000.54 million in Japan[171]

70001280000000000001.28 million overseas[171]

NA 20121111November 11, 2012
JP 20121206December 6, 2012
EU 20121207December 7, 2012
AU 20121208December 8, 2012
Role-playing Intelligent Systems and Vanpool Nintendo
Mario & Luigi: Dream Team 70002080000000000002.08 million[216] 69994700000000000000.47 million in Japan[216]

70001610000000000001.61 million overseas[216]

EU 20130712July 12, 2013
AU 20130713July 13, 2013
JP 20130718July 18, 2013
NA 20130811August 11, 2013
Role-playing game AlphaDream and Good-Feel Nintendo
Tomodachi Life 70001850000000000001.85 million[216] 70001850000000000001.85 million in Japan[216] JP 20130418April 18, 2013
NA 20140606June 6, 2014
EU 20140606June 6, 2014
Life simulation Nintendo SPD Nintendo
Donkey Kong Country Returns 3D 70001520000000000001.52 million[216] 69993700000000000000.37 million in Japan[216]

70001160000000999991.16 million overseas[216]

NA 20130524May 24, 2013
EU 20130524May 24, 2013
AU 20130525May 25, 2013
JP 20130613June 13, 2013
Monster Games, Nintendo Nintendo
Kingdom Hearts 3D: Dream Drop Distance 70001320000000000001.32 million[245] N/A JP August 11, 2011[246]
NA 20120731July 31, 2012
EU July 31, 2012[246]
Role-Playing Square-Enix Nintendo
Dragon Warrior VII 70001210000000000001.21 million[247] 70001210000000000001.21 million in Japan JP 20130207February 7, 2013
Role-playing Heartbeat and ArtePiazza Square Enix
Lego City Undercover: The Chase Begins 70001200000000000001.20 million[216] 70001190000000000001.19 million overseas[216] NA 20130421April 21, 2013
EU 20130426April 26, 2013
AU 20130427April 27, 2013
Action-adventure TT Fusion Nintendo
Kid Icarus: Uprising 70001180000000000001.18 million[248] N/A NA 20120323March 23, 2012
JP 20120322March 22, 2012
EU 20120323March 23, 2012
AU 20120329March 29, 2012
Third-person shooter, shoot 'em up Project Sora and Sora Ltd. Nintendo
Mario Party: Island Tour 70001139900000999991.14 million[216] 69998200099999000000.82 million overseas[216] 69993200000000000000.32 million in Japan[216] NA 20131122November 22, 2013
EU 20140117January 17, 2014
AU 20140118January 18, 2014
JP 20140320March 20, 2014
Party Nd Cube Nintendo
Mario Tennis Open 70001110000000000001.11 million[171] 69993400000000000000.34 million in Japan[171]

69997400000000000000.74 million overseas[171]

NA 20120520May 20, 2012
JP 20120524May 24, 2012
AU 20120524May 24, 2012
EU 20120525May 25, 2012
Sports Camelot Software Planning Nintendo
Super Street Fighter IV: 3D Edition 70001100000000000001.10 million[238] N/A JP February 26, 2011[249]
EU March 25, 2011[249]
NA March 27, 2011[249]
AU 20110331March 31, 2011
Fighting Capcom and Dimps Capcom and Nintendo Australia
Puzzle & Dragons Z: Pazudora Z 70001000000000000001.00 million[250] N/A JP 20131212December 12, 2013
Puzzle GungHo Online Entertainment GungHo Online Entertainment

Total Nintendo 3DS games sold as of March 31, 2014: 162.92 million.[102]

Sega

Sega Master System

Sega Master System games that have sold or shipped at least one million copies.

Sega Mega Drive / Genesis

Sega Mega Drive/Genesis games that have sold or shipped at least one million copies.

Sega CD

Sega CD games games that have sold at least one million copies.

Sega Saturn

Sega Saturn games that have sold or shipped at least one million copies.

Dreamcast

Dreamcast games that have sold or shipped at least one million copies.

SNK

Neo Geo

SNK Neo Geo games that have sold at least 200,000 copies.

Sony

PlayStation

PlayStation video games which have sold or shipped at least five million copies.

Total PlayStation games shipped as of March 31, 2007: 962 million.[277]

PlayStation 2

PlayStation 2 video games which have sold or shipped at least five million copies.

Total PlayStation 2 games sold as of March 31, 2012: 1.53 billion.[284]

PlayStation 3

PlayStation 3 games that have sold or shipped at least one million copies.

Total PlayStation 3 games sold as of March 31, 2012: 595 million.[318]

PlayStation Portable

PlayStation Portable games that have sold or shipped at least one million copies.

Total PlayStation Portable games sold as of March 31, 2012: 330.2 million.[327]

PC

PC games for the Microsoft Windows, Mac OS X and Linux platforms that have sold or shipped at least five million copies. Expansion packs are not used in calculation of the sales figure for the original game (with the exception of StarCraft and Guild Wars). Also, online subscription figures are not included here, but have their own section below (see Online below).

