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List of best-selling video games

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This is a list of video games that have sold or shipped at least one million copies, unless otherwise noted. This article also includes alternative measures for sales, specifically gross revenues and online users.

Contents

All platformsEdit

Sales figuresEdit

A list of games across all console and computer platforms (excluding arcade coin drops, mobile downloads, and online subscriptions) that have sold at least 20 million units.

Gross revenuesEdit

A list of games across all platforms (including arcades, consoles, computers, mobiles, and online transactions) that have grossed revenues of at least $1.5 billion.

Title Revenue (million USD) (without inflation) Release year Revenue as of (year) Source(s) Revenue (million USD) (2012 inflation)[14] Note(s)
Wii Sports
(incl. console hardware bundles)
17365 2006 2012 [n 1] 17365 [n 2]
Super Mario Bros.
(incl. console hardware bundles)
6346 1985 1990 [n 3] 13384 [n 4][n 5]
Pac-Man 3798.3 1980 1999 [n 8] 9129 [n 10]
Space Invaders 3150 1978 1982 [n 12] 9069 [n 14]
Street Fighter II 4153 1991 2001 [n 17] 7076 [n 19]
World of Warcraft
(online & offline revenues)
6575 2004 2012 [17] 7027 [18]
Super Mario World
(incl. console hardware bundles)
3930.4 1990 2001 [n 20] 6600.4 [n 21]
Sonic the Hedgehog
(incl. console hardware bundles)
2714 1991 1993 [n 23] 4660 [n 25]
CrossFire 3393 2007 2012 [20] 3531 [21]
Westward Journey 2837 2002 2012 [22] 3097 [23]
Lineage 2532.14 1998 2012 [24] 2823 [25]
Wii Fit  2555 2007 2012 [n 26] 2728 [26]
World Club Champion Football 2128.5 2002 2012 [n 27] 2475.1 [n 28]
Wii Sports Resort (pre-bundle) 2185.42 2009 2012 [n 29] 2324 [n 30]
Wii Play 2028 2006 2012 [n 31] 2175 [n 32]
Dungeon Fighter Online 2000 2005 2011 [27] 2165 [28]
Mario Kart Wii (pre-bundle) 2024.122 2008 2011 [n 33] 2154.04 [n 34]
Donkey Kong 825.44 1981 1983 [n 36] 2034 [n 38]
Super Mario Bros. 3 1198 1989 2008 [n 39] 2012 [n 40]
MapleStory 1800 2003 2011 [31] 1963 [32]
Pokémon Red/Green/Blue 1464.22 1996 2003 [n 41] 1922.01 [n 42]
Asteroids 800 1979 1982 [n 43] 1908
New Super Mario Bros. 1500 2006 2012 [n 44] 1708.5 [n 45]
Defender 1000 1981 2002 [n 46] 1687 [33]
Call of Duty: Black Ops
(incl. map packs)
1649.77 2010 2011 [35] 1683.9

ConsolesEdit

All consolesEdit

Bundled game salesEdit

Games that were initially bundled with a console for a significant portion of their shelf life and have sold or shipped at least five million copies.

Non-bundled game salesEdit

Console games that were not initially bundled with consoles and have sold or shipped at least ten million copies.

Gross revenuesEdit

The revenues grossed by console games. This list only includes games that have grossed at least $100 million.

Title Revenue (million USD) (without inflation) Release year Revenue as of (year) Source(s) Revenue (million USD) (2012 inflation)[14] Note(s)
Wii Sports
(incl. console hardware bundles)
17365 2006 2012 [n 1] 17365 [n 2]
Super Mario Bros.
(incl. console hardware bundles)
6346 1985 1990 [n 3] 13384 [n 4][n 5]
Super Mario World
(incl. console hardware bundles)
3930.4 1990 2001 [n 20] 6600.4 [n 21]
Sonic the Hedgehog
(incl. console hardware bundles)
2650 1991 1993 [n 22] 4587 [n 24]
Wii Fit 2555 2008 2012 [n 26] 2728 [26]
Street Fighter II 1613 1992 2009 [n 16] 2575 [16]
Wii Sports Resort (pre-bundle) 2185.42 2009 2012 [n 29] 2324 [n 30]
Wii Play 2027.82 2006 2012 [n 31] 2175 [n 32]
Mario Kart Wii (pre-bundle) 2024.122 2008 2011 [n 33] 2154.04 [n 34]
Super Mario Bros. 3  1198 1989 2008 [n 39] 2012 [n 40]
Pokémon Red/Green/Blue 1464.22 1996 2003 [n 41] 1922.01 [n 42]
New Super Mario Bros. 1500 2006 2012 [n 44] 1708.5 [n 45]
Super Mario 64 913.402 1996 2001 [n 49] 1337
Call of Duty: Black Ops 1270 2010 2011 [34] 1331 [72]
Call of Duty: Modern Warfare 2  1165 2009 2011 [73] 1241 [74]
Super Mario Bros.
(excl. console bundles)
530 1985 1987 [n 48] 1170.04 [59]
Final Fantasy VII 773 1997 2009 [75] 1128 [n 50]
Grand Theft Auto IV 1019.8 2008 2010 [n 51] 1076.6
Guitar Hero III: Legends of Rock 1000 2007 2009 [800] 1073
Call of Duty: Modern Warfare 3  1000 2011 2011 [n 52] 1023
Call of Duty: Black Ops II  1000 2012 2012 [801] 1000
Grand Theft Auto: San Andreas 866.33 2004 2009 [n 53] 929.66
Gran Turismo 3: A-spec 822.34 2001 2008 [n 54] 879.32
Final Fantasy X 655.24202 2001 2004 [n 55] 861.22 [n 56]
Gran Turismo 5 765.32 2010 2011 [n 57] 820.1 [78]
Dragon Quest V 567.04 1992 2012 [n 58] 813.2 [80]
Dragon Quest IV 506 1990 2012 [n 59] 803.3413 [n 60]
Dragon Quest VI 522.1 1995 2012 [81] 781.3 [82]
Final Fantasy VIII 560 1999 2004 [n 61] 776.11 [n 62]
Tekken 2 528 1996 [n 63] 773
Final Fantasy VI 498 1994 2007 [83] 751.6 [84]
Pac-Man 298.3 1982 1982 [n 7] 712
Super Mario Bros. 2 (USA) 399.5 1988 1990 [87] 704
Super Mario Kart 439.92 1992 1993 [n 64] 701
Dragon Quest III 465 1988 2000 [n 65] 691.1 [n 66]
Rock Band 670.7 2007 2011 [90] 686
Metal Gear Solid 2: Sons of Liberty 425 2001 2008 [n 67] 680 [92]
Final Fantasy V 397 1992 2008 [n 68] 669 [93]
Final Fantasy XII 581 2006 [94] 655 [95]
Tekken 3 464.14 1998 [n 69] 654
Final Fantasy XIII 610.2 2009 2012 [96] 653.4 [n 70]
Chrono Trigger 429.0042 1995 2012 [n 71] 646.3044
Sonic The Hedgehog 2
(Mega Drive & Game Gear)
347.2 1992 [n 72] 584.6 [n 73]
The Legend of Zelda 278.34 1986 [n 74] 583.1
Super Mario World
(excl. console bundles)
330.4 1990 1996 [60] 580.4
Super Mario Land 361.2 1989 1993 [99] 575.2 [100]
Final Fantasy IV 414.43 1991 2009 [101] 569 [102]
Resident Evil 2 (PlayStation) 398 1998 [n 76] 561
The Elder Scrolls V: Skyrim 533.2 2011 2012 [n 77] 543.2 [105]
Grand Theft Auto IV  500 2008 2008  [802] 534.64
Super Mario Land 2: 6 Golden Coins 332.6 1992 1993 [3][48] [803] 530
Dragon Quest VII 391.31 2000 [n 78] 521.43 [106]
Final Fantasy IX 378.2 2000 2004 [n 79] 508.0041 [n 80]
Donkey Kong 208.04 1982 1983 [n 35] 495 [30]
Metal Gear Solid 349.4 1998 [n 81] 492.2
Tetris (NES) 303.92 1989 1993 [108] [804] 484.21
Halo 2 399.92 2004 2006 [n 82] 455.45
Sonic the Hedgehog
(Mega Drive, excl. console bundles)
253 1991 1992 [61] 443 [62]
Space Invaders (Atari 2600) 150 1979 1980 [15] 420
Star Fox 240 1993 1993 [805][806] 382.4
The Legend of Zelda: A Link to the Past 230.5 1991 1993 [n 83] 367.24
Resident Evil 4 351.43 2005 2011 [111] [807] 360
Dragon Quest II 164.2 1987 [112] 331 [113]
Professor Layton and the Curious Village 268.43 2007 2009 [114] 289.4 [115]
Teenage Mutant Ninja Turtles 159.8 1989 1990 [116] [808] 281.5
Zelda II: The Adventure of Link 131.4 1987 [809][810] 266
Sonic & Knuckles 157.32 1994 1995 [117] 244.4
Streets of Rage 139.3 1991 [118] 238.4 [n 84]
Wii Sports
(Japan, excl. console bundles)
204 2006 2012 [57] 232.33
The King of Fighters '95 145.02 1995 [119] 219
Sonic the Hedgehog 3 126.112 1994 [120] 195.4
Sonic CD 110.3 1992 [121] 181
Metroid 84.4 1986 [n 85] 177
Chrono Cross 128 1999 [n 86] 176.4
Kirby's Dream Land 109.95 1992 1993 [811][812] 175.2
Samurai Shodown / Samurai Spirits 111.5 1993 1995 [122] 167 [123]
Bayonetta 152.3 2009 2012 [124] 161 [125]
Mortal Kombat 100 1992 1993 [813] 159.32
Tokimeki Memorial: Forever With You 100.1 1995 2006 [126] 151
Pilotwings 87 1990 1992 [127] 150.1 [128]
Samurai Shodown II
(Neo Geo, cartridge)
92 1994 [129] 143
Sakura Wars 81.64 1996 2006 [n 87] 114.33 [131]
Yakuza 2 95.1121 2006 [n 88] 108.32
Metal Gear 66.2 1987 [n 89] 108 [133]
Portopia Serial Murder Case 50 1985 [134] 107
Shenmue 78.23 1999 2001 [135] 105.2 [136]
Valkryia Chronicles 96.3 2008 [n 90] 103.1
Pilotwings 64 70 1996 1996 [814][815] 103

AtariEdit

Atari 2600 Edit

Atari 2600 games that have sold or shipped at least one million copies
TITLE Release year Copies sold Comments
Pac-Man 1982 7 million[138][139] Best-selling home video game up until that time.[140]
Pitfall! 1982 4 million[141][142]
Asteroids 1981 3.8 million[143] Best-selling Atari 2600 game prior to Pac-Man.[143]
Missile Command 1980 2.5 million[144]
Space Invaders 1980 2 million[145] First game to sell a million cartridges.[146]
Frogger 1982 2 million [816]
Demon Attack 1982 2 million[144]
E.T. the Extra-Terrestrial 1982 1.5 million[147]
Adventure 1979 1 million[142]
Atlantis 1982 1 million[141]
Cosmic Ark 1982 1 million[144]
Kaboom! 1981 1 million[148]
Megamania 1982 1 million[141]
River Raid 1982 1 million[148]
The Empire Strikes Back 1982 1 million [817]

ColecoEdit

ColecoVisionEdit

ColecoVision games that have sold or shipped at least one million copies.

Mini-ArcadeEdit

Coleco's dedicated Mini-Arcade games that have sold or shipped at least one million units.

MattelEdit

IntellivisionEdit

Intellivision games that have sold or shipped at least one million copies.

MicrosoftEdit

XboxEdit

Xbox games that have sold or shipped at least one million copies.

Title Release year Copies sold
Halo 2 2004 8 million[109]
Halo: Combat Evolved 2001 5 million[155]
Tom Clancy's Splinter Cell 2002 3 million[156][157][158]
Fable 2004 3 million[159]
Project Gotham Racing 2001 2.50 million[160]
Grand Theft Auto Double Pack - 1.70 million[158][161][162]
Star Wars: Knights of the Old Republic 2003 1.58 million[161][162]
Counter-Strike 2004 1.50 million[163][164]
Grand Theft Auto: San Andreas 2005 1.46 million[161][165]
Need for Speed: Underground 2 2005 1.44 million[161][165]
Madden NFL 2005 2004 1.42 million[161]
Madden NFL 06 2005 1.41 million[161]
Call of Duty 2: Big Red One 2005 1.39 million[161]
ESPN NFL 2K5 2004 1.38 million[161]
The Elder Scrolls III: Morrowind 2002 1.36 million[161]
Dead or Alive 3 2001 1.28 million[158][161]
Star Wars: Battlefront 2004 1.22 million[161][162]
Star Wars: Battlefront II 2005 1.13 million[161][162]
Tom Clancy's Ghost Recon 2001 1.13 million[158][161]
Need for Speed: Underground 2004 1.10 million[161][162]

Xbox 360Edit

Xbox 360 video games that have sold or shipped at least three million copies.
Xbox 360 games which have sold or shipped three million copies
Title Total copies sold Sales breakdown Release date Genre Developer Publisher
Kinect Adventures 700118000000000000018 million[a] N/A November 4, 2010 (NA)
November 10, 2010 (EU)
November 18, 2010 (AUS)
Sports game Good Science Studio Microsoft Game Studios
Call of Duty: Black Ops 700116400999990000016.4 million[9] N/A November 9, 2010[166] (WW)November 18, 2010 (Sub) (JP)
December 16, 2010 (Dub) (JP)
First-person shooter Treyarch Activision
Call of Duty: Modern Warfare 3 700113700000000000013.7 million[40] N/A November 8, 2011 (WW)November 17, 2011 (JP)
First-person shooter Infinity Ward Activision
Call of Duty: Modern Warfare 2 700112900000000000012.9 million[40] NA 20091110November 10, 2009
PAL 20091110November 10, 2009
First-person shooter Infinity Ward Activision
Halo 3 70008100000000000008.1 million[173] N/A September 25, 2007 (NA)
September 25, 2007 (AUS)
September 26, 2007 (EU)
First-person shooter Bungie Microsoft
Skyrim 70005900000000000005.9 million[174] In first 8 months
Gears of War 70005000000000000005 million[b][175] N/A November 7, 2006 (NA)
November 17, 2006 (EU)
November 23, 2006 (AUS)
January 18, 2007 (JP)
Third-person shooter Epic Games Microsoft
Gears of War 2 70005000000000000005 million[176] N/A November 7, 2008[177] (WW)July 30, 2009 (JP)
Third-person shooter Epic Games Microsoft
Grand Theft Auto IV 70004362000000000004.362 million
  • 3.29 million in the US[178]
  • 1 million in the UK[171]
  • 65,486 and 6,453 Platinum in Japan[172]
Action-adventure game Rockstar North Rockstar Games
Call of Duty 4: Modern Warfare 70004211000000000004.211 million
  • 3.04 million in the US[179]
  • 78,000 in Canada[180]
  • 54,742 and 39,222 Platinum Collection/The Best in Japan[172]
  • 1 million in the UK[171]
First-person shooter Infinity Ward Activision
Fable II 70003500000000000003.5 million[181] N/A Action role-playing game Lionhead Studios Microsoft
Call of Duty: World at War 70003350000000000003.35 million
  • 2.75 million in the US[178]
  • 600,000 in the UK[182]
First-person shooter Treyarch Activision
Halo: Reach 70003300000000000003.3 million
  • 3.3 million in North America[183]
First-person shooter Bungie Microsoft
Gears of War 3 70003000000000000003 million[184][185] N/A September 20, 2011[186] (NA/PAL)September 22, 2011[186] (JP)
Third-person shooter Epic Games Microsoft Studios
Halo 3: ODST 70003000000000000003 million[187] N/A First-person shooter Bungie Microsoft
Minecraft[c] 70004000000000000004 million[188] N/A Sandbox game Mojang/4J Studios Microsoft

  • ^ a: As of January 9, 2012, the Kinect sensor has sold 18 million units,[189] each of which is bundled with a copy of Kinect Adventures.
  • ^ b: Gears of War sales may include PC version
  • ^ c: Xbox Live Arcade game

Total Xbox 360 games sold as of March 31, 2012: 618.24 million.[190]

NintendoEdit

Total games Nintendo has sold as of September 30, 2012: 4.02 billion.[191]

Color TV GameEdit

  • Color TV Game 6 (1 million)[192]
  • Color TV Game 15 (1 million)[192]

Nintendo Entertainment SystemEdit

Nintendo Entertainment System (NES)/Family Computer (Famicom) video games that have sold or shipped at least two million copies.

Total Nintendo Entertainment System games sold as of September 30, 2012: 500.01 million.[191]

Family Computer Disk SystemEdit

Disk System games that have sold or shipped at least one million copies. The system was only available in Japan, so all listed sales are Japan only.

Super Nintendo Entertainment SystemEdit

Super Nintendo Entertainment System video games that have sold or shipped at least four million copies.

Total Super Nintendo Entertainment System games sold as of September 30, 2012: 379.06 million.[191]

Nintendo 64Edit

Nintendo 64 video games that have sold or shipped at least three million copies.

Total Nintendo 64 games sold as of September 30, 2012: 224.97 million.[191]

Nintendo GameCubeEdit

Nintendo GameCube video games that have sold or shipped at least two million copies.

Total Nintendo GameCube games sold as of September 30, 2012: 208.57 million.[191]

WiiEdit

Wii video games that have sold or shipped at least five million copies.

Total Wii games sold as of September 30, 2012: 842.20 million.[191]

Total Virtual Console games sold as of December 31, 2007: over 10 million[216]

Game Boy and Game Boy ColorEdit

Game Boy and Game Boy Color video games that have sold or shipped at least five million copies.

Total Game Boy and Game Boy Color games sold as of September 30, 2012: 501.11 million.[191]

Game Boy AdvanceEdit

Game Boy Advance video games that have sold or shipped at least two million copies.

Total Game Boy Advance games sold as of September 30, 2012: 377.42 million.[191]

Nintendo DSEdit

Nintendo DS video games that have sold or shipped at least five million copies.

Total Nintendo DS games sold as of September 30, 2012: 917.61 million.[191]

Nintendo 3DSEdit

Nintendo 3DS video games that have sold or shipped at least one million copies.

