List of best-selling video games
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This is a list of video games that have sold or shipped at least one million copies, unless otherwise noted. This article also includes alternative measures for sales, specifically gross revenues and online users.
Contents |
All platforms
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Sales figures
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A list of games across all console and computer platforms (excluding arcade coin drops, mobile downloads, and online subscriptions) that have sold at least 20 million units.
- Wii Sports (79.6 million)[1]
- Super Mario Bros. (40.24 million)[2][3]
- Tetris (35 million)[4]
- Mario Kart Wii (32.44 million)[1][5]
- Pokémon Red/Green/Blue (31.37 million) [791]
- Wii Sports Resort (30.14 million)[1] (all pre-bundle)[6]
- New Super Mario Bros. (29.09 million)[1]
- Duck Hunt (NES - 28.31 million) [792]
- Wii Play (28.02 million)[7]
- New Super Mario Bros. Wii (26.26 million)[1]
- Nintendogs (23.64 million)[8]
- Call of Duty: Black Ops (23 million) [793] [9]
- Pokémon Gold and Silver (23 million)[10]
- Wii Fit (22.67 million)[7][11]
- Mario Kart DS (22.57 million)[1]
- Super Mario World (20.60 million)[3][12]
- Wii Fit Plus (20.48 million)[1]
- The Sims 2 (20 million)[13]
Gross revenues
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A list of games across all platforms (including arcades, consoles, computers, mobiles, and online transactions) that have grossed revenues of at least $1.5 billion.
| Title | Revenue (million USD) (without inflation) | Release year | Revenue as of (year) | Source(s) | Revenue (million USD) (2012 inflation)[14] | Note(s) |
|---|---|---|---|---|---|---|
| Wii Sports (incl. console hardware bundles) | 17365 | 2006 | 2012 | [n 1] | 17365 | [n 2] |
| Super Mario Bros. (incl. console hardware bundles) | 6346 | 1985 | 1990 | [n 3] | 13384 | [n 4][n 5] |
| Pac-Man | 3798.3 | 1980 | 1999 | [n 8] | 9129 | [n 10] |
| Space Invaders | 3150 | 1978 | 1982 | [n 12] | 9069 | [n 14] |
| Street Fighter II | 4153 | 1991 | 2001 | [n 17] | 7076 | [n 19] |
| World of Warcraft (online & offline revenues) | 6575 | 2004 | 2012 | [17] | 7027 | [18] |
| Super Mario World (incl. console hardware bundles) | 3930.4 | 1990 | 2001 | [n 20] | 6600.4 | [n 21] |
| Sonic the Hedgehog (incl. console hardware bundles) | 2714 | 1991 | 1993 | [n 23] | 4660 | [n 25] |
| CrossFire | 3393 | 2007 | 2012 | [20] | 3531 | [21] |
| Westward Journey | 2837 | 2002 | 2012 | [22] | 3097 | [23] |
| Lineage | 2532.14 | 1998 | 2012 | [24] | 2823 | [25] |
| Wii Fit | 2555 | 2007 | 2012 | [n 26] | 2728 | [26] |
| World Club Champion Football | 2128.5 | 2002 | 2012 | [n 27] | 2475.1 | [n 28] |
| Wii Sports Resort (pre-bundle) | 2185.42 | 2009 | 2012 | [n 29] | 2324 | [n 30] |
| Wii Play | 2028 | 2006 | 2012 | [n 31] | 2175 | [n 32] |
| Dungeon Fighter Online | 2000 | 2005 | 2011 | [27] | 2165 | [28] |
| Mario Kart Wii (pre-bundle) | 2024.122 | 2008 | 2011 | [n 33] | 2154.04 | [n 34] |
| Donkey Kong | 825.44 | 1981 | 1983 | [n 36] | 2034 | [n 38] |
| Super Mario Bros. 3 | 1198 | 1989 | 2008 | [n 39] | 2012 | [n 40] |
| MapleStory | 1800 | 2003 | 2011 | [31] | 1963 | [32] |
| Pokémon Red/Green/Blue | 1464.22 | 1996 | 2003 | [n 41] | 1922.01 | [n 42] |
| Asteroids | 800 | 1979 | 1982 | [n 43] | 1908 | |
| New Super Mario Bros. | 1500 | 2006 | 2012 | [n 44] | 1708.5 | [n 45] |
| Defender | 1000 | 1981 | 2002 | [n 46] | 1687 | [33] |
| Call of Duty: Black Ops (incl. map packs) | 1649.77 | 2010 | 2011 | [35] | 1683.9 |
Consoles
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All consoles
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Bundled game sales
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Games that were initially bundled with a console for a significant portion of their shelf life and have sold or shipped at least five million copies.
- Wii Sports (Wii – 79.60 million,[1] packaged with system in all regions except Japan)
- Super Mario Bros. (NES – 40.24 million)[2][3]
- Tetris (Game Boy – 35 million)[4]
- Mario Kart Wii (32.44 million)[1][5]
- Duck Hunt (NES - 28.31 million) [794]
- Super Mario World (SNES – 20.60 million)[3][12]
- Kinect Adventures (Xbox 360 – 18 million, pack-in game with Kinect)[36]
- Sonic the Hedgehog (Sega Mega Drive/Genesis – 15 million)[37]
- Donkey Kong (ColecoVision – 6 million)[38]
Non-bundled game sales
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Console games that were not initially bundled with consoles and have sold or shipped at least ten million copies.
- Mario Kart Wii (32.44 million)[1] (28.23 million before console bundle)[5][39]
- Pokémon Red/Green/Blue (31.37 million) [795]
- Wii Sports Resort (30.14 million)[1] (all pre-bundle)[6]
- New Super Mario Bros. (29.09 million)[1]
- Wii Play (28.02 million)[7]
- New Super Mario Bros. Wii (26.26 million)[1]
- Nintendogs (23.64 million)[8]
- Call of Duty: Black Ops (23 million) [796] [9]
- Pokémon Gold and Silver (23 million)[10]
- Wii Fit (22.67 million)[7][11]
- Mario Kart DS (22.57 million)[1]
- Super Mario World (20.60 million)[3][12]
- Wii Fit Plus (20.48 million)[1]
- Call of Duty: Modern Warfare 2 (19 million) [797] [40]
- Brain Age: Train Your Brain in Minutes a Day! (18.96 million)[8]
- Super Mario Land (18.06 million)[3]
- Super Mario Bros. 3 (18 million)[41]
- Pokémon Diamond and Pearl (17.57 million)[8]
- Grand Theft Auto: San Andreas (17.33 million)[42]
- Grand Theft Auto IV (17 million)[43]
- Gran Turismo 3: A-Spec (16.45 million)[44]
- Brain Age 2: More Training in Minutes a Day! (14.83 million)[8]
- Pokémon Black and White (14.71 million)[1]
- Street Fighter II (14.7 million)[n 47]
- Gran Turismo 5 (14.54 million)[44]
- Super Mario Bros. (non-bundled versions) (13.31 million)[47]
- Super Mario Land 2: 6 Golden Coins (11.09 million)[48][3]
- Call of Duty: Modern Warfare 3 (13.7 million)[40]
- Pokémon Ruby and Sapphire (13 million)[49]
- Gran Turismo 4 (13 million)[44]
- Call of Duty 4:Modern Warfare (12 million) [798]
- Pokémon HeartGold and SoulSilver (11.9 million)[50]
- Pokémon FireRed and LeafGreen (11.82 million)[51]
- Super Mario 64 (11.62 million)[3][52]
- Animal Crossing: Wild World (11.51 million)[8]
- Call of Duty: World at War (11 million) [799]
- Gran Turismo (10.85 million shipped)[53][44]
- Super Smash Bros. Brawl (10.79 million)[7]
- Super Mario Galaxy (10.68 million)[1][54]
- Final Fantasy VII (10.45 million)[55]
- Super Mario Bros. 2 (10 million)[56]
Gross revenues
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The revenues grossed by console games. This list only includes games that have grossed at least $100 million.
| Title | Revenue (million USD) (without inflation) | Release year | Revenue as of (year) | Source(s) | Revenue (million USD) (2012 inflation)[14] | Note(s) |
|---|---|---|---|---|---|---|
| Wii Sports (incl. console hardware bundles) | 17365 | 2006 | 2012 | [n 1] | 17365 | [n 2] |
| Super Mario Bros. (incl. console hardware bundles) | 6346 | 1985 | 1990 | [n 3] | 13384 | [n 4][n 5] |
| Super Mario World (incl. console hardware bundles) | 3930.4 | 1990 | 2001 | [n 20] | 6600.4 | [n 21] |
| Sonic the Hedgehog (incl. console hardware bundles) | 2650 | 1991 | 1993 | [n 22] | 4587 | [n 24] |
| Wii Fit | 2555 | 2008 | 2012 | [n 26] | 2728 | [26] |
| Street Fighter II | 1613 | 1992 | 2009 | [n 16] | 2575 | [16] |
| Wii Sports Resort (pre-bundle) | 2185.42 | 2009 | 2012 | [n 29] | 2324 | [n 30] |
| Wii Play | 2027.82 | 2006 | 2012 | [n 31] | 2175 | [n 32] |
| Mario Kart Wii (pre-bundle) | 2024.122 | 2008 | 2011 | [n 33] | 2154.04 | [n 34] |
| Super Mario Bros. 3 | 1198 | 1989 | 2008 | [n 39] | 2012 | [n 40] |
| Pokémon Red/Green/Blue | 1464.22 | 1996 | 2003 | [n 41] | 1922.01 | [n 42] |
| New Super Mario Bros. | 1500 | 2006 | 2012 | [n 44] | 1708.5 | [n 45] |
| Super Mario 64 | 913.402 | 1996 | 2001 | [n 49] | 1337 | |
| Call of Duty: Black Ops | 1270 | 2010 | 2011 | [34] | 1331 | [72] |
| Call of Duty: Modern Warfare 2 | 1165 | 2009 | 2011 | [73] | 1241 | [74] |
| Super Mario Bros. (excl. console bundles) | 530 | 1985 | 1987 | [n 48] | 1170.04 | [59] |
| Final Fantasy VII | 773 | 1997 | 2009 | [75] | 1128 | [n 50] |
| Grand Theft Auto IV | 1019.8 | 2008 | 2010 | [n 51] | 1076.6 | |
| Guitar Hero III: Legends of Rock | 1000 | 2007 | 2009 | [800] | 1073 | |
| Call of Duty: Modern Warfare 3 | 1000 | 2011 | 2011 | [n 52] | 1023 | |
| Call of Duty: Black Ops II | 1000 | 2012 | 2012 | [801] | 1000 | |
| Grand Theft Auto: San Andreas | 866.33 | 2004 | 2009 | [n 53] | 929.66 | |
| Gran Turismo 3: A-spec | 822.34 | 2001 | 2008 | [n 54] | 879.32 | |
| Final Fantasy X | 655.24202 | 2001 | 2004 | [n 55] | 861.22 | [n 56] |
| Gran Turismo 5 | 765.32 | 2010 | 2011 | [n 57] | 820.1 | [78] |
| Dragon Quest V | 567.04 | 1992 | 2012 | [n 58] | 813.2 | [80] |
| Dragon Quest IV | 506 | 1990 | 2012 | [n 59] | 803.3413 | [n 60] |
| Dragon Quest VI | 522.1 | 1995 | 2012 | [81] | 781.3 | [82] |
| Final Fantasy VIII | 560 | 1999 | 2004 | [n 61] | 776.11 | [n 62] |
| Tekken 2 | 528 | 1996 | [n 63] | 773 | ||
| Final Fantasy VI | 498 | 1994 | 2007 | [83] | 751.6 | [84] |
| Pac-Man | 298.3 | 1982 | 1982 | [n 7] | 712 | |
| Super Mario Bros. 2 (USA) | 399.5 | 1988 | 1990 | [87] | 704 | |
| Super Mario Kart | 439.92 | 1992 | 1993 | [n 64] | 701 | |
| Dragon Quest III | 465 | 1988 | 2000 | [n 65] | 691.1 | [n 66] |
| Rock Band | 670.7 | 2007 | 2011 | [90] | 686 | |
| Metal Gear Solid 2: Sons of Liberty | 425 | 2001 | 2008 | [n 67] | 680 | [92] |
| Final Fantasy V | 397 | 1992 | 2008 | [n 68] | 669 | [93] |
| Final Fantasy XII | 581 | 2006 | [94] | 655 | [95] | |
| Tekken 3 | 464.14 | 1998 | [n 69] | 654 | ||
| Final Fantasy XIII | 610.2 | 2009 | 2012 | [96] | 653.4 | [n 70] |
| Chrono Trigger | 429.0042 | 1995 | 2012 | [n 71] | 646.3044 | |
| Sonic The Hedgehog 2 (Mega Drive & Game Gear) | 347.2 | 1992 | [n 72] | 584.6 | [n 73] | |
| The Legend of Zelda | 278.34 | 1986 | [n 74] | 583.1 | ||
| Super Mario World (excl. console bundles) | 330.4 | 1990 | 1996 | [60] | 580.4 | |
| Super Mario Land | 361.2 | 1989 | 1993 | [99] | 575.2 | [100] |
| Final Fantasy IV | 414.43 | 1991 | 2009 | [101] | 569 | [102] |
| Resident Evil 2 (PlayStation) | 398 | 1998 | [n 76] | 561 | ||
| The Elder Scrolls V: Skyrim | 533.2 | 2011 | 2012 | [n 77] | 543.2 | [105] |
| Grand Theft Auto IV | 500 | 2008 | 2008 | [802] | 534.64 | |
| Super Mario Land 2: 6 Golden Coins | 332.6 | 1992 | 1993 | [3][48] [803] | 530 | |
| Dragon Quest VII | 391.31 | 2000 | [n 78] | 521.43 | [106] | |
| Final Fantasy IX | 378.2 | 2000 | 2004 | [n 79] | 508.0041 | [n 80] |
| Donkey Kong | 208.04 | 1982 | 1983 | [n 35] | 495 | [30] |
| Metal Gear Solid | 349.4 | 1998 | [n 81] | 492.2 | ||
| Tetris (NES) | 303.92 | 1989 | 1993 | [108] [804] | 484.21 | |
| Halo 2 | 399.92 | 2004 | 2006 | [n 82] | 455.45 | |
| Sonic the Hedgehog (Mega Drive, excl. console bundles) | 253 | 1991 | 1992 | [61] | 443 | [62] |
| Space Invaders (Atari 2600) | 150 | 1979 | 1980 | [15] | 420 | |
| Star Fox | 240 | 1993 | 1993 | [805][806] | 382.4 | |
| The Legend of Zelda: A Link to the Past | 230.5 | 1991 | 1993 | [n 83] | 367.24 | |
| Resident Evil 4 | 351.43 | 2005 | 2011 | [111] [807] | 360 | |
| Dragon Quest II | 164.2 | 1987 | [112] | 331 | [113] | |
| Professor Layton and the Curious Village | 268.43 | 2007 | 2009 | [114] | 289.4 | [115] |
| Teenage Mutant Ninja Turtles | 159.8 | 1989 | 1990 | [116] [808] | 281.5 | |
| Zelda II: The Adventure of Link | 131.4 | 1987 | [809][810] | 266 | ||
| Sonic & Knuckles | 157.32 | 1994 | 1995 | [117] | 244.4 | |
| Streets of Rage | 139.3 | 1991 | [118] | 238.4 | [n 84] | |
| Wii Sports (Japan, excl. console bundles) | 204 | 2006 | 2012 | [57] | 232.33 | |
| The King of Fighters '95 | 145.02 | 1995 | [119] | 219 | ||
| Sonic the Hedgehog 3 | 126.112 | 1994 | [120] | 195.4 | ||
| Sonic CD | 110.3 | 1992 | [121] | 181 | ||
| Metroid | 84.4 | 1986 | [n 85] | 177 | ||
| Chrono Cross | 128 | 1999 | [n 86] | 176.4 | ||
| Kirby's Dream Land | 109.95 | 1992 | 1993 | [811][812] | 175.2 | |
| Samurai Shodown / Samurai Spirits | 111.5 | 1993 | 1995 | [122] | 167 | [123] |
| Bayonetta | 152.3 | 2009 | 2012 | [124] | 161 | [125] |
| Mortal Kombat | 100 | 1992 | 1993 | [813] | 159.32 | |
| Tokimeki Memorial: Forever With You | 100.1 | 1995 | 2006 | [126] | 151 | |
| Pilotwings | 87 | 1990 | 1992 | [127] | 150.1 | [128] |
| Samurai Shodown II (Neo Geo, cartridge) | 92 | 1994 | [129] | 143 | ||
| Sakura Wars | 81.64 | 1996 | 2006 | [n 87] | 114.33 | [131] |
| Yakuza 2 | 95.1121 | 2006 | [n 88] | 108.32 | ||
| Metal Gear | 66.2 | 1987 | [n 89] | 108 | [133] | |
| Portopia Serial Murder Case | 50 | 1985 | [134] | 107 | ||
| Shenmue | 78.23 | 1999 | 2001 | [135] | 105.2 | [136] |
| Valkryia Chronicles | 96.3 | 2008 | [n 90] | 103.1 | ||
| Pilotwings 64 | 70 | 1996 | 1996 | [814][815] | 103 |
Atari
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Atari 2600
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| TITLE | Release year | Copies sold | Comments |
|---|---|---|---|
| Pac-Man | 1982 | 7 million[138][139] | Best-selling home video game up until that time.[140] |
| Pitfall! | 1982 | 4 million[141][142] | |
| Asteroids | 1981 | 3.8 million[143] | Best-selling Atari 2600 game prior to Pac-Man.[143] |
| Missile Command | 1980 | 2.5 million[144] | |
| Space Invaders | 1980 | 2 million[145] | First game to sell a million cartridges.[146] |
| Frogger | 1982 | 2 million [816] | |
| Demon Attack | 1982 | 2 million[144] | |
| E.T. the Extra-Terrestrial | 1982 | 1.5 million[147] | |
| Adventure | 1979 | 1 million[142] | |
| Atlantis | 1982 | 1 million[141] | |
| Cosmic Ark | 1982 | 1 million[144] | |
| Kaboom! | 1981 | 1 million[148] | |
| Megamania | 1982 | 1 million[141] | |
| River Raid | 1982 | 1 million[148] | |
| The Empire Strikes Back | 1982 | 1 million [817] |
Coleco
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ColecoVision
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ColecoVision games that have sold or shipped at least one million copies.