Software sales

Sales revenues

PC games that have grossed revenues of at least $100 million. Revenues from online subscriptions are not included here (see Online below).

Arcade

The sales of arcade games (like massively multiplayer online games) generally cannot be judged using the same criteria as home console or computer games. For arcade games, sales are usually judged by either the number of arcade hardware units sold to retail outlets and arcades, or more commonly the amount of revenue generated, from the amount of coins (such as quarters or 100 yen coins) inserted into machines and/or the hardware sales.[353] This list includes arcade games that have sold at least 10,000 or more arcade hardware units, or generated a gross revenue of more than $100 million USD (i.e. 400 million quarters).

Hardware sales

Gross revenues

Title Revenue (million USD) (without inflation) Release year Revenue as of (year) Source(s) Revenue (million USD) (2014 inflation)[351]
Flag of Japan Space Invaders 3702 1978 1982 [n 18] 13386
Flag of Japan Pac-Man 4090 1980 1990 [n 19] 11707
Flag of Japan Street Fighter II 4245 1991 1994 [n 22] 7350
Flag of Japan Donkey Kong 1496 1981 1982 [404] 3881
Flag of Japan World Club Champion Football 2507 2002 2013 [n 24] 3287
Flag of the United States Asteroids 800 1979 1982 [n 25] 1955
Flag of Japan Pole Position (US) 579.6 1982 1983 [n 26] 1416
Flag of the United States Defender 1000 1980 2002 [n 27] 1311
Flag of the United States NBA Jam 1000 1993 2010 [417] 1081
Flag of the United States Ms. Pac-Man 350 1981 1987 [n 28] 908
Flag of Japan Mushiking: King of the Beetles 631.0232 2003 2006 [n 29] 809
Flag of Japan Dance Dance Revolution 516 1998 2005 [421] 747
Flag of the United States Mortal Kombat 570 1992 2002 [375] 747
Flag of Japan OutRun (hardware sales) 262.04 1986 1987 [422] 564
Flag of Japan Sangokushi Taisen 399.3404 2005 2006 [423] 482
Flag of Japan Beatmania 310 1997 2000 [n 30] 455
Flag of Japan Oshare Majo: Love and Berry 317 2004 2006 [n 31] 396
Flag of South Korea Pump It Up 222 1999 2005 [377][425] 314
Flag of the United States Centipede 115.65 1981 1991 [364] 200
Flag of the United States Dragon's Lair 68.8 1983 1983 [385][426] 163
Flag of Japan StarHorse3 Season I: A New Legend Begins 152.4 2011 2013 [n 32] 160
Flag of the United States Mortal Kombat II 100 1993 1994 [428] 159
Flag of Japan Border Break 141 2009 2013 [n 33] 155
Flag of Japan Sengoku Taisen 121.44 2010 2013 [n 34] 131
Flag of Japan Dig Dug 46.3 1982 1983 [364] 113
Flag of the United States Tempest 62.408 1981 1991 [364] 108
Flag of the United States Tron 45 1982 1983 [430] 107

Online

Online games, including massively multiplayer online games and social network games, with at least one million subscriptions or registered users, or revenues of at least $50 milllion. This list excludes mobile games, which have their own section below.

User numbers

  • ZT Online (2.8 million daily active users; 860,265 concurrent users)[462]