Total Nintendo 3DS games sold as of September 30, 2012: 64.45 million.[191]

SegaEdit

Sega Mega Drive/GenesisEdit

Sega Mega Drive/Genesis games that have sold or shipped at least one million copies.

Sega CDEdit

Sega CD games games that have sold at least one million copies.

Sega SaturnEdit

Sega Saturn games that have sold or shipped at least one million copies.

DreamcastEdit

Dreamcast games that have sold or shipped at least one million copies.

SNKEdit

Neo GeoEdit

SNK Neo Geo games that have sold at least 200,000 copies.

SonyEdit

PlayStationEdit

PlayStation video games which have sold or shipped at least five million copies.

Total PlayStation games shipped as of March 31, 2007: 962 million.[248]

PlayStation 2Edit

PlayStation 2 video games which have sold or shipped at least five million copies.

Total PlayStation 2 games sold as of March 31, 2012: 1.53 billion.[254]

PlayStation 3Edit

PlayStation 3 games that have sold or shipped at least one million copies.

Total PlayStation 3 games sold as of March 31, 2012: 595 million.[282]

PlayStation PortableEdit

PlayStation Portable games that have sold or shipped at least one million copies.

Total PlayStation Portable games sold as of March 31, 2012: 330.2 million.[292]

PCEdit

PC games for the Microsoft Windows, Mac OS X and Linux platforms that have sold or shipped at least five million copies. Expansion packs are not used in calculation of the sales figure for the original game (with the exception of StarCraft and Guild Wars). Also, online subscription figures are not included here, but have their own section below (see Online below).

Software salesEdit

Sales revenuesEdit

PC games that have grossed revenues of at least $100 million. Revenues from online subscriptions are not included here (see Online below).

ArcadeEdit

The sales of arcade games (like massively multiplayer online games) generally cannot be judged using the same criteria as home console or computer games. For arcade games, sales are usually judged by either the number of arcade hardware units sold to retail outlets and arcades, or more commonly the amount of revenue generated, from the amount of coins (such as quarters or 100 yen coins) inserted into machines and/or the hardware sales.[308] This list includes arcade games that have sold at least 10,000 or more arcade hardware units, or generated a gross revenue of more than $100 million USD (i.e. 400 million quarters).

Hardware salesEdit

Gross revenuesEdit

Title Revenue (million USD) (without inflation) Release year Revenue as of (year) Source(s) Revenue (million USD) (2012 inflation)[14] Note(s)
Space Invaders 3000 1978 1982 [n 11] 8649 [n 13]
Pac-Man 3500 1980 1999 [n 6] 8417 [n 9]
Street Fighter II 2540 1991 1993 [n 15] 4501 [n 18]
World Club Champion Football 2128.5 2002 2012 [n 27] 2475.1 [n 28]
Asteroids 800 1979 1982 [n 43] 1908
Defender 1000 1980 2002 [n 46] 1687 [33]
Donkey Kong 617.4 1981 1982 [29] 1539 [n 37]
NBA Jam 1000 1993 2010 [360] 1340 [361]
Mushiking: King of the Beetles 631.0232 2003 2006 [n 103] 748.22 [364]
Mortal Kombat 570 1992 2002 [330] 718
Ms. Pac-Man 300 1981 1987 [n 104] 675.63 [366]
Sangokushi Taisen 2005 2006 399.3404 [367] 462.2 [368]
Dance Dance Revolution 320.4 1998 2005 [369] 415 [370]
Oshare Majo: Love and Berry 317 2004 2006 [n 105] 385.3
Pump It Up 222 1999 2005 [333][371] 288 [372]
Centipede 115.65 1981 1991 [319] 193.31
Pole Position 71.3 1982 1983 [319][329] 170
Dragon's Lair 68.8 1983 1983 [339][373] 158.6 [n 106]
Tempest 62.408 1981 1983 [319] 142.65
StarHorse3 Season I: A New Legend Begins 132.18 2011 2012 [n 107] 132.18
Border Break 107 2009 2012 [n 108] 109.34 [n 109]
Dig Dug 46.3 1982 1983 [319] 105.83
Tron 45 1982 1983 [377] 102

OnlineEdit

Online games, including massively multiplayer online games and social network games, with at least one million subscriptions or registered users, or revenues of at least $50 milllion. This list excludes mobile games, which have their own section below.

User numbersEdit

Online revenuesEdit

Title Revenue (million USD) (without inflation) Launch Year Revenue as of (year) Source(s) Revenue (million USD) (2012 inflation)[14] Note(s)
World of Warcraft (incl. offline sales) 6575 2004 2012 [17] 7027 [18]
CrossFire 3393 2007 2012 [20] 3531 [21]
Westward Journey 2837 2002 2012 [22] 3097 [23]
Lineage 2532.14 1998 2012 [24] 2823 [25]
Dungeon Fighter Online 2000 2005 2011 [27] 2165 [28]
MapleStory 1800 2003 2011 [31] 1963 [32]
Final Fantasy XI Online 1243.44 2002 2012 [387] 1415 [388]
Aion 768.7 2009 2012 [389] 804 [390]
ZT Online 687 2009 [391] 762.1 [392]
Crazyracing Kartrider 500 2004 2011 [393] 555.2 [394]
Ragnarok Online 434.3 2002 2011 [395] 494 [396]
Counter-Strike Online 400 2008 2011 [397] 409.4
TERA 329.334 2011 2012 [398] 334.32 [399]
Mabinogi 300 2004 2011 [400] 334 [401]
Sudden Attack 300 2005 2011 [866] 329 [402]
Perfect World (in 2009) 300 2005 2009 [867] 322
Dragon Oath (in 2009) 250 2007 2009 [868] 268.3
Guild Wars 238 2005 2012 [403] 261.43 [404]
The World of Legend / Legends of Mir (in 2009) 190 2001 2009 [869] 204
Atlantica Online 100 2008 2010 [405] 107 [406]
Talesweaver 100 2003 2011 [870] 104 [407]
Rift 100 2011 2011 [871] 104
Club Penguin (in 2009)  50 2005 2009 [872] 53.66
EVE Online (in 2009)  50 2003 2009 [873] 53.66
FarmVille 50 2009 2009 [874] 53.66
RuneScape (in 2009)  50 2001 2009 [875] 53.66
Second Life (in 2009)  50 2003 2009 [876] 53.66
The Sims Social 50 2011 2012 [877] 50

MobileEdit

Edit

Freemium downloadsEdit

Mobile games that use a freemium model. This list includes freemium mobile games with at least 10 million downloads or users.

Monthly revenuesEdit

Since data on annual revenues for many individual mobile games are currently unavailable, these figures refer to the monthly revenue grossed by a mobile game. Only games that have grossed at least $1 million in any given month are included.

Total revenuesEdit

Where data is available, the total revenues for mobile games are listed here. Only games that have grossed revenues of at least $10 million in total are included here.