- Donkey Kong (6 million)[38]
Mini-Arcade
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Coleco's dedicated Mini-Arcade games that have sold or shipped at least one million units.
Mattel
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Intellivision
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Intellivision games that have sold or shipped at least one million copies.
- Las Vegas Poker & Blackjack (2 million shipped)[151][152]
- Astrosmash (1 million)[151][153]
- Major League Baseball (1 million;[151] 1.0857 million shipped)[154]
- NFL Football (1 million)[151]
- Space Armada (1 million)[151]
- Space Battle (1 million)[151]
Microsoft
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Xbox
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Xbox games that have sold or shipped at least one million copies.
| Title | Release year | Copies sold |
|---|---|---|
| Halo 2 | 2004 | 8 million[109] |
| Halo: Combat Evolved | 2001 | 5 million[155] |
| Tom Clancy's Splinter Cell | 2002 | 3 million[156][157][158] |
| Fable | 2004 | 3 million[159] |
| Project Gotham Racing | 2001 | 2.50 million[160] |
| Grand Theft Auto Double Pack | - | 1.70 million[158][161][162] |
| Star Wars: Knights of the Old Republic | 2003 | 1.58 million[161][162] |
| Counter-Strike | 2004 | 1.50 million[163][164] |
| Grand Theft Auto: San Andreas | 2005 | 1.46 million[161][165] |
| Need for Speed: Underground 2 | 2005 | 1.44 million[161][165] |
| Madden NFL 2005 | 2004 | 1.42 million[161] |
| Madden NFL 06 | 2005 | 1.41 million[161] |
| Call of Duty 2: Big Red One | 2005 | 1.39 million[161] |
| ESPN NFL 2K5 | 2004 | 1.38 million[161] |
| The Elder Scrolls III: Morrowind | 2002 | 1.36 million[161] |
| Dead or Alive 3 | 2001 | 1.28 million[158][161] |
| Star Wars: Battlefront | 2004 | 1.22 million[161][162] |
| Star Wars: Battlefront II | 2005 | 1.13 million[161][162] |
| Tom Clancy's Ghost Recon | 2001 | 1.13 million[158][161] |
| Need for Speed: Underground | 2004 | 1.10 million[161][162] |
Xbox 360
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- Main article: List of best-selling Xbox 360 video gamesXbox 360 video games that have sold or shipped at least three million copies.
| Title | Total copies sold | Sales breakdown | Release date | Genre | Developer | Publisher |
|---|---|---|---|---|---|---|
| Kinect Adventures | 18 million[a] | N/A | November 4, 2010 (NA) November 10, 2010 (EU) November 18, 2010 (AUS) | Sports game | Good Science Studio | Microsoft Game Studios |
| Call of Duty: Black Ops | 16.4 million[9] | N/A | November 9, 2010[166] (WW)November 18, 2010 (Sub) (JP) December 16, 2010 (Dub) (JP) | First-person shooter | Treyarch | Activision |
| Call of Duty: Modern Warfare 3 | 13.7 million[40] | N/A | November 8, 2011 (WW)November 17, 2011 (JP) | First-person shooter | Infinity Ward | Activision |
| Call of Duty: Modern Warfare 2 | 12.9 million[40] | NA November 10, 2009 PAL November 10, 2009 | First-person shooter | Infinity Ward | Activision | |
| Halo 3 | 8.1 million[173] | N/A | September 25, 2007 (NA) September 25, 2007 (AUS) September 26, 2007 (EU) | First-person shooter | Bungie | Microsoft |
| Skyrim | 5.9 million[174] | In first 8 months | ||||
| Gears of War | 5 million[b][175] | N/A | November 7, 2006 (NA) November 17, 2006 (EU) November 23, 2006 (AUS) January 18, 2007 (JP) | Third-person shooter | Epic Games | Microsoft |
| Gears of War 2 | 5 million[176] | N/A | November 7, 2008[177] (WW)July 30, 2009 (JP) | Third-person shooter | Epic Games | Microsoft |
| Grand Theft Auto IV | 4.362 million | Action-adventure game | Rockstar North | Rockstar Games | ||
| Call of Duty 4: Modern Warfare | 4.211 million | First-person shooter | Infinity Ward | Activision | ||
| Fable II | 3.5 million[181] | N/A | Action role-playing game | Lionhead Studios | Microsoft | |
| Call of Duty: World at War | 3.35 million | First-person shooter | Treyarch | Activision | ||
| Halo: Reach | 3.3 million |
| First-person shooter | Bungie | Microsoft | |
| Gears of War 3 | 3 million[184][185] | N/A | September 20, 2011[186] (NA/PAL)September 22, 2011[186] (JP) | Third-person shooter | Epic Games | Microsoft Studios |
| Halo 3: ODST | 3 million[187] | N/A | First-person shooter | Bungie | Microsoft | |
| Minecraft[c] | 4 million[188] | N/A | Sandbox game | Mojang/4J Studios | Microsoft |
- ^ a: As of January 9, 2012, the Kinect sensor has sold 18 million units,[189] each of which is bundled with a copy of Kinect Adventures.
- ^ b: Gears of War sales may include PC version
- ^ c: Xbox Live Arcade game
Total Xbox 360 games sold as of March 31, 2012: 618.24 million.[190]
Nintendo
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Total games Nintendo has sold as of September 30, 2012: 4.02 billion.[191]
Color TV Game
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- Main article: Color TV Game
Nintendo Entertainment System
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- Main article: List of best-selling Nintendo Entertainment System gamesNintendo Entertainment System (NES)/Family Computer (Famicom) video games that have sold or shipped at least two million copies.
- Super Mario Bros. (40.24 million)[2][3]
- Duck Hunt (28.31 million) [818]
- Super Mario Bros. 3 (18 million)[41]
- Super Mario Bros. 2 (10 million)[56]
- Tetris (8 million;[193] 1.81 million in Japan[65])
- The Legend of Zelda (6.51 million)[110]
- Zelda II: The Adventure of Link (4.38 million)[110]
- Teenage Mutant Ninja Turtles (4 million)[194]
- Dragon Quest III (3.9 million)[n 91]
- Dragon Quest IV (3.2 million)[n 92]
- Metroid (2.73 million)[195]
- Dragon Quest II (2.6 million)[n 93]
- Golf (2.46 million in Japan)[65]
- Baseball (2.35 million in Japan)[65]
- R.C. Pro-Am (2.3 million)[196]
- Mahjong (2.13 million in Japan)[65]
- Family Stadium (2.05 million in Japan)[65]
- Punch-Out!! (2 million)[197]
Total Nintendo Entertainment System games sold as of September 30, 2012: 500.01 million.[191]
Family Computer Disk System
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Disk System games that have sold or shipped at least one million copies. The system was only available in Japan, so all listed sales are Japan only.
- Super Mario Bros. 2 (2.66 million)[65]
- Volleyball (1.98 million in Japan)[65]
- The Legend of Zelda (1.69 million)[65]
- Zelda II: The Adventure of Link (1.61 million)[65]
- Pro Wrestling (1.42 million in Japan)[65]
- Kid Icarus (1.09 million in Japan)[65]
- Metroid (1.04 million)[65]
Super Nintendo Entertainment System
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- Super Nintendo Entertainment System video games that have sold or shipped at least four million copies.
- Super Mario World (20.60 million)[3][12]
- Donkey Kong Country (9 million)[198]
- Super Mario Kart (8 million)[88]
- Street Fighter II: The World Warrior (6.3 million)[45]
- The Legend of Zelda: A Link to the Past (4.61 million)[110]
- Donkey Kong Country 2: Diddy's Kong Quest (4.37 million approximately: 2.21 million in Japan,[65] 2.16 million in US)[161]
- Street Fighter II Turbo (4.1 million)[45]
- Star Fox (4 million)[199]
- Super Mario World 2: Yoshi's Island (4 million)[12]
Total Super Nintendo Entertainment System games sold as of September 30, 2012: 379.06 million.[191]
Nintendo 64
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- Main article: List of best-selling Nintendo 64 video gamesNintendo 64 video games that have sold or shipped at least three million copies.
- Super Mario 64 (11.62 million)[3][52]
- Mario Kart 64 (9 million)[200]
- GoldenEye 007 (8 million)[201][202]
- The Legend of Zelda: Ocarina of Time (7.6 million)[110]
- Super Smash Bros. (5 million)[203]
- Diddy Kong Racing (4.434 million approximately: 3.78 million in US and PAL,[204] 653,928 in Japan)[205]
- Pokémon Stadium (3.871 million approximately: 3.16 million in US,[161] 710,765 in Japan)[205]
- Donkey Kong 64 (3.77 million approximately: 2.67 million in US,[161] 1.1 million in Japan)[65]
- The Legend of Zelda: Majora's Mask (3.36 million)[110]
- Star Fox 64 (3.325 million approximately: 2.76 million in US,[161] 565,222 in Japan)[205]
- Banjo-Tooie (3 million)[206]
Total Nintendo 64 games sold as of September 30, 2012: 224.97 million.[191]
Nintendo GameCube
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- Main article: List of best-selling Nintendo GameCube video gamesNintendo GameCube video games that have sold or shipped at least two million copies.
- Super Smash Bros. Melee (7.09 million)[207]
- Mario Kart: Double Dash‼ (7 million)[208]
- Super Mario Sunshine (5.5 million)[209]
- The Legend of Zelda: The Wind Waker (3.07 million)[110]
- Luigi's Mansion (2.639 million approximately: 2.19 million in US,[161] 348,918 in Japan,[210] 100,000 in UK)[162]
- Animal Crossing (2.321 million approximately: 1.68 million in US,[161] 641,300 in Japan)[210]
- Mario Party 4 (2.003 million approximately: 1.1 million in US,[161] 902,827 in Japan)[210]
- Metroid Prime (2 million)[211]
Total Nintendo GameCube games sold as of September 30, 2012: 208.57 million.[191]
Wii
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- Main article: List of best-selling Wii video gamesWii video games that have sold or shipped at least five million copies.
- Wii Sports (79.60 million)[1][212]
- Mario Kart Wii (32.44 million)[1][5]
- Wii Sports Resort (30.14 million)[1]
- Wii Play (28.02 million)[7]
- New Super Mario Bros. Wii (26.26 million)[1]
- Wii Fit (22.67 million)[7][11]
- Wii Fit Plus (20.48 million)[1]
- Super Smash Bros. Brawl (10.79 million)[7]
- Super Mario Galaxy (10.68 million)[1][54]
- Wii Party (7.94 million)[1]
- Mario Party 8 (7.6 million)[213]
- Mario & Sonic at the Olympic Games (7.09 million)[214]
- Super Mario Galaxy 2 (6.36 million)[50]
- The Legend of Zelda: Twilight Princess (5.82 million) [8]
- Just Dance 2 (5 million)[215]
Total Wii games sold as of September 30, 2012: 842.20 million.[191]
Total Virtual Console games sold as of December 31, 2007: over 10 million[216]
Game Boy and Game Boy Color
Edit
- Main article: List of best-selling Game Boy video gamesGame Boy and Game Boy Color video games that have sold or shipped at least five million copies.
- Tetris (35 million)[4]
- Pokémon Red and Green/Blue (31.37 million; [819] 10.23 million in Japan,[65] 9.85 million in US,[161] 3.56 million in UK)[217]
- Pokémon Gold and Silver (23 million;[10] 7.6 million in the US,[161] over 7 million in Japan,[218] 600,000 in the UK)[217]
- Super Mario Land (18.06 million)[3][219]
- Super Mario Land 2: 6 Golden Coins (11.09 million)[48][3]
- Pokémon Yellow: Special Pikachu Edition (8.86 million approximately: 5.1 million in US,[161] 3.16 million in Japan,[65] 1 million in UK)[182]
- The Legend of Zelda: Link's Awakening (6.05 million approximately: 3.83 million,[110] 2.22 million for the DX version)[110]
Total Game Boy and Game Boy Color games sold as of September 30, 2012: 501.11 million.[191]
Game Boy Advance
Edit
- Main article: List of best-selling Game Boy Advance gamesGame Boy Advance video games that have sold or shipped at least two million copies.
- Pokémon Ruby and Sapphire (13 million)[49]
- Pokémon FireRed and LeafGreen (11.82 million)[51]
- Pokémon Emerald (6.32 million)[220]
- Super Mario World: Super Mario Advance 2 (4.179 million approximately: 3.16 million in US,[161] 919,234 in Japan,[221] 100,000 in UK)[162]
- Super Mario Advance (3.938 million approximately: 2.85 million in US,[161] 887,505 in Japan,[221] 200,000 in UK)[165]
- Mario Kart: Super Circuit (3.768 million approximately: 2.53 million in US,[161] 938,175 in Japan,[221] 300,000 in UK)[217]
- Super Mario Advance 4: Super Mario Bros. 3 (3.698 million approximately: 2.88 million in US,[161] 718,207 in Japan,[221] 100,000 in UK)[162]
- Namco Museum (2.96 million in US)[161]
- Pokémon Mystery Dungeon: Red Rescue Team (2.2 million)[220]
- Yoshi's Island: Super Mario Advance 3 (2.196 million approximately: 1.58 million in US,[161] 515,633 in Japan,[221] 100,000 in UK)[162]
- The Legend of Zelda: A Link to the Past & Four Swords (2.024 million approximately: 1.63 million in US,[161] 293,989 in Japan,[221] 100,000 in UK)[162]
Total Game Boy Advance games sold as of September 30, 2012: 377.42 million.[191]
Nintendo DS
Edit
- Main article: List of best-selling Nintendo DS video gamesNintendo DS video games that have sold or shipped at least five million copies.
- New Super Mario Bros. (29.09 million)[1]
- Nintendogs (23.64 million)[8]
- Mario Kart DS (22.57 million)[1]
- Brain Age: Train Your Brain in Minutes a Day! (18.96 million)[8]
- Pokémon Diamond and Pearl (17.57 million)[8]
- Brain Age 2: More Training in Minutes a Day! (14.83 million)[8]
- Pokémon Black and White (14.71 million)[1]
- Pokémon HeartGold and SoulSilver (11.90 million)[50]
- Animal Crossing: Wild World (11.51 million)[8]
- Super Mario 64 DS (9.65 million)[50]
- Mario Party DS (8.21 million)[50]
- Pokémon Platinum (7.06 million)[11]
- Dragon Quest IX: Sentinels of the Starry Skies (5.34 million approximately; 4.29 million in Japan,[222] 1.05 million overseas)[50]
- Professor Layton and the Curious Village (5.05 million) [820]
- Big Brain Academy (5.01 million)[51]
Total Nintendo DS games sold as of September 30, 2012: 917.61 million.[191]
Nintendo 3DS
Edit
- Main article: List of best-selling Nintendo 3DS video gamesNintendo 3DS video games that have sold or shipped at least one million copies.
- Super Mario 3D Land (5.84 million)[1]
- Mario Kart 7 (5.24 million)[1]
- New Super Mario Bros. 2 (3.25 million) [223]
- Nintendogs + Cats (2.70 million)[224]
- The Legend of Zelda: Ocarina of Time 3D (2.61 million)[1]
- Monster Hunter 3G (1.60 million Japan only)[225]
- Super Street Fighter IV: 3D Edition (1.10 million) [225]
- Pokémon Rumble Blast (1.08 million)[1]
Total Nintendo 3DS games sold as of September 30, 2012: 64.45 million.[191]
Sega
Edit
Sega Mega Drive/Genesis
Edit
Sega Mega Drive/Genesis games that have sold or shipped at least one million copies.