Online revenues

Title Revenue (million USD) (without inflation) Launch Year Revenue as of (year) Source(s) Revenue (million USD) (2014 inflation)[351]
Flag of the United States World of Warcraft
(incl. offline sales)
8454 2004 2014 [470] 8454
Flag of South Korea CrossFire 5510 2007 2014 [471] 6267
Flag of South Korea Lineage 3965 1998 2014 [472] 5737
Flag of South Korea Dungeon Fighter Online 3317 2005 2014 [473] 4005
Flag of the People&#039;s Republic of China Westward Journey 2937 2001 2012 [474] 3912
Flag of Japan Puzzle & Dragons 3123.7 2012 2013 [475] 3209
Flag of South Korea MapleStory 2366 2003 2014 [476] 3033
Flag of the United States League of Legends 1988 2009 2014 [477] 1988
Flag of Japan Final Fantasy XI Online 1243.44 2002 2011 [478] 1630
Flag of the United Kingdom Candy Crush Saga 1230 2012 2013 [479] 1245
Flag of the United States FarmVille 1000 2009 2012 [480] 1027
Flag of South Korea Aion 889.23 2009 2013 [481] 978
Flag of South Korea TERA Online 815 2011 2013 [482] 854
Flag of the People&#039;s Republic of China ZT Online 687 2006 2009 [483] 804
Flag of Cyprus World of Tanks 741 2010 2014 [484] 741
Flag of South Korea Counter-Strike Online 669 2008 2014 [485] 733
Flag of South Korea Crazyracing Kartrider 500 2004 2011 [486] 624
Flag of South Korea Ragnarok Online 434.3 2002 2011 [487] 569
Flag of Japan Final Fantasy XIV Online 361 2010 2014 [488] 390
Flag of South Korea Mabinogi 300 2004 2011 [489] 375
Flag of the People&#039;s Republic of China Perfect World 300 2005 2009 [230] 362
Flag of South Korea Sudden Attack 300 2005 2011 [231] 362
Flag of Japan Dragon Quest X Online 325 2012 2014 [490] 334
Flag of the People&#039;s Republic of China Dragon Oath 250 2007 2009 [491] 284
Flag of the United States Guild Wars 2 271 2012 2013 [492] 274
Flag of the United States Guild Wars 238 2005 2012 [493] 244
Flag of the People&#039;s Republic of China The World of Legend / The Legend of Mir 190 2001 2009 [494] 253
Flag of Canada Star Wars: The Old Republic 165 2011 2013 [495][496] 167
Flag of Iceland EVE Online 143 2003 2009 [497] 157
Flag of the United States Team Fortress 2 139 2007 2013 [496] 141
Flag of the United States Rift 136 2011 2013 [498] 138
Flag of the United States Dota 2 136 2013 2014 [499] 136
Flag of South Korea Talesweaver 100 2003 2011 [232] 128
Flag of South Korea Blade & Soul 125 2012 2013 [500] 128
Flag of the United States Hearthstone: Heroes of Warcraft 114 2014 2014 [499] 114
Flag of South Korea Atlantica Online 100 2008 2010 [501] 110
Flag of the United States The Lord of the Rings Online 104 2007 2013 [495] 105
Flag of Canada Club Penguin 50 2005 2009 [502] 55
Flag of the United Kingdom RuneScape 50 2001 2009 [503] 55
Flag of the United States Second Life 50 2003 2009 [504] 55
Flag of the United Kingdom The Sims Social 50 2011 2012 [505] 51

Mobile

Freemium downloads

Mobile games that use a freemium model. This list includes freemium mobile games with at least 10 million downloads or users.

Monthly revenues

Since data on annual revenues for many individual mobile games are currently unavailable, these figures refer to the monthly revenue grossed by a mobile game. Only games that have grossed at least $1 million in any given month are included.

Total revenues

Where data is available, the total revenues for mobile games are listed here. Only games that have grossed revenues of at least $20 million in total are included here.

  • Pac-Man ($84 million)[541] (inflation adjusted: $92.3 million in 2014)