See alsoEdit

FootnotesEdit

  1. 1.0 1.1 Wii Sports revenue: 79.6 million units[1] = $17.365 billion
    • Japan, non-bundled: 3.77 million units = $204 million[57]
    • Overseas, bundled with console: 75.81 million units = $18.957 billion
      • November 2006 to September 2009: 46.9 million units at $249.99[58] each = $11,724.531 million
        • November 2006 to March 2007: 3.84 million units [1]
        • April 2007 to March 2008: 14.7 million units [2]
        • April 2008 to March 2009: 23.61 million units [3]
        • March-September 2009: 4.75 million units [4]
      • October 2009 to March 2011: 26.08 million units at $199.99 [5] each = $5215.7392 million
        • October 2009 to March 2010: 12.84 million units [6]
        • April 2010 to March 2011: 13.24 million units
      • April 2011 to March 2012: 2.83 million units [7] at $149.99 [8] each = $424.4717 million
  2. 2.0 2.1 Due to Wii Sports coming bundled with the Wii outside of Japan, this figure includes the revenues generated from Wii hardware sales outside of Japan.
  3. 3.0 3.1 Super Mario Bros. total revenue:
    • Bundled console packages in North America: 29.08 million packages [9] at $200 [10] each = $5.816 billion
    • Non-bundled copies in the rest of the world: $530 million[n 48]
  4. 4.0 4.1 Super Mario Bros. total revenue with inflation:
    • Bundled console packages in North America: 29.08 million packages at $420 [11] each = $12,213.6 million
    • Non-bundled copies in the rest of the world: $1170.04 million[59]
  5. 5.0 5.1 Like Wii Sports, Super Mario Bros. came bundled with the Nintendo Entertainment System in North America, hence this figure includes NES hardware sales revenues in North America.
  6. 6.0 6.1 Pac-Man:
  7. 7.0 7.1 Pac-Man, retail sales:
  8. Pac-Man, overall revenue:
    • Arcade: $3.5 billion as of 1999[n 6]
    • Atari 2600: $298.28 million as of 1982[n 7]
  9. 9.0 9.1 Pac-Man, inflation:[14]
    • Cabinet sales from 1980 to 1982: $1 billion = $333.3 million average per year = $2.571 billion in 2012 dollars
      • $333.33 million in 1980 = $931.31 million in 2012
      • $333.33 million in 1981 = $844.22 million in 2012
      • $333.33 million in 1982 = $795.23 million in 2012
    • Coin revenues from 1980 to 1982: 7 billion quarters ($1.75 billion) = $583.3 million average per year = $4.502 billion in 2012 dollars
      • $583.33 million in 1980 = $1.63 billion in 2012
      • $583.33 million in 1981 = $1.48 billion in 2012
      • $583.33 million in 1982 = $1.392 billion in 2012
    • Additional coin revenues from 1983 to 1999: 3 billion quarters ($750 million) = $46.875 average per year = $1.344 billion in 2012 dollars
      • $46.875 million in 1983 = $108.35 million in 2012
      • $46.875 million in 1984 = $103.88 million in 2012
      • $46.875 million in 1985 = $100.30 million in 2012
      • $46.875 million in 1986 = $98.47 million in 2012
      • $46.875 million in 1987 = $95.01 million in 2012
      • $46.875 million in 1988 = $91.23 million in 2012
      • $46.875 million in 1989 = $87.04 million in 2012
      • $46.875 million in 1990 = $82.58 million in 2012
      • $46.875 million in 1991 = $79.24 million in 2012
      • $46.875 million in 1992 = $76.93 million in 2012
      • $46.875 million in 1993 = $74.69 million in 2012
      • $46.875 million in 1994 = $72.83 million in 2012
      • $46.875 million in 1995 = $70.82 million in 2012
      • $46.875 million in 1996 = $68.79 million in 2012
      • $46.875 million in 1997 = $67.24 million in 2012
      • $46.875 million in 1998 = $66.21 million in 2012
  10. Pac-Man, overall revenue inflation-adjusted for 2012:
    • Arcade: $8.417 billion[n 9]
    • Atari 2600: $712 million[14]
  11. 11.0 11.1 Space Invaders revenues:
  12. Space Invaders, overall revenue:
    • Arcade: $3 billion as of 1982[n 11]
    • Atari 2600: $150 million as of 1980[15]
  13. 13.0 13.1 Space Invaders, inflation:[14]
    • Calculation used:
      • $600 million annual revenues since 1978 through to 1982
        • $600 million in 1978 = $2,118.6 million in 2012
        • $600 million in 1979 = $1,902.65 million in 2012
        • $600 million in 1980 = $1,676.37 million in 2012
        • $600 million in 1981 = $1,519.61 million in 2012
        • $600 million in 1982 = $1,431.43 million in 2012
      • Total revenue: $3 billion from 1978 to 1982 = $8.649 billion in 2012 dollars
    • Alternative calculation:
      • $600 million Japan cabinet sales in 1978: $2.09 billion in 2012 dollars
      • $102 million US cabinet sales during 1978-1979: $342 million in 2012 dollars
        • $51 million in 1978 = $180.08 million in 2012
        • $51 million in 1979 = $161.73 million in 2012
      • Coin revenues from mid-1978 to mid-1981: $1 billion (4 billion quarters) = $166.67 million average per half-year = $3.002 billion in 2012 dollars
        • $166.67 million in second half of 1978 = $588.51 million in 2012
        • $333.33 million in 1979 = $1.06 billion in 2012
        • $333.33 million in 1980 = $931.31 million in 2012
        • $166.67 million in first half of 1981 = $422.12 million in 2012
      • Coin revenues from mid-1981 to 1982: $1 billion (4 billion quarters) = $333.33 million average per half-year = $2.435 billion in 2012 dollars
        • $333.33 million in second half of 1981 = $844.22 million in 2012
        • $666.67 million in 1982 = $1.5905 million in 2012
  14. Space Invaders, overall revenue inflation-adjusted for 2012:
    • Arcade: $8.649 billion[n 13]
    • Atari 2600: $420 million[14]
  15. 15.0 15.1 Based on Street Fighter II generating £260 million ($423 million) annually in 1992 and 1993 in the UK alone,[n 100] the annual revenues in the larger Japan and US markets must have been larger for those same years. Assuming it generated at least £260 million annually in each of these three markets (the UK, US, and Japan), it would work out to at least £780 million ($1.27 billion) annually in 1992 and 1993.
    • The game grossed over $1.5 billion by 1993,[66] and over $2 billion by 1994,[13] though it is unclear whether these sources are referring to the arcade or console versions.
  16. 16.0 16.1 Street Fighter II revenues
  17. Street Fighter II, overall revenue:
    • Arcade: $2.54 billion as of 1993[n 15]
    • Consoles: $1.613 billion as of 2001[n 16]
  18. 18.0 18.1 Street Fighter II inflation:[63]
    • £780 million in 1992 = £1.32 billion in 2011 = $2.205 billion in 2011 [35] = $2.251 billion in 2012
    • £780 million in 1993 = £1.3 billion in 2011 = $2.2 billion in 2011 [36] = $2.25 billion in 2012
  19. Street Fighter II, overall revenue inflation-adjusted for 2012:
    • Arcade: $4.501 billion[n 18]
    • Consoles: $2.575 billion[16]
  20. 20.0 20.1 Super Mario World overall revenue:
    • Super Famicom, Japan, non-bundled copies: $330.4 million[60]
    • Overseas, SNES console bundles: [37] $3.6 billion
      • North America: 12.78 million units at $199.99 [38] each = $2.56 billion
      • Europe and elsewhere: 4.3 million units at £149.99 [39] ($241.50) [40] each = $1.04 billion
  21. 21.0 21.1 Super Mario World overall revenue, inflation adjusted:
    • Super Famicom, Japan, non-bundled copies: $580.4 million[60]
    • Overseas, SNES console bundles: $ billion
      • North America: $2.56 billion in 1991 dollars = $4.32 billion in 2012 dollars
      • Europe and elsewhere: $1.04 billion in 1992 dollars = $1.7 billion in 2012 dollars
  22. 22.0 22.1 Sonic the Hedgehog (incl. console bundles) revenue:
    • Mega Drive / Genesis - $2173 million
      • Total 15 million units sold [41]
      • Non-bundled copies: 4.34 million units = $253 million[61]
      • Console bundles: 10.66 million units at $150 [42] and £129.99 [43] ($210) [44] each = 10.66 million units at $180 (median price) each = $1.92 billion
    • Master System console bundles in Europe for £99.99 [45] ($161) [46] each, from 1992 to 1994 [47][48][49] (since Sonic the Hedgehog was bundled from October 1991 onwards) - 2.96 million units = £296 million = $477 million
      • France: 600,000 units
      • Germany: 330,000 units
      • Italy: 180,000 units
      • Netherlands: 100,000 units
      • Spain: 350,000 units
      • United Kingdom: 750,000 units
      • Rest of Western Europe: 650,000 units
  23. Sonic the Hedgehog (incl. console bundles) overall revenue:
    • Console (incl. bundles) versions: $2650 million[n 22]
    • Mobile version: $64 million[19]
  24. 24.0 24.1 Sonic the Hedgehog (incl. console bundles) inflation:
    • Mega Drive / Genesis - $3683 million in 2012 dollars
      • Non-bundled copies: 4.34 million units = $443 million in 2012 dollars[62]
      • Console bundles: 10.66 million units = $1.92 billion in 1991 dollars = $3.24 billion in 2012 dollars[14]
    • Master System bundles - £296 million in 1991 pounds = £530 million in 2011 pounds[63] = $885.3 million in 2011 dollars [50] = $904 million in 2012 dollars
  25. Sonic the Hedgehog (incl. console bundles) overall revenue, inflation adjusted:
    • Console (incl. bundles) versions: $4587 million[n 24]
    • Mobile version: $73 million[19]
  26. 26.0 26.1 Wii Fit sales and revenues:
    • Regional sales:
      • Japan from December 2007 to December 2011: 3,633,260
        • December 2007: 1.05 million [51]
        • 2008: 2.18 million
          • January-March 2008: 800,000 [52]
          • April-December 2008: 1.38 million [53]
        • 2009: 380,000
          • January-March 2009: 200,000 [54]
          • April-December 2009: 180,000 [55]
        • 2010: 21,065 [56]
        • 2011: 2,195 [57]
      • Europe from 2008 to 2012: 8,150,135 [58]
        • 2008: 4,709,296
        • 2009: 3,259,865
        • 2010: 131,975
        • 2011: 21,410
        • 2012: 27,589
      • United States from 2008 to 2012: 8,193,192 [59]
        • 2008: 4,299,177
        • 2009: 3,812,829
        • 2010: 47,336
        • 2011: 22,419
        • 2012: 11,431
      • Rest of North America: 716,808 [60]
      • Rest of the world: 2.08 million [61]
    • Overall sales from December 2007 to December 2012:
      • 22.74 million worldwide [62] (3,633,260 in Japan; 8,150,135 in Europe; 8,193,192 in the US; 716,808 in the rest of North America; 2.08 million in the rest of the world)
    • Retail prices:
      • Japan: ¥8800 [63] ($114.12) [64]
      • Mainland Europe: €89.99[64] ($141) [65]
      • United Kingdom: £69.99[64] ($139) [66]
      • United States: $89.99 [67] (this price will also be used to represent the rest of the world)
    • Overall revenue from December 2007 to December 2012: $2.555 billion worldwide
      • $415 million in Japan
      • $1.15 billion in Europe
      • $737.31 million in the US
      • $65 million in the rest of North America
      • $187.2 million in the rest of the world
    • Revenue as of June 2009: $2 billion [68]
    • Annual sales:
      • 21.82 million as of June 2009 [69]
        • Sales during April-June 2009: 3.6 million worldwide (130,000 units in Japan and 3.47 million overseas)
      • 22.56 million as of December 2009 [70]
        • Sales during July-December 2009: 740,000 worldwide (50,000 in Japan and 690,000 overseas)
      • 22.61 million as of March 2010 [71]
        • Sales during January-March 2010: 50,000 worldwide (50,000 overseas)
      • 22.634 million as of December 2010 [72]
        • Sales during April-December 2010: 24,000 worldwide (21,065 in Japan [73] and 2,935 overseas)
      • 22.67 million as of December 2011 [74]
        • Sales in 2011: 36,000 worldwide (2,195 in Japan and 33,805 overseas)
      • 22.67 million as of March 2012[7]
        • Sales during January-March 2012: N/A
      • 22.74 million as of December 2012 [75]
        • Sales during April-December 2012: 70,000 worldwide (1,393 in Japan and 68,607 overseas)
  27. 27.0 27.1 World Club Champion Football revenue:
    • Card revenues up until January 2009 - $1.634 billion
      • 480 million player cards sold as of January 2009, costing around ¥300 each.[350][351] This brings the total card revenue up to ¥144 billion, equivalent to $1.901 billion. [76]
    • Unit sales revenues from April 2005 to December 2009 - $61.1 million
      • World Club Champion Football: European Clubs 2004–2005 at $39,950 [77] each - $32.03 million
        • 514 units in fiscal year 2005: $21 million
        • 276 units during April–September 2006: $11.03 million
      • World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at $34,950 [78] each = $29.0435 million
    • World Club Champion Football: Intercontinental Clubs revenues from April 2009 to September 2012 - $166.35 million[n 101]
  28. 28.0 28.1 World Club Champion Football inflation:
    • $1.901 billion card revenues from 2002 to January 2009 = $271.6 million average per year = $2235.64 million in 2012 dollars
      • $271.6 million in 2002 = $346.62 million in 2012
      • $271.6 million in 2003 = $338.9 million in 2012
      • $271.6 million in 2004 = $330.11 million in 2012
      • $271.6 million in 2005 = $319.29 million in 2012
      • $271.6 million in 2006 = $309.31 million in 2012
      • $271.6 million in 2007 = $300.75 million in 2012
      • $271.6 million from January 2008 to January 2009 = $290.66 million in 2012 dollars
    • Unit sales inflation from April 2005 to March 2009: $69.1 million in 2012 dollars
      • World Club Champion Football: European Clubs 2004–2005 - $38 million in 2012 dollars
        • $21 million in fiscal year 2005 = $25 million
        • $11.03 million in April–September 2006 = $13 million
      • World Club Champion Football: Intercontinental Clubs 2006-2007 - $29.0435 million from June 2008 to March 2009 = $31.1 million in 2012 dollars
    • World Club Champion Football: Intercontinental Clubs revenue inflation from April 2009 to September 2012 - $170.32 million in 2012 dollars[n 102]
  29. 29.0 29.1 Wii Sports Resort sales and revenue:
    • Sales
      • 2009: 13.58 million worldwide (1.76 million in Japan and 11.82 million overseas: 4,504,264 in the US; 4,742,320 in Europe; 2,573,416 elsewhere) [79][67]
      • 2010: 12.77 million worldwide (530,000 in Japan and 12.24 million overseas: 5,472,974 in the US; 3,732,718 in Europe; 3,034,308 elsewhere)[67]
        • 16.14 million as of March 2010 [80]
          • Sales during January-March 2010: 2.56 million worldwide (150,000 in Japan and 2.41 million overseas)
        • 26.35 million as of December 2010 [81] (additional 10.21 million)
          • Sales during April-December 2010: 10.21 million worldwide (380,000 in Japan and 9.83 million overseas)
      • 2011: 3.52 million worldwide (720,000 in Japan; 1,770,788 in Europe;[67] 1,033,212 elsewhere)
        • 27.68 million as of March 2011 [82]
          • Sales during January-March 2011: 1.33 million worldwide (70,000 in Japan and 1.26 million overseas)
        • 29.87 million as of December 2011 [83]
          • Sales during April-December 2011: 2.19 million worldwide (650,000 in Japan and 1.55 million overseas)
      • January-March 2012: 270,000 worldwide (30,000 in Japan and 244,000 overseas:[1] 119,524 in Europe and 124,476 elsewhere) [84]
        • 30.14 million as of March 2012[1]
    • Retail prices:
      • Japan: ¥5800 [85] ($75.22) [86]
      • United Kingdom: £49.99 [87] ($83.52) [88] (representing Europe)
      • United States: $49.99 [89] (will also be used to represent the rest of the world)
    • Annual revenues:
      • 2009: $132.4 million in Japan + $396.1 million in Europe + $354 million elsewhere = $883 million
      • 2010: $297.12 million in Japan + $312 million in Europe + $425.3 million elsewhere = $1034.42 million
      • 2011: $49 million in Japan + $148 million in Europe + $52 million elsewhere = $249 million
      • January-October 2012: $2.3 million in Japan + $10 million in Europe + $6.223 million elsewhere = $19 million
  30. 30.0 30.1 Wii Sports Resort inflation:[14]
      • $883 million in 2009 = $950 million
      • $1034.42 million in 2010 = $1.1 million
      • $249 million in 2011 = $255 million
      • $19 million during January-October 2012
  31. 31.0 31.1 Wii Play:
    • Worldwide sales
      • 9.23 million as of December 2007 [90]
      • 26.71 million as of December 2009 [91] (additional 17.48 million)
      • 27.38 million as of March 2010 [92] (additional 670,000)
      • 28.02 million as of March 2012[1] (additional 640,000)
      • 28.71 million as of December 2012[68] (additional 690,000)
    • Regional sales
      • Japan: 2.93 million units[69]
        • December 2006 to March 2007: 1.21 million [93]
        • April 2007 to March 2008: 1.22 million [94]
        • April 2008 to March 2009: 330,000 [95]
        • April 2009 to December 2009: 80,000 [96]
        • 2010: 92,123[69]
        • 2011: 11,750[69]
        • 2012: 144[69]
      • Europe: 9.11 million units[68] [97]
        • 2006: 212,803
        • 2007: 1,933,370
        • 2008: 4,184,156
        • 2009: 2,135,405
        • 2010: 549,327
        • 2011: 46,015
        • 2012: 48,823
      • North America: 13.82 million units[68]
        • United States: 12,718,559 [98]
          • 2007: 3,690,775
          • 2008: 5,291,362
          • 2009: 2,729,899
          • 2010: 705,474
          • 2011: 158,783
          • 2012: 142,266
        • Rest of North America: 1,101,441
      • Rest of the world: 2.84 million units[68]
    • Retail prices:
      • Japan: ¥4800 [99] (US$54.02) [100]
      • United Kingdom: £49.99 [101] ($103) [102] (representing Europe)
      • United States: US$49.99 [103] (representing North America)
      • Australia: AU$79.99 [104] (US$84.63) [105] (representing rest of the world)
    • Total revenue: $2027.82 million
      • Japan: $158.2786 million
      • Europe: $938.33 million