- Sonic the Hedgehog (over 15 million)[37]
- Sonic the Hedgehog 2 (6 million)[226]
- Aladdin (4 million)[227]
- Streets of Rage (2.6 million) [821]
- NBA Jam (1.93 million in US)[161]
- Sonic & Knuckles (1.82 million; [822] 1.24 million in US)[161]
- Mortal Kombat II (1.78 million in US)[161]
- Sonic the Hedgehog 3 (1.76 million; [823] 1.02 million in US)[161]
- Street Fighter II: Special Champion Edition (1.65 million)[45]
- Altered Beast (at least 1.4 million in the US)[228]
- Mortal Kombat 3 (1.02 million in US)[161]
- Mighty Morphin Power Rangers (1 million in US)[229][230]
- Ms. Pac-Man (more than 1 million in US)[231]
- NFL 98 (more than 1 million in US)[232]
- Sonic Spinball ("each selling over one million units in 1993")[233]
- Jurassic Park ("each selling over one million units in 1993")[233]
- NFL Football '94 Starring Joe Montana ("each selling over one million units in 1993")[233]
- Marvel Comic's X-Men ("each selling over one million units in 1993")[233]
Sega CD
Edit
Sega CD games games that have sold at least one million copies.
Sega Saturn
Edit
Sega Saturn games that have sold or shipped at least one million copies.
- Virtua Fighter 2 (2.2 million approximately; 1.7 million in Japan,[65] at least 500,000 in US)[234]
- Sega Rally Championship (1.2 million)[235]
- Virtua Fighter (1.07 million) [825]
- Grandia (1 million in Japan)[236]
Dreamcast
Edit
Dreamcast games that have sold or shipped at least one million copies.
- Sonic Adventure (2.5 million)[237]
- Soulcalibur (1.3 million)[238]
- Crazy Taxi (1.225 million approximately: 1.11 million in the US,[161] 115,039 in Japan)[239]
- Shenmue (1.2 million)[240]
- Resident Evil Code: Veronica (1.14 million)[45]
- NFL 2K (1.13 million in the US)[161]
- NFL 2K1 (1.01 million in the US)[161]
SNK
Edit
Neo Geo
Edit
SNK Neo Geo games that have sold at least 200,000 copies.
- The King of Fighters '95 (435,768)[119]
- Samurai Shodown / Samurai Spirits (337,676)[122]
- The King of Fighters '94 (263,092) [826][827]
- Samurai Shodown II (250,303 cartridges) [828]
Sony
Edit
PlayStation
Edit
- Main article: List of best-selling PlayStation video gamesPlayStation video games which have sold or shipped at least five million copies.
- Gran Turismo (10.85 million)[53][44]
- Final Fantasy VII (10.35 million)[55] [829]
- Gran Turismo 2 (9.37 million shipped)[53][44]
- Final Fantasy VIII (8.15 million)[77]
- Tomb Raider II (8 million)[241]
- Metal Gear Solid (7 million)[242]
- Tomb Raider (7 million)[243]
- Crash Bandicoot (6.8 million)[244]
- Resident Evil 2 (5.77 million)[n 75]
- Crash Bandicoot 3: Warped (5.7 million)[247]
- Final Fantasy IX (5.3 million)[77]
Total PlayStation games shipped as of March 31, 2007: 962 million.[248]
PlayStation 2
Edit
- Main article: List of best-selling PlayStation 2 video gamesPlayStation 2 video games which have sold or shipped at least five million copies.
- Grand Theft Auto: San Andreas (17.33 million approximately)[42]
- Gran Turismo 3: A-Spec (14.89 million approximately: 7.14 million in North America, 1.89 million in Japan, 5.85 in Europe)[44]
- Gran Turismo 4 (11.6 million approximately: 3.35 million in North America, 6.8 in Europe, 1.27 in Japan)[44]
- Grand Theft Auto: Vice City (9.21 million approximately: 8.2 million in US,[161] 410,293 in Japan,[249] 600,000 in UK)[182]
- Grand Theft Auto III (7.509 million approximately: 6.55 million in US,[161] 358,917 in Japan,[249] 600,000 in UK)[182]
- Metal Gear Solid 2: Sons of Liberty (7 million)[91]
- Final Fantasy X (6.6 million) [250]
- Final Fantasy XII (5.95 million worldwide:[251] [830] 2.4 million in Japan,[252] 1.7 million in US,[161] 1.1 million in Europe;[253]
Total PlayStation 2 games sold as of March 31, 2012: 1.53 billion.[254]
PlayStation 3
Edit
PlayStation 3 games that have sold or shipped at least one million copies.
- Gran Turismo 5 (9.19 million)[44]
- Uncharted 2: Among Thieves (5.71 million)[255] [831]
- Metal Gear Solid 4: Guns of the Patriots (5.73 million;[256][257] [832][833] 1.076 million+ in the US,[258] 706,461+ in Japan,[259] 1 million+ in Europe,[260] 200,000+ in UK)[217]
- Gran Turismo 5 Prologue (5.35 million)[44]
- God of War III (5,197,632; 2,818,033 in North and Latin America, 1,961,733 in PAL regions, 417,866 in Japan and SCE Asia territories)[261]
- Final Fantasy XIII (4.93 million; [834][835] 1.85 million in Japan, 140,000 in other Asian countries,[222] 828,200 in US,[262] 100,000 in UK)[162]
- Resident Evil 5 (4.83 million; [836][837] 585,000 in US,[263] 520,564 and 258,961 Gold Edition in Japan,[259] 200,000 in UK,[165] 62,040 in France)[264]
- Call of Duty: Modern Warfare 2 (4.8 million approximately; 3.531 million in the US,[167][168][170] 244,578 and 25,268 The Best in Japan,[259] at least 1 million in UK)[171]
- Uncharted 3: Drake's Deception (3.8 million)[265]
- MotorStorm (3.31 million)[266]
- Call of Duty: Black Ops (3.269 million units approximately; 3.094 million in the US,[267] 175,813 in Japan[259])
- LittleBigPlanet (3 million)[268]
- Grand Theft Auto IV (2.73 million approximately: 1.89 million in US,[178] 211,240 and 37,306 The Best in Japan,[269] 600,000 in UK)[182]
- Uncharted: Drake's Fortune (2.6 million)[270][271]
- Resistance: Fall of Man (2.5 million)[272]
- God of War Collection (2,418,516; 1,748,663 in North and Latin America, 514,253 in PAL regions, 155,600 in Japan and SCE Asia territories)[261]
- Killzone 2 (2 million)[273]
- inFamous (nearly 2 million)[274]
- Call of Duty 4: Modern Warfare (1.977 million approximately; 1.106 million in the US,[275] 122,019 regular and 149,028 The Best in Japan,[259] 600,000 in UK)[182]
- Call of Duty: World at War (1.83 million approximately; 1.238 million in the US,[275] 600,000 in UK)[182]
- Heavy Rain (1.7 million)[276]
- Heavenly Sword (1.5 million)[277]
- Red Dead Redemption (1.35 million approximately, 947,400 in the US,[278][279] 300,000 in UK,[217] 109,340 in Japan)[259]
- Ratchet & Clank Future: Tools of Destruction (1.25 million)[280]
- Valkryia Chronicles (1.09 million)[137]
- MotorStorm: Pacific Rift (1 million)[281]
Total PlayStation 3 games sold as of March 31, 2012: 595 million.[282]
PlayStation Portable
Edit
PlayStation Portable games that have sold or shipped at least one million copies.
- Monster Hunter Portable 3rd (4.12 million in Japan)[283]
- Gran Turismo (3.86 million)[44]
- God of War: Chains of Olympus (3,264,178; 1,748,663 in North and Latin America, 1,399,293 in PAL regions, 136,478 in Japan and SCE Asia territories)[261]
- Monster Hunter Freedom Unite (3.1 million;[45] 3.5 million shipped)[45]
- Grand Theft Auto: Liberty City Stories (2,725,507 approximately: 2 million in US,[284] 125,507 in Japan,[285] 600,000 in UK)[182]
- Crisis Core: Final Fantasy VII (2.59 million approximately; 830,000 in Japan, 710,000 in North America,[286][287] 550,000 in Europe)[287]
- Daxter (2.3 million)[288]
- Monster Hunter Freedom 2 (2.3 million)[45]
- Dissidia: Final Fantasy (1.81 million)[222]
- Need for Speed Most Wanted 5-1-0 (1.32 million approximately: 1.1 million in US,[284] 200,000 in UK,[165] 27,151 in Japan)[285]
- Midnight Club 3: DUB Edition (1.3 million approximately: 1.1 million in US,[284] 200,000 in UK)[165]
- Monster Hunter Freedom (1.2 million)[45]
- God of War: Ghost of Sparta (1,196,626; 530,815 in North and Latin America, 605,382 in PAL regions, 60,429 in Japan and SCE Asia territories)[261]
- Grand Theft Auto: Vice City Stories (1.13 million approximately; 950,000 in US,[284] 100,000 in UK,[162] 80,420 in Japan)[285]
- Hot Shots Golf: Open Tee (1 million)[289]
- Tekken: Dark Resurrection (1 million)[290]
- Wipeout Pure (1 million)[291]
Total PlayStation Portable games sold as of March 31, 2012: 330.2 million.[292]
PC
Edit
- Main article: List of best-selling PC video gamesPC games for the Microsoft Windows, Mac OS X and Linux platforms that have sold or shipped at least five million copies. Expansion packs are not used in calculation of the sales figure for the original game (with the exception of StarCraft and Guild Wars). Also, online subscription figures are not included here, but have their own section below (see Online below).
Software sales
Edit
- The Sims 2 (20 million)[13]
- The Sims 2: Pets [expansion pack] (5.6 million)[293]
- The Sims 2: Seasons [expansion pack] (1 million)[293]
- The Sims (16 million shipped)[294]
- Lineage (14 million) [838]
- Half-Life 2 (12 million; may include sales on other platforms)[295]
- Battlefield 2 (11 million)[296]
- StarCraft (11 million)[297]
- Diablo III (10 million)[298]
- World of Warcraft (10 million)[n 94]
- The Sims 3 (10 million)[300]
- Half-Life (9.3 million,[163][164] may include PS2 version)
- Half-Life: Opposing Force [expansion pack] (1.1 million)[163][164]
- Minecraft (8 million)[301]
- Guild Wars (6.5 million in North America, Europe, and Asia; includes Factions, Nightfall, and Eye of the North)[302]
- Myst (6 million)[303]
- SimCity 3000 (5 million; includes Sim City 3000 Unlimited edition)[304]
Sales revenues
Edit
PC games that have grossed revenues of at least $100 million. Revenues from online subscriptions are not included here (see Online below).
- The Sims 2 ($799.8 million)[13] [839]
- The Sims ($639.8 million)[294] [840]
- The Sims 3 ($185 million) [841]
Arcade
Edit
- Main article: List of highest-grossing arcade games
- See also: Golden age of arcade video games
The sales of arcade games (like massively multiplayer online games) generally cannot be judged using the same criteria as home console or computer games. For arcade games, sales are usually judged by either the number of arcade hardware units sold to retail outlets and arcades, or more commonly the amount of revenue generated, from the amount of coins (such as quarters or 100 yen coins) inserted into machines and/or the hardware sales.[308] This list includes arcade games that have sold at least 10,000 or more arcade hardware units, or generated a gross revenue of more than $100 million USD (i.e. 400 million quarters).
Hardware sales
Edit
- Space Invaders (415,000)[309]
- Street Fighter II (200,000)[n 96]
- Donkey Kong (132,000)[313]
- Defender (60,000)[317][318]
- Centipede (55,988)[319]
- Galaxian (40,000 in the US)[320]
- StarHorse2 (38,614)[n 97]
- Donkey Kong Jr. (30,000 in the US)[313]
- Mr. Do! (30,000 in the US)[328]
- Tempest (29,000)[329]
- Mortal Kombat II (27,000)[330]
- Beatmania (25,000)[331]
- Q*bert (25,000)[332]
- Mortal Kombat (24,000)[330]
- Robotron: 2084 (23,000)[329]
- Dig Dug (22,228 in the US)[319]
- Pole Position (21,000 in the US)[329]
- Dance Dance Revolution (20,000+)[n 98]
- Popeye (20,000 in the US)[335]
- Out Run (20,000)[336]
- Pump It Up (20,000)[333]
- Missile Command (20,000)[337]
- NBA Jam (20,000)
- Jungle Hunt (18,000 in the US)[338]
- Dragon's Lair (16,000)[339]
- Battlezone (15,122)[340]
- Stargate (15,000)[329]
- Mushiking: King of the Beetles (13,500)[341]
- Mahjong Fight Club 3 (13,000)[342]
- Sega Network Mahjong MJ4 (12,892)[n 99]
- Star Wars (12,695)[319]
- Space Duel (12,038)[319]
- Pong (8500–19,000)[344][345]
- Breakout (11,000)[340]
- Oshare Majo: Love and Berry (10,300)[323]
- Sea Wolf (10,000)[346]
Gross revenues
Edit
| Title | Revenue (million USD) (without inflation) | Release year | Revenue as of (year) | Source(s) | Revenue (million USD) (2012 inflation)[14] | Note(s) |
|---|---|---|---|---|---|---|
| Space Invaders | 3000 | 1978 | 1982 | [n 11] | 8649 | [n 13] |
| Pac-Man | 3500 | 1980 | 1999 | [n 6] | 8417 | [n 9] |
| Street Fighter II | 2540 | 1991 | 1993 | [n 15] | 4501 | [n 18] |
| World Club Champion Football | 2128.5 | 2002 | 2012 | [n 27] | 2475.1 | [n 28] |
| Asteroids | 800 | 1979 | 1982 | [n 43] | 1908 | |
| Defender | 1000 | 1980 | 2002 | [n 46] | 1687 | [33] |
| Donkey Kong | 617.4 | 1981 | 1982 | [29] | 1539 | [n 37] |
| NBA Jam | 1000 | 1993 | 2010 | [360] | 1340 | [361] |
| Mushiking: King of the Beetles | 631.0232 | 2003 | 2006 | [n 103] | 748.22 | [364] |
| Mortal Kombat | 570 | 1992 | 2002 | [330] | 718 | |
| Ms. Pac-Man | 300 | 1981 | 1987 | [n 104] | 675.63 | [366] |
| Sangokushi Taisen | 2005 | 2006 | 399.3404 | [367] | 462.2 | [368] |
| Dance Dance Revolution | 320.4 | 1998 | 2005 | [369] | 415 | [370] |
| Oshare Majo: Love and Berry | 317 | 2004 | 2006 | [n 105] | 385.3 | |
| Pump It Up | 222 | 1999 | 2005 | [333][371] | 288 | [372] |
| Centipede | 115.65 | 1981 | 1991 | [319] | 193.31 | |
| Pole Position | 71.3 | 1982 | 1983 | [319][329] | 170 | |
| Dragon's Lair | 68.8 | 1983 | 1983 | [339][373] | 158.6 | [n 106] |
| Tempest | 62.408 | 1981 | 1983 | [319] | 142.65 | |
| StarHorse3 Season I: A New Legend Begins | 132.18 | 2011 | 2012 | [n 107] | 132.18 | |
| Border Break | 107 | 2009 | 2012 | [n 108] | 109.34 | [n 109] |
| Dig Dug | 46.3 | 1982 | 1983 | [319] | 105.83 | |
| Tron | 45 | 1982 | 1983 | [377] | 102 |
Online
Edit
Online games, including massively multiplayer online games and social network games, with at least one million subscriptions or registered users, or revenues of at least $50 milllion. This list excludes mobile games, which have their own section below.