See also

Footnotes

  1. 1.0 1.1 Sonic the Hedgehog (incl. bundled copies) revenue:
    • Mega Drive / Genesis - $1029.41 million
      • Total 15 million units sold [1]
      • Non-bundled copies: 4.34 million units = $271.41 million[10]
      • Bundled copies: 10.66 million units at average mean price (between US, UK and Japan) price of $71.10 each[10] = $758 million
    • Master System - 5.96 million units at £29.99 ($60) each = $358 million
      • Master System console bundles in Europe, for £99.99 each, from 1992 to 1994 [2][3] [4] (since Sonic the Hedgehog was bundled from October 1991 onwards) - 2.96 million units
        • France: 600,000 units
        • Germany: 330,000 units
        • Italy: 180,000 units
        • Netherlands: 100,000 units
        • Spain: 350,000 units
        • United Kingdom: 750,000 units
        • Rest of Western Europe: 650,000 units
      • Master System console bundles in Brazil - Packaged with consoles since late 1991. During 1996-2012, at least 3 million Master System bundles including Sonic the Hedgehog have been sold.
  2. 2.0 2.1 Pokémon Red/Green/Blue/Yellow sales for Game Boy:
  3. Pokémon Red/Green/Blue/Yellow sales:
  4. Wii Fit sales:[1]
  5. Pokémon Gold & Silver sales:
  6. Street Fighter II sales:[35]
  7. Dragon Quest III, NES:
    • Dragon Quest III in Japan: 3.8 million units[105]
    • Dragon Warrior III in the United States: 95,000 units [5]
  8. Dragon Quest IV, NES:
    • Dragon Quest IV in Japan: 3.1 million units[105]
    • Dragon Warrior IV in the United States: 80,000 units [6]
  9. Dragon Quest II, NES:
    • Dragon Quest II in Japan: 2.4 million units[105][110]
    • Dragon Warrior II in the United States: 150,000 units [7]
  10. At least 7.6 million in US,[73] over 7 million in Japan,[220] over 600,000 in UK.[219]
    • Pokémon Gold (at least 7.45 million: 3.75 million in the US,[73] 3.4 million in Japan,[105] 300,000 in the UK)[219]
    • Pokémon Silver (at least 7.66 million: 3.85 million in the US,[73] 3.51 million in Japan,[105] 300,000 in the UK)[219]
  11. Resident Evil 2, PlayStation:
    • Resident Evil 2 - 4.96 million[274]
    • Resident Evil 2: Dual Shock Edition - 810,000[275]
  12. World of Warcraft: Cataclysm has sold 4.7 million copies during its' first month of release.[336] Since a copy of the main game and all prior expansions are required to play Cataclysm, both the original game and the expansions must also have sold at least 4.7 million copies. There are 10 million subscribers of World of Warcraft. Seeing as a copy of the base game is required, as to subscribing, there must be at least 10 million people who own the base game.
  13. Thexder sales revenue:
  14. Street Fighter II:
  15. StarHorse2:
    • From April 2005 to March 2007: 18,079 units
      • StarHorse2: New Generation – 7,819 units from April 2005 to June 2006 (6,020 units in fiscal year ended March 2006,[366] and 1,799 units during April–June 2006)[367]
      • StarHorse2: Second Fusion - 10,260 units from April 2006 to March 2007 (8,105 conversion kits during April–December 2006,[368] and 2,155 body and satellite units in fiscal year ending March 2007)[369]
    • From April 2007 to March 2008: 10,275 units (756 body and satellite units of StarHorse2: Second Fusion during April–September 2007,[370] and 9,519 conversion kits in fiscal year ended March 2008)[371]
    • From April 2009 to December 2009: 10,657 units of StarHorse2: Fifth Expansion[372]
  16. Dance Dance Revolution sales:
  17. Sega Network Mahjong MJ4:
    • Fiscal year ended March 2008: 10,427[371]
    • Fiscal year ended March 2009: 2,465[389]
  18. Space Invaders revenues:
  19. Pac-Man revenue:
    • Cabinet sales: $1.14 billion by 1982
      • $1 billion cabinet sales by 1981.[396]
        • $200 million cabinet sales in 1981, therefore $800 million cabinet sales in 1980.
      • 350,000 cabinets sold for $2800 each by 1981. [9] Out of total 400,000 sales by 1982,[355] remaining 50,000 for $2800 means $140 million additional revenue in cabinet sales in 1982.
    • Coin revenues: estimated 10 billion coins (quarters and 100-yen coins) in coin revenues by 1990's[397][398] = $2.95 billion
      • Estimated 7 billion coins by 1981:[355] $2.2 billion
      • Remaining 3 billion coins (1982 onwards) = $750 million in quarters