      • North America: $690.8618 million
      • Rest of the world: $240.3492 million
  32. 32.0 32.1 Wii Play inflation:[14]
    • Japan sales at ¥4800 ($54.02) each: $177,501,533.35 in 2012 dollars
      • December 2006 to March 2007: 1.21 million units = $65.3642 million = $74.64 million in 2012
      • April 2007 to March 2008: 1.22 million units = $65.9044 million = $73.18 million in 2012
      • April 2008 to March 2009: 330,000 units = $17.8266 million = $19.13 million in 2012
      • April 2009 to December 2009: 80,000 units = $4.3216 million = $4.64 million in 2012
      • 2010: 92,123 units = $4,976,484.46 = $5,254,114.67 in 2012
      • 2011: 11,750 units = $634,735 = $649,639.8 million in 2012
      • 2012: 144 units = $7,778.88
    • Europe sales at £49.99 ($103) each: $1,014,258,769 in 2012 dollars
      • 2006: 212,803 units = $21.918709 million = $25.03 million in 2012
      • 2007: 1,933,370 units = $199.137110 million = $221.11 million in 2012
      • 2008: 4,184,156 units = $430.968068 million = $462.47 million in 2012
      • 2009: 2,135,405 units = $219.946715 million = $236.03 million in 2012
      • 2010: 549,327 units = $56.580681 million = $59.74 million in 2012
      • 2011: 46,015 units = $4,739,545 = $4.85 million in 2012
      • 2012: 48,823 units = $5,028,769
    • United States sales at $49.99 each: $687,615,828.72 in 2012 dollars
      • 2007: 3,690,775 units = $184.50184225 = $204.86 million in 2012
      • 2008: 5,291,362 units = $264.51518638 = $283.85 million in 2012
      • 2009: 2,729,899 units = $136.46765101 = $146.44 million in 2012
      • 2010: 705,474 units = $35.26664526 = $37.23 million in 2012
      • 2011: 158,783 units = $7,937,562.17 = $8,123,951.38 in 2012
      • 2012: 142,266 units = $7,111,877.34
    • Rest of North America sales at US$49.99 each: 1,101,441 units = US$55,061,035.59 (without inflation)
    • Rest of the world sales at AU$79.99 (US$84.63) each: 2.84 million units = US$240.3492 million (without inflation)
  33. 33.0 33.1 Mario Kart Wii:
    • Sales
      • 21.22 million as of December 2009 [106]
      • 26.5 million as of December 2010 [107] (additional 5.28 million)
      • 28.23 million as of June 2011[5] (additional 1.73 million)
    • Retail prices:
      • Japan: ¥5800 [108] ($65) [109]
      • United States: $49.99 [110] (representing North America)
      • United Kingdom: £39.99 [111] ($79.10) [112] (representing Europe and elsewhere)
    • Regional sales revenues
      • Japan: 3.32 million units (at $65 each) up until June 2011 = $217 million
        • Fiscal year 2008: 2.3 million units [113] = $150 million
        • Fiscal year 2009: 430,000 units [114] = $28 million
        • Fiscal year 2010: 530,000 units [115] = $34.5 million
        • April-June 2011: 60,000 units [116] = $4 million
      • United States: 12,223,052 units (at $49.99 each) up until 2011 [117] = $611.122 million
        • 2008: 4,718,507 units = $235.9 million
        • 2009: 3,021,777 units = $151.1 million
        • 2010: 1,941,825 units = $97.1 million
        • 2011: 2,540,943 units = $127.022 million
      • Europe: 11,515,250 units (at $79.10 each) up until 2011 [118] = $911 million
        • 2008: 4,875,765 units = $385.7 million
        • 2009: 2,898,616 units = $229.3 million
        • 2010: 2,030,067 units = $160.6 million
        • 2011: 1,710,802 units = $135,324,440
      • Rest of the world: 3.6 million units (at $79.10 each) up until 2011 [119] = $285 million
  34. 34.0 34.1 Mario Kart Wii inflation:[14]
    • Japan: 3.32 million units (at $65 each) up until June 2011 = $217 million = $231.62 million in 2012 dollars
      • Fiscal year 2008: 2.3 million units = $150 million = $161 million in 2012
      • Fiscal year 2009: 430,000 units = $28 million = $30.1 million in 2012
      • Fiscal year 2010: 530,000 units = $34.5 million = $36.42 million in 2012
      • April-June 2011: 60,000 units = $4 million = $4.1 million in 2012
    • United States: 12,223,052 units (at $49.99 each) up until 2011 = $611.122 million = $647.32 million in 2012 dollars
      • 2008: 4,718,507 units = $235.9 million = $252.22 million in 2012
      • 2009: 3,021,777 units = $151.1 million = $162.1 million in 2012
      • 2010: 1,941,825 units = $97.1 million = $103 million in 2012
      • 2011: 2,540,943 units = $127.022 million = $130 million in 2012
    • Europe: 11,515,250 units (at $79.10 each) up until 2011 = $911 million = $969.1 million in 2012 dollars
      • 2008: 4,875,765 units = $385.7 million = $414 million in 2012
      • 2009: 2,898,616 units = $229.3 million = $246.1 million in 2012
      • 2010: 2,030,067 units = $160.6 million = $170 million in 2012
      • 2011: 1,710,802 units = $135,324,440 = $139 million in 2012
    • Rest of the world: 3.6 million units (at $79.10 each) up until 2011 [120] = $285 million in 2009 dollars = $306 million in 2012 dollars
  35. 35.0 35.1 Donkey Kong cartridge sales revenue:
    • Coleco version: $154 million in 1982[38]
    • Famicom version in Japan: 1 million units[107] at ¥4725 [121] each = $54.04 million
  36. Donkey Kong overall revenue:
    • Arcade version: $617.4 million[29]
    • Coleco and Famicom versions: $208.04 million[n 35]
  37. 37.0 37.1 Donkey Kong inflation:[14]
    • United States hardware sales:
      • $180 million in 1981: $449 million in 2012
      • $100 million in 1982: $235 million in 2012
    • United States coin revenues:
      • $207.4 million in 1981: $525.3 million in 2012
    • Japan hardware sales:
      • $130 million in 1981: $329.3 million in 2012
  38. Donkey Kong overall revenue, inflation adjusted:
    • Arcade version: $1539 million[n 37]
    • Coleco and Famicom versions: $495 million[30]
  39. 39.0 39.1 39.2 Super Mario Bros. 3, revenue:
    • 18 million units sold worldwide.[41]
    • Retail prices:
    • By April 1993, 4 million units in Japan, and 7 million units in the US, generating $500 million revenue in the US.[70] This averages out to $167 million per year from 1990 to 1992. In 2012 dollars, this is equivalent to $851 million.
      • $167 million in 1990 = $294.2 million in 2012
      • $167 million in 1991 = $282.3 million in 2012
      • $167 million in 1992 = $274.03 million in 2012
    • By 1992, 4 million Japan sales at ¥6500 ($74 each = ¥26 billion = $298 million.[128] This averages out to $59.6 million per year from 1988 to 1992. In 2012, this is equivalent to $531 million.
      • $59.6 million in 1988 = $116 million in 2012
      • $59.6 million in 1989 = $111 million in 2012
      • $59.6 million in 1990 = $105 million in 2012
      • $59.6 million in 1991 = $101 million in 2012
      • $59.6 million in 1992 = $98 million in 2012
    • 3.44 million Europe sales [129] at £39.99 ($64.40) each: $222 million in 1991 dollars = $375.3 million in 2012 dollars
    • 17.28 million units by 2001.[130] Additional 2.84 million sales, including 460,000 in the rest of the world,[131] by 2001 at $49.99 each = $142 million. This averages out to $14.2 million per year from 1991 to 2000. In 2012, this is equivalent to $214.4 million.
      • $14.2 million in 1991 = $24 million in 2012
      • $14.2 million in 1992 = $23.3 million in 2012
      • $14.2 million in 1993 = $23 million in 2012
      • $14.2 million in 1994 = $22.1 million in 2012
      • $14.2 million in 1995 = $21.5 million in 2012
      • $14.2 million in 1996 = $21 million in 2012
      • $14.2 million in 1997 = $20.4 million in 2012
      • $14.2 million in 1998 = $20.1 million in 2012
      • $14.2 million in 1999 = $20 million in 2012
      • $14.2 million in 2000 = $19 million in 2012
    • Additional 720,000 units (bringing total to 18 million)[41] as of early 2008: $36 million in 2007 dollars = $40 million in 2012 dollars
  40. 40.0 40.1 Super Mario Bros. 3, inflation:
    • Detailed calculation:
      • Inflation adjusted for 2012: $1.957 billion[n 39]
    • Rough estimate:
      • Inflation adjusted for 2011: $1.7 billion[71]
      • Inflation adjusted for 2012: $1.74 billion[14]
  41. 41.0 41.1 Pokémon Red/Green/Blue revenue:
    • At least $1 billion as of 1998 [132]
    • 31.37 million units sold as of December 2012,[133] at ¥4095 (Japanese price) each [134] = ¥128,500 million = $1,464.22 million [135] (additional $464.22 million)
  42. 42.0 42.1 Pokémon Red/Green/Blue revenue, inflation adjusted:
    • Calculation used:
      • Japan: 10.23 million units[65] at ¥4095 ($46.04) [136] each = $471 million during 1996-2003 = $677.41 million in 2012
        • 1996: 2,546,697 = $117.25 million in 1996 = $172.04 million in 2012
        • 1997: 6,094,680 = $281 million in 1997 = $403.1 million in 2012
        • 1998: 952,338 = $43.85 million in 1998 = $62 million in 2012
        • 1999: 452,563 = $20.84 million in 1999 = $29 million in 2012
        • 2000: 134,406 = $6.2 million in 2000 = $8.3 million in 2012
        • 2001: 29,551 = $1.4 million in 2001 = $1.82 million in 2012
        • 2002: 6,122 = $282,000 in 2002 = $361,000 in 2012
        • Remaining 13,643 units = $630,000 in 2003 dollars = $788,300 in 2012
      • Europe: 8.89 million units at £29.99 ($59) each = $525 million in 1999 dollars = $725.5 million in 2012
        • United Kingdom: 3.56 million units by 2006 [137] at £29.99 ($59) [138]each = $210.04 million in 1999 dollars = $290.3 million in 2012
      • North America and rest of the world: 12.27 million units [139] at $29.95 [140] each = $367.5 million in 1998 dollars = $519.1 million in 2012 dollars
    • Alternative calculation:
      • $1000 million as of 1998 = $1430 million in 2012
      • Additional $464.22 million as of 2012
  43. 43.0 43.1 [356][357]
  44. 44.0 44.1 New Super Mario Bros.
    • Retail prices:
      • Japan: ¥4572 [141] ($51.03) [142]
      • United States: $39.99 [143] (representing North America)
      • United Kingdom: £29.99 [144] ($59.40) [145] (representing Europe)
      • Australia: AU$70 [146] (US$74) [147] (representing rest of the world)
    • Overal sales revenue: [148] $1.5 billion
      • Japan: 6,474,762 units = $330.41 million
      • North America: 10.79 million units = $431.5 million
      • Europe: 8,843,184 units = $525.3 million
      • Rest of the world: 2.87 million units = $212.4 million
    • Annual sales
      • 9.5 million as of March 2007 (fiscal year 2006) [149]
      • 13.14 million as of December 2007 [150]
      • 17.63 million as of December 2008 [151] (additional 4.49 million)
      • 21.39 million as of December 2009 [152] (additional 3.76 million)
      • 26.21 million as of December 2010 [153] (additional 4.82 million)
      • 28.74 million as of December 2011 [154] (additional 2.53 million)
      • 29.09 million as of March 2012[1] (additional 350,000)
  45. 45.0 45.1 New Super Mario Bros. inflation:[14]
    • Japan sales at $51.03 each: $331.6 million = $373.3 million in 2012 dollars
      • Fiscal year 2006: 4.46 million units [155] = $228 million = $260.4 million in 2012
      • Fiscal year 2007: 790,000 units [156] = $40.314 million = $45 million in 2012
      • Fiscal year 2008: 310,000 units [157] = $16 million = $17.2 million in 2012
      • Fiscal year 2009: 410,000 units [158] = $21 million = $23 million in 2012
      • Fiscal year 2010: 310,000 units [159] = $15.82 million = $17 million in 2012
      • April-December 2011: 130,000 units [160] = $7 million = $7.2 million in 2012
      • 2012: 63,786 units [161] = $3.3 million in 2012
      • 2013: 2,859 units [162] = $150,000 in 2013
    • Overseas: $1169.2 million in 2006 dollars = $1335.2 million in 2012 dollars
  46. 46.0 46.1 [358][359]
  47. 47.0 47.1 47.2 47.3 47.4 47.5 Street Fighter II sales:[45]
  48. 48.0 48.1 Super Mario Bros. (non-bundled version) in Japan and Europe:
    • Japan: 6.81 million units[65] at ¥4900 [165] ($55.83) [166] each = $380.2023 million
    • Europe: 3.58 million units [167] at £19.99 [168] ($32.20) [169] each = £72 million = $115.3 million
    • Rest of the world: 770,000 units [170] at mean average price (between Japan and UK prices) of $44.02 each = $34 million
  49. Super Mario 64 sales revenues:
    • Japan: 1.91 million units [171] at ¥10,920 [172] ($122.20) [173] each = $233.402 million
    • Overseas: 9.71 million units[3] at $70 [174] each = $680 million
  50. Final Fantasy VII revenues with 2012 inflation:[14]
    • Japan sales at ¥7800 ($90) each: 4 million units = $360 million during 1997-1999 = $517 million in 2012
      • Final Fantasy VII: $300.63 million during 1997-1998 = $431.22 million in 2012 dollars
        • 1997: 3.3 million units [175] = $300 million in 1997 = $430.32 million in 2012
        • 1998: 7,000 units [176] = $630,000 in 1998 = $900,000 in 2012
      • Final Fantasy VII International: [177] $53.4 million during 1997-1999 = $78 million in 2012 dollars
        • 1997: 353,000 units = $32 million in 1997 = $46 million in 2012
        • 1998: 220,000 units = $20 million in 1998 = $30 million in 2012
        • 1999: 15,000 units = $1.4 million in 1999 = $2 million in 2012
      • Remaining $6 million in 1999 dollars = $8.3 million in 2012 dollars
    • PlayStation sales overseas: $411 million in 1997 dollars = $611 million in 2012 dollars
      • Europe: £111.13 million in 1997 pounds = £163.4 million in 2011 pounds[63] = $273 million in 2011 dollars [178] = $279 million in 2012 dollars
      • North America and elsewhere = $232 million in 1997 dollars = $332 million in 2012 dollars
    • PSN sales: $1.5 million in 2009 = $1.61 million in 2012
  51. [43] [179]
  52. [180][76]
  53. 17.33 million units,[42] at $49.99 each.[181]
  54. [44] [182]
  55. Final Fantasy X sales revenue:
    • Final Fantasy X: $630 million
      • Japan: 2.87 million units[77] at ¥9240 [183] ($103) [184] each = $296 million
      • Overseas: [185] $334 million
        • North America: 2.91 million units at $50 [186] each = £93.13 million = $146 million
        • Europe: 2.07 million units at £44.99 [187] ($72.42) [188] each = $150 million
        • Rest of the world: 330,000 units at AU$109 [189] (US$115) [190] each = $38 million
    • Final Fantasy X International: 273,478 units [191] at ¥8190 [192] ($92.30) [193] = $25.24202 million
  56. Final Fantasy X revenue inflation:
    • Final Fantasy X: $829 million in 2012 dollars
      • Japan and North America: US$442 million in 2001 dollars = US$573.01 million in 2012 dollars
      • Europe: £93.13 million in 2002 pounds = £121.1 million in 2011 pounds[63] = $202.3 million in 2011 dollars [194] = $206.5 million in 2012 dollars
      • Rest of the world: US$38 million in 2002 dollars = US$$49 million in 2012 dollars
    • Final Fantasy X International: $25.24202 million in 2002 dollars = $32.215 million in 2012 dollars
  57. Gran Turismo 5 revenues:
    • Gran Turismo 5 Prologue in 2007: 5.35 million units,[44] at [195] at $39.99 each.[196] = $214 million
    • Gran Turismo 5 in 2010: 9.19 million units,[197] at $59.99 each.[198] = $551.32 million
  58. Dragon Quest V sales revenue:
    • Super Famicom: 2.9 million units (2.8 million units in Japan[65] [199] and 10,000 units overseas) [200]) at ¥9600 [201] ($110) [202] each = $320 million
    • PlayStation 2: 1.65 million units [203] at ¥8190 [204] ($92) [205] each = $152 million
    • Nintendo DS: [206] $95.04 million
      • Japan: 1,360,752 units at ¥5490 [207] ($61.44)[79] each = $84 million
      • North America: 150,000 units at $39.99 [208] each = $6 million
      • Europe: 70,000 units [209] at £29.99 [210] ($60) [211] each = $4.2 million
      • Rest of the world: 10,000 units at NZ$99.95 [212] (US$84) [213] each = $840,000
  59. Dragon Quest IV sales revenues:
    • NES: $309.8 million
      • 3.1 million units of Dragon Quest IV in Japan at ¥8500 each [214] = 3.1 million x $97.34 [215] = $302 million
      • 80,000 units of Dragon Warrior IV overseas [216] at ¥8500 ($97.34) each = $7.8 million
    • Playstation: 1.2 million units[65] at ¥7140 [217] ($80.1) [218] each = $96.12 million
    • Nintendo DS: [219] $100 million
      • Japan: 1.27 million units at ¥5490 [220] ($61.44)[79] each = $78.03 million
      • North America: 290,000 units at $39.99 [221] each = $12 million
      • Europe: 150,000 units [222] at £29.99 [223] ($60) [224] each = $9 million
      • Rest of the world: 10,000 units at NZ$99.95 [225] (US$84) [226] each = US$840,000
  60. Dragon Quest IV inflation:
    • NES: $567 million in 2012 dollars
      • Japanese Dragon Quest IV Famicom sales: $553.86 in 2012 dollars
        • 1990-1991 sales at ¥8500 ($97.34) each: 3,027,563 units [227] = $530.33 million
          • 1990: 2,988,284 units = $291 million = $513 million in 2012
          • 1991: 39,279 units = $4 million = $6.6 million in 2012
        • 3.1 million units in Japan by March 2000.[228] Remaining 72,437 Japan sales at ¥8500 ($97.34) each = $7.05102 million = $1.763 million average very two years from 1992 to 1999 = $10.73 million in 2012
          • $1.763 million in 1992 = $2.9 million in 2012
          • $1.763 million in 1994 = $2.73 million in 2012
          • $1.763 million in 1996 = $2.6 million in 2012
          • $1.763 million in 1998 = $2.5 million in 2012
      • Overseas Dragon Warrior IV NES sales: $7.8 million in 1992 dollars = $12.8 million in 2012 dollars
    • PlayStation: Sales at ¥7140 ($80.1) each = $127.3413 million in 2012 dollars
      • Japan: $126.3 million in 2012 dollars
        • 2001: 1,039,443 units[65] = $83.3 million in 2001 = $108.3 million in 2012
        • 2002: 171,116 units [229] = $13.72 million in 2002 = $18 million in 2012
      • Overseas: 10,000 units [230] = $801,000 in 2001 dollars = $1.04126 million in 2012 dollars
    • Nintendo DS: [231] $109 million in 2012 dollars
      • Japan: 1.27 million units at $61.44 each = $86.4 million in 2012 dollars