User numbers
Edit
- CrossFire (420 million registered, [842] 20 million active, [843] 4 million concurrent in China) [844]
- Westward Journey (333 million registered, 20 million active, 3.81413 million concurrent in China)[n 110]
- Dungeon Fighter Online (300 million registered users, [845] 3 million concurrent users in China) [846]
- CityVille (total of 76 million users) [847]
- FarmVille (peak of 70 million users,[379] peak of 23 million daily active users) [848]
- The Sims Social (66 million users, [849] peak of peak of 7.8 million daily active users) [850]
- MapleStory (56.1 million subscriptions) [851]
- Lineage (50 million users, [852] 43 million subscriptions,[380] 14 million active subscriptions) [853]
- Ragnarok Online (50 million subscriptions) [854][855]
- FarmVille 2 (43.5 million users) [856]
- Happy Farm (peak of 23.3 million daily active users)[381][382] [857]
- Farm Town (total of 14 million registered users)[383][384]
- World of Warcraft (12 million subscriptions worldwide,[385] peak 1 million concurrent users in China) [858]
- Angry Birds Friends (11.3 million users) [859]
- RuneScape (6 million players) [860]
- Guild Wars (5 million subscriptions) [861]
- Aion (4 million active subscriptions) [862]
- Perfect World (4 million active players) [863]
- ZT Online (2.8 million daily active users; 860,265 concurrent users) [864]
- Final Fantasy XI (peak of 2 million subscriptions)[386]
- Star Wars: The Old Republic (peak of 1.7 million subscriptions) [865]
Online revenues
Edit
| Title | Revenue (million USD) (without inflation) | Launch Year | Revenue as of (year) | Source(s) | Revenue (million USD) (2012 inflation)[14] | Note(s) |
|---|---|---|---|---|---|---|
| World of Warcraft (incl. offline sales) | 6575 | 2004 | 2012 | [17] | 7027 | [18] |
| CrossFire | 3393 | 2007 | 2012 | [20] | 3531 | [21] |
| Westward Journey | 2837 | 2002 | 2012 | [22] | 3097 | [23] |
| Lineage | 2532.14 | 1998 | 2012 | [24] | 2823 | [25] |
| Dungeon Fighter Online | 2000 | 2005 | 2011 | [27] | 2165 | [28] |
| MapleStory | 1800 | 2003 | 2011 | [31] | 1963 | [32] |
| Final Fantasy XI Online | 1243.44 | 2002 | 2012 | [387] | 1415 | [388] |
| Aion | 768.7 | 2009 | 2012 | [389] | 804 | [390] |
| ZT Online | 687 | 2009 | [391] | 762.1 | [392] | |
| Crazyracing Kartrider | 500 | 2004 | 2011 | [393] | 555.2 | [394] |
| Ragnarok Online | 434.3 | 2002 | 2011 | [395] | 494 | [396] |
| Counter-Strike Online | 400 | 2008 | 2011 | [397] | 409.4 | |
| TERA | 329.334 | 2011 | 2012 | [398] | 334.32 | [399] |
| Mabinogi | 300 | 2004 | 2011 | [400] | 334 | [401] |
| Sudden Attack | 300 | 2005 | 2011 | [866] | 329 | [402] |
| Perfect World (in 2009) | 300 | 2005 | 2009 | [867] | 322 | |
| Dragon Oath (in 2009) | 250 | 2007 | 2009 | [868] | 268.3 | |
| Guild Wars | 238 | 2005 | 2012 | [403] | 261.43 | [404] |
| The World of Legend / Legends of Mir (in 2009) | 190 | 2001 | 2009 | [869] | 204 | |
| Atlantica Online | 100 | 2008 | 2010 | [405] | 107 | [406] |
| Talesweaver | 100 | 2003 | 2011 | [870] | 104 | [407] |
| Rift | 100 | 2011 | 2011 | [871] | 104 | |
| Club Penguin (in 2009) | 50 | 2005 | 2009 | [872] | 53.66 | |
| EVE Online (in 2009) | 50 | 2003 | 2009 | [873] | 53.66 | |
| FarmVille | 50 | 2009 | 2009 | [874] | 53.66 | |
| RuneScape (in 2009) | 50 | 2001 | 2009 | [875] | 53.66 | |
| Second Life (in 2009) | 50 | 2003 | 2009 | [876] | 53.66 | |
| The Sims Social | 50 | 2011 | 2012 | [877] | 50 |
Mobile
Edit
- See also: Mobile game and Mobile gaming war
Paid downloads
Edit
- Tetris (100 million)[408]
- Pac-Man (54 million)[409]
- Angry Birds (12 million)[410]
- Block Breaker Deluxe (8 million)[411]
- Sonic the Hedgehog (8 million in US and Europe)[412]
- Fruit Ninja (6 million)[413]
- Doodle Jump (5 million)[414]
- Final Fantasy IV: The After Years (3 million)[415]
- Flight Control (2 million)[416]
- Pocket God (2 million)[417]
- Brain Challenge (1.5 million)[418]
- Flick Fishing (1.3 million)[419]
- Bubble Bash (1 million)[411]
- Coin Stack 2600 (1 million in Korea)[420]
- Cut the Rope (1 million)[421]
- Doom RPG (1 million)[422]
- Guitar Hero III Mobile (1 million)[423]
- Super Bomberman (1 million)[424]
Freemium downloads
Edit
- See also: Freemium
Mobile games that use a freemium model. This list includes freemium mobile games with at least 10 million downloads or users.
- Angry Birds series (1 billion)[425]
- Angry Birds Space (50 million)[426]
- Smurfs' Village (56 million)[427][428]
- Draw Something (50 million)[429]
- Pool Pro Online 3 (25 million)[430]
- Fruit Ninja (20 million)[431]
- Tap Fish (10 million) [878]
- Rage of Bahamut (10 million) [879]
- Pac-Man Championship Edition (10 million) [880]
Monthly revenues
Edit
Since data on annual revenues for many individual mobile games are currently unavailable, these figures refer to the monthly revenue grossed by a mobile game. Only games that have grossed at least $1 million in any given month are included.
- Rage of Bahamut ($5 million monthly)[432]
- Tiny Village ($5 million peak) [881]
- Infinity Blade II ($5 million debut) [882]
- Angry Birds ($5 million peak, $1 million average)[433]
- Smurfs' Village ($3 million monthly) [883]
- Tap Fish ($1 million monthly) [884]
- Paradise Island ($1 million peak) [885]
Total revenues
Edit
Where data is available, the total revenues for mobile games are listed here. Only games that have grossed revenues of at least $10 million in total are included here.
- Angry Birds ($110 million)[433] (inflation adjusted: $139.6 million in 2012)[434]
- Sonic the Hedgehog ($64 million)[19] (inflation adjusted: $73 million in 2012)[435]
- Ragnarok Mobile ($30.51 million)[436] (inflation adjusted: $32.2 million in 2012)[n 111]
- FIFA World Class Soccer ($30 million in 2012) [886]
See also
Edit
- List of best-selling game consoles
- List of best-selling video game franchises
- Console wars
- VG Sales Wiki
- List of longest video game scripts
- List of video games with most endings
Footnotes
Edit
- ↑ 1.0 1.1 Wii Sports revenue: 79.6 million units[1] = $17.365 billion
- Japan, non-bundled: 3.77 million units = $204 million[57]
- Overseas, bundled with console: 75.81 million units = $18.957 billion
- November 2006 to September 2009: 46.9 million units at $249.99[58] each = $11,724.531 million
- October 2009 to March 2011: 26.08 million units at $199.99 [5] each = $5215.7392 million
- October 2009 to March 2010: 12.84 million units [6]
- April 2010 to March 2011: 13.24 million units
- April 2011 to March 2012: 2.83 million units [7] at $149.99 [8] each = $424.4717 million
- ↑ 2.0 2.1 Due to Wii Sports coming bundled with the Wii outside of Japan, this figure includes the revenues generated from Wii hardware sales outside of Japan.
- ↑ 3.0 3.1 Super Mario Bros. total revenue:
- ↑ 4.0 4.1 Super Mario Bros. total revenue with inflation:
- ↑ 5.0 5.1 Like Wii Sports, Super Mario Bros. came bundled with the Nintendo Entertainment System in North America, hence this figure includes NES hardware sales revenues in North America.
- ↑ 6.0 6.1 Pac-Man:
- Estimated 10 billion quarters ($2.5 billion) by 1999:
- Chris Morris (10 May 2005). "Pac Man turns 25: A pizza dinner yields a cultural phenomenon – and millions of dollars in quarters". CNN. Archived from the original on 15 May 2011. http://web.archive.org/web/20110515011836/http://money.cnn.com/2005/05/10/commentary/game_over/column_gaming/index.htm. Retrieved 23 April 2011. "In the late 1990s, Twin Galaxies, which tracks video game world record scores, visited used game auctions and counted how many times the average Pac Man machine had been played. Based on those findings and the total number of machines that were manufactured, the organization said it believed the game had been played more than 10 billion times in the 20th century."
- Mark J. P. Wolf (2008), The video game explosion: a history from PONG to Playstation and beyond, ABC-CLIO, p. 73, ISBN 0-313-33868-X, http://books.google.co.uk/books?id=XiM0ntMybNwC&pg=PA73, retrieved 10 April 2011, "It would go on to become arguably the most famous video game of all time, with the arcade game alone taking in more than a billion dollars, and one study estimated that it had been played more than 10 billion times during the twentieth century."
- Estimated 7 billion coins (7 billion quarters / $1.75 billion) by 1982.[310]
- $1 billion cabinet sales by 1982:
- Marlene Targ Brill (2009). America in the 1980s. Twenty-First Century Books. p. 120. ISBN 0-8225-7602-3. http://books.google.co.uk/books?id=NjmhJKkoKW0C&pg=PT120. Retrieved 1 May 2011.
- 800 million quarters ($200 million) in the US during 1981:
- Schenectady Gazette: p. 16. March 17, 1982. http://news.google.com/newspapers?id=RZBGAAAAIBAJ&sjid=gekMAAAAIBAJ&pg=3099,372728. Retrieved 2012-12-30.
- $1 billion revenue in 1980:
- Kline, Stephen; Nick Dyer-Witheford, Greig de Peuter (2003). Digital play: the interaction of technology, culture, and marketing (Reprint ed.). Montréal, Quebec: McGill-Queen's University Press. p. 96. ISBN 0-7735-2591-2. http://books.google.co.uk/books?id=gw5V10iLEsUC&pg=PA96. Retrieved 25 February 2012. "The game produced one billion dollars in 1980 alone"
- Estimated 10 billion quarters ($2.5 billion) by 1999:
- ↑ 7.0 7.1 Pac-Man, retail sales:
- Atari 2600 version: $208.32 million in 1982[85][86]
- Coleco Mini-Arcade version: $89.96 million in 1982 (1.5 million units at $59.97 each) [12]
- ↑ Pac-Man, overall revenue:
- ↑ 9.0 9.1 Pac-Man, inflation:[14]
- Cabinet sales from 1980 to 1982: $1 billion = $333.3 million average per year = $2.571 billion in 2012 dollars
- $333.33 million in 1980 = $931.31 million in 2012
- $333.33 million in 1981 = $844.22 million in 2012
- $333.33 million in 1982 = $795.23 million in 2012
- Coin revenues from 1980 to 1982: 7 billion quarters ($1.75 billion) = $583.3 million average per year = $4.502 billion in 2012 dollars
- $583.33 million in 1980 = $1.63 billion in 2012
- $583.33 million in 1981 = $1.48 billion in 2012
- $583.33 million in 1982 = $1.392 billion in 2012
- Additional coin revenues from 1983 to 1999: 3 billion quarters ($750 million) = $46.875 average per year = $1.344 billion in 2012 dollars
- $46.875 million in 1983 = $108.35 million in 2012
- $46.875 million in 1984 = $103.88 million in 2012
- $46.875 million in 1985 = $100.30 million in 2012
- $46.875 million in 1986 = $98.47 million in 2012
- $46.875 million in 1987 = $95.01 million in 2012
- $46.875 million in 1988 = $91.23 million in 2012
- $46.875 million in 1989 = $87.04 million in 2012
- $46.875 million in 1990 = $82.58 million in 2012
- $46.875 million in 1991 = $79.24 million in 2012
- $46.875 million in 1992 = $76.93 million in 2012
- $46.875 million in 1993 = $74.69 million in 2012
- $46.875 million in 1994 = $72.83 million in 2012
- $46.875 million in 1995 = $70.82 million in 2012
- $46.875 million in 1996 = $68.79 million in 2012
- $46.875 million in 1997 = $67.24 million in 2012
- $46.875 million in 1998 = $66.21 million in 2012
- Cabinet sales from 1980 to 1982: $1 billion = $333.3 million average per year = $2.571 billion in 2012 dollars
- ↑ Pac-Man, overall revenue inflation-adjusted for 2012:
- ↑ 11.0 11.1 Space Invaders revenues:
- $600 million annual revenues since 1978[347] through to 1982[348] = $3 billion from 1978 to 1982
- $2 billion (4 billion quarters) coin revenues by 1982: "Making millions, 25 cents at a time". The Fifth Estate (Canadian Broadcasting Corporation). 23 November 1982. http://archives.cbc.ca/arts_entertainment/media/clips/15869/. Retrieved 30 April 2011.
- $1 billion (8 billion quarters) coin revenues by 1981: Glinert, Ephraim P. (1990), Visual Programming Environments: Applications and Issues, IEEE Computer Society Press, p. 321, ISBN 0-8186-8974-9, http://books.google.co.uk/books?id=NMtWAAAAMAAJ, retrieved 10 April 2011, "As of mid-1981, according to Steve Bloom, author of Video Invaders, more than four billion quarters had been dropped into Space Invaders games around the world"
- $600 million earnings for Taito from 100,000 Japan cabinet sales in 1978.[347] Revenues from remaining 250,000 cabinet sales in Japan unknown.
- $102 million US cabinet sales by 1979.[330]
- ↑ Space Invaders, overall revenue:
- ↑ 13.0 13.1 Space Invaders, inflation:[14]
- Calculation used:
- $600 million annual revenues since 1978 through to 1982
- $600 million in 1978 = $2,118.6 million in 2012
- $600 million in 1979 = $1,902.65 million in 2012
- $600 million in 1980 = $1,676.37 million in 2012
- $600 million in 1981 = $1,519.61 million in 2012
- $600 million in 1982 = $1,431.43 million in 2012
- Total revenue: $3 billion from 1978 to 1982 = $8.649 billion in 2012 dollars
- $600 million annual revenues since 1978 through to 1982
- Alternative calculation:
- $600 million Japan cabinet sales in 1978: $2.09 billion in 2012 dollars
- $102 million US cabinet sales during 1978-1979: $342 million in 2012 dollars
- $51 million in 1978 = $180.08 million in 2012
- $51 million in 1979 = $161.73 million in 2012
- Coin revenues from mid-1978 to mid-1981: $1 billion (4 billion quarters) = $166.67 million average per half-year = $3.002 billion in 2012 dollars
- $166.67 million in second half of 1978 = $588.51 million in 2012
- $333.33 million in 1979 = $1.06 billion in 2012
- $333.33 million in 1980 = $931.31 million in 2012
- $166.67 million in first half of 1981 = $422.12 million in 2012
- Coin revenues from mid-1981 to 1982: $1 billion (4 billion quarters) = $333.33 million average per half-year = $2.435 billion in 2012 dollars
- $333.33 million in second half of 1981 = $844.22 million in 2012
- $666.67 million in 1982 = $1.5905 million in 2012
- Calculation used:
- ↑ Space Invaders, overall revenue inflation-adjusted for 2012:
- ↑ 15.0 15.1 Based on Street Fighter II generating £260 million ($423 million) annually in 1992 and 1993 in the UK alone,[n 100] the annual revenues in the larger Japan and US markets must have been larger for those same years. Assuming it generated at least £260 million annually in each of these three markets (the UK, US, and Japan), it would work out to at least £780 million ($1.27 billion) annually in 1992 and 1993.
- ↑ 16.0 16.1 Street Fighter II revenues
- Street Fighter II: The World Warrior (SNES) - 6.3 million units[n 47] = $606 million
- Street Fighter II Turbo (SNES) - 4.1 million units[n 47] at ¥9980 [18] ($123.011) [19] each = $504.4 million
- Super Street Fighter II: The New Challengers (SNES) - 2 million units[n 47] = $264.24 million
- 1.4 million in Japan[65] at ¥10,900 [20] ($134.40) [21] each = $188.2 million
- 520,000 units in North America [22] at CA$99.99 [23] (US$102) [24] = US$53.04 million
- Remaining 190,000 units in Europe and elsewhere [25] at an average price (between North America and Japan prices) of $118.20 each = $23 million
- Street Fighter II: Special Champion Edition (Mega Drive) - 1.65 million units[n 47] at ¥9800 [26] ($121) each = $200 million
- Super Street Fighter II (Mega Drive) - 150,000 units [27] at ¥10,900 [28][29] (US$134.4) each = $20.2 million
- The game grossed over $1.5 billion by 1993,[66] and over $2 billion by 1994,[30] though it is unclear whether these sources are referring to the arcade or console versions.