  20. In 1992, the game captured 60% of the UK coin-op market, with individual machines taking up to £1000 per week, for an estimated total of £260 million per year.[401]
  21. Street Fighter II revenue:
    • 1992-1993: $3.126 billion
      • Based on Street Fighter II generating £260 million in 1992 in the UK alone,[n 20] and the annual revenues in the larger Japan and US markets being larger. Generating at least £260 million annually in each of these three markets (the UK, US, and Japan) works out to at least £780 million ($1.563 billion) in 1992.
  22. Street Fighter II revenue:
    • The World Warrior in 1992: $1.563 billion[n 21]
    • Champion Edition: $1.882 billion
      • Japan hardware sales: $257 million in 1992[402]
      • Coin revenue in quarters: $1.625 billion[403]
    • Later versions in 1994: $800 million
  23. World Club Champion Football: Intercontinental Clubs
    • Fiscal year ended 31 March 2010: ¥4.2 billion[407]
    • Fiscal year ended 31 March 2011: ¥3.8 billion[408]
    • Fiscal year ended 31 March 2012: ¥3.6 billion[409][410]
    • Fiscal year ended 31 March 2013: ¥3.2 billion
    • April-December 2013: ¥2.1 billion
    • Currency conversion: [10] $224 million
      • ¥4.2 billion = $55.4312 million
      • ¥3.8 billion = $50.2 million
      • ¥3.6 billion = $48 million
      • ¥3.2 billion = $42.2333 million
      • ¥2.1 billion = $28 million
  24. World Club Champion Football revenue:
    • Card revenues up until January 2009 - $1.901 billion
      • 480 million player cards sold as of January 2009, costing around ¥300 each.[405][406] This brings the total card revenue up to ¥144 billion, equivalent to $1.901 billion.
    • Unit sales revenues from April 2005 to December 2009 - $307.4 million
      • World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [11] each - $149.4 million
        • 514 units from April 2005 to March 2006: $97.2 million
        • 276 units during April–September 2006: $52.2 million
      • World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [12] each = $158 million
    • World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 23]
  25. [411][412]
  26. Pole Position revenue:
    • US hardware sales as of 1983: $88.2 million (21,000 units[374] at $4200[413] each)
    • US coin revenue as of 1984: $491.4 million (21,000 units[374] at $450 per week)[414]
  27. [415][416]
  28. 125,000 units[359] at $2800 each[418]
  29. Mushiking: King of the Beetles, revenue
    • 420 million cards by December 2006.[419]
    • 478 million cards [13] at 100 yen each[420] = ¥47.8 billion
    • Currency conversion: $631.023102 million [14]
  30. Beatmania revenue:
    • ¥1 billion in March 1998[378]
      • Yen-Dollar currency conversion: $12.4 million[424]
    • Based on $12.4 million revenue from 1,000 units sold in fiscal year ending March 1998,[378] assuming price of $12,400
      • 25,000 arcade machines at $12,400 each = $310 million
  31. Love and Berry:
  32. StarHorse3 Season I: A New Legend Begins
    • Three quarters ended December 2011: ¥3.3 billion [16]
    • Fiscal year ended March 2012: ¥10.1 billion[409] (additional ¥6.8 billion)
    • Fiscal year ended March 2013: ¥1.7 billion [17] [427]
    • Currency conversion:
      • ¥3.3 billion in 2011 = $43 million in 2011 [18]
      • ¥6.8 billion in 2012 = $87.2 million in 2012 [19]
      • ¥1.7 billion in 2013 = $22.2 million in 2013 [20]
  33. Border Break:
    • Fiscal year ended 31 March 2010: ¥3.3 billion[407]
    • Fiscal year ended 31 March 2011: ¥2.5 billion[408]
    • Fiscal year ended 31 March 2012: ¥2.3 billion[409][429]
    • Fiscal year ended 31 March 2013: ¥2 billion
    • April-December 2013: ¥1.2 billion
    • Currency conversion:[424]
      • ¥3.3 billion = $40.7317 million
      • ¥2.5 billion = $30.8542 million
      • ¥2.3 billion = $28.6371 million
      • ¥2 billion = $24.902 million
      • ¥1.2 billion = $14.9411 million
  34. Sengoku Taisen:
    • Fiscal year ended 31 March 2011: ¥6.4 billion[408]
    • Fiscal year ended 31 March 2012: ¥1.2 billion[409]
    • Fiscal year ended 31 March 2013: ¥2.2 billion
    Currency conversion:[424]
    • ¥6.4 billion = $79.1 million
    • ¥1.2 billion = $14.94 million
    • ¥2.2 billion = $27.4 million
  35. Westward Journey users:

References

  1. 1.0 1.1 1.2 1.3 1.4 Nintendo Top Selling Software Sales Units: Wii. Nintendo (2014-03-31). Retrieved on 2014-05-31.
  2. 2.0 2.1 Best-Selling Video Games. Guinness World Records. Archived from the original on 2006-03-17. Retrieved on 2008-01-31.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Mario Sales Data.
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  13. 13.0 13.1 Alex Kidd in Miracle World:
    • Westerm Europe: Packaged with Master System consoles during 1990-1992. Western European sales of the Master System in 1992 were at least 2.26 million units:
      • France: 500,000 units
      • United Kingdom: 500,000 units
      • Spain: 300,000 units
      • Germany: 230,000 units
      • Italy: 180,000 units
      • Netherlands: 100,000 units
      • Rest of Western Europe: 450,000 units
    • Brazil: Packaged with many Master System consoles since 1990, and all Master System consoles since 1996. At least 3 million Master System bundles including Alex Kidd in Miracle World have been sold during 1996-2012.
    • Sales revenue: 5.26 million units at ¥4762 ($58) each = $205.14 million
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    • Super Mario Bros. DX (Game Boy Color) release: 2.8 million
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  352. The Last Ninja revenue: 2 million copies at £14.99 ($28) each </li>
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  354. Space Invaders arcade machine sales
    • Worldwide sales: 500,000 cabinets
    • Up until 1982: 350,000 cabinets in Japan and 65,000 cabinets in the United States
    • Jiji Gaho Sha, inc. (2003), Asia Pacific perspectives, Japan, 1, University of Virginia, p. 57, http://books.google.co.uk/books?id=CTRWAAAAYAAJ, retrieved 9 April 2011, "At that time, a game for use in entertainment arcades was considered a hit if it sold 1000 units; sales of Space Invaders topped 300,000 units in Japan and 60,000 units overseas." 
    • Dale Peterson (1983), Genesis II, creation and recreation with computers, Reston Publishing, p. 175, ISBN 0-8359-2434-3, http://books.google.co.uk/books?id=DL1YAAAAMAAJ, retrieved 1 May 2011, "By 1980, some 300,000 Space Invader video arcade games were in use in Japan, and an additional 60,000 in the United States." 
    • Kohler, Chris (2004). Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, Ind.: BradyGames. p. "represented+a+significant+portion+of+the+cost" 19. ISBN 0-7440-0424-1. "Within one year of its US release, an additional 60,000 machines had been sold. One arcade owner said of Space Invaders that it was the first arcade game whose intake "represented a significant portion of the cost of [buying] the game in any one week." That is, it was the first video game that paid for itself within about a month." 
    • Kubey, Craig (April 1982). The winners' book of video games. pp. 63-4. http://www.digitpress.com/library/books/book_winners_book_of_video_games.pdf. "Space Invaders. It is the Muhammad Ali of the video game world. It is the Greatest. The biggest seller in the history of the world. The best game ever for the year it was introduced. The game that revitalized the industry and changed it forever. The game that made the industry the monster it is today. The game that not only was an unprecedented success as a coin-op machine, but also the game that launched a home video version that became the biggest seller of all time. Space Invaders drove an entire nation mad. You may think the last sentence refers to the United States: Space Invaders did outsell the previous US leader—Pong of Sea Wolf, take your pick— by six to one (60,000 to 10,000). But if the United States was an eight on the scale of video craziness, Japan was an eleven. Space Invaders created a shortage of the hundred-yen coin. [...] The biggest seller in the history of the United States—Pac-Man—has sold about 100,000 units of the legal Midway version. That's in a country with a 1980 population of 226 million. Japan's 1980 population was about 117 million, or about half that of the United States. In Japan alone, approximately 350,000 Space Invaders machines were sold, about one for every 330 citizens!" 
    • Space Invaders, Arcade History: "About 65000 units were produced in the U.S. and a reported 350000 world wide."
    </li>
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  356. Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2-88046-696-2, http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38, retrieved 2011-04-11, "When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East."  </li>
  357. Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, http://books.google.co.uk/books?id=C2MH05ogU9oC, retrieved 2011-04-09, "Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide."  </li>
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  404. Donkey Kong revenue: $1.496 billion during 1981-1982
    • Cabinet sales revenue: $494 million during 1981-1982
    • United States coin revenue: $1.002 billion from July 1981 to December 1982
      • July-December 1981: $175 million
        • July-October 1981: 4,000 cabinet sales per month, at $288 weekly average earnings per cabinet = $50 million
          • July 1981: 4,000 cabinets = $5 million
          • August 1981: 8,000 cabinets = $10 million
          • September 1981: 12,000 cabinets = $15 million
          • October 1981: 16,000 cabinets = $20 million
        • November-December 1981: 50,000 cabinets at $288 weekly earnings each [47] = $125 million