        • 2007: 1,021,037 units = $62.733 million in 2007 = $70 million in 2012
        • 2008: 167,947 units = $10.319 million in 2008 = $11.1 million in 2012
        • 2009: 10,062 units = $620,000 in 2009 = $670,000 in 2012
        • 2010: 62,017 units = $3,810,324.5 in 2010 = $4.023 million in 2012
        • 2011: 7,239 units = $444,800 in 2011 = $460,000 in 2012
        • Remaining 1,698 units in 2012 dollars = $104,330
      • North America: 290,000 units at $39.99 each = $12.3 million in 2012 dollars
        • United States: $11.144 million in 2012 dollars
          • 2008: 76,194 units = $3.05 million in 2008 = $3.3 million in 2012
          • 2009: 60,466 units = $2.42 million in 2009 = $2.6 million in 2012
          • 2010: 28,139 units = $1.13 million in 2010 = $1.2 million in 2012
          • 2011: 90,352 units = $3.6132 million in 2011 = $3.7 million in 2012
          • 2012: 8,501 units = $340,000 in 2012
          • 2013: 99 units = $4,000 in 2013
        • Rest of North America: 26,249 units = $1.05 million in 2009 dollars = $1.13 million in 2012 dollars
      • Europe: 150,000 units as of March 2009 [232] = $9 million as of March 2009 = $9.7 million
      • Rest of the world: 10,000 units = $840,000 in 2009 dollars = $1.5024 million in 2012 dollars
  61. Final Fantasy VIII sales revenue:
    • 8.15 million units:[77]
      • Japan: 3.7 million units at ¥8190 [233] ($91.10) [234] each = $337.1 million
      • Overseas: 4.45 million units at $49.99 [235] each = $222.5 million
        • Europe: 1.72 million units [236] at £29.99 each = £52 million = $84 million [237]
        • North America and elsewhere: 2.73 million units at $49.99 each = $136.5 million
  62. Final Fantasy VIII revenue inflation:
    • Japan: $337.1 million in 1999 dollars = $465 million in 2012 dollars
    • Europe: £52 million in 1999 pounds = £72 million in 2011 pounds[63] = $120.3 million in 2011 dollars [238] = $123 million in 2012 dollars
    • North America and elsewhere: $136.5 million in 1999 dollars = $188.11 million in 2012 dollars
  63. Tekken 2 revenue:
    • Japan: 1.37 million units[65] at ¥6090 [239] ($75.10) [240] each = $103
    • Overseas: 4.38 million units [241] = $425 million
      • North America: 2.26 million units at $49.99 [242] each = $113 million
      • Europe and elsewhere: 2.12 million units at £69.99 [243] ($147.43) [244] each = £148.4 million = $312 million
  64. 8 million units,[88] at $54.99 each.[245]
  65. Dragon Quest III revenue:
    • Dragon Quest III on Famicom: 3.8 million units at ¥6500 each [246] = 3.8 million x $68 = $260 million
    • Dragon Warrior III on NES: 95,000 units [247] at $54.99 each [248] = $5.2241 million
    • Dragon Quest III on Super Famicom: 1.4 million units,[65] at ¥8700 [249] ($100) [250] each = $140 million
    • Dragon Quest III on Game Boy Color in Japan: 814,883 units [251] at ¥6400 [252] ($73.30) each [253] = $59.731 million
  66. Dragon Quest III inflation:
    • Dragon Quest III on Famicom: 3.8 million units by March 2000 [254] at ¥6500 ($68) each = $258.4 million. An average of $22 million per year from 1988 to 1999 = $390 million in 2012
      • $22 million in 1988 = $43 million in 2012
      • $22 million in 1989 = $41 million in 2012
      • $22 million in 1990 = $39 million in 2012
      • $22 million in 1991 = $37.2 million in 2012
      • $22 million in 1992 = $36.1 million in 2012
      • $22 million in 1993 = $35.1 million in 2012
      • $22 million in 1994 = $34.2 million in 2012
      • $22 million in 1995 = $33.23 million in 2012
      • $22 million in 1996 = $32.3 million in 2012
      • $22 million in 1997 = $32 million in 2012
      • $22 million in 1998 = $31.1 million in 2012
      • $22 million in 1999 = $30.4 million in 2012
    • Dragon Warrior III on NES: $5.2241 million in 1992 = $9 million in 2012
    • Dragon Quest III on Super Famicom: 1.4 million units by 2000[89] at $100 each = $140 million from 1996 to 2000 = $212.1 million in 2012 [255]
      • 1.01 million units in 1996 = $101 million in 1996 = $148.2 million in 2012
      • 350,000 units in 1997 = $35 million in 1997 = $50.2 million in 2012
      • 6,320 units in 1998 = $6.32 million in 1998 = $9 million in 2012
      • Remaining 34,000 units = Average of 17,000 units in 1999 and 2000
        • 17,000 units in 1999 = $1.7 million in 1999 = $2.4 million in 2012
        • 17,000 units in 2000 = $1.7 million in 2000 = $2.3 million in 2012
    • Dragon Quest III on Game Boy Color in Japan: 814,883 units at $73.30 each = $59.731 million during 2000-2002 [256] = $80 million in 2012
      • 459,405 units in 2000 = $34 million in 2000 = $45.5 million in 2012
      • 352,250 units in 2001 = $26 million in 2001 = $34 million in 2012
      • 3,228 units in 2002 = $240,000 in 2002 = $310,000 in 2012
  67. Metal Gear Solid 2: Sons of Liberty, revenue:
    • 7 million sales worldwide as of 2002.[91]
    • Japan: 870,000 units [257] (844,165 by 2002) [258] at ¥7140 [259] ($82) [260] each = $71.34 million
    • Europe: 2.01 million units [261] at £44.99 [262] ($72.42) [263] each = £90.43 million = $146 million
    • North America and elsewhere: 4.15 million units at $49.99 [264] each = $207.5 million
  68. Final Fantasy V sales revenue:
    • Super Famicom: 2.45 million units,[65] at ¥11,000 [265] ($122.20) [266] each = $299.4 million
    • PlayStation: $82 million
      • Final Fantasy V: 170,000 units [267] at ¥5040 [268] ($56) [269] each = $10 million
    </ref>
      • Final Fantasy Collection: 450,000 units [270] at ¥7140 [271] ($79.30) [272] each = $36 million
      • Final Fantasy Anthology: 800,000 units [273] at $44.99 [274] each = $36 million
    • Game Boy Advance: [275] $15.4 million
      • Japan: 260,000 units at ¥5040 [276] ($56) [277] each = $15 million
      • Overseas: 10,000 units at £18.73 [278] ($39) [279] each = $400,000
  69. Tekken 3 revenue:
    • Japan: 1.4 million units[65] at ¥6090 [280] ($75.10) [281] each = $105.14 million
    • Overseas: 5.78 million units [282] = $359 million
    • North America: 3.27 million units at $44.99 [283] each = $147.12 million
    • Europe and elsewhere: 2.51 million units at £39.99 [284] ($84.24) [285] each = $211.4424 million
  70. Final Fantasy XIII inflation:
    • PlayStation 3 version: 4.934 million units = $502.4 million in 2012 dollars
      • Japan: $233.02 million in 2009 dollars = $249.4 million in 2012 dollars
      • Europe: £52.132 million in 2010 pounds = £55 million in 2011 pounds[63] = $92 million in 2011 dollars [286] = $94 million in 2012 dollars
      • North America and elsewhere: $151 in 2010 dollars = $159 million in 2012 dollars
    • Xbox 360 version: 1,934,321 units = $151 million in 2012 dollars
      • Japan: $2 million in 2009 dollars = $2.14 million in 2012 dollars
      • Europe: £30.13 million in 2010 pounds = £32 million in 2011 pounds[63] = $53.45 million in 2011 dollars [287] = $55 million in 2012 dollars
      • North America and elsewhere: $90.2 million in 2010 dollars = $95 million in 2012 dollars
  71. Chrono Trigger revenue:
    • Chrono Trigger, SNES & PlayStation: 2.65 million units[77] = $341.0042 million
      • Super Famicom: 2.03 million units[65] at ¥11,970 [288] ($148) [289] each = $300.44 million
      • SNES: 290,000 units at $76.98 [290] each = $22.3242 million
      • PlayStation: 330,000 units at ¥5040 [291] ($55.26) [292] each = $18.24 million
    • Final Fantasy Chronicles, PlayStation: 520,000 units [293] at $39.95 [294] each = $21 million
    • Chrono Trigger, Nintendo DS:[97] [295] = $67 million
      • Japan: 491,864 units [296] at ¥5040 [297] ($67) [298] each = $33 million
      • North America: 520,000 units at $39.99 [299] each = $21 million
      • Europe: 116,406 units [300] at £29.99 [301] ($61.01) [302] each = $7.102 million
      • Elsewhere: 70,000 units at AU$70 [303] (US$77.40) [304] each = US$5.42 million
  72. Sonic the Hedgehog 2 sales revenue:
    • Mega Drive / Genesis version: 6.03 million units [305] = $345.2 million
      • Japan: 400,000 units [306] at ¥6800 [307] ($78) [308] each = $31.2 million
      • North America: 4.47 million units at $49.99 [309] each = $223.5 million
      • Europe and elsewhere: 1.39 million units at £39.99 [310] ($64.40) [311] each = £56 million = $90 million
    • Game Gear version: 43,621 units [312] at ¥3800 [313] ($43.42) [314] each = $2 million
  73. Sonic the Hedgehog 2 revenue inflation:
    • Mega Drive / Genesis version: $581.3 million in 2012 dollars
      • Japan and North America: $255 million in 1992 dollars = $419 million in 2012 dollars
      • Europe and elsewhere: £56 million in 1992 pounds = £95 million in 2011 pounds[63] = $159 million in 2011 dollars [315] = $162.3 million in 2012 dollars
    • Game Gear version: $2 million in 1992 dollars = $3.3 million in 2012 dollars
  74. 6.51 million units [316] = $278.34 million
    • 2 million units by 1988,[98] at $53.49 [317] each = $107 million
    • Remaining 4.51 million units at $37.99 [318] each = $171.34 million
  75. 75.0 75.1 Business Strategies & IR Data: Platinum Titles. Capcom Co., Ltd (September 30, 2010). Archived from the original on July 4, 2011. Retrieved on November 2, 2010.
  76. Resident Evil 2, PlayStation revenues:
    • 5.77 million overall sales[n 75]
    • Biohazard 2 sales in Japan: 2.3 million units[65] at ¥6800 [319] ($90) [320] each = $207 million
    • Resident Evil 2 sales overseas: 3.47 million units at $54.99 [321] [103] each = $191 million
  77. The Elder Scrolls V: Skyrim, revenues
    • Total sales as of November 16, 2011: $450 million[104]
    • Total console sales as of July 31, 2012: $533.2 million [322] (additional $83.2 million)
  78. Dragon Quest VII sales revenue:
    • Japan: 4.11 million units[77] at ¥8190 [323] ($91) [324] each = $374.01 million
    • Overseas: 360,000 units [325] at $47.99 [326] each = $17.3 million
  79. Final Fantasy IX sales revenue:
    • Japan: 2.79 million units[77] at ¥8190 [327] ($91.10) [328] each = $254.2 million
    • North America: 1.62 million units [329] at $39.99 [330] each = $65 million
    • Europe and elsewhere: 910,000 units [331] at £39.99 [332] ($64.40) [333] each = £36.4 million = $59 million
  80. Final Fantasy IX revenue inflation:
    • Japan and North America: $319.2 million in 2000 dollars = $426 million in 2012 dollars
    • Europe and elsewhere: £36.4 million in 2001 pounds = £48.1 million in 2011 pounds[63] = $80.34143 million in 2011 dollars = $82.0041 million in 2012 dollars
  81. Metal Gear Solid, revenue:
    • Japan: 891,802 units [334][335] at ¥6090 [336] ($67.12) [337] each = $60 million
    • Overseas: 6.03 million units [338] at $47.99 [339] each = $289.4 million
  82. 8 million copies[109] at $49.99 [340] each
  83. 4.61 million units,[110] at $49.99 each.[341]
  84. Streets of Rage revenue inflation:
    • Europe: £19.245 million in 1991 pounds = £34.5 million in 2011 pounds[63] = $58 million in 2011 dollars [342] = $59.2 million in 2012 dollars
    • Elsewhere: $106.3 million in 1991 dollars = $179.2 million in 2012 dollars
  85. Metroid sales revenue: 2.73 million units (2004 CESA Games White Paper (Computer Entertainment Supplier's Association): 58–63. 2003-12-31. )
    • Japan: 1.04 million units[65] at ¥2600 [343] ($32.10) [344] each = $33.4 million
    • Overseas: 1.69 million units at $29.99 [345] each = $51 million
  86. Chrono Cross sales revenue:
    • Japan: 860,000 units[77] at ¥7140 [346] ($94.30) [347] each = $81.1 million
    • Overseas: 1.16 million units [348] at $39.99 [349] each = $46.4 million
  87. Sakura Wars sales revenue:
    • Sakura Wars (1996) on Sega Saturn: 552,417 units [350] at ¥7140 [351] ($88.01) [352] each = $49 million
    • Sakura Wars (2000) on Sega Dreamcast: 109,686 units[130] at ¥7140 [353] ($88.01) each = $10 million
    • Sakura Wars: Atsuki Chishio Ni (2003) on PS2: 240,380 units [354] at ¥7140 [355] ($88.01) each = $21.2 million
    • Sakura Wars 1 & 2 (2006) on PSP: 21,410 units [356] at ¥5040 [357] ($67) [358] each = $1.44 million
  88. Yakuza 2 sales revenue: [359]
    • Yakuza 2 on PlayStation 2: $83.3 million
      • North America: 50,000 units at $34.99 [360] each = $2 million
      • Europe: 160,000 units at £29.99 [361] ($63.20) [362] each = £5 million = $10.1121 million
      • Japan and elsewhere: 880,000 units at ¥7140 [363] ($94.30) [364] = $83 million
    • Yakuza 1 & 2 HD on PlayStation 3: 92,658 units [365] at ¥5229 [366] ($60) [367] = $6 milion
  89. Metal Gear revenue:
    • Metal Gear (1987) on NES - 1 million units in the United States,[132] at $34.87 [368] each
    • Metal Gear Solid 3: Subsistence (2005) on PS2 [369] - $31.2 million
      • Japan: 150,000 units at ¥7329 [370] ($97) [371] each = $15 million
      • North America: 340,000 units at $29.99 [372] each = $10.2 million
      • Europe and elsewhere: 70,000 units at £39.99 [373] ($84.24) [374] each = £3 million = $6 million
  90. Valkryia Chronicles sales revenue:[137]
    • North America: 630,000 units at $59.99 [375] each = $38 million
    • Japan and elsewhere: 462,623 units at ¥9505 [376] ($126) [377] each = $58.3 million
  91. Dragon Quest III, NES:
    • Dragon Quest III in Japan: 3.8 million units[65]
    • Dragon Warrior III in the United States: 95,000 units [378]
  92. Dragon Quest IV, NES:
    • Dragon Quest IV in Japan: 3.1 million units[65]
    • Dragon Warrior IV in the United States: 80,000 units [379]
  93. Dragon Quest II, NES:
    • Dragon Quest II in Japan: 2.4 million units[65][77]
    • Dragon Warrior II in the United States: 150,000 units [380]
  94. World of Warcraft: Cataclysm has sold 4.7 million copies during its' first month of release.[299] Since a copy of the main game and all prior expansions are required to play Cataclysm, both the original game and the expansions must also have sold at least 4.7 million copies. There are 10 million subscribers of World of Warcraft. Seeing as a copy of the base game is required, as to subscribing, there must be at least 10 million people who own the base game.
  95. Thexder sales revenue:
    • Japan: 500,000 copies[305] at ¥7800 [381] ($96.15) [382] each = $48.1 million
    • Overseas: 500,000 copies[306] at £19.99 [383] ($41) [384] each = £10 million = $21 million
  96. Street Fighter II:
  97. StarHorse2:
    • From April 2005 to March 2007: 18,079 units
      • StarHorse2: New Generation – 7,819 units from April 2005 to June 2006 (6,020 units in fiscal year ended March 2006,[321] and 1,799 units during April–June 2006)[322]
      • StarHorse2: Second Fusion - 10,260 units from April 2006 to March 2007 (8,105 conversion kits during April–December 2006,[323] and 2,155 body and satellite units in fiscal year ending March 2007)[324]
    • From April 2007 to March 2008: 10,275 units (756 body and satellite units of StarHorse2: Second Fusion during April–September 2007,[325] and 9,519 conversion kits in fiscal year ended March 2008)[326]
    • From April 2009 to December 2009: 10,657 units of StarHorse2: Fifth Expansion[327]
  98. Dance Dance Revolution:
  99. Sega Network Mahjong MJ4:
    • Fiscal year ended March 2008: 10,427[326]
    • Fiscal year ended March 2009: 2,465[343]
  100. In 1992, the game captured 60% of the UK coin-op market, with individual machines taking up to £1000 per week, for an estimated total of £260 million per year.[349]
  101. World Club Champion Football: Intercontinental Clubs
    • Fiscal year ended 31 March 2010: ¥4.2 billion[352]
    • Fiscal year ended 31 March 2011: ¥3.8 billion[353]
    • Fiscal year ended 31 March 2012: ¥3.6 billion[354][355]
    • 1st Half Ended 30 September 2012: ¥1 billion [385]
    • Currency conversion: [386] $166.35 million
      • ¥4.2 billion = $55.45 million
      • ¥3.8 billion = $50.17 million
      • ¥3.6 billion = $47.525 million
      • ¥1 billion = $13.20132 million
  102. Inflation:[14]
    • $55.45 million in 2010 = $58.38 million in 2012
    • $50.17 million in 2011 = $51.21 million in 2012
    • $47.525 million in 2012
    • $13.20132 million in 2012
  103. Mushiking: King of the Beetles, revenue
    • 420 million cards by December 2006.[362]
    • 478 million cards [387] at 100 yen each[363] = ¥47.8 billion
    • Currency conversion: $631.023102 million [388]
  104. 125,000 units[314] at $2400 each[365]
  105. Love and Berry:
  106. Dragon's Lair revenues:
    • Hardware sales: $68.8 million in 1983.[339][373]
    • Coin revenues: Up to $1400 weekly (2,800 50-cent sessions) per machine at its peak in October 1983.[390]
  107. StarHorse3 Season I: A New Legend Begins
    • Fiscal year ended March 2012: ¥10.1 billion[354]
    • 1st Quarter Ended 30 June 2012: ¥0.5 billion[374]
    • Currency conversion:[375]
      • ¥10.1 billion = $125.8 million
      • ¥0.5 billion = $6.3784 million
  108. Border Break:
    • Fiscal year ended 31 March 2010: ¥3.3 billion[352]
    • Fiscal year ended 31 March 2011: ¥2.5 billion[353]
    • Fiscal year ended 31 March 2012: ¥2.3 billion[354][376]
    • 1st Quarter Ended 30 June 2012: ¥0.5 billion[374]
    • Currency conversion:[375]
      • ¥3.3 billion = $40.7317 million
      • ¥2.5 billion = $30.8542 million
      • ¥2.3 billion = $28.6371 million
      • ¥0.5 billion = $6.3784 million
  109. Inflation:[14]
    • $40.7317 million in 2010 = $42.85 million in 2012
    • $30.8542 million in 2011 = $31.47 million in 2012
    • $28.6371 million in 2012
    • $6.3784 million in 2012
  110. Westward Journey users:
  111. Ragnarok Mobile inflation:[14]
    • $7 million in 2009 = $8 million in 2012
    • $8.21 million in 2010 = $8.7 million in 2012
    • $8.3 million in 2011 = $8.5 million in 2012
    • $7 million during January-September 2012