- Super Street Fighter II: Turbo Revival (GBA) - 250,000 units[n 47] at ¥4800 [31] ($55) [32] each = $14 million
- Super Street Fighter II Turbo HD Remix (PSN/XBLA) - 250,000 units[46] at $15 [33][34] each = $4 million
- ↑ Street Fighter II, overall revenue:
- ↑ 18.0 18.1 Street Fighter II inflation:[63]
- ↑ Street Fighter II, overall revenue inflation-adjusted for 2012:
- ↑ 20.0 20.1 Super Mario World overall revenue:
- ↑ 21.0 21.1 Super Mario World overall revenue, inflation adjusted:
- Super Famicom, Japan, non-bundled copies: $580.4 million[60]
- Overseas, SNES console bundles: $ billion
- North America: $2.56 billion in 1991 dollars = $4.32 billion in 2012 dollars
- Europe and elsewhere: $1.04 billion in 1992 dollars = $1.7 billion in 2012 dollars
- ↑ 22.0 22.1 Sonic the Hedgehog (incl. console bundles) revenue:
- Mega Drive / Genesis - $2173 million
- Master System console bundles in Europe for £99.99 [45] ($161) [46] each, from 1992 to 1994 [47][48][49] (since Sonic the Hedgehog was bundled from October 1991 onwards) - 2.96 million units = £296 million = $477 million
- France: 600,000 units
- Germany: 330,000 units
- Italy: 180,000 units
- Netherlands: 100,000 units
- Spain: 350,000 units
- United Kingdom: 750,000 units
- Rest of Western Europe: 650,000 units
- ↑ Sonic the Hedgehog (incl. console bundles) overall revenue:
- ↑ 24.0 24.1 Sonic the Hedgehog (incl. console bundles) inflation:
- ↑ Sonic the Hedgehog (incl. console bundles) overall revenue, inflation adjusted:
- ↑ 26.0 26.1 Wii Fit sales and revenues:
- Regional sales:
- Japan from December 2007 to December 2011: 3,633,260
- Europe from 2008 to 2012: 8,150,135 [58]
- 2008: 4,709,296
- 2009: 3,259,865
- 2010: 131,975
- 2011: 21,410
- 2012: 27,589
- United States from 2008 to 2012: 8,193,192 [59]
- 2008: 4,299,177
- 2009: 3,812,829
- 2010: 47,336
- 2011: 22,419
- 2012: 11,431
- Rest of North America: 716,808 [60]
- Rest of the world: 2.08 million [61]
- Overall sales from December 2007 to December 2012:
- 22.74 million worldwide [62] (3,633,260 in Japan; 8,150,135 in Europe; 8,193,192 in the US; 716,808 in the rest of North America; 2.08 million in the rest of the world)
- Retail prices:
- Overall revenue from December 2007 to December 2012: $2.555 billion worldwide
- $415 million in Japan
- $1.15 billion in Europe
- $737.31 million in the US
- $65 million in the rest of North America
- $187.2 million in the rest of the world
- Revenue as of June 2009: $2 billion [68]
- Annual sales:
- 21.82 million as of June 2009 [69]
- Sales during April-June 2009: 3.6 million worldwide (130,000 units in Japan and 3.47 million overseas)
- 22.56 million as of December 2009 [70]
- Sales during July-December 2009: 740,000 worldwide (50,000 in Japan and 690,000 overseas)
- 22.61 million as of March 2010 [71]
- Sales during January-March 2010: 50,000 worldwide (50,000 overseas)
- 22.634 million as of December 2010 [72]
- Sales during April-December 2010: 24,000 worldwide (21,065 in Japan [73] and 2,935 overseas)
- 22.67 million as of December 2011 [74]
- Sales in 2011: 36,000 worldwide (2,195 in Japan and 33,805 overseas)
- 22.67 million as of March 2012[7]
- Sales during January-March 2012: N/A
- 22.74 million as of December 2012 [75]
- Sales during April-December 2012: 70,000 worldwide (1,393 in Japan and 68,607 overseas)
- 21.82 million as of June 2009 [69]
- Regional sales:
- ↑ 27.0 27.1 World Club Champion Football revenue:
- Card revenues up until January 2009 - $1.634 billion
- Unit sales revenues from April 2005 to December 2009 - $61.1 million
- World Club Champion Football: European Clubs 2004–2005 at $39,950 [77] each - $32.03 million
- 514 units in fiscal year 2005: $21 million
- 276 units during April–September 2006: $11.03 million
- World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at $34,950 [78] each = $29.0435 million
- World Club Champion Football: European Clubs 2004–2005 at $39,950 [77] each - $32.03 million
- World Club Champion Football: Intercontinental Clubs revenues from April 2009 to September 2012 - $166.35 million[n 101]
- ↑ 28.0 28.1 World Club Champion Football inflation:
- $1.901 billion card revenues from 2002 to January 2009 = $271.6 million average per year = $2235.64 million in 2012 dollars
- $271.6 million in 2002 = $346.62 million in 2012
- $271.6 million in 2003 = $338.9 million in 2012
- $271.6 million in 2004 = $330.11 million in 2012
- $271.6 million in 2005 = $319.29 million in 2012
- $271.6 million in 2006 = $309.31 million in 2012
- $271.6 million in 2007 = $300.75 million in 2012
- $271.6 million from January 2008 to January 2009 = $290.66 million in 2012 dollars
- Unit sales inflation from April 2005 to March 2009: $69.1 million in 2012 dollars
- World Club Champion Football: European Clubs 2004–2005 - $38 million in 2012 dollars
- $21 million in fiscal year 2005 = $25 million
- $11.03 million in April–September 2006 = $13 million
- World Club Champion Football: Intercontinental Clubs 2006-2007 - $29.0435 million from June 2008 to March 2009 = $31.1 million in 2012 dollars
- World Club Champion Football: European Clubs 2004–2005 - $38 million in 2012 dollars
- World Club Champion Football: Intercontinental Clubs revenue inflation from April 2009 to September 2012 - $170.32 million in 2012 dollars[n 102]
- $1.901 billion card revenues from 2002 to January 2009 = $271.6 million average per year = $2235.64 million in 2012 dollars
- ↑ 29.0 29.1 Wii Sports Resort sales and revenue:
- Sales
- 2009: 13.58 million worldwide (1.76 million in Japan and 11.82 million overseas: 4,504,264 in the US; 4,742,320 in Europe; 2,573,416 elsewhere) [79][67]
- 2010: 12.77 million worldwide (530,000 in Japan and 12.24 million overseas: 5,472,974 in the US; 3,732,718 in Europe; 3,034,308 elsewhere)[67]
- 16.14 million as of March 2010 [80]
- Sales during January-March 2010: 2.56 million worldwide (150,000 in Japan and 2.41 million overseas)
- 26.35 million as of December 2010 [81] (additional 10.21 million)
- Sales during April-December 2010: 10.21 million worldwide (380,000 in Japan and 9.83 million overseas)
- 16.14 million as of March 2010 [80]
- 2011: 3.52 million worldwide (720,000 in Japan; 1,770,788 in Europe;[67] 1,033,212 elsewhere)
- January-March 2012: 270,000 worldwide (30,000 in Japan and 244,000 overseas:[1] 119,524 in Europe and 124,476 elsewhere) [84]
- 30.14 million as of March 2012[1]
- Retail prices:
- Annual revenues:
- 2009: $132.4 million in Japan + $396.1 million in Europe + $354 million elsewhere = $883 million
- 2010: $297.12 million in Japan + $312 million in Europe + $425.3 million elsewhere = $1034.42 million
- 2011: $49 million in Japan + $148 million in Europe + $52 million elsewhere = $249 million
- January-October 2012: $2.3 million in Japan + $10 million in Europe + $6.223 million elsewhere = $19 million
- Sales
- ↑ 30.0 30.1 Wii Sports Resort inflation:[14]
- $883 million in 2009 = $950 million
- $1034.42 million in 2010 = $1.1 million
- $249 million in 2011 = $255 million
- $19 million during January-October 2012
- ↑ 31.0 31.1 Wii Play:
- Worldwide sales
- Regional sales
- Japan: 2.93 million units[69]
- Europe: 9.11 million units[68] [97]
- 2006: 212,803
- 2007: 1,933,370
- 2008: 4,184,156
- 2009: 2,135,405
- 2010: 549,327
- 2011: 46,015
- 2012: 48,823
- North America: 13.82 million units[68]
- United States: 12,718,559 [98]
- 2007: 3,690,775
- 2008: 5,291,362
- 2009: 2,729,899
- 2010: 705,474
- 2011: 158,783
- 2012: 142,266
- Rest of North America: 1,101,441
- United States: 12,718,559 [98]
- Rest of the world: 2.84 million units[68]
- Retail prices:
- Total revenue: $2027.82 million
- Japan: $158.2786 million
- Europe: $938.33 million
- North America: $690.8618 million
- Rest of the world: $240.3492 million
- ↑ 32.0 32.1 Wii Play inflation:[14]
- Japan sales at ¥4800 ($54.02) each: $177,501,533.35 in 2012 dollars
- December 2006 to March 2007: 1.21 million units = $65.3642 million = $74.64 million in 2012
- April 2007 to March 2008: 1.22 million units = $65.9044 million = $73.18 million in 2012
- April 2008 to March 2009: 330,000 units = $17.8266 million = $19.13 million in 2012
- April 2009 to December 2009: 80,000 units = $4.3216 million = $4.64 million in 2012
- 2010: 92,123 units = $4,976,484.46 = $5,254,114.67 in 2012
- 2011: 11,750 units = $634,735 = $649,639.8 million in 2012
- 2012: 144 units = $7,778.88
- Europe sales at £49.99 ($103) each: $1,014,258,769 in 2012 dollars
- 2006: 212,803 units = $21.918709 million = $25.03 million in 2012
- 2007: 1,933,370 units = $199.137110 million = $221.11 million in 2012
- 2008: 4,184,156 units = $430.968068 million = $462.47 million in 2012
- 2009: 2,135,405 units = $219.946715 million = $236.03 million in 2012
- 2010: 549,327 units = $56.580681 million = $59.74 million in 2012
- 2011: 46,015 units = $4,739,545 = $4.85 million in 2012
- 2012: 48,823 units = $5,028,769
- United States sales at $49.99 each: $687,615,828.72 in 2012 dollars
- 2007: 3,690,775 units = $184.50184225 = $204.86 million in 2012
- 2008: 5,291,362 units = $264.51518638 = $283.85 million in 2012
- 2009: 2,729,899 units = $136.46765101 = $146.44 million in 2012
- 2010: 705,474 units = $35.26664526 = $37.23 million in 2012
- 2011: 158,783 units = $7,937,562.17 = $8,123,951.38 in 2012
- 2012: 142,266 units = $7,111,877.34
- Rest of North America sales at US$49.99 each: 1,101,441 units = US$55,061,035.59 (without inflation)
- Rest of the world sales at AU$79.99 (US$84.63) each: 2.84 million units = US$240.3492 million (without inflation)
- Japan sales at ¥4800 ($54.02) each: $177,501,533.35 in 2012 dollars
- ↑ 33.0 33.1 Mario Kart Wii:
- Sales
- Retail prices:
- Regional sales revenues
- Japan: 3.32 million units (at $65 each) up until June 2011 = $217 million
- United States: 12,223,052 units (at $49.99 each) up until 2011 [117] = $611.122 million
- 2008: 4,718,507 units = $235.9 million
- 2009: 3,021,777 units = $151.1 million
- 2010: 1,941,825 units = $97.1 million
- 2011: 2,540,943 units = $127.022 million
- Europe: 11,515,250 units (at $79.10 each) up until 2011 [118] = $911 million
- 2008: 4,875,765 units = $385.7 million
- 2009: 2,898,616 units = $229.3 million
- 2010: 2,030,067 units = $160.6 million
- 2011: 1,710,802 units = $135,324,440
- Rest of the world: 3.6 million units (at $79.10 each) up until 2011 [119] = $285 million
- ↑ 34.0 34.1 Mario Kart Wii inflation:[14]
- Japan: 3.32 million units (at $65 each) up until June 2011 = $217 million = $231.62 million in 2012 dollars
- Fiscal year 2008: 2.3 million units = $150 million = $161 million in 2012
- Fiscal year 2009: 430,000 units = $28 million = $30.1 million in 2012
- Fiscal year 2010: 530,000 units = $34.5 million = $36.42 million in 2012
- April-June 2011: 60,000 units = $4 million = $4.1 million in 2012
- United States: 12,223,052 units (at $49.99 each) up until 2011 = $611.122 million = $647.32 million in 2012 dollars
- 2008: 4,718,507 units = $235.9 million = $252.22 million in 2012
- 2009: 3,021,777 units = $151.1 million = $162.1 million in 2012
- 2010: 1,941,825 units = $97.1 million = $103 million in 2012
- 2011: 2,540,943 units = $127.022 million = $130 million in 2012
- Europe: 11,515,250 units (at $79.10 each) up until 2011 = $911 million = $969.1 million in 2012 dollars
- 2008: 4,875,765 units = $385.7 million = $414 million in 2012
- 2009: 2,898,616 units = $229.3 million = $246.1 million in 2012
- 2010: 2,030,067 units = $160.6 million = $170 million in 2012
- 2011: 1,710,802 units = $135,324,440 = $139 million in 2012
- Rest of the world: 3.6 million units (at $79.10 each) up until 2011 [120] = $285 million in 2009 dollars = $306 million in 2012 dollars
- Japan: 3.32 million units (at $65 each) up until June 2011 = $217 million = $231.62 million in 2012 dollars
- ↑ 35.0 35.1 Donkey Kong cartridge sales revenue:
- ↑ Donkey Kong overall revenue:
- ↑ 37.0 37.1 Donkey Kong inflation:[14]
- United States hardware sales:
- $180 million in 1981: $449 million in 2012
- $100 million in 1982: $235 million in 2012
- United States coin revenues:
- $207.4 million in 1981: $525.3 million in 2012
- Japan hardware sales:
- $130 million in 1981: $329.3 million in 2012
- United States hardware sales:
- ↑ Donkey Kong overall revenue, inflation adjusted:
- ↑ 39.0 39.1 39.2 Super Mario Bros. 3, revenue:
- 18 million units sold worldwide.[41]
- Retail prices:
- By April 1993, 4 million units in Japan, and 7 million units in the US, generating $500 million revenue in the US.[70] This averages out to $167 million per year from 1990 to 1992. In 2012 dollars, this is equivalent to $851 million.
- $167 million in 1990 = $294.2 million in 2012
- $167 million in 1991 = $282.3 million in 2012
- $167 million in 1992 = $274.03 million in 2012
- By 1992, 4 million Japan sales at ¥6500 ($74 each = ¥26 billion = $298 million.[128] This averages out to $59.6 million per year from 1988 to 1992. In 2012, this is equivalent to $531 million.
- $59.6 million in 1988 = $116 million in 2012
- $59.6 million in 1989 = $111 million in 2012
- $59.6 million in 1990 = $105 million in 2012
- $59.6 million in 1991 = $101 million in 2012
- $59.6 million in 1992 = $98 million in 2012
- 3.44 million Europe sales [129] at £39.99 ($64.40) each: $222 million in 1991 dollars = $375.3 million in 2012 dollars
- 17.28 million units by 2001.[130] Additional 2.84 million sales, including 460,000 in the rest of the world,[131] by 2001 at $49.99 each = $142 million. This averages out to $14.2 million per year from 1991 to 2000. In 2012, this is equivalent to $214.4 million.
- $14.2 million in 1991 = $24 million in 2012
- $14.2 million in 1992 = $23.3 million in 2012
- $14.2 million in 1993 = $23 million in 2012
- $14.2 million in 1994 = $22.1 million in 2012
- $14.2 million in 1995 = $21.5 million in 2012
- $14.2 million in 1996 = $21 million in 2012
- $14.2 million in 1997 = $20.4 million in 2012
- $14.2 million in 1998 = $20.1 million in 2012
- $14.2 million in 1999 = $20 million in 2012
- $14.2 million in 2000 = $19 million in 2012
- Additional 720,000 units (bringing total to 18 million)[41] as of early 2008: $36 million in 2007 dollars = $40 million in 2012 dollars
- ↑ 40.0 40.1 Super Mario Bros. 3, inflation:
- ↑ 41.0 41.1 Pokémon Red/Green/Blue revenue:
- ↑ 42.0 42.1 Pokémon Red/Green/Blue revenue, inflation adjusted:
- Calculation used:
- Japan: 10.23 million units[65] at ¥4095 ($46.04) [136] each = $471 million during 1996-2003 = $677.41 million in 2012
- 1996: 2,546,697 = $117.25 million in 1996 = $172.04 million in 2012
- 1997: 6,094,680 = $281 million in 1997 = $403.1 million in 2012
- 1998: 952,338 = $43.85 million in 1998 = $62 million in 2012
- 1999: 452,563 = $20.84 million in 1999 = $29 million in 2012
- 2000: 134,406 = $6.2 million in 2000 = $8.3 million in 2012
- 2001: 29,551 = $1.4 million in 2001 = $1.82 million in 2012
- 2002: 6,122 = $282,000 in 2002 = $361,000 in 2012
- Remaining 13,643 units = $630,000 in 2003 dollars = $788,300 in 2012
- Europe: 8.89 million units at £29.99 ($59) each = $525 million in 1999 dollars = $725.5 million in 2012
- North America and rest of the world: 12.27 million units [139] at $29.95 [140] each = $367.5 million in 1998 dollars = $519.1 million in 2012 dollars
- Japan: 10.23 million units[65] at ¥4095 ($46.04) [136] each = $471 million during 1996-2003 = $677.41 million in 2012
- Alternative calculation:
- $1000 million as of 1998 = $1430 million in 2012
- Additional $464.22 million as of 2012
- Calculation used:
- ↑ 43.0 43.1 [356][357]
- ↑ 44.0 44.1 New Super Mario Bros.