      • 1982: $827 million
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  462. http://www.gamasutra.com/php-bin/news_index.php?story=13369#.UPgQWyc038k </li>
  463. 6 months of TERA: Rising </li>
  464. Williams, Mike (Mar 20, 2013). "TERA crosses 1.4 million after F2P switch". GamesIndustry.biz. http://www.gamesindustry.biz/articles/2013-03-20-tera-crosses-1-4-million-after-f2p-switch. Retrieved Mar 28, 2013.  </li>
  465. Square Enix. News Flash o Thur April 23, 2009. Retrieved on 2009-04-23. </li>
  466. FFXIV: A Realm Reborn Surpasses 2 Million Subscriber Milestone, Crave Online, 16 April 2014 </li>
  467. Final Fantasy 14's PlayStation 4 launch is just the start for Naoki Yoshida. Polygon (2014-02-13). Retrieved on 2014-02-22. </li>
  468. http://kotaku.com/ffxivs-got-1-5m-players-guess-that-massive-overhaul-p-1455290001 </li>
  469. Dragon Quest X Reaches One Million Sales In Japan, Nintendo Life, 27 March 2014 </li>
  470. World of Warcraft revenues: </li>
  471. CrossFire revenues: </li>
  472. Lineage revenues: </li>
  473. Dungeon Fighter Online: </li>
  474. Westward Journey revenues
    • Westward Journey Online II (launched 2002) from 2002 to 2003: $37 million
    • Westward Journey Online II and Fantasy Westward Journey (launched 2004) from 2004 to 2008: $1.3 billion
    • Fantasy Westward Journey from 2009 to 2011: $1.5 billion+
    </li>
  475. 475.0 475.1 Puzzle & Dragons revenue: </li>
  476. $1.8 billion as of 2011 [111]
    • 2003-2010: $1.5 billion [112]
      • 2003-2005: $310 million [113]
      • 2006: $200 million [114]
      • 2008: $500 million [115]
      • 2009: $200 million [116]
      • 2007 and 2010: $290 million
    • 2011: $300 million
    • 2012: Unknown
    • 2013: $326 million
    • 2014, January-September: $240 million
    </li>
  477. League of Legends: </li>
  478. Final Fantasy XI Online revenues </li>
  479. $1.46 billion total, excluding $230 million mobile revenues </li>
  480. FarmVille revenue:
    • 2009: $50 million [139]
    • 2010-2012: $950 million [140]
    </li>
  481. Aion revenues: </li>
  482. TERA revenues:
    • 2011: $175.334 million
    • February-December 2012: $403.2 million
      • February-April 2012: $240 million [154]
      • May 2012: 717,458 subscriptions at $78.33 average each = $56.2 million
      • June-December 2012: $107 million
        • 900,000 subscriptions (1.4 million - 500,000)
        • Retail revenue: 182,542 additional sales at $63.33 average each = $12 million
        • Subscription revenue: 900,000 subscriptions at $15 each for seven months = $95 million
    • 2013: $236 million
      • January-July 2013: $143.1 million
        • January 2013: 900,000 subscriptions at $15 each = $14 million
        • TERA Rising (North America & Europe) during February-July 2013: $129.1 million
          • United States: $86.04 million
            • Freemium revenue: $12 million monthly for six months = $72 million
            • Elite subscriptions: 156,000 subscriptions at $14.99 each for six months = $14.04 million
          • Europe: Half of US revenue = $43.02 million
    </li>
  483. ZT Online revenue:
    • Monthly revenue in 2006 and 2007: $20.7 million [155]
    • Annual revenues:
      • 2006: $248.4 million
      • 2007: $248.4 million
      • 2009: $190 [156]
    </li>
  484. World of Tanks: </li>
  485. Counter-Strike Online revenue: </li>
  486. [159] [160] </li>
  487. Ragnarok Online revenues:
    • $44 million in 2003 [161]
    • $69.44 million in 2004 [162]
    • $72.2 million in 2005 [163]
    • $35 million in 2006 [164]
    • $36 million in 2007 [165][166]
    • $42 million in 2008 [167][168]
    • $37.4 million in 2009 [169]
    • $34.243 million in 2010 [170]
    • $33 million in 2011 [171]
    • $31 million during January-September 2012 [172]
    </li>
  488. Final Fantasy XIV Online revenue:
    • Final Fantasy XIV (2010) sales revenue: $59 million
      • Mean average sale price: $68.75
      • Sales revenue: 852,389 units at $68.75 each = $59 million
      • Japan: 190,000 units in 2010
      • Overseas: 662,389 units
    • A Realm Reborn (2013) subscription revenue: $174 million
      • Mean average monthly fee: $17 [173]
        • EU price: €12.99 ($18)
        • JP price: ¥1554 ($18)
        • US price: $14.99
      • Subscription revenue for August-December 2013: $143 million
        • Subscription revenue for August-September 2013: 1.5 million subscriptions at $17 average for two months = $51 million
        • Subscription revenue for October-December 2013: 1.8 million subscriptions at $17 average for three months = $92 million
      • Subscription revenue for January 2014: 1.8 million subscriptions at $17 average for one month = $31 million
    </li>
  489. [174] [175] </li>
  490. Dragon Quest X Online:
    • Online revenue: $207 million
      • Monthly subscription fee: ¥1000 = $12.88
      • August 2012 to March 2013: ¥11 billion [176] [177] = $145 million [178]
      • April 2013 to March 2014: 400,000 subscribers at $12.88 each for 12 months = $62 million
    • Offline sales: 1 million units at ¥8980 ($118) each = $118 million
    </li>
  491. $250 million in 2009 </li>
  492. Guild Wars 2: </li>
  493. Guild Wars revenues: </li>
  494. $190 million in 2009 </li>
  495. 495.0 495.1 Top Subscription-Based MMO Titles, 2013, SuperData Research </li>
  496. 496.0 496.1 China’s CrossFire shooter is bigger than League of Legends and World of Tanks, VentureBeat, 15 January 2014 </li>
  497. EVE Online: </li>