ReferencesEdit

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 Supplementary Information:Financial Results Briefing for Fiscal Year Ended March 31, 2012 (PDF). Nintendo (2012-04-27). Retrieved on 2012-07-20.
  2. 2.0 2.1 2.2 Best-Selling Video Games. Guinness World Records. Archived from the original on 2006-03-17. Retrieved on 2008-01-31.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 Mario Sales Data.
  4. 4.0 4.1 4.2 Computer game Tetris celebrates 25 years. Daily Telegraph (June 6, 2009). Retrieved on 2012-08-23.
  5. 5.0 5.1 5.2 5.3 5.4 Supplementary Information about Earnings Release 7. Nintendo (2011-07-29). Retrieved on 2011-07-29.
  6. 6.0 6.1 Bundle announced in October 2012. [395] 30.14 million units sold by March 2012.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Nintendo Top Selling Software Sales Units: Wii. Nintendo (2012-03-31). Retrieved on 2012-05-20.
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 Nintendo Annual Report 2011 (PDF) 56. Nintendo (2011-03-11). Retrieved on 2012-07-31.
  9. 9.0 9.1 9.2 Makuch, Eddie (2011-05-05). Call of Duty: Black Ops sells 20 million - Analyst. GameSpot. GameSpot AU. Retrieved on 2011-05-25. “12 million of which were Xbox 360 copies”
  10. 10.0 10.1 10.2 Brian Ashcraft (May 7, 2009). Pokemon Gold And Silver Getting DS Remakes. Kotaku. Retrieved on 2011-08-06.
  11. 11.0 11.1 11.2 11.3 Supplementary Information about Earnings Release (PDF) 6. Nintendo (2010-05-07). Retrieved on 2010-05-07.
  12. 12.0 12.1 12.2 12.3 12.4 The Nintendo Years: 1990 2. Next-Gen.biz (2007-06-25). Retrieved on 2007-06-27.
  13. 13.0 13.1 13.2 Furry Phones and Pocket Pups: The Sims 2 Pets Goes Mobile. Electronic Arts (29 March 2007). Retrieved on 2012-07-21.
  14. 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 14.12 14.13 14.14 14.15 14.16 14.17 14.18 CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
  15. 15.0 15.1 Glenn Adilman, Videogames: knowing the score, Creative Computing, December 1983
  16. 16.0 16.1 Street Fighter II inflation
  17. 17.0 17.1 World of Warcraft revenues up until September 2012:
  18. 18.0 18.1 World of Warcraft inflation:
    • 2005 - $250 million = $290 million in 2012
    • 2006 - $597 million = $679 million in 2012
    • 2007 - $843 million = $933 million in 2012
    • 2008 - $1 billion = $1.07 billion in 2012
    • 2009 - $1.15 billion = $1.23 billion in 2012
    • 2010 - $1.03 billion = $1.09 billion in 2012
    • 2011 - $1.15 billion = $1.18 billion in 2012
    • 2012 - $555 million
  19. 19.0 19.1 19.2 8 million downloads at $8 each [410]
  20. 20.0 20.1 CrossFire revenues:
    • 2008-2009: $193 million
      • Neowiz Games: ₩165,553 million [411] = $164 million [412]
      • Smile Gate: $29 million [413]
      • Tencent Games: Unknown
    • 2010 - $1.2 billion [414]
    • 2011 - $1 billion, [415] including $893 million in China [416]
    • 2012 - $1 billion, [417] including $874 million in China [418]
  21. 21.0 21.1 CrossFire inflation:
    • $193 million in 2009 = $207 million in 2012
    • $1.2 billion in 2010 = $1.3 billion in 2012
    • $1 billion in 2011 = $1.024 billion in 2012
    • $1 billion in 2012
  22. 22.0 22.1 Westward Journey revenues
    • Westward Journey Online II (launched 2002) from 2002 to 2003: $37 million
    • Westward Journey Online II and Fantasy Westward Journey (launched 2004) from 2004 to 2008: $1.3 billion
    • Fantasy Westward Journey from 2009 to 2011: $1.5 billion+
      • $400 million in 2009 [433]
      • $400 million+ in 2010 [434]
      • $400 million+ in 2011 [435]
      • $300 million+ in first three quarters of 2012 [436]
  23. 23.0 23.1 Westward Journey inflation
    • Westward Journey Online II during 2002-2003: $47 million in 2012 dollars
      • $6 million in 2002 = $8 million in 2012
      • $31 million in 2003 = $39 million in 2012
    • Westward Journey Online II and Fantasy Westward Journey during 2004-2008: $1.45 billion
      • $95.11 million in 2004 = $116 million in 2012
      • $223 million in 2005 = $263 million in 2012
      • $301.41 million in 2006 = $344.2 million in 2012
      • $302 million in 2007 = $335.32 million in 2012
      • $364.3 million in 2008 = $390 million in 2012
    • Fantasy Westward Journey during 2008-2011: $1.6 billion+ in 2012 dollars
    • $400 million in 2009 = $429.24 million in 2012
    • $400 million+ in 2010 = $422.32 million+ in 2012
    • $400 million+ in 2011 = $409.4 million+ in 2012
    • $300 million+ in first three quarters of 2012
  24. 24.0 24.1 Lineage revenues:
  25. 25.0 25.1 Lineage inflation:
    • $1.4 million in 2000 = $1.9 million in 2012
    • $46 million in 2002 = $59 million in 2012
    • $157 million in 2003 = $196.44 million in 2012
    • $247.1 million in 2004 = $301.2 million in 2012
    • $259.14 million in 2005 = $306 million in 2012
    • $278.3 million in 2006 = $318 million in 2012
    • $273 million in 2007 = $303.12 million in 2012
    • $261.2 million in 2008 = $280.3 million in 2012
    • $270 million in 2009 = $290 million in 2012
    • $282 million in 2010 = $303 million in 2012
    • $279 million in 2011 = $286 million in 2012
    • $178 million during January-September 2012
  26. 26.0 26.1 Wii Fit inflation:
    • Japan sales at ¥8800 ($114.12) each: $450.24 million in 2012 dollars
      • December 2007: 1.05 million units = $120 million in 2007 = $133.24 million in 2012
      • 2008: 2.18 million units = $249 million in 2008 = $267.2 million in 2012
      • 2009: 380,000 units = $43.4 million in 2009 = $47 million in 2012
      • 2010: 21,065 units = $2.404 million in 2010 = $2.54 million in 2012
      • 2011: 2,195 units = $250,500 in 2011 = $260,000 in 2012
    • Europe sales at €89.99 ($141) each: $1234.1 million in 2012 dollars
      • 2008: 4,709,296 units = $664.011 million in 2008 = $713 million in 2012
      • 2009: 3,259,865 units = $460 million in 2009 = $494 million in 2012
      • 2010: 131,975 units = $19 million in 2010 = $20.1 million in 2012
      • 2011: 21,410 units = $3.02 million in 2011 = $3.1 million in 2012
      • 2012: 27,589 units = $3.9 million in 2012
    • United States at $89.99 each: $791.2 million in 2012 dollars
      • 2008: 4,299,177 units = $387 million in 2008 = $415.3 million in 2012
      • 2009: 3,812,829 units = $343.12 million in 2009 = $368.2 million in 2012
      • 2010: 47,336 units = $4.3 million in 2010 = $4.54 million in 2012
      • 2011: 22,419 units = $2.02 million in 2011 = $2.1 million in 2012
      • 2012: 11,431 units = $1.03 million in 2012
    • Rest of North America: $65 million as of 2012
    • Rest of the world: $187.2 million as of 2012
  27. 27.0 27.1 Dungeon Fighter Online grossed at least $2 billion from 2005 to 2011.[459] This includes over $1.5 billion by 2010,[460] including China revenues of $141 million in 2009 [461] and $464 million in 2011.[462]
  28. 28.0 28.1 Dungeon Fighter Online inflation:
    • $141 million in 2009 = $151.31 million in 2012
    • Remaining $1359 million by 2010 = $271.8 million average per year from 2005 to 2010 (excl. 2009)
      • $271.8 million in 2005 = $320.4 million in 2012
      • $271.8 million in 2006 = $310.4 million in 2012
      • $271.8 million in 2007 = $302 million in 2012
      • $271.8 million in 2008 = $292 million in 2012
      • $271.8 million in 2010 = $287 million in 2012
    • Additional $500 million in 2011 = $512 million in 2012
  29. 29.0 29.1 Donkey Kong revenue:
  30. 30.0 30.1 Donkey Kong cartridge sales inflation:
    • Coleco version: $154 million in 1982 = $370 million in 2012
    • Famicom version in Japan: $54.04 million in 1983 dollars = $125 million in 2012 dollars
  31. 31.0 31.1 $1.8 billion as of 2011,[465] including $301 million by 2006,[466] $200 million in 2009 alone,[467] and $1.5 billion by 2010.[468]
  32. 32.0 32.1 MapleStory inflation:
    • $301 million as of 2006 = $75.3 million average per year from 2003 to 2006
      • $75.25 million in 2003 = $94.2 million in 2012
      • $75.25 million in 2004 = $92 million in 2012
      • $75.25 million in 2005 = $89 million in 2012
      • $75.25 million in 2006 = $86 million in 2012
    • $200 million in 2009 alone = $215 million in 2012
    • Remaining $999 million by 2010 = $333 million average per year from 2007 to 2010 (excl. 2009)
      • $333 million in 2007 = $370 million in 2012
      • $333 million in 2008 = $357.34 million in 2012
      • $333 million in 2010 = $352 million in 2012
    • Additional $300 million in 2011 = $307.04 million in 2012
  33. 33.0 33.1 Defender revenue inflation: $1 billion during 1981-2001 = $250 million per half-decade =
    • $250 million in 1985 = $534.90 million in 2012
    • $250 million in 1990 = $440.36 million in 2012
    • $250 million in 1995 = $377.66 million in 2012
    • $250 million in 2000 = $334.23 million in 2012
  34. 34.0 34.1 Call of Duty: Black Ops, revenues
    • Game sales: $1 billion in 2010 [469]
    • Map packs: $270 million as of September 2011 [470]
  35. Call of Duty: Black Ops overall revenue:
    • 23 million copies as of September 2011 [471] at $59.99 [472] each: $1379.77 billion
    • Map packs: $270 million[34]
  36. http://mashable.com/2011/03/09/kinect-10-million/
  37. 37.0 37.1 Sonic the Hedgehog GameTap Retrospective Pt. 3/4. Event occurs at 1:21. http://www.youtube.com/watch?v=7mFs2v7XM4o. 
  38. 38.0 38.1 38.2 Sheff 121:
    ""And we received from Coleco an agreement that they would pay us three percent of the net sales price [of all the "Donkey Kong" cartridges Coleco sold]." It turned out to be an impressive number of cartridges, 6 million, which translated into $4.6 million."
    Sid Sheinberg
  39. Wii bundle with Mario Kart Wii first announced in May 2011.[473]
  40. 40.0 40.1 40.2 40.3 Modern Warfare 3 Sales Will Never Catch Black Ops - Has Call of Duty Peaked? - Forbes. Forbes. Forbes LLC. Retrieved on 2012-10-20.
  41. 41.0 41.1 41.2 41.3 "Super Mario Bros voted greatest computer game ever". The Daily Telegraph (London). 2008-07-27. http://www.telegraph.co.uk/news/newstopics/howaboutthat/2463142/Super-Mario-Bros-voted-greatest-computer-game-ever.html. Retrieved 2009-07-13. 
  42. 42.0 42.1 42.2 Guinness World Records 2009 Gamer's Edition. pp. 108–109. ISBN [[Special:BookSources/1-904994-45-9|1-904994-45-9]]. "GTA: San Andreas is the best-selling PlayStation 2 game of all time, with a massive 17.33 million copies sold." 
  43. 43.0 43.1 James Orry. GTA 4 sales reach 17 million. Videogamer.com. Retrieved on 2012-09-25.
  44. 44.00 44.01 44.02 44.03 44.04 44.05 44.06 44.07 44.08 44.09 44.10 44.11 44.12 "Gran Turismo" Series Software Title List. Polyphony Digital (June 2008). Retrieved on 2008-12-04.
  45. 45.0 45.1 45.2 45.3 45.4 45.5 45.6 45.7 45.8 Platinum Titles. Capcom. Retrieved on 2010-08-21.
  46. 46.0 46.1 John Diamonon (2008-12-18). Super Street Fighter II Turbo HD Remix achieves record breaking sales. Capcom Unity. http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_breaking_sales. Retrieved 2009-02-14. 
  47. Sales: [474]
    • Original Japanese Famicom release: 6.81 million
    • Game Boy Color release: 5.07 million
    • Game Boy Advance release: 1.43 million
  48. 48.0 48.1 48.2 Mario Sales Data. Gamecubicle. Retrieved on 2006-02-10.
  49. 49.0 49.1 Consolidated Financial Statements (Portable Document Format). Nintendo (2004-11-25). Retrieved on 2007-01-25.
  50. 50.0 50.1 50.2 50.3 50.4 50.5 Supplementary Information about Earnings Release 10. Nintendo (2011-04-26). Retrieved on 2011-04-26.
  51. 51.0 51.1 51.2 Financial Results Briefing for Fiscal Year Ended March 2008 (Portable Document Format) 6. Nintendo (2008-04-25). Retrieved on 2008-04-25.
  52. 52.0 52.1 Craig Glenday, ed (2008-03-11). "Hardware: Best-Sellers by Platform". Guinness World Records Gamer's Edition 2008. Guinness World Records. Guinness. pp. 50. ISBN 978-1-904994-21-3. 
  53. 53.0 53.1 53.2 Martyn Williams (2008-05-09). Gran Turismo Series Shipments Hit 50 Million. PC World. Retrieved on 2008-12-04.
  54. 54.0 54.1 First Look: Mario Galaxy 2 Bonus DVD 6. Andriasang.com (2010-05-07). Retrieved on 2009-05-08.
  55. 55.0 55.1 10.35 million sales for PlayStation;[475] 100,000 sales for PSN.[476]
  56. 56.0 56.1 Goss, Patrick. The games that sold consoles. MSN. Retrieved on 2009-07-13.
  57. 57.0 57.1 3.77 million units [477] at ¥4800 [478] ($54) [479] each
  58. Nintendo (September 14, 2006) Nintendo's Incomparable Wii Console Launches Nov. 19; MSRP $250.00, nintendo.com
  59. 59.0 59.1 Super Mario Bros. (non-bundled version in Japan and Europe) inflation:
    • Japan: $382.2 million in 1985 dollars = $818 million in 2012 dollars
    • Europe: £72 million in 1987 dollars = £166 million in 2011 pounds [480] = $277.3 million in 2011 dollars [481] = $283.04 million in 2012 dollars
    • Rest of the world: $34 million in 1987 dollars = $69 million in 2012 dollars
  60. 60.0 60.1 60.2 3,540,941 units [482] at ¥8400 [483] ($93.30) [484] each
  61. 61.0 61.1 Sonic the Hedgehog (non-bundled) sales revenue:
    • Japan: 264,400 units [485] at ¥6300 [486] ($70) [487] each = $19 million
    • Overseas: $233 million
      • North America: 3.03 million units [488] at $54.99 [489] each = $167 million
      • Europe and elsewhere: 1.04 million units [490] at £39.99 [491] ($64.40) [492] each = £42 million = $67 million
  62. 62.0 62.1 Sonic the Hedgehog (non-bundled) revenue inflation:
    • Japan and North America: $186 million in 1991 dollars = $314 million in 2012 dollars
    • Europe and elsewhere: £42 million in 1991 pounds = £75.2 million in 2011 poounds [493] = $126 million in 2011 dollars [494] = $129 million in 2012 dollars
  63. 63.0 63.1 63.2 63.3 63.4 63.5 63.6 63.7 63.8 63.9 Historic inflation calculator: how the value of money has changed since 1900, This is Money
  64. 64.0 64.1 Wii Fit to cost £70
  65. 65.00 65.01 65.02 65.03 65.04 65.05 65.06 65.07 65.08 65.09 65.10 65.11 65.12 65.13 65.14 65.15 65.16 65.17 65.18 65.19 65.20 65.21 65.22 65.23 65.24 65.25 65.26 65.27 65.28 65.29 65.30 65.31 65.32 65.33 65.34 65.35 65.36 Japan Platinum Game Chart. The Magic Box. Retrieved on 2008-05-22.
  66. 66.0 66.1 Steven J. Kirsh (2006), Children, adolescents, and media violence: a critical look at the research, SAGE Publications, p. 228, ISBN 0-7619-2976-2, http://books.google.co.uk/books?id=MbIoAAAAYAAJ, retrieved 23 April 2011, "In 1993, sales of the violent beat em up video game Street Fighter II exceeded $1.5 billion." 
  67. 67.0 67.1 67.2 [495]
  68. 68.0 68.1 68.2 68.3 Wii Play, VGChartz
  69. 69.0 69.1 69.2 69.3 Wii Play: Japan, VGChartz
  70. Sheff, David (April 27, 1993). "A New Leader of the Club". Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children (1st ed.). Random House. pp. 3–5. ISBN 0-679-40469-4. 
  71. Morris, Chris (24 March 2011). "Call of Duty, Guitar Hero Top All-Time Best Selling List". CNBC. http://www.cnbc.com/id/42253109/Call_of_Duty_Guitar_Hero_Top_All_Time_Best_Selling_List. Retrieved 25 December 2011. 
  72. Call of Duty: Black Ops, inflation
    • Game sales: $1 billion in 2010 = $1.055 billion in 2012
    • Map packs: $270 million as of September 2011 = $276 million in 2012
  73. Call of Duty: Modern Warfare 2, revenues
    • Game sales: $1 billion in 2009 [496]
    • Map packs: $165 million as of September 2011 [497]
  74. Call of Duty: Modern Warfare 2, revenues
    • Game sales: $1 billion in 2009 = $1.073 billion in 2012
    • Map packs: $165 million as of September 2011 = $168 million in 2012
  75. Final Fantasy VII revenue:
    • 10.35 million units sold [498] = $771 million
      • 4 million Japan sales at ¥7800 [499] ($90) [500] each = $360 million
      • 3.1 million US sales [501] at $49.99 each [502] = $160 million
      • 2.47 million Europe sales [503] at £44.99 [504] ($72.42) [505] each = £111.13 million = $179 million
      • 1 million sales in the rest of the world [506] at a median price of $71.99 [507] each = $72 million
    • 100,000 PSN units,[508] at $14.99 each as of 2009 [509] = $1.5 million
  76. Crecente, Brian (11-11-11). Call of Duty: Modern Warfare 3 Shatters All Sales Records. Retrieved on 11-11-11.
  77. 77.0 77.1 77.2 77.3 77.4 77.5 77.6 77.7 77.8 Titles of game software with worldwide shipments exceeding 1 million copies (February 2, 2004 – February 4, 2004) (PDF). Square Enix. Retrieved on 2008-03-01.
  78. Gran Turismo 5 inflation:
    • $214 million in 2007 = $238 million
    • $551.32 million in 2010 = $582.1 million
  79. 79.0 79.1 5490 JPY to USD
  80. Dragon Quest V inflation:
    • Super Famicom: $522 million in 2012 dollars
      • Japan sales at $110 each: $520 million in 2012 dollars [510]
        • 1992: 2.6 million units = $290 million in 1992 = $480 million in 2012
        • 1993: 184,240 units = $20.3 million in 1993 = $32.34 million in 2012
        • 1994: 3,700 units = $410,000 in 1994 = $700,000 in 2012
        • Remaining 12,060 units = $1.33 million in 1995 dollars = $2.01 million in 2012 dollars
      • Overseas sales at $110 each: 10,000 units = $1.1 million in 1992 dollars = $2 million in 2012 dollars
    • PlayStation 2: $185.2 million in 2012 dollars
      • 2004: 1,639,856 units = $151 million in 2004 = $184.03 million in 2012
      • 2005: 5,805 units = $534,100 in 2005 = $630,000 in 2012
      • Remaining 4,339 units = $400,000 in 2006 dollars = $500,000 in 2012 dollars
    • Nintendo DS: $106 million in 2012 dollars
      • Japan: Sales at $61.44 each = $94 million in 2012 dollars [511]
        • 2008: 1,209,507 units = $74,312,110.1 in 2008 = $83 million in 2012
        • 2009: 54,598 units = $3.4 million in 2009 = $4 million in 2012
        • 2010: 86,361 units = $5.31 million in 2010 = $6 million in 2012
        • 2011: 10,286 units = $632,000 in 2011 = $650,000 in 2012
      • Overseas: $11.04 million in 2009 dollars = $12 million in 2012 dollars
  81. Dragon Quest VI
    • Super Famicom: 3.2 million units by March 2000 [512] at ¥11,400 each [513] = 3.2 million x $131 [514] = $420 million
    • Nintendo DS: 1.6 million units worldwide [515] = $102.1 million worldwide
      • Japan: 1,352,828 units at ¥5980 [516] ($67) [517] each = $91 million
      • North America: 160,000 units at $34.99 [518] each = $5.6 million
      • Europe and elsewhere: 87,172 units at £39.99 [519] ($62.50) each = $5.45 million
  82. Dragon Quest VI inflation:
    • Super Famicom: $673.3 million in 2012 dollars
      • 1995-1997 sales at ¥11,200 ($131) each: 3,187,222 units [520] = $626.6 million in 2012 dollars
        • 1995: 2,444,900 units = $320.3 million = $483.9 million in 2012
        • 1996: 719,840 units = $94.3 million = $138.4 million in 2012