- Retail prices:
- Overal sales revenue: [148] $1.5 billion
- Japan: 6,474,762 units = $330.41 million
- North America: 10.79 million units = $431.5 million
- Europe: 8,843,184 units = $525.3 million
- Rest of the world: 2.87 million units = $212.4 million
- Annual sales
- 9.5 million as of March 2007 (fiscal year 2006) [149]
- 13.14 million as of December 2007 [150]
- 17.63 million as of December 2008 [151] (additional 4.49 million)
- 21.39 million as of December 2009 [152] (additional 3.76 million)
- 26.21 million as of December 2010 [153] (additional 4.82 million)
- 28.74 million as of December 2011 [154] (additional 2.53 million)
- 29.09 million as of March 2012[1] (additional 350,000)
- ↑ 45.0 45.1 New Super Mario Bros. inflation:[14]
- Japan sales at $51.03 each: $331.6 million = $373.3 million in 2012 dollars
- Fiscal year 2006: 4.46 million units [155] = $228 million = $260.4 million in 2012
- Fiscal year 2007: 790,000 units [156] = $40.314 million = $45 million in 2012
- Fiscal year 2008: 310,000 units [157] = $16 million = $17.2 million in 2012
- Fiscal year 2009: 410,000 units [158] = $21 million = $23 million in 2012
- Fiscal year 2010: 310,000 units [159] = $15.82 million = $17 million in 2012
- April-December 2011: 130,000 units [160] = $7 million = $7.2 million in 2012
- 2012: 63,786 units [161] = $3.3 million in 2012
- 2013: 2,859 units [162] = $150,000 in 2013
- Overseas: $1169.2 million in 2006 dollars = $1335.2 million in 2012 dollars
- Japan sales at $51.03 each: $331.6 million = $373.3 million in 2012 dollars
- ↑ 46.0 46.1 [358][359]
- ↑ 47.0 47.1 47.2 47.3 47.4 47.5 Street Fighter II sales:[45]
- Street Fighter II: The World Warrior (SNES) - 6.3 million
- Street Fighter II: Special Champion Edition (Mega Drive) - 1.65 million
- Street Fighter II Turbo (SNES) - 4.1 million
- Super Street Fighter II: New Challengers (SNES) - 2 million
- Super Street Fighter II (Mega Drive) - 150,000 [163]
- Super Street Fighter II: Turbo Revival (GBA) - 250,000 [164]
- Super Street Fighter II Turbo HD Remix (PSN/XBLA) - 250,000[46]
- ↑ 48.0 48.1 Super Mario Bros. (non-bundled version) in Japan and Europe:
- Japan: 6.81 million units[65] at ¥4900 [165] ($55.83) [166] each = $380.2023 million
- Europe: 3.58 million units [167] at £19.99 [168] ($32.20) [169] each = £72 million = $115.3 million
- Rest of the world: 770,000 units [170] at mean average price (between Japan and UK prices) of $44.02 each = $34 million
- ↑ Super Mario 64 sales revenues:
- ↑ Final Fantasy VII revenues with 2012 inflation:[14]
- Japan sales at ¥7800 ($90) each: 4 million units = $360 million during 1997-1999 = $517 million in 2012
- Final Fantasy VII: $300.63 million during 1997-1998 = $431.22 million in 2012 dollars
- Final Fantasy VII International: [177] $53.4 million during 1997-1999 = $78 million in 2012 dollars
- 1997: 353,000 units = $32 million in 1997 = $46 million in 2012
- 1998: 220,000 units = $20 million in 1998 = $30 million in 2012
- 1999: 15,000 units = $1.4 million in 1999 = $2 million in 2012
- Remaining $6 million in 1999 dollars = $8.3 million in 2012 dollars
- PlayStation sales overseas: $411 million in 1997 dollars = $611 million in 2012 dollars
- PSN sales: $1.5 million in 2009 = $1.61 million in 2012
- Japan sales at ¥7800 ($90) each: 4 million units = $360 million during 1997-1999 = $517 million in 2012
- ↑ [43] [179]
- ↑ [180][76]
- ↑ 17.33 million units,[42] at $49.99 each.[181]
- ↑ [44] [182]
- ↑ Final Fantasy X sales revenue:
- ↑ Final Fantasy X revenue inflation:
- Final Fantasy X: $829 million in 2012 dollars
- Japan and North America: US$442 million in 2001 dollars = US$573.01 million in 2012 dollars
- Europe: £93.13 million in 2002 pounds = £121.1 million in 2011 pounds[63] = $202.3 million in 2011 dollars [194] = $206.5 million in 2012 dollars
- Rest of the world: US$38 million in 2002 dollars = US$$49 million in 2012 dollars
- Final Fantasy X International: $25.24202 million in 2002 dollars = $32.215 million in 2012 dollars
- Final Fantasy X: $829 million in 2012 dollars
- ↑ Gran Turismo 5 revenues:
- ↑ Dragon Quest V sales revenue:
- ↑ Dragon Quest IV sales revenues:
- ↑ Dragon Quest IV inflation:
- NES: $567 million in 2012 dollars
- Japanese Dragon Quest IV Famicom sales: $553.86 in 2012 dollars
- 1990-1991 sales at ¥8500 ($97.34) each: 3,027,563 units [227] = $530.33 million
- 1990: 2,988,284 units = $291 million = $513 million in 2012
- 1991: 39,279 units = $4 million = $6.6 million in 2012
- 3.1 million units in Japan by March 2000.[228] Remaining 72,437 Japan sales at ¥8500 ($97.34) each = $7.05102 million = $1.763 million average very two years from 1992 to 1999 = $10.73 million in 2012
- $1.763 million in 1992 = $2.9 million in 2012
- $1.763 million in 1994 = $2.73 million in 2012
- $1.763 million in 1996 = $2.6 million in 2012
- $1.763 million in 1998 = $2.5 million in 2012
- 1990-1991 sales at ¥8500 ($97.34) each: 3,027,563 units [227] = $530.33 million
- Overseas Dragon Warrior IV NES sales: $7.8 million in 1992 dollars = $12.8 million in 2012 dollars
- Japanese Dragon Quest IV Famicom sales: $553.86 in 2012 dollars
- PlayStation: Sales at ¥7140 ($80.1) each = $127.3413 million in 2012 dollars
- Nintendo DS: [231] $109 million in 2012 dollars
- Japan: 1.27 million units at $61.44 each = $86.4 million in 2012 dollars
- 2007: 1,021,037 units = $62.733 million in 2007 = $70 million in 2012
- 2008: 167,947 units = $10.319 million in 2008 = $11.1 million in 2012
- 2009: 10,062 units = $620,000 in 2009 = $670,000 in 2012
- 2010: 62,017 units = $3,810,324.5 in 2010 = $4.023 million in 2012
- 2011: 7,239 units = $444,800 in 2011 = $460,000 in 2012
- Remaining 1,698 units in 2012 dollars = $104,330
- North America: 290,000 units at $39.99 each = $12.3 million in 2012 dollars
- United States: $11.144 million in 2012 dollars
- 2008: 76,194 units = $3.05 million in 2008 = $3.3 million in 2012
- 2009: 60,466 units = $2.42 million in 2009 = $2.6 million in 2012
- 2010: 28,139 units = $1.13 million in 2010 = $1.2 million in 2012
- 2011: 90,352 units = $3.6132 million in 2011 = $3.7 million in 2012
- 2012: 8,501 units = $340,000 in 2012
- 2013: 99 units = $4,000 in 2013
- Rest of North America: 26,249 units = $1.05 million in 2009 dollars = $1.13 million in 2012 dollars
- United States: $11.144 million in 2012 dollars
- Europe: 150,000 units as of March 2009 [232] = $9 million as of March 2009 = $9.7 million
- Rest of the world: 10,000 units = $840,000 in 2009 dollars = $1.5024 million in 2012 dollars
- Japan: 1.27 million units at $61.44 each = $86.4 million in 2012 dollars
- NES: $567 million in 2012 dollars
- ↑ Final Fantasy VIII sales revenue:
- ↑ Final Fantasy VIII revenue inflation:
- Japan: $337.1 million in 1999 dollars = $465 million in 2012 dollars
- Europe: £52 million in 1999 pounds = £72 million in 2011 pounds[63] = $120.3 million in 2011 dollars [238] = $123 million in 2012 dollars
- North America and elsewhere: $136.5 million in 1999 dollars = $188.11 million in 2012 dollars
- ↑ Tekken 2 revenue:
- ↑ 8 million units,[88] at $54.99 each.[245]
- ↑ Dragon Quest III revenue:
- Dragon Quest III on Famicom: 3.8 million units at ¥6500 each [246] = 3.8 million x $68 = $260 million
- Dragon Warrior III on NES: 95,000 units [247] at $54.99 each [248] = $5.2241 million
- Dragon Quest III on Super Famicom: 1.4 million units,[65] at ¥8700 [249] ($100) [250] each = $140 million
- Dragon Quest III on Game Boy Color in Japan: 814,883 units [251] at ¥6400 [252] ($73.30) each [253] = $59.731 million
- ↑ Dragon Quest III inflation:
- Dragon Quest III on Famicom: 3.8 million units by March 2000 [254] at ¥6500 ($68) each = $258.4 million. An average of $22 million per year from 1988 to 1999 = $390 million in 2012
- $22 million in 1988 = $43 million in 2012
- $22 million in 1989 = $41 million in 2012
- $22 million in 1990 = $39 million in 2012
- $22 million in 1991 = $37.2 million in 2012
- $22 million in 1992 = $36.1 million in 2012
- $22 million in 1993 = $35.1 million in 2012
- $22 million in 1994 = $34.2 million in 2012
- $22 million in 1995 = $33.23 million in 2012
- $22 million in 1996 = $32.3 million in 2012
- $22 million in 1997 = $32 million in 2012
- $22 million in 1998 = $31.1 million in 2012
- $22 million in 1999 = $30.4 million in 2012
- Dragon Warrior III on NES: $5.2241 million in 1992 = $9 million in 2012
- Dragon Quest III on Super Famicom: 1.4 million units by 2000[89] at $100 each = $140 million from 1996 to 2000 = $212.1 million in 2012 [255]
- 1.01 million units in 1996 = $101 million in 1996 = $148.2 million in 2012
- 350,000 units in 1997 = $35 million in 1997 = $50.2 million in 2012
- 6,320 units in 1998 = $6.32 million in 1998 = $9 million in 2012
- Remaining 34,000 units = Average of 17,000 units in 1999 and 2000
- 17,000 units in 1999 = $1.7 million in 1999 = $2.4 million in 2012
- 17,000 units in 2000 = $1.7 million in 2000 = $2.3 million in 2012
- Dragon Quest III on Game Boy Color in Japan: 814,883 units at $73.30 each = $59.731 million during 2000-2002 [256] = $80 million in 2012
- 459,405 units in 2000 = $34 million in 2000 = $45.5 million in 2012
- 352,250 units in 2001 = $26 million in 2001 = $34 million in 2012
- 3,228 units in 2002 = $240,000 in 2002 = $310,000 in 2012
- Dragon Quest III on Famicom: 3.8 million units by March 2000 [254] at ¥6500 ($68) each = $258.4 million. An average of $22 million per year from 1988 to 1999 = $390 million in 2012
- ↑ Metal Gear Solid 2: Sons of Liberty, revenue:
- 7 million sales worldwide as of 2002.[91]
- Japan: 870,000 units [257] (844,165 by 2002) [258] at ¥7140 [259] ($82) [260] each = $71.34 million
- Europe: 2.01 million units [261] at £44.99 [262] ($72.42) [263] each = £90.43 million = $146 million
- North America and elsewhere: 4.15 million units at $49.99 [264] each = $207.5 million
- ↑ Final Fantasy V sales revenue:
- Super Famicom: 2.45 million units,[65] at ¥11,000 [265] ($122.20) [266] each = $299.4 million
- PlayStation: $82 million
- Game Boy Advance: [275] $15.4 million
- ↑ Tekken 3 revenue:
- Japan: 1.4 million units[65] at ¥6090 [280] ($75.10) [281] each = $105.14 million
- Overseas: 5.78 million units [282] = $359 million
- North America: 3.27 million units at $44.99 [283] each = $147.12 million
- Europe and elsewhere: 2.51 million units at £39.99 [284] ($84.24) [285] each = $211.4424 million
- ↑ Final Fantasy XIII inflation:
- PlayStation 3 version: 4.934 million units = $502.4 million in 2012 dollars
- Xbox 360 version: 1,934,321 units = $151 million in 2012 dollars
- ↑ Chrono Trigger revenue:
- ↑ Sonic the Hedgehog 2 sales revenue:
- ↑ Sonic the Hedgehog 2 revenue inflation:
- Mega Drive / Genesis version: $581.3 million in 2012 dollars
- Game Gear version: $2 million in 1992 dollars = $3.3 million in 2012 dollars
- ↑ 6.51 million units [316] = $278.34 million
- ↑ 75.0 75.1 Business Strategies & IR Data: Platinum Titles. Capcom Co., Ltd (September 30, 2010). Archived from the original on July 4, 2011. Retrieved on November 2, 2010.
- ↑ Resident Evil 2, PlayStation revenues:
- ↑ The Elder Scrolls V: Skyrim, revenues
- ↑ Dragon Quest VII sales revenue:
- ↑ Final Fantasy IX sales revenue:
- ↑ Final Fantasy IX revenue inflation:
- Japan and North America: $319.2 million in 2000 dollars = $426 million in 2012 dollars
- Europe and elsewhere: £36.4 million in 2001 pounds = £48.1 million in 2011 pounds[63] = $80.34143 million in 2011 dollars = $82.0041 million in 2012 dollars
- ↑ Metal Gear Solid, revenue:
- ↑ 8 million copies[109] at $49.99 [340] each
- ↑ 4.61 million units,[110] at $49.99 each.[341]
- ↑ Streets of Rage revenue inflation:
- ↑ Metroid sales revenue: 2.73 million units (2004 CESA Games White Paper (Computer Entertainment Supplier's Association): 58–63. 2003-12-31.)
- ↑ Chrono Cross sales revenue:
- ↑ Sakura Wars sales revenue:
- Sakura Wars (1996) on Sega Saturn: 552,417 units [350] at ¥7140 [351] ($88.01) [352] each = $49 million
- Sakura Wars (2000) on Sega Dreamcast: 109,686 units[130] at ¥7140 [353] ($88.01) each = $10 million
- Sakura Wars: Atsuki Chishio Ni (2003) on PS2: 240,380 units [354] at ¥7140 [355] ($88.01) each = $21.2 million
- Sakura Wars 1 & 2 (2006) on PSP: 21,410 units [356] at ¥5040 [357] ($67) [358] each = $1.44 million
- ↑ Yakuza 2 sales revenue: [359]
- ↑ Metal Gear revenue:
- ↑ Valkryia Chronicles sales revenue:[137]
- ↑ Dragon Quest III, NES:
- ↑ Dragon Quest IV, NES:
- ↑ Dragon Quest II, NES:
- ↑ World of Warcraft: Cataclysm has sold 4.7 million copies during its' first month of release.[299] Since a copy of the main game and all prior expansions are required to play Cataclysm, both the original game and the expansions must also have sold at least 4.7 million copies. There are 10 million subscribers of World of Warcraft. Seeing as a copy of the base game is required, as to subscribing, there must be at least 10 million people who own the base game.
- ↑ Thexder sales revenue:
- ↑ Street Fighter II:
- Street Fighter II': Champion Edition (140,000 in Japan)[311]
- Street Fighter II: The World Warrior (60,000)[312]
- ↑ StarHorse2:
- From April 2005 to March 2007: 18,079 units
- StarHorse2: New Generation – 7,819 units from April 2005 to June 2006 (6,020 units in fiscal year ended March 2006,[321] and 1,799 units during April–June 2006)[322]
- StarHorse2: Second Fusion - 10,260 units from April 2006 to March 2007 (8,105 conversion kits during April–December 2006,[323] and 2,155 body and satellite units in fiscal year ending March 2007)[324]
- From April 2007 to March 2008: 10,275 units (756 body and satellite units of StarHorse2: Second Fusion during April–September 2007,[325] and 9,519 conversion kits in fiscal year ended March 2008)[326]
- From April 2009 to December 2009: 10,657 units of StarHorse2: Fifth Expansion[327]
- From April 2005 to March 2007: 18,079 units
- ↑ Dance Dance Revolution:
- Worldwide sales as of 2005: at least 20,000[333]
- Japan cabinet sales as of May 1999: 3500[334]
- North America cabinet sales as of August 2000: at least 100 (Tran, Khanh T.L. (August 16, 2000). "In the Latest Arcade Craze, Players". The Wall Street Journal. http://www.ddrfreak.com/newpress/Wall%20Street%20Journal.htm. Retrieved 6 March 2012. "To date, Konami has sold a "triple-digit" number of DDR machines in the U.S. and Canada, a company spokeswoman says. Their $15,500 price tag makes them one of the most expensive arcade games on the market.")
- Schools using machines: 3000+ (BISD bets 'Dance Dance Revolution' will keep students fit. AstroCon News. Asterisk User Conference & Expo (November 10, 2007). Retrieved on 6 March 2012.)
- Machine locations as of 2011: 3350 (Machine Locations. DDR Freak (2011). Retrieved on 6 March 2012.)