  498. Rift: </li>
  499. 499.0 499.1 http://venturebeat.com/2014/10/23/the-10-highest-grossing-online-pc-games-in-2014-hearthstone-dota-2-cant-compete-with-league-of-legends/ </li>
  500. Blade & Soul: </li>
  501. [197] [198] </li>
  502. http://www.forbes.com/2010/06/10/warcraft-farmville-netease-technology-online-games_slide_15.html </li>
  503. http://www.forbes.com/2010/06/10/warcraft-farmville-netease-technology-online-games_slide_14.html </li>
  504. http://www.forbes.com/2010/06/10/warcraft-farmville-netease-technology-online-games_slide_13.html </li>
  505. http://tech.fortune.cnn.com/2012/09/14/electronic-arts-online-gaming/ </li>
  506. Tetris Game Surpasses 100 Million Paid Mobile Downloads, Is the Best-Selling Mobile Phone Game of All Time (2010-01-21). Retrieved on 2010-12-10. </li>
  507. Pac-Man paid downloads: </li>
  508. http://www.joystiq.com/2014/04/09/minecraft-pocket-edition-chips-off-21-million-copies/ </li>
  509. Angry Birds: 12+ Million Copies Sold. macstories (December 8, 2010). Retrieved on 2011-07-01. </li>
  510. Ben Parfitt (2008-05-29). Sonic rings mobile success. Market for Home Computing and Video Games. Retrieved on 2008-05-29. </li>
  511. 511.0 511.1 Sonic Dash: </li>
  512. 512.0 512.1 Gameloft (2008-01-15). "Gameloft Debuts "Block Breaker Deluxe" for iPod". Press release. http://www2.gameloft.com/corpo_press.php?date=2008&press1=646. Retrieved 2008-03-21.  </li>
  513. Fruit Ninja hits six million sales. Joystiq (17 February 2011). Retrieved on 2011-07-01. </li>
  514. http://toucharcade.com/2010/06/25/doodle-jump-surpasses-5-million-downloads/ </li>
  515. Square Enix (2009-03-25). "Square Enix Announces New Downloadable Titles for Nintendo's Wii". Press release. http://release.square-enix.com/na/2009/03/25_01.html. Retrieved 2009-07-16.  </li>
  516. Danny Cowan (2010-01-26). Firemint's Flight Control Hits 2 Million iPhone Sales. Gamasutra. Retrieved on 2010-02-21. </li>
  517. Danny Cowen (2010-01-19). Pocket God Becomes First iPhone App To Sell Over 2M Units. Gamasutra. Retrieved on 2010-01-20. </li>
  518. Gameloft (2007-12-03). "Gameloft Expands Brain Challenge for Xbox Live Arcade". Press release. http://www2.gameloft.com/corpo_press.php?date=2007&press1=624. Retrieved 2008-03-21.  </li>
  519. Freeverse (2009-11-13). "Flick Fishing Celebrates First Anniversary with Update!". Press release. http://www.mcvuk.com/press-releases/52999/Flick-Fishing. Retrieved 2010-01-03.  </li>
  520. Spencer (2006-05-08). E3 2006 Hidden gems to watch out for. Siliconera. Retrieved on 2008-02-06. </li>
  521. Benedetti, Winda (October 13, 2010). Superb 'Cut the Rope' game ties up iPhone/iPad charts. Newsvine. msnbc.com. Retrieved on October 16, 2010. </li>
  522. Sheffield, Brandon (2007-08-17). The Tao Of Id - Kevin Cloud, Steve Nix Talk Tech, Future Of PC 3. Gamasutra. Retrieved on 2008-03-03. </li>
  523. Podolsky, Andrew (2008-06-13). 'Guitar Hero Mobile' a Smashing Success. PC Magazine. Retrieved on 2008-09-08. </li>
  524. Hudson Soft (2008-01-25). "Hudson Entertainment Brings Bomberman Land Series to Mobile Phones". Press release. http://www.gamershell.com/companies/hudson/393495.html. Retrieved 2008-06-20.  </li>
  525. Matt Brian (May 9, 2012). Rovios Angry Birds Titles Hit 1 Billion Cumulative Downloads. Thenextweb.com. The Next Web. Retrieved on May 9, 2012. </li>
  526. Reisinger, Don (April 30, 2012). Angry Birds Space: 50 million downloads in 35 days. CNET. Retrieved on May 2, 2012. </li>
  527. http://www.digitalspy.co.uk/gaming/news/a531438/candy-crush-saga-reaches-500-million-download-mark.html </li>
  528. Handrahan, Matthew (8 May 2012). Capcom's booming mobile division rescues disappointing year. GamesIndustry.biz. Retrieved on 21 May 2012. </li>
  529. Capcom Distributes Social Games for the Android Platform - First title is "Smurfs' Village", which has more than 15 million downloads worldwide -. Capcom (September 27, 2011). Retrieved on 14 April 2012. </li>
  530. Draw Something Draws Up 50 Million Downloads. </li>
  531. NAMCO NETWORKS SUPPORTS UNITESDK. Namco Bandai Games (May 21, 2010). Retrieved on 20 May 2012. </li>
  532. Fruit Ninja surpasses 20 million total downloads. Joystiq (3 March 2011). Retrieved on 17 March 2011. </li>
  533. $654,000 per day, for 30 days </li>
  534. 534.0 534.1 Million Arthur revenues outside Japan: </li>
  535. ¥400 million [200] </li>
  536. 536.0 536.1 Angry Birds total revenues: </li>
  537. $50,000 per day, for 30 days </li>
  538. $19.6 million monthly ($654,000 per day, for 30 days), for 12 months </li>
  539. http://uk.eonline.com/news/454970/candy-crush-makes-almost-a-million-dollars-per-day-admit-it-how-much-have-you-spent-on-the-game </li>
  540. 21 million downloads at $6.99 each </li>
  541. Pac-Man mobile, paid download revenues: </li>
  542. 8 million downloads at $8 each [204] </li>
  543. ¥400 million monthly = ¥4.8 billion annually </li>
  544. http://www.gamespot.com/articles/fifa-13-sales-hit-145-million-simcity-up-to-16-million/1100-6408046/ </li>
  545. http://www.insidemobileapps.com/2011/08/08/quarterly-earnings-2q-1q-mobile-gaming/ </li>
  546. Ragnarok Mobile revenues: [205]
    • 2009: ₩7882 million = $7 million [206]
    • 2010: ₩9188 million = $8.21 million [207]
    • 2011: ₩9293 million = $8.3 million [208]
    • January-September 2012: $7 million [209]
    </li>
  547. http://www.pocketgamer.biz/r/PG.Biz/EA+Mobile+financial+news/news.asp?c=40764 </li></ol>

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