        • 1997: 22,482 units = $3 million = $4.3 million in 2012
      • 3.2 million units by March 2000. Remaining 254,858 units at ¥11,200 ($131) each = $33.4 million = $16.7 million average per year in 1998 and 1999 = $46.7 million in 2012 dollars
        • $16.7 million in 1998 = $23.6 million in 2012
        • $16.7 million in 1999 = $23.1 million in 2012
    • Nintendo DS: $108 million in 2012 dollars
      • Japan: $91 million in 2010 dollars = $96.1 million in 2012 dollars
      • Overseas: $11.1 million in 2011 dollars = $11.4 million in 2012 dollars
  83. Final Fantasy VI sales revenue:
    • SNES: $403.1 million
      • Japan: 2.55 million units[65] at ¥11,400 [521] ($130.47) [522] each = $332.7 million
      • Overseas: 880,000 units [523] at $80 [524] each = $70.4 million
    • PlayStation: $77.4 million
      • Final Fantasy VI: [525] $5.3204 million
        • Japan: 80,000 units at ¥5040 [526] ($57) [527] each = $5 million
        • Overseas: 10,000 units at £17.94 [528] ($32.04) [529] each = $320,400
      • Final Fantasy Collection: 450,000 units [530] at ¥7140 [531] ($79.30) [532] each = $36 million
      • Final Fantasy Anthology: 800,000 units [533] at $44.99 [534] each = $36 million
    • Game Boy Advance: [535] $16.5 million
      • Japan: 280,000 units at ¥5040 ($57) each = $16 million
      • Overseas: 10,000 units at £21.86 [536] ($45) [537] each = £220,00 = $450,000
  84. Final Fantasy VI revenue inflation:
    • SNES: $625.4213 million in 2012 dollars
      • Japan sales at $130.47 each: [538] $516.3213 million in 2012 dollars
        • 1994: 2.532 million units = $330.4 million in 1994 = $513.3 million in 2012
        • 1995: 15,000 units = $2 million in 1995 = $3.0213 million in 2012
        • Remaining 3,000 units = $400,000 in 1996 dollars = $587,000 in 2012 dollars
      • Overseas sales: $70.4 million in 1994 dollars = $109.1 million in 2012 dollars
    • PlayStation: $107.41 million in 2012 dollars
      • Final Fantasy VI: $7.41 million in 2012 dollars
        • Japan: $5 million in 1999 dollars = $7 million in 2012 dollars
        • Overseas: $320,400 in 2002 dollars = $410,000 in 2012 dollars
      • Final Fantasy Collection: $36 million in 1999 dollars = $50 million in 2012 dollars
      • Final Fantasy Anthology: $36 million in 1999 dollars = $50 million in 2012 dollars
    • Game Boy Advance: $18.72 million in 2012 dollars
      • Japan: $16 million in 2006 dollars = $18.22 million in 2012 dollars
      • Overseas: $450,000 in 2007 dollars = $500,000 in 2012 dollars
  85. 7 million cartridges sold at $29.76 each [539]
  86. "WHAT WENT WRONG AT ATARI". Boston Globe. Feb 8, 1983. http://pqasb.pqarchiver.com/boston/access/663605541.html?FMT=ABS. "Gamewise, while there may not be another cartridge as successful as Pac-Man - a $200-million money-maker that Teiser says "will never happen again"‎" 
  87. [540][541][542]
  88. 88.0 88.1 IGN's Top 100 Games of All Time 2007. IGN (2007). Retrieved on 2009-01-02.
  89. RPGFan News (2000). Retrieved on August 30, 2007.
  90. Bradford, Matt (March 25, 2011). Guitar Hero III named US' highest grossing game of all time (some restrictions apply). GamesRadar. Retrieved on 25 December 2011.
  91. 91.0 91.1 Konami of America and Sony Computer Entertainment America Announce That Metal Gear Solid 3 Will Be Available Exclusively for PlayStation 2. Contact Music. Retrieved on 2006-11-26.
  92. Metal Gear Solid 2: Sons of Liberty, inflation:
    • Japan: 870,000 units at $82 each during 2001-2008 = $92.3 million in 2012 dollars
      • 2001: 722,000 units = $59.204 million = $77 million in 2012
      • 2002: 123,000 units = $10.1 million = $13 million in 2012
      • 2008: 25,311 units = $2.1 million = $2.3 million in 2012
    • Europe: $146 million in 2002 dollars = $187 million in 2012 dollars
    • North America and elsewhere: $308 million in 2001 dollars = $400.4 million in 2012 dollars
  93. Final Fantasy V revenue inflation:
    • Super Famicom: $299.4 million in 1992 dollars = $490 million in 2012 dollars
    • PlayStation: $114.1 million in 2012 dollars
      • Final Fantasy V: $10 million in 1998 dollars = $14.1 million in 2012 dollars
      • Final Fantasy Collection: $36 million in 1999 dollars = $50 million in 2012 dollars
      • Final Fantasy Anthology: $36 million in 1999 dollars = $50 million in 2012 dollars
    • Game Boy Advance: $64.443 million in 2012 dollars
      • Japan: $15 million in 2006 dollars = $64 million in 2012 dollars
      • Overseas: $400,000 in 2007 dollars = $443,000 in 2012 dollars
  94. Final Fantasy XII sales revenue:
    • Japan: 2.4 million units [543] at ¥8990 [544] ($100) [545] each = $240 million
    • Overseas: [546]
      • North America: 1.88 million units at $59.99 [547] each = $113 million
      • Europe and rest of the world: 2.87 million units at £39.99 [548] ($79.34) [549] each = $228 million
  95. Final Fantasy XII revenue inflation:
    • Japan and North America: $353 million in 2006 dollars = $402.02 million in 2012 dollars
    • Europe and rest of the world: $228 million in 2007 dollars = $252.47 million in 2012 dollars
  96. Final Fantasy XIII sales and revenue:
    • PlayStation 3 version: 4.934 million units [550] = $469 million
      • Japan: 1.91 million units at ¥9240 [551] ($122) [552] each = $233.02 million
      • Europe: 1,042,840 units at £49.99 [553] ($81) [554] each = £52.132 million = $84.5 million
      • North America: 1.56 million units at $59.99 [555] each = $94 million
      • Rest of the world: 450,000 units at AU$119.95 [556] (US$126) [557] each = US$57 million
    • Xbox 360 version: 1,934,321 units [558] = $141.2 million
      • Japan: 13,210 units at ¥9240 ($122) each = $2 million
      • Europe: 602,693 units at £49.99 ($81) each = £30.13 million = $49 million
      • North America: 1.12 million units at $59.99 each = $67.2 million
      • Rest of the world: 190,000 units at AU$119.95 (US$126) each = US$23 million
  97. Results Briefing Session for the Fiscal Year ended March 31, 2009 (PDF). Square Enix (2009-05-25). Retrieved on 2010-07-16.
  98. Sheff (1993), p. 172
  99. Super Mario Land revenue:
  100. Super Mario Land inflation:
    • 14 million units by 1996 [562] = $280 million by 1996 = $35 million average per year from 1989 to 1996
      • $35 million in 1989 = $64.98 million in 2012
      • $35 million in 1990 = $61.65 million in 2012
      • $35 million in 1991 = $59.16 million in 2012
      • $35 million in 1992 = $57.43 million in 2012
      • $35 million in 1993 = $55.76 million in 2012
      • $35 million in 1994 = $54.37 million in 2012
      • $35 million in 1995 = $52.87 million in 2012
      • $35 million in 1996 = $51.36 million in 2012
    • Additional 4.06 million units by 2001 = Additional $81.2 million by 2001 = $16.24 million average per year from 1997 to 2001
      • $16.24 million in 1997 = $23.3 million in 2012
      • $16.24 million in 1998 = $23 million in 2012
      • $16.24 million in 1999 = $22.44 million in 2012
      • $16.24 million in 2000 = $21.71 million in 2012
      • $16.24 million in 2001 = $21.11 million in 2012
  101. Final Fantasy IV revenues:
    • SNES: $183 million
      • Final Fantasy IV in Japan: 1.44 million units[65] at ¥9450 [563] ($105) [564] each = $151.2 million
      • Final Fantasy II overseas: 450,000 units [565] at $69.99 [566] each = $31.5 million
    • PlayStation: $87.4 million
      • Japanese Final Fantasy IV: 310,000 units [567] at ¥5040 [568] ($56) [569] each = $17.4 million
      • Japanese Final Fantasy Collection: 450,000 units [570] at ¥7140 [571] ($79.30) [572] each = $36 million
      • North American Final Fantasy Chronicles: 520,000 units [573] at $39.95 [574] each = $21 million
      • PAL Final Fantasy Anthology: 350,000 units [575] at £19.99 [576] ($36) [577] each = $13 million
    • Game Boy Advance: [578] $27 million
      • Japan: 220,000 units at ¥5040 [579] ($56) [580] each = $12.32 million
      • North America: 270,000 units at $32.99 [581] each = $9 million
      • Europe: 100,000 units at £24.98 [582] ($49.50) [583] each = $5 million
      • Rest of the world: 10,000 units at AU$54.95 [584] (US$58) [585] each = $600,000
    • Nintendo DS: [586][587] $74.2 million
      • Japan: 620,000 units at ¥5980 [588] ($66.42) [589] each = $41.2 million
      • North America: 470,000 units at $39.99 [590] each = $19 million
      • Europe: 180,000 units at £29.99 [591] ($60) [592] each = $11 million
      • Rest of the world: 40,000 units at AU$69.95 [593] (US$74) [594] each = $3 million
    • PlayStation Portable: [595] $27.43 million
      • Japan: 262,397 units at ¥5980 [596] ($66.42) [597] each = $17.43 million
      • North America: 90,000 units at $29.99 [598] each = $3 million
      • Europe and elsewhere: 104,344 units at £39.99 [599] ($67) [600] each = $7 million
  102. Final Fantasy IV inflation:
    • SNES: $308.24 million in 2012 dollars
      • Japan: $151.2 million in 1991 dollars = $255 million in 2012
      • Overseas: $31.5 million in 1991 dollars = $53.24 million in 2012 dollars
    • Playstation: $119.22 million in 2012 dollars
      • Japanese Final Fantasy IV: $17.4 million in 1997 dollars = $25 million in 2012 dollars
      • Japanese Final Fantasy Collection: $36 million in 1999 dollars = $50 million in 2012 dollars
      • North American Final Fantasy Chronicles: $21 million in 2001 dollars = $27.22 million in 2012 dollars
      • PAL Final Fantasy Anthology: $13 million in 2001 dollars = $17 million in 2012 dollars
    • Game Boy Advance: $32 million in 2012 dollars
      • Japan and North America: $21.32 million in 2005 dollars = $25.1 million in 2012 dollars
      • Europe and elsewhere: $5.6 million in 2006 dollars = $6.4 million in 2012 dollars
    • Nintendo DS: $81.32 million in 2012 dollars
      • Japan: $41.2 million in 2007 dollars = $46 million in 2012 dollars
      • Overseas: $33 million in 2009 dollars = $35.32 million in 2012 dollars
    • PlayStation Portable: $27.43 million in 2011 dollars = $28 million in 2012 dollars
  103. Carrier], [ed. by Rhonda (1999). Guinness Book of Records. [S.l.]: Guinness. p. 170. ISBN 0-9652383-9-3. http://books.google.co.uk/books?id=fsmCiqU7r5QC. Retrieved January 25, 2012. "Resident Evil 2 from Capcom Entertainment sold more than 380,000 units in its debut weekend – more than 60% of its initial production. It made more than $19 million, surpassing the revenue of all but one Hollywood movie for the same weekend. The game was released on January 21, 1998 for the Sony PlayStation, and broke records set by some of the industry's biggest video games, including Final Fantasy VII and Super Mario 64. Resident Evil 2 was supported by a $5-million advertising campaign" 
  104. Bethesda Ships 7M Skyrim, Earns About $450M. Wired (November 16, 2011). Retrieved on November 16, 2011.
  105. The Elder Scrolls V: Skyrim, inflation
    • $450 million in 2011 = $460 million in 2012
    • $83.2 million in 2012
  106. Dragon Quest VII revenue inflation: [601]
    • Japan: $374.01 million in 2000 dollars = $499 million in 2012 dollars
    • North America: $17.3 million in 2001 dollars = $22.43 million in 2012 dollars
  107. Japan Sales. Nintendojo (2006-09-26). Archived from the original on July 30, 2008. Retrieved on 2008-10-09. (Translation)
  108. Tetris: From Russia With Love. Director/Producer: Magnus Temple; Executive Producer: Nick Southgate. BBC. BBC Four. Event occurs at 51:23. "The real winners were Nintendo. To date, Nintendo dealers across the world have sold 8 million Tetris cartridges on the Nintendo Entertainment system."
  109. 109.0 109.1 Morris, Chris (2006-05-09). "Grand Theft Auto, Halo 3 headed to Xbox 360". CNN. http://money.cnn.com/2006/05/09/technology/e3_microsoft/index.htm. Retrieved 2008-01-01. 
  110. 110.0 110.1 110.2 110.3 110.4 110.5 110.6 110.7 110.8 Parton, Rob (2004-03-31). Xenogears vs. Tetris. RPGamer. Retrieved on 2006-11-26.
  111. Reeves, Ben (December 30, 2011). Guinness World Records 2012 Gamer’s Edition Preview. Game Informer. Retrieved on December 31, 2011.
  112. 2.56 million units [602] at ¥5775 [603] ($64.14) [604] each
  113. Dragon Quest II revenue inflation: [605]
    • Japan: 2.41 million units at $64.14 each = $155 million in 1987 dollars = $313.3 million in 2012 dollars
    • North America: 150,000 units at $64.14 each = $10 million in 1990 dollars = $17.6 million in 2012 dollars
  114. Professor Layton and the Curious Village sales revenue:
    • Japan: 1,032,193 units at ¥4800 [606] (US$53.31) [607] each = US$55.03 million
    • Europe: 2,331,161 units at £29.99 [608] (US$60) [609] each = US$140 million
    • North America: 1.18 million units at US$29.99 [610] each = US$35.4 million
    • Elsewhere: 510,000 units at AU$70 [611] (US$74) [612] each = US$38 million
  115. Professor Layton and the Curious Village revenue inflation:
    • Japan: $55.03 million in 2007 dollars = $61 million in 2012 dollars
    • Overseas: $213.4 million in 2009 dollars = $228.38 million in 2012 dollars
  116. 4 million sales: Sheff, David (1999). Game Over Press Start To Continue. Cyber Active. ISBN 0-9669617-0-6. 
  117. Sonic & Knuckles revenue:
    • Japan: 30,000 units [613] at ¥7800 [614] ($89.20) [615] each = $3 million
    • Overseas: 1.79 million units [616] at CA$84.99 [617] (US$86.21) [618] each = $154.32 million
  118. Streets of Rage sales revenue:
    • Overall sales: 2.6 million units [619][620] = $145 million
      • North America: 1.86 million units at $49.99 [621] each = $93 million
      • Europe: 550,000 units at £34.99 [622] ($60) [623] each = £19.245 million = $33 million
      • Japan and elsewhere: 190,000 units at ¥6300 [624] ($70) [625] each = $13.3 million
  119. 119.0 119.1 The King of Fighters '95 sales and revenues: [626]
    • Neo Geo cartridge version: 204,921 units [627] at ¥31,290 ($386) [628] each = $79.1 million
    • Neo Geo CD version: 230,847 units [629] at ¥9240 ($114) [630] each = $26.32 million
    • Saturn version: 283,296 units [631] at ¥7800 [632] ($96.20) [633] each = $27.3 million
    • PlayStation version: 170,096 units [634] at ¥5,800 [635] ($72) [636] each = $12.3 million
  120. Sonic the Hedgehog 3 revenue:
    • Japan: 201,220 units [637] at ¥6090 [638] ($75.10) [639] each = $15.112 million
    • Overseas: 1.56 million units [640] at CA$69.99 [641] (US$71.10) [642] each = $111 million
  121. Sonic CD revenue: [643]
    • Japan: 90,000 units at ¥8800 [644] ($109) [645] each = $10 million
    • Overseas: 1.41 million units at CA$69.99 [646] (US$71.10) [647] each = $100.3 million
  122. 122.0 122.1 Samurai Shodown sales and revenues: [648]
    • 135,103+ Neo Geo cartridges [649] at ¥28,000 ($320.04) [650] each = $43.24 million+
    • 202,573 Neo Geo CD's [651] at ¥7,800 ($89.20) [652] each = $18.1 million
    • 401,068 SNES cartridges [653] at ¥10,900 ($125) [654] each = $50.134 million
  123. Samurai Shodown inflation:
    • Neo Geo cartridges at $320.04 each: [655] = $68.2 million in 2012
      • 1993: 67,091+ units = $21.5 million+ in 1993 = $34.3 million+ in 2012
      • 1994: 67,091 units = $21.5 million in 1994 = $33.4 million in 2012
      • 1995: 921 units = $300,000 in 1995 = $500,000 in 2012
    • Neo Geo CD's at $89.20 each: [656] = $18.1 million in 2012
      • 1993: 123,571 units = $11.023 million in 1993 = $18 million in 2012
      • 1994: 79,002 units = $7.05 million in 1994 = $11 million in 2012
    • SNES cartridges at $125 each: [657] = $80.5 million in 2012
      • 1993: 381,887 units = $48 million in 1993 = $76.5 million in 2012
      • 1994: 19,181 units = $2.4 million in 1994 = $4 million in 2012
  124. Bayonetta sales revenue: [658][659]
    • Japan: 302,175 units [660] at ¥7980 [661][662] ($88) [663] each = $27 million
    • North America: 860,000 units at $59.99 [664] each = $52 million
    • Europe: 530,000 units at £49.99 [665] ($83.50) [666] each = $44.3 million
    • Elsewhere: 220,000 units at AU$119.95 [667] (US$131) [668] each = US$29 million
  125. Bayonetta revenue inflation:
    • Japan: $27 million in 2009 = $29 million in 2012
    • Overseas: $125.3 million in 2010 = $132 million in 2012
  126. Tokimeki Memorial: Forever With You, console sales revenue: [669]
    • PlayStation: 580,000 units at ¥7140 [670] ($88.01) [671] each = $51.1 million
    • Saturn: 380,000 units at ¥10,290 [672] ($127) [673] each = $48.3 million
    • PSP: 10,000 units at ¥5229 [674] ($65) [675] each = $700,000
  127. Pilotwings sales revenue: [676]
    • Japan: 480,000 units at ¥8400 [677] ($93.30) [678] each = $45 million
    • Overseas: 650,000 units at £40 [679] ($64.40) [680] each = $42 million
  128. Pilotwings revenue inflation:
    • Japan: $45 million in 1990 dollars = $79.1 million in 2012 dollars
    • Overseas: $42 million in 1991 dollars = $71 million in 2012 dollars
  129. Samurai Shodown II revenue: [681]
    • Cartridge version: 250,303 units [682] at ¥29,800 ($367.31) [683] each = $92 million
    • CD version: Unknown
  130. Video game software sales in 2000. Geimin.net (2000/12/31). Archived from the original on 10 February 2012. Retrieved on 10 February 2012.
  131. Sakura Wars revenue inflation:
    • Sakura Wars (1996) on Sega Saturn: $49 million in 1996 dollars = $72 million in 2012 dollars
    • Sakura Wars (2000) on Sega Dreamcast: $10 million in 2000 dollars = $13.33 million in 2012 dollars
    • Sakura Wars: Atsuki Chishio Ni (2003) on PS2: $21.2 million in 2003 dollars = $27 million in 2012 dollars
    • Sakura Wars 1 & 2 (2006) on PSP: $1.44 million in 2006 dollars = $2 million in 2012 dollars
  132. (Documentary) Metal Gear Saga Vol. 1. Konami. 2006. Event occurs at "Chapter 002: Metal Gear". 
  133. Metal Gear inflation:
      • Metal Gear on NES - $35 million in 1987 dollars = $71 million in 2012 dollars
    • Metal Gear Solid 3: Subsistence (2005) on PS2 - $31.2 million in 2005 dollars = $37 million in 2012 dollars
  134. 700,000 cartridges [684] at ¥5775 [685] ($71.20) [686] each
  135. Shenmue sales revenue:
    • 1.2 million units sold [687]
    • Japan: 392,111 units at ¥6800 [688] ($78) [689] each = $31 million
    • Overseas: 807,889 units = $47.23 million
      • Europe: 240,000 units [690] at £39.99 [691] ($65) [692] each = $16 million
      • North America and rest of the world: 567,889 units at $54.99 [693] each = $31.23 million
  136. Shenmue inflation:
    • Japan sales: 392,111 units at $78 each during 1999-2001 = $42.043 million in 2012 dollars
      • 1999: 270,000 units = $21.1 million in 1999 = $29.2 million in 2012
      • 2000: 114,100 units = $9 million in 2000 = $12.03 million in 2012