- ↑ Sega Network Mahjong MJ4:
- ↑ In 1992, the game captured 60% of the UK coin-op market, with individual machines taking up to £1000 per week, for an estimated total of £260 million per year.[349]
- ↑ World Club Champion Football: Intercontinental Clubs
- Fiscal year ended 31 March 2010: ¥4.2 billion[352]
- Fiscal year ended 31 March 2011: ¥3.8 billion[353]
- Fiscal year ended 31 March 2012: ¥3.6 billion[354][355]
- 1st Half Ended 30 September 2012: ¥1 billion [385]
- Currency conversion: [386] $166.35 million
- ¥4.2 billion = $55.45 million
- ¥3.8 billion = $50.17 million
- ¥3.6 billion = $47.525 million
- ¥1 billion = $13.20132 million
- ↑ Inflation:[14]
- $55.45 million in 2010 = $58.38 million in 2012
- $50.17 million in 2011 = $51.21 million in 2012
- $47.525 million in 2012
- $13.20132 million in 2012
- ↑ Mushiking: King of the Beetles, revenue
- ↑ 125,000 units[314] at $2400 each[365]
- ↑ Love and Berry:
- 240 million[362] 100 yen coins[363] = ¥24 billion
- Currency conversion: $317 million [389]
- ↑ Dragon's Lair revenues:
- ↑ StarHorse3 Season I: A New Legend Begins
- ↑ Border Break:
- Fiscal year ended 31 March 2010: ¥3.3 billion[352]
- Fiscal year ended 31 March 2011: ¥2.5 billion[353]
- Fiscal year ended 31 March 2012: ¥2.3 billion[354][376]
- 1st Quarter Ended 30 June 2012: ¥0.5 billion[374]
- Currency conversion:[375]
- ¥3.3 billion = $40.7317 million
- ¥2.5 billion = $30.8542 million
- ¥2.3 billion = $28.6371 million
- ¥0.5 billion = $6.3784 million
- ↑ Inflation:[14]
- $40.7317 million in 2010 = $42.85 million in 2012
- $30.8542 million in 2011 = $31.47 million in 2012
- $28.6371 million in 2012
- $6.3784 million in 2012
- ↑ Westward Journey users:
- Fantasy Westward Journey (250 million registered; [391] 20 million active; [392] 2,711,125 concurrent) [393]
- Westward Journey Online II (83 million registered users,[378] 1.103 million concurrent users) [394]
- ↑ Ragnarok Mobile inflation:[14]
- $7 million in 2009 = $8 million in 2012
- $8.21 million in 2010 = $8.7 million in 2012
- $8.3 million in 2011 = $8.5 million in 2012
- $7 million during January-September 2012
References
Edit
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 Supplementary Information:Financial Results Briefing for Fiscal Year Ended March 31, 2012 (PDF). Nintendo (2012-04-27). Retrieved on 2012-07-20.
- ↑ 2.0 2.1 2.2 Best-Selling Video Games. Guinness World Records. Archived from the original on 2006-03-17. Retrieved on 2008-01-31.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 Mario Sales Data.
- ↑ 4.0 4.1 4.2 Computer game Tetris celebrates 25 years. Daily Telegraph (June 6, 2009). Retrieved on 2012-08-23.
- ↑ 5.0 5.1 5.2 5.3 5.4 Supplementary Information about Earnings Release 7. Nintendo (2011-07-29). Retrieved on 2011-07-29.
- ↑ 6.0 6.1 Bundle announced in October 2012. [395] 30.14 million units sold by March 2012.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Nintendo Top Selling Software Sales Units: Wii. Nintendo (2012-03-31). Retrieved on 2012-05-20.
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 Nintendo Annual Report 2011 (PDF) 56. Nintendo (2011-03-11). Retrieved on 2012-07-31.
- ↑ 9.0 9.1 9.2 Makuch, Eddie (2011-05-05). Call of Duty: Black Ops sells 20 million - Analyst. GameSpot. GameSpot AU. Retrieved on 2011-05-25. “12 million of which were Xbox 360 copies”
- ↑ 10.0 10.1 10.2 Brian Ashcraft (May 7, 2009). Pokemon Gold And Silver Getting DS Remakes. Kotaku. Retrieved on 2011-08-06.
- ↑ 11.0 11.1 11.2 11.3 Supplementary Information about Earnings Release (PDF) 6. Nintendo (2010-05-07). Retrieved on 2010-05-07.
- ↑ 12.0 12.1 12.2 12.3 12.4 The Nintendo Years: 1990 2. Next-Gen.biz (2007-06-25). Retrieved on 2007-06-27.
- ↑ 13.0 13.1 13.2 Furry Phones and Pocket Pups: The Sims 2 Pets Goes Mobile. Electronic Arts (29 March 2007). Retrieved on 2012-07-21.
- ↑ 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 14.12 14.13 14.14 14.15 14.16 14.17 14.18 CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
- ↑ 15.0 15.1 Glenn Adilman, Videogames: knowing the score, Creative Computing, December 1983
- ↑ 16.0 16.1 Street Fighter II inflation
- Street Fighter II: The World Warrior (SNES) - $606 million in 1992 dollars = $992 million in 2012 dollars
- Street Fighter II Turbo (SNES) - $504.4 million in 1993 dollars = $801.43 million in 2012 dollars
- Super Street Fighter II: The New Challengers (SNES) - $264.24 million in 1994 dollars = $409.4 million in 2012 dollars
- Street Fighter II: Special Champion Edition (Mega Drive) - $200 million in 1993 dollars = $318 million in 2012 dollars
- Super Street Fighter II (Mega Drive) - $20.2 million in 1994 dollars = $31.3 million in 2012 dollars
- Super Street Fighter II: Turbo Revival (GBA) - $14 million in 2001 dollars = $18.2 million in 2012 dollars
- Super Street Fighter II Turbo HD Remix (PSN/XBLA) - $4 million in 2008 = $4.3 million in 2012
- ↑ 17.0 17.1 World of Warcraft revenues up until September 2012:
- ↑ 18.0 18.1 World of Warcraft inflation:
- 2005 - $250 million = $290 million in 2012
- 2006 - $597 million = $679 million in 2012
- 2007 - $843 million = $933 million in 2012
- 2008 - $1 billion = $1.07 billion in 2012
- 2009 - $1.15 billion = $1.23 billion in 2012
- 2010 - $1.03 billion = $1.09 billion in 2012
- 2011 - $1.15 billion = $1.18 billion in 2012
- 2012 - $555 million
- ↑ 19.0 19.1 19.2 8 million downloads at $8 each [410]
- ↑ 20.0 20.1 CrossFire revenues:
- ↑ 21.0 21.1 CrossFire inflation:
- $193 million in 2009 = $207 million in 2012
- $1.2 billion in 2010 = $1.3 billion in 2012
- $1 billion in 2011 = $1.024 billion in 2012
- $1 billion in 2012
- ↑ 22.0 22.1 Westward Journey revenues
- Westward Journey Online II (launched 2002) from 2002 to 2003: $37 million
- Westward Journey Online II and Fantasy Westward Journey (launched 2004) from 2004 to 2008: $1.3 billion
- Fantasy Westward Journey from 2009 to 2011: $1.5 billion+
- ↑ 23.0 23.1 Westward Journey inflation
- Westward Journey Online II during 2002-2003: $47 million in 2012 dollars
- $6 million in 2002 = $8 million in 2012
- $31 million in 2003 = $39 million in 2012
- Westward Journey Online II and Fantasy Westward Journey during 2004-2008: $1.45 billion
- $95.11 million in 2004 = $116 million in 2012
- $223 million in 2005 = $263 million in 2012
- $301.41 million in 2006 = $344.2 million in 2012
- $302 million in 2007 = $335.32 million in 2012
- $364.3 million in 2008 = $390 million in 2012
- Fantasy Westward Journey during 2008-2011: $1.6 billion+ in 2012 dollars
- $400 million in 2009 = $429.24 million in 2012
- $400 million+ in 2010 = $422.32 million+ in 2012
- $400 million+ in 2011 = $409.4 million+ in 2012
- $300 million+ in first three quarters of 2012
- Westward Journey Online II during 2002-2003: $47 million in 2012 dollars
- ↑ 24.0 24.1 Lineage revenues:
- 2000: $1.4 million in first two months of Taiwan release [437]
- 2002: $46 million [438][439]
- 2003: $157 million [440][441]
- 2004: $247.1 million [442][443]
- 2005: $259.14 million [444][445]
- 2006: $278.3 million [446][447]
- 2007: $273 million [448][449]
- 2008: $261.2 million [450][451]
- 2009: $270 million [452]
- 2010: $282 million [453][454]
- 2011: $279 million [455][456]
- January-September 2012: $178 million [457][458]
- ↑ 25.0 25.1 Lineage inflation:
- $1.4 million in 2000 = $1.9 million in 2012
- $46 million in 2002 = $59 million in 2012
- $157 million in 2003 = $196.44 million in 2012
- $247.1 million in 2004 = $301.2 million in 2012
- $259.14 million in 2005 = $306 million in 2012
- $278.3 million in 2006 = $318 million in 2012
- $273 million in 2007 = $303.12 million in 2012
- $261.2 million in 2008 = $280.3 million in 2012
- $270 million in 2009 = $290 million in 2012
- $282 million in 2010 = $303 million in 2012
- $279 million in 2011 = $286 million in 2012
- $178 million during January-September 2012
- ↑ 26.0 26.1 Wii Fit inflation:
- Japan sales at ¥8800 ($114.12) each: $450.24 million in 2012 dollars
- December 2007: 1.05 million units = $120 million in 2007 = $133.24 million in 2012
- 2008: 2.18 million units = $249 million in 2008 = $267.2 million in 2012
- 2009: 380,000 units = $43.4 million in 2009 = $47 million in 2012
- 2010: 21,065 units = $2.404 million in 2010 = $2.54 million in 2012
- 2011: 2,195 units = $250,500 in 2011 = $260,000 in 2012
- Europe sales at €89.99 ($141) each: $1234.1 million in 2012 dollars
- 2008: 4,709,296 units = $664.011 million in 2008 = $713 million in 2012
- 2009: 3,259,865 units = $460 million in 2009 = $494 million in 2012
- 2010: 131,975 units = $19 million in 2010 = $20.1 million in 2012
- 2011: 21,410 units = $3.02 million in 2011 = $3.1 million in 2012
- 2012: 27,589 units = $3.9 million in 2012
- United States at $89.99 each: $791.2 million in 2012 dollars
- 2008: 4,299,177 units = $387 million in 2008 = $415.3 million in 2012
- 2009: 3,812,829 units = $343.12 million in 2009 = $368.2 million in 2012
- 2010: 47,336 units = $4.3 million in 2010 = $4.54 million in 2012
- 2011: 22,419 units = $2.02 million in 2011 = $2.1 million in 2012
- 2012: 11,431 units = $1.03 million in 2012
- Rest of North America: $65 million as of 2012
- Rest of the world: $187.2 million as of 2012
- Japan sales at ¥8800 ($114.12) each: $450.24 million in 2012 dollars
- ↑ 27.0 27.1 Dungeon Fighter Online grossed at least $2 billion from 2005 to 2011.[459] This includes over $1.5 billion by 2010,[460] including China revenues of $141 million in 2009 [461] and $464 million in 2011.[462]
- ↑ 28.0 28.1 Dungeon Fighter Online inflation:
- $141 million in 2009 = $151.31 million in 2012
- Remaining $1359 million by 2010 = $271.8 million average per year from 2005 to 2010 (excl. 2009)
- $271.8 million in 2005 = $320.4 million in 2012
- $271.8 million in 2006 = $310.4 million in 2012
- $271.8 million in 2007 = $302 million in 2012
- $271.8 million in 2008 = $292 million in 2012
- $271.8 million in 2010 = $287 million in 2012
- Additional $500 million in 2011 = $512 million in 2012
- ↑ 29.0 29.1 Donkey Kong revenue:
- United States hardware sales: $280 million during 1981-1982
- Jörg Ziesak (2009), Wii Innovate – How Nintendo Created a New Market Through the Strategic Innovation Wii, GRIN Verlag, p. 50, ISBN 3640497740, http://books.google.co.uk/books?id=C8rHXoUCbfAC&pg=PA2029, retrieved 9 April 2011, "Donkey Kong was Nintendo's first international smash hit and the main reason behind the company's breakthrough in the Northern American market. In the first year of its publication, it earned Nintendo 180 million US dollars, continuing with a return of 100 million dollars in the second year."
- United States coin revenues:
- $288 weekly per machine in first year.[463] For 60,000 machines in first year, that works out to $207.4 million in coin revenues for the first year.
- Japan hardware sales: $130 million in 1981
- 65,000 units in 1981 at $2000 each [464]
- United States hardware sales: $280 million during 1981-1982
- ↑ 30.0 30.1 Donkey Kong cartridge sales inflation:
- Coleco version: $154 million in 1982 = $370 million in 2012
- Famicom version in Japan: $54.04 million in 1983 dollars = $125 million in 2012 dollars
- ↑ 31.0 31.1 $1.8 billion as of 2011,[465] including $301 million by 2006,[466] $200 million in 2009 alone,[467] and $1.5 billion by 2010.[468]
- ↑ 32.0 32.1 MapleStory inflation:
- $301 million as of 2006 = $75.3 million average per year from 2003 to 2006
- $75.25 million in 2003 = $94.2 million in 2012
- $75.25 million in 2004 = $92 million in 2012
- $75.25 million in 2005 = $89 million in 2012
- $75.25 million in 2006 = $86 million in 2012
- $200 million in 2009 alone = $215 million in 2012
- Remaining $999 million by 2010 = $333 million average per year from 2007 to 2010 (excl. 2009)
- $333 million in 2007 = $370 million in 2012
- $333 million in 2008 = $357.34 million in 2012
- $333 million in 2010 = $352 million in 2012
- Additional $300 million in 2011 = $307.04 million in 2012
- $301 million as of 2006 = $75.3 million average per year from 2003 to 2006
- ↑ 33.0 33.1 Defender revenue inflation: $1 billion during 1981-2001 = $250 million per half-decade =
- $250 million in 1985 = $534.90 million in 2012
- $250 million in 1990 = $440.36 million in 2012
- $250 million in 1995 = $377.66 million in 2012
- $250 million in 2000 = $334.23 million in 2012
- ↑ 34.0 34.1 Call of Duty: Black Ops, revenues
- ↑ Call of Duty: Black Ops overall revenue:
- ↑ http://mashable.com/2011/03/09/kinect-10-million/
- ↑ 37.0 37.1 Sonic the Hedgehog GameTap Retrospective Pt. 3/4. Event occurs at 1:21. http://www.youtube.com/watch?v=7mFs2v7XM4o.
- ↑ 38.0 38.1 38.2 Sheff 121:
- ""And we received from Coleco an agreement that they would pay us three percent of the net sales price [of all the "Donkey Kong" cartridges Coleco sold]." It turned out to be an impressive number of cartridges, 6 million, which translated into $4.6 million."
- — Sid Sheinberg
- ↑ Wii bundle with Mario Kart Wii first announced in May 2011.[473]
- ↑ 40.0 40.1 40.2 40.3 Modern Warfare 3 Sales Will Never Catch Black Ops - Has Call of Duty Peaked? - Forbes. Forbes. Forbes LLC. Retrieved on 2012-10-20.
- ↑ 41.0 41.1 41.2 41.3 "Super Mario Bros voted greatest computer game ever". The Daily Telegraph (London). 2008-07-27. http://www.telegraph.co.uk/news/newstopics/howaboutthat/2463142/Super-Mario-Bros-voted-greatest-computer-game-ever.html. Retrieved 2009-07-13.
- ↑ 42.0 42.1 42.2 Guinness World Records 2009 Gamer's Edition. pp. 108–109. ISBN [[Special:BookSources/1-904994-45-9|1-904994-45-9]]. "GTA: San Andreas is the best-selling PlayStation 2 game of all time, with a massive 17.33 million copies sold."
- ↑ 43.0 43.1 James Orry. GTA 4 sales reach 17 million. Videogamer.com. Retrieved on 2012-09-25.
- ↑ 44.00 44.01 44.02 44.03 44.04 44.05 44.06 44.07 44.08 44.09 44.10 44.11 44.12 "Gran Turismo" Series Software Title List. Polyphony Digital (June 2008). Retrieved on 2008-12-04.
- ↑ 45.0 45.1 45.2 45.3 45.4 45.5 45.6 45.7 45.8 Platinum Titles. Capcom. Retrieved on 2010-08-21.
- ↑ 46.0 46.1 John Diamonon (2008-12-18). Super Street Fighter II Turbo HD Remix achieves record breaking sales. Capcom Unity. http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_breaking_sales. Retrieved 2009-02-14.
- ↑ Sales: [474]
- Original Japanese Famicom release: 6.81 million
- Game Boy Color release: 5.07 million
- Game Boy Advance release: 1.43 million
- ↑ 48.0 48.1 48.2 Mario Sales Data. Gamecubicle. Retrieved on 2006-02-10.