      • Remaining 8,011 units in 2001 dollars = $625,000 in 2001 dollars = $812,500 in 2012 dollars
    • Overseas sales: $47.23 million in 2000 dollars = $63.14 million in 2012 dollars
    • Note: The production budget for Shenmue ($70 million at the time, or $98.4 million in 2012 dollars) was almost just as high as its gross revenue.
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  344. "Business 1974: Industry: Space Age Pinball, Atari's PONG", Time, 1983-10-05, http://www.time.com/time/magazine/article/0,9171,952086,00.html, retrieved 2011-04-21, "Typical of the new games is Pong, a popular version of electronic table tennis manufactured by two-year-old Atari, Inc. (estimated fiscal 1974 revenue: $14 million) of Los Gatos, Calif. Atari sold some 8,500 games to U.S. amusement parlors and other businesses last year." 
  345. Ashley S. Lipson & Robert D. Brain (2009), Computer and Video Game Law: Cases and Materials, Carolina Academic Press, p. 9, ISBN 1-59460-488-6, http://books.google.co.uk/books?id=IxNDAQAAIAAJ, retrieved 2011-04-11, "Atari eventually sold more than 19,000 Pong machines, giving rise to many imitations. Pong made its first appearance in 1972 at "Andy Capp's," a small bar in Sunnyvale, California, where the video game was literally "overplayed" as eager customers tried to cram quarters into an already heavily overloaded coin slot." 
  346. Steven L. Kent (2000), The first quarter: a 25-year history of video games, BWD Press, p. 83, ISBN 0-9704755-0-0, http://books.google.co.uk/books?id=ny-CAAAAMAAJ, retrieved 2011-04-09, "Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines." 
  347. 347.0 347.1 "Can Asteroids Conquer Space Invaders?". Electronic Games 1 (1): 30–33 [31]. Winter 1981. http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf. Retrieved February 1, 2012. 
  348. "Video Warriors on the Screen", New Scientist 95 (1317): p. 377, August 5, 1982, ISSN 0262-4079, http://books.google.co.uk/books?id=MdyCKvgw4ksC&pg=PA377, retrieved May 1, 2011, "But this is 1982, and the game Space Invaders – as the Disney handout enviously reminds us – grosses over $600 million a year." 
  349. Interview with David Snook, editor of Coin Slot, published in Mega (magazine), issue 10, page 18, July 1993
  350. AOU 2009 - Sega World Club Champion Football Intercontinental Clubs 2007-2008. AOU Amusement Expo 2009. DigInfo TV (2 March 2009). Retrieved on 18 May 2012.
  351. Sports Gaming in Japan: World Club Champion Football. GameSpot (22 September 2009). Retrieved on 18 May 2012.
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  353. 353.0 353.1 Appendix of Consolidated Financial Statements: Year Ended March 31, 2011. Sega Sammy Holdings (13 May 2011). Retrieved on 13 April 2012.
  354. 354.0 354.1 354.2 Appendix of Consolidated Financial Statements: Year Ended March 31, 2012. Sega Sammy Holdings (11 May 2012). Retrieved on 17 May 2012.
  355. Appendix of Consolidated Financial Statements: 9 Months Ended December 31, 2011. Sega Sammy Holdings (3 February 2012). Retrieved on 13 April 2012.
  356. Gottschalk, S. (1995). "Videology: Video-Games as Postmodern Sites/Sights of Ideological Reproduction". Symbolic Interaction 18 (1). http://cdclv.unlv.edu/archives/interactionism/gottschalk/video.html. Retrieved 26 February 2012. 
  357. "At+$2000+a+unit,+Atari+has+made+about+$140+million+from+that+game+alone" "Forbes , Volume 127". Forbes: 102. 1981. http://books.google.co.uk/books?id=6y68AAAAIAAJ&q="At+$2000+a+unit,+Atari+has+made+about+$140+million+from+that+game+alone". Retrieved 25 February 2012. "At $2000 a unit, Atari has made about $140 million from that game alone." 
  358. Morrison, Michael (2002). Sams teach yourself game programming in 24 hours (1. printing. ed.). Indianapolis, IN: Sams Publishing. p. 2. ISBN 0-672-32461-X. http://books.google.co.uk/books?id=herTOT2QVWoC&pg=PP2. Retrieved 23 February 2012. 
  359. Mark J. P. Wolf, The video game explosion: a history from PONG to Playstation and beyond, ABC-CLIO, p. 104, ISBN 031333868X, http://books.google.co.uk/books?id=XiM0ntMybNwC&pg=PA104, retrieved 2011-04-19 
  360. [694][695]
  361. NBA Jam revenue inflation: $1 billion during 1993-2010 = $333 million average per half-decade = $1.34 billion in 2012 dollars
    • $333 million in 1995 = $503.04 million in 2012
    • $333 million in 2000 = $445.20 million in 2012
    • $333 million in 2005 = $392.54 million in 2012
  362. 362.0 362.1 Carless, Simon (29 March 2007). Uemura – Sega's Hidden Game Design Power?. GameSetWatch. Retrieved on 17 May 2012.
  363. 363.0 363.1 Ashcraft, Brian (14 October 2005). How Sega Reels in Girls. Kotaku. Retrieved on 17 May 2012.
  364. Mushiking: King of the Beetles, inflation
    • 2003-2007: Card sales [696] at 100 yen each = $748.22 million in 2012 dollars
    • 2003-2005: 317 million cards = ¥31.7 billion = $419 million [697] = $139.7 million average per year = $508.35 million in 2012 dollars
      • $139.7 million in 2003 = $174.32 million in 2012
      • $139.7 million in 2004 = $169.8 million in 2012
      • $139.7 million in 2005 = $164.23 million in 2012
    • 2006: 96 million cards = ¥9.6 billion = $127 million [698] = $144.64 million in 2012
    • January-March 2007: 65 million cards = ¥6.5 billion = $86 million [699] = $95.23 million in 2012
  365. Infoworld Media Group (April 12, 1982). Video arcades rival Broadway theatre and girlie shows in NY. InfoWorld. Retrieved on May 1, 2011.
  366. Ms. Pac-Man hardware sales revenues: $300 million during 1981-1987 = $43 million average per year = $675.63 million in 2012 dollars
    • $43 million in 1981 = $108.91 million in 2012
    • $43 million in 1982 = $102.59 million in 2012
    • $43 million in 1983 = $99.39 million in 2012
    • $43 million in 1984 = $95.28 million in 2012
    • $43 million in 1985 = $92.00 million in 2012
    • $43 million in 1986 = $90.32 million in 2012
    • $43 million in 1987 = $87.14 million in 2012
  367. Sangokushi Taisen revenue: [700][701]
    • 500,000 users registered with starter packs at 500 yen each = ¥250 million = $3.30033 million [702]
    • 100 million cards at 300 yen each = ¥30 billion = $396.04 million [703]
  368. Sangokushi Taisen inflation: $399.3404 million = $199.7 million average per year = $462.2 million in 2012 dollars
    • $199.7 million in 2005 = $234.77 million in 2012
    • $199.7 million in 2006 = $227.43 million in 2012
  369. Dance Dance Revolution revenues:
  370. Dance Dance Revolution inflation:
    • 3500 units in Japan at $16,020 each during 1998-1999: $79 million in 2012
      • 1998: 1750 units = $28.04 million in 1998 = $40 million in 2012
      • 1999: 1750 units = $28.04 million in 1999 = $39 million in 2012
    • 1,572 units for $18 million in the US during 1999-2002 = $24.04 million in 2012
      • $4.5 million in 1999 = $6.22 million in 2012
      • $4.5 million in 2000 = $6.02 million in 2012
      • $4.5 million in 2001 = $6 million in 2012
      • $4.5 million in 2002 = $5.8 million in 2012
    • $5.7 million in the US in 2003 = $7.27 million in 2012
    • Remaining 14,628+ units at $16,020 each: $234.341 million during 1999-2005 = $304.37 million
      • $39.1 million in 1999 = $54.03 million in 2012
      • $39.1 million in 2000 = $52.3 million in 2012
      • $39.1 million in 2001 = $51 million in 2012
      • $39.1 million in 2002 = $50.04 million in 2012
      • $39.1 million in 2003 = $49 million in 2012
      • $39.1 million in 2004 = $48 million in 2012
  371. 20,000 machines at $11,095 [706] each
  372. Pump It Up inflation: $222 million during 1999-2005 = $288 million in 2012
    • $37 million in 1999 = $51.13 million in 2012
    • $37 million in 2000 = $49.5 million in 2012
    • $37 million in 2001 = $48.1 million in 2012
    • $37 million in 2002 = $47.4 million in 2012
    • $37 million in 2003 = $46.3 million in 2012
    • $37 million in 2004 = $45.1 million in 2012
  373. 373.0 373.1 Rick Dyer: Biography. Allgame. Retrieved on 2011-04-10.
  374. 374.0 374.1 FY Ending March 2013: 1st Quarter Results Presentation (Ended June 2012). Sega Sammy Holdings (1 August 2012). Retrieved on 2 September 2012.
  375. Cite error: Invalid <ref> tag; no text was provided for refs named xe_currency
  376. Appendix of Consolidated Financial Statements 6 Months Ended September 30, 2011. Sega Sammy Holdings (31 October 2011). Retrieved on 13 April 2012.
  377. Jack B. Rochester & John Gantz (1983), The naked computer: a layperson's almanac of computer lore, wizardry, personalities, memorabilia, world records, mind blowers, and tomfoolery, William Morrow and Company, p. 164, ISBN 0-688-02450-5, http://books.google.co.uk/books?id=walFAAAAYAAJ, retrieved 20 April 2011, "Although the Disney Studios expected to make over $400 million from this siliconic extravaganza, our source at Variety tells us that its North American rentals were $15 million and estimated total gross, $30 million. The arcade game Tron, made by Bally, grossed more." 
  378. Businessweek
  379. Kohler, Chris (December 24, 2009). 14. Happy Farm (2008). The 15 Most Influential Games of the Decade. Wired. Retrieved on 10 September 2011.
  380. David M. Ewalt (2006-08-02). "The Best-Selling Videogame Franchises". Forbes. http://www.forbes.com/2006/08/02/bestselling-video-games-cx_de_0802mario.html. Retrieved 2009-03-21. 
  381. 外媒關注開心農場:中國擁有最多「在線農民」 - 大洋新聞. Game.dayoo.com. Retrieved on 2010-05-06.
  382. China's Social Gaming Landscape: What's Coming Next. Readwriteweb.com. Retrieved on 2010-05-06.
  383. [707] AppData, Independent, Accurate Application Metrics and Trends, Facebook Farm Town
  384. [708] Facebook page statistics, Monthly active users, as of July 2009
  385. Blizzard Entertainment (October 7, 2010). "World of Warcraft Subscriber Base Reaches 12 Million Worldwide". Press release. http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847881. Retrieved October 12, 2010. 
  386. Square Enix. News Flash o Thur April 23, 2009. Retrieved on 2009-04-23.
  387. Final Fantasy XI Online revenues
  388. Final Fantasy XI inflation
    • $48 million in 2002 = $61.43 million in 2012
    • $102.4 million in 2003 = $128.12 million in 2012
    • $159 million in 2004 = $194 million in 2012
    • $180.4 million in 2005 = $213 million in 2012
    • $157 million in 2006 = $179.3 million in 2012
    • $139 million in 2007 = $154.34 million in 2012
    • $122.34 million in 2008 = $131.28 million in 2012
    • $117 million in 2009 = $126 million in 2012
    • $115 million in 2010 = $121.42 million in 2012
    • $103.3 million in 2011 = $106 million in 2012
  389. Aion revenues:
  390. Aion inflation:
    • $7.7 million in 2008 = $8.26 million in 2012
    • $230 million in 2009 = $247 million in 2012
    • $234 million in 2010 = $247.1 million in 2012
    • $192 million in 2011 = $196.51 million in 2012
    • $105 million during January-September 2012
  391. ZT Online revenue:
    • Monthly revenue in 2006 and 2007: $20.7 million [737]
    • Annual revenues:
      • 2006: $248.4 million
      • 2007: $248.4 million
      • 2009: $190 [738]
  392. ZT Online inflation:
    • $248.4 million in 2006 = $283 million in 2012
    • $248.4 million in 2007 = $275.1 million in 2012
    • $190 million in 2009 = $204 million in 2012
  393. [739] [740]
  394. $500 million as of 2011 = $62.5 million average per year from 2004 to 2011
    • $62.5 million in 2004 = $76.2 million in 2012
    • $62.5 million in 2005 = $74 million in 2012
    • $62.5 million in 2006 = $71.4 million in 2012
    • $62.5 million in 2007 = $69.4 million in 2012
    • $62.5 million in 2008 = $67.1 million in 2012
    • $62.5 million in 2009 = $67.1 million in 2012
    • $62.5 million in 2010 = $66 million in 2012
    • $62.5 million in 2011 = $64 million in 2012
  395. Ragnarok Online revenues:
    • $44 million in 2003 [741]
    • $69.44 million in 2004 [742]
    • $72.2 million in 2005 [743]
    • $35 million in 2006 [744]
    • $36 million in 2007 [745][746]
    • $42 million in 2008 [747][748]
    • $37.4 million in 2009 [749]
    • $34.243 million in 2010 [750]
    • $33 million in 2011 [751]
    • $31 million during January-September 2012 [752]
  396. Ragnarok Online inflation:
    • $44 million in 2003 = $55.1 million in 2012
    • $69.44 million in 2004 = $85 million in 2012
    • $72.2 million in 2005 = $85.11 million in 2012
    • $35 million in 2006 = $40 million in 2012
    • $36 million in 2007 = $40 million in 2012
    • $42 million in 2008 = $47 million in 2012
    • $37.4 million in 2009 = $40.13 million in 2012
    • $34.243 million in 2010 = $36.2 million in 2012
    • $33 million in 2011 = $34 million in 2012
    • $31 million during January-September 2012
  397. [753] [754]
  398. TERA revenues:
    • $89.334 million as of February 2011.[755][756]
    • $240 million during February-April 2012.[757]
  399. TERA inflation:
    • $89.334 million as of February 2011 = $94.32 million in 2012
    • $240 million during February-April 2012
  400. [758] [759]
  401. $300 million as of 2011 = $37.5 million average per year from 2004 to 2011
    • $37.5 million in 2004 = $46 million in 2012
    • $37.5 million in 2005 = $44.21 million in 2012
    • $37.5 million in 2006 = $43 million in 2012
    • $37.5 million in 2007 = $41.64 million in 2012
    • $37.5 million in 2008 = $40.24 million in 2012
    • $37.5 million in 2009 = $40.24 million in 2012
    • $37.5 million in 2010 = $40 million in 2012
    • $37.5 million in 2011 = $38.4 million in 2012
  402. $300 million as of 2011 = $42.9 million average per year from 2005 to 2011
    • $42.9 million in 2005 = $50.57 million in 2012
    • $42.9 million in 2006 = $48.99 million in 2012
    • $42.9 million in 2007 = $47.63 million in 2012
    • $42.9 million in 2008 = $46.04 million in 2012
    • $42.9 million in 2009 = $46.04 million in 2012
    • $42.9 million in 2010 = $45.29 million in 2012
    • $42.9 million in 2011 = $43.91 million in 2012
  403. Guild Wars revenues:
  404. Guild Wars inflation:
    • $41 million in 2005 = $48.33 million in 2012
    • $57 million in 2006 = $65.1 million in 2012
    • $45 million in 2007 = $50 million in 2012
    • $20.1403 million in 2008 = $21.61 million in 2012
    • $15 million in 2009 = $16.1 million in 2012
    • $11.21 million in 2010 = $11.84 million in 2012
    • $7 million in 2011 = $7.2 million in 2012
    • $41.25 million during August-September 2012
  405. [776] [777]
  406. $100 million as of 2010 = $33.3 million average per year from 2005 to 2011
    • $33.3 million in 2008 = $35.8 million in 2012
    • $33.3 million in 2009 = $35.8 million in 2012
    • $33.3 million in 2010 = $35.2 million in 2012
  407. $100 million as of 2010 = $50 million average per year in 2010 and 2011
    • $50 million in 2010 = $52.8 million in 2012
    • $50 million in 2011 = $51.2 million in 2012
  408. Tetris Game Surpasses 100 Million Paid Mobile Downloads, Is the Best-Selling Mobile Phone Game of All Time (2010-01-21). Retrieved on 2010-12-10.
  409. Pac-Man paid downloads:
  410. Angry Birds: 12+ Million Copies Sold. macstories (December 8, 2010). Retrieved on 2011-07-01.
  411. 411.0 411.1 Gameloft (2008-01-15). "Gameloft Debuts "Block Breaker Deluxe" for iPod". Press release. http://www2.gameloft.com/corpo_press.php?date=2008&press1=646. Retrieved 2008-03-21. 
  412. Ben Parfitt (2008-05-29). Sonic rings mobile success. Market for Home Computing and Video Games. Retrieved on 2008-05-29.
  413. Fruit Ninja hits six million sales. Joystiq (17 February 2011). Retrieved on 2011-07-01.
  414. http://toucharcade.com/2010/06/25/doodle-jump-surpasses-5-million-downloads/
  415. Square Enix (2009-03-25). "Square Enix Announces New Downloadable Titles for Nintendo's Wii". Press release. http://release.square-enix.com/na/2009/03/25_01.html. Retrieved 2009-07-16. 
  416. Danny Cowan (2010-01-26). Firemint's Flight Control Hits 2 Million iPhone Sales. Gamasutra. Retrieved on 2010-02-21.
  417. Danny Cowen (2010-01-19). Pocket God Becomes First iPhone App To Sell Over 2M Units. Gamasutra. Retrieved on 2010-01-20.
  418. Gameloft (2007-12-03). "Gameloft Expands Brain Challenge for Xbox Live Arcade". Press release. http://www2.gameloft.com/corpo_press.php?date=2007&press1=624. Retrieved 2008-03-21. 
  419. Freeverse (2009-11-13). "Flick Fishing Celebrates First Anniversary with Update!". Press release. http://www.mcvuk.com/press-releases/52999/Flick-Fishing. Retrieved 2010-01-03. 
  420. Spencer (2006-05-08). E3 2006 Hidden gems to watch out for. Siliconera. Retrieved on 2008-02-06.
  421. Benedetti, Winda (October 13, 2010). Superb 'Cut the Rope' game ties up iPhone/iPad charts. Newsvine. msnbc.com. Retrieved on October 16, 2010.
  422. Sheffield, Brandon (2007-08-17). The Tao Of Id - Kevin Cloud, Steve Nix Talk Tech, Future Of PC 3. Gamasutra. Retrieved on 2008-03-03.
  423. Podolsky, Andrew (2008-06-13). 'Guitar Hero Mobile' a Smashing Success. PC Magazine. Retrieved on 2008-09-08.
  424. Hudson Soft (2008-01-25). "Hudson Entertainment Brings Bomberman Land Series to Mobile Phones". Press release. http://www.gamershell.com/companies/hudson/393495.html. Retrieved 2008-06-20. 
  425. Matt Brian (May 9, 2012). Rovios Angry Birds Titles Hit 1 Billion Cumulative Downloads. Thenextweb.com. The Next Web. Retrieved on May 9, 2012.
  426. Reisinger, Don (April 30, 2012). Angry Birds Space: 50 million downloads in 35 days. CNET. Retrieved on May 2, 2012.
  427. Handrahan, Matthew (8 May 2012). Capcom's booming mobile division rescues disappointing year. GamesIndustry.biz. Retrieved on 21 May 2012.
  428. Capcom Distributes Social Games for the Android Platform - First title is "Smurfs' Village", which has more than 15 million downloads worldwide -. Capcom (September 27, 2011). Retrieved on 14 April 2012.
  429. Draw Something Draws Up 50 Million Downloads.
  430. NAMCO NETWORKS SUPPORTS UNITESDK. Namco Bandai Games (May 21, 2010). Retrieved on 20 May 2012.
  431. Fruit Ninja surpasses 20 million total downloads. Joystiq (3 March 2011). Retrieved on 17 March 2011.
  432. ¥400 million [782]
  433. 433.0 433.1 Angry Birds total revenues:
    • $42 million as of March 2011 [783]
    • Additional $68 million as of May 2012 [784][785]
  434. Angry Birds inflation:
    • $70 million as of 2011 = $71.6 million in 2012
    • Additional $68 million as of May 2012
  435. $64 million in 2006 dollars = $73 million in 2012 dollars
  436. Ragnarok Mobile revenues: [786]
    • 2009: ₩7882 million = $7 million [787]
    • 2010: ₩9188 million = $8.21 million [788]
    • 2011: ₩9293 million = $8.3 million [789]
    • January-September 2012: $7 million [790]

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