- ↑ 49.0 49.1 Consolidated Financial Statements (Portable Document Format). Nintendo (2004-11-25). Retrieved on 2007-01-25.
- ↑ 50.0 50.1 50.2 50.3 50.4 50.5 Supplementary Information about Earnings Release 10. Nintendo (2011-04-26). Retrieved on 2011-04-26.
- ↑ 51.0 51.1 51.2 Financial Results Briefing for Fiscal Year Ended March 2008 (Portable Document Format) 6. Nintendo (2008-04-25). Retrieved on 2008-04-25.
- ↑ 52.0 52.1 Craig Glenday, ed (2008-03-11). "Hardware: Best-Sellers by Platform". Guinness World Records Gamer's Edition 2008. Guinness World Records. Guinness. pp. 50. ISBN 978-1-904994-21-3.
- ↑ 53.0 53.1 53.2 Martyn Williams (2008-05-09). Gran Turismo Series Shipments Hit 50 Million. PC World. Retrieved on 2008-12-04.
- ↑ 54.0 54.1 First Look: Mario Galaxy 2 Bonus DVD 6. Andriasang.com (2010-05-07). Retrieved on 2009-05-08.
- ↑ 55.0 55.1 10.35 million sales for PlayStation;[475] 100,000 sales for PSN.[476]
- ↑ 56.0 56.1 Goss, Patrick. The games that sold consoles. MSN. Retrieved on 2009-07-13.
- ↑ 57.0 57.1 3.77 million units [477] at ¥4800 [478] ($54) [479] each
- ↑ Nintendo (September 14, 2006) Nintendo's Incomparable Wii Console Launches Nov. 19; MSRP $250.00, nintendo.com
- ↑ 59.0 59.1 Super Mario Bros. (non-bundled version in Japan and Europe) inflation:
- ↑ 60.0 60.1 60.2 3,540,941 units [482] at ¥8400 [483] ($93.30) [484] each
- ↑ 61.0 61.1 Sonic the Hedgehog (non-bundled) sales revenue:
- ↑ 62.0 62.1 Sonic the Hedgehog (non-bundled) revenue inflation:
- ↑ 63.0 63.1 63.2 63.3 63.4 63.5 63.6 63.7 63.8 63.9 Historic inflation calculator: how the value of money has changed since 1900, This is Money
- ↑ 64.0 64.1 Wii Fit to cost £70
- ↑ 65.00 65.01 65.02 65.03 65.04 65.05 65.06 65.07 65.08 65.09 65.10 65.11 65.12 65.13 65.14 65.15 65.16 65.17 65.18 65.19 65.20 65.21 65.22 65.23 65.24 65.25 65.26 65.27 65.28 65.29 65.30 65.31 65.32 65.33 65.34 65.35 65.36 Japan Platinum Game Chart. The Magic Box. Retrieved on 2008-05-22.
- ↑ 66.0 66.1 Steven J. Kirsh (2006), Children, adolescents, and media violence: a critical look at the research, SAGE Publications, p. 228, ISBN 0-7619-2976-2, http://books.google.co.uk/books?id=MbIoAAAAYAAJ, retrieved 23 April 2011, "In 1993, sales of the violent beat em up video game Street Fighter II exceeded $1.5 billion."
- ↑ 67.0 67.1 67.2 [495]
- ↑ 68.0 68.1 68.2 68.3 Wii Play, VGChartz
- ↑ 69.0 69.1 69.2 69.3 Wii Play: Japan, VGChartz
- ↑ Sheff, David (April 27, 1993). "A New Leader of the Club". Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children (1st ed.). Random House. pp. 3–5. ISBN 0-679-40469-4.
- ↑ Morris, Chris (24 March 2011). "Call of Duty, Guitar Hero Top All-Time Best Selling List". CNBC. http://www.cnbc.com/id/42253109/Call_of_Duty_Guitar_Hero_Top_All_Time_Best_Selling_List. Retrieved 25 December 2011.
- ↑ Call of Duty: Black Ops, inflation
- Game sales: $1 billion in 2010 = $1.055 billion in 2012
- Map packs: $270 million as of September 2011 = $276 million in 2012
- ↑ Call of Duty: Modern Warfare 2, revenues
- ↑ Call of Duty: Modern Warfare 2, revenues
- Game sales: $1 billion in 2009 = $1.073 billion in 2012
- Map packs: $165 million as of September 2011 = $168 million in 2012
- ↑ Final Fantasy VII revenue:
- 10.35 million units sold [498] = $771 million
- 4 million Japan sales at ¥7800 [499] ($90) [500] each = $360 million
- 3.1 million US sales [501] at $49.99 each [502] = $160 million
- 2.47 million Europe sales [503] at £44.99 [504] ($72.42) [505] each = £111.13 million = $179 million
- 1 million sales in the rest of the world [506] at a median price of $71.99 [507] each = $72 million
- 100,000 PSN units,[508] at $14.99 each as of 2009 [509] = $1.5 million
- 10.35 million units sold [498] = $771 million
- ↑ Crecente, Brian (11-11-11). Call of Duty: Modern Warfare 3 Shatters All Sales Records. Retrieved on 11-11-11.
- ↑ 77.0 77.1 77.2 77.3 77.4 77.5 77.6 77.7 77.8 Titles of game software with worldwide shipments exceeding 1 million copies (February 2, 2004 – February 4, 2004) (PDF). Square Enix. Retrieved on 2008-03-01.
- ↑ Gran Turismo 5 inflation:
- $214 million in 2007 = $238 million
- $551.32 million in 2010 = $582.1 million
- ↑ 79.0 79.1 5490 JPY to USD
- ↑ Dragon Quest V inflation:
- Super Famicom: $522 million in 2012 dollars
- Japan sales at $110 each: $520 million in 2012 dollars [510]
- 1992: 2.6 million units = $290 million in 1992 = $480 million in 2012
- 1993: 184,240 units = $20.3 million in 1993 = $32.34 million in 2012
- 1994: 3,700 units = $410,000 in 1994 = $700,000 in 2012
- Remaining 12,060 units = $1.33 million in 1995 dollars = $2.01 million in 2012 dollars
- Overseas sales at $110 each: 10,000 units = $1.1 million in 1992 dollars = $2 million in 2012 dollars
- Japan sales at $110 each: $520 million in 2012 dollars [510]
- PlayStation 2: $185.2 million in 2012 dollars
- 2004: 1,639,856 units = $151 million in 2004 = $184.03 million in 2012
- 2005: 5,805 units = $534,100 in 2005 = $630,000 in 2012
- Remaining 4,339 units = $400,000 in 2006 dollars = $500,000 in 2012 dollars
- Nintendo DS: $106 million in 2012 dollars
- Japan: Sales at $61.44 each = $94 million in 2012 dollars [511]
- 2008: 1,209,507 units = $74,312,110.1 in 2008 = $83 million in 2012
- 2009: 54,598 units = $3.4 million in 2009 = $4 million in 2012
- 2010: 86,361 units = $5.31 million in 2010 = $6 million in 2012
- 2011: 10,286 units = $632,000 in 2011 = $650,000 in 2012
- Overseas: $11.04 million in 2009 dollars = $12 million in 2012 dollars
- Japan: Sales at $61.44 each = $94 million in 2012 dollars [511]
- Super Famicom: $522 million in 2012 dollars
- ↑ Dragon Quest VI
- ↑ Dragon Quest VI inflation:
- Super Famicom: $673.3 million in 2012 dollars
- 1995-1997 sales at ¥11,200 ($131) each: 3,187,222 units [520] = $626.6 million in 2012 dollars
- 1995: 2,444,900 units = $320.3 million = $483.9 million in 2012
- 1996: 719,840 units = $94.3 million = $138.4 million in 2012
- 1997: 22,482 units = $3 million = $4.3 million in 2012
- 3.2 million units by March 2000. Remaining 254,858 units at ¥11,200 ($131) each = $33.4 million = $16.7 million average per year in 1998 and 1999 = $46.7 million in 2012 dollars
- $16.7 million in 1998 = $23.6 million in 2012
- $16.7 million in 1999 = $23.1 million in 2012
- 1995-1997 sales at ¥11,200 ($131) each: 3,187,222 units [520] = $626.6 million in 2012 dollars
- Nintendo DS: $108 million in 2012 dollars
- Japan: $91 million in 2010 dollars = $96.1 million in 2012 dollars
- Overseas: $11.1 million in 2011 dollars = $11.4 million in 2012 dollars
- Super Famicom: $673.3 million in 2012 dollars
- ↑ Final Fantasy VI sales revenue:
- SNES: $403.1 million
- PlayStation: $77.4 million
- Game Boy Advance: [535] $16.5 million
- ↑ Final Fantasy VI revenue inflation:
- SNES: $625.4213 million in 2012 dollars
- Japan sales at $130.47 each: [538] $516.3213 million in 2012 dollars
- 1994: 2.532 million units = $330.4 million in 1994 = $513.3 million in 2012
- 1995: 15,000 units = $2 million in 1995 = $3.0213 million in 2012
- Remaining 3,000 units = $400,000 in 1996 dollars = $587,000 in 2012 dollars
- Overseas sales: $70.4 million in 1994 dollars = $109.1 million in 2012 dollars
- Japan sales at $130.47 each: [538] $516.3213 million in 2012 dollars
- PlayStation: $107.41 million in 2012 dollars
- Final Fantasy VI: $7.41 million in 2012 dollars
- Japan: $5 million in 1999 dollars = $7 million in 2012 dollars
- Overseas: $320,400 in 2002 dollars = $410,000 in 2012 dollars
- Final Fantasy Collection: $36 million in 1999 dollars = $50 million in 2012 dollars
- Final Fantasy Anthology: $36 million in 1999 dollars = $50 million in 2012 dollars
- Final Fantasy VI: $7.41 million in 2012 dollars
- Game Boy Advance: $18.72 million in 2012 dollars
- Japan: $16 million in 2006 dollars = $18.22 million in 2012 dollars
- Overseas: $450,000 in 2007 dollars = $500,000 in 2012 dollars
- SNES: $625.4213 million in 2012 dollars
- ↑ 7 million cartridges sold at $29.76 each [539]
- ↑ "WHAT WENT WRONG AT ATARI". Boston Globe. Feb 8, 1983. http://pqasb.pqarchiver.com/boston/access/663605541.html?FMT=ABS. "Gamewise, while there may not be another cartridge as successful as Pac-Man - a $200-million money-maker that Teiser says "will never happen again""
- ↑ [540][541][542]
- ↑ 88.0 88.1 IGN's Top 100 Games of All Time 2007. IGN (2007). Retrieved on 2009-01-02.
- ↑ RPGFan News (2000). Retrieved on August 30, 2007.
- ↑ Bradford, Matt (March 25, 2011). Guitar Hero III named US' highest grossing game of all time (some restrictions apply). GamesRadar. Retrieved on 25 December 2011.
- ↑ 91.0 91.1 Konami of America and Sony Computer Entertainment America Announce That Metal Gear Solid 3 Will Be Available Exclusively for PlayStation 2. Contact Music. Retrieved on 2006-11-26.
- ↑ Metal Gear Solid 2: Sons of Liberty, inflation:
- Japan: 870,000 units at $82 each during 2001-2008 = $92.3 million in 2012 dollars
- 2001: 722,000 units = $59.204 million = $77 million in 2012
- 2002: 123,000 units = $10.1 million = $13 million in 2012
- 2008: 25,311 units = $2.1 million = $2.3 million in 2012
- Europe: $146 million in 2002 dollars = $187 million in 2012 dollars
- North America and elsewhere: $308 million in 2001 dollars = $400.4 million in 2012 dollars
- Japan: 870,000 units at $82 each during 2001-2008 = $92.3 million in 2012 dollars
- ↑ Final Fantasy V revenue inflation:
- Super Famicom: $299.4 million in 1992 dollars = $490 million in 2012 dollars
- PlayStation: $114.1 million in 2012 dollars
- Final Fantasy V: $10 million in 1998 dollars = $14.1 million in 2012 dollars
- Final Fantasy Collection: $36 million in 1999 dollars = $50 million in 2012 dollars
- Final Fantasy Anthology: $36 million in 1999 dollars = $50 million in 2012 dollars
- Game Boy Advance: $64.443 million in 2012 dollars
- Japan: $15 million in 2006 dollars = $64 million in 2012 dollars
- Overseas: $400,000 in 2007 dollars = $443,000 in 2012 dollars
- ↑ Final Fantasy XII sales revenue:
- ↑ Final Fantasy XII revenue inflation:
- Japan and North America: $353 million in 2006 dollars = $402.02 million in 2012 dollars
- Europe and rest of the world: $228 million in 2007 dollars = $252.47 million in 2012 dollars
- ↑ Final Fantasy XIII sales and revenue:
- PlayStation 3 version: 4.934 million units [550] = $469 million
- Japan: 1.91 million units at ¥9240 [551] ($122) [552] each = $233.02 million
- Europe: 1,042,840 units at £49.99 [553] ($81) [554] each = £52.132 million = $84.5 million
- North America: 1.56 million units at $59.99 [555] each = $94 million
- Rest of the world: 450,000 units at AU$119.95 [556] (US$126) [557] each = US$57 million
- Xbox 360 version: 1,934,321 units [558] = $141.2 million
- Japan: 13,210 units at ¥9240 ($122) each = $2 million
- Europe: 602,693 units at £49.99 ($81) each = £30.13 million = $49 million
- North America: 1.12 million units at $59.99 each = $67.2 million
- Rest of the world: 190,000 units at AU$119.95 (US$126) each = US$23 million
- PlayStation 3 version: 4.934 million units [550] = $469 million
- ↑ Results Briefing Session for the Fiscal Year ended March 31, 2009 (PDF). Square Enix (2009-05-25). Retrieved on 2010-07-16.
- ↑ Sheff (1993), p. 172
- ↑ Super Mario Land revenue:
- ↑ Super Mario Land inflation:
- 14 million units by 1996 [562] = $280 million by 1996 = $35 million average per year from 1989 to 1996
- $35 million in 1989 = $64.98 million in 2012
- $35 million in 1990 = $61.65 million in 2012
- $35 million in 1991 = $59.16 million in 2012
- $35 million in 1992 = $57.43 million in 2012
- $35 million in 1993 = $55.76 million in 2012
- $35 million in 1994 = $54.37 million in 2012
- $35 million in 1995 = $52.87 million in 2012
- $35 million in 1996 = $51.36 million in 2012
- Additional 4.06 million units by 2001 = Additional $81.2 million by 2001 = $16.24 million average per year from 1997 to 2001
- $16.24 million in 1997 = $23.3 million in 2012
- $16.24 million in 1998 = $23 million in 2012
- $16.24 million in 1999 = $22.44 million in 2012
- $16.24 million in 2000 = $21.71 million in 2012
- $16.24 million in 2001 = $21.11 million in 2012
- 14 million units by 1996 [562] = $280 million by 1996 = $35 million average per year from 1989 to 1996
- ↑ Final Fantasy IV revenues:
- SNES: $183 million
- PlayStation: $87.4 million
- Japanese Final Fantasy IV: 310,000 units [567] at ¥5040 [568] ($56) [569] each = $17.4 million
- Japanese Final Fantasy Collection: 450,000 units [570] at ¥7140 [571] ($79.30) [572] each = $36 million
- North American Final Fantasy Chronicles: 520,000 units [573] at $39.95 [574] each = $21 million
- PAL Final Fantasy Anthology: 350,000 units [575] at £19.99 [576] ($36) [577] each = $13 million
- Game Boy Advance: [578] $27 million
- Nintendo DS: [586][587] $74.2 million
- PlayStation Portable: [595] $27.43 million
- ↑ Final Fantasy IV inflation:
- SNES: $308.24 million in 2012 dollars
- Japan: $151.2 million in 1991 dollars = $255 million in 2012
- Overseas: $31.5 million in 1991 dollars = $53.24 million in 2012 dollars
- Playstation: $119.22 million in 2012 dollars
- Japanese Final Fantasy IV: $17.4 million in 1997 dollars = $25 million in 2012 dollars
- Japanese Final Fantasy Collection: $36 million in 1999 dollars = $50 million in 2012 dollars
- North American Final Fantasy Chronicles: $21 million in 2001 dollars = $27.22 million in 2012 dollars
- PAL Final Fantasy Anthology: $13 million in 2001 dollars = $17 million in 2012 dollars
- Game Boy Advance: $32 million in 2012 dollars
- Japan and North America: $21.32 million in 2005 dollars = $25.1 million in 2012 dollars
- Europe and elsewhere: $5.6 million in 2006 dollars = $6.4 million in 2012 dollars
- Nintendo DS: $81.32 million in 2012 dollars
- Japan: $41.2 million in 2007 dollars = $46 million in 2012 dollars
- Overseas: $33 million in 2009 dollars = $35.32 million in 2012 dollars
- PlayStation Portable: $27.43 million in 2011 dollars = $28 million in 2012 dollars
- SNES: $308.24 million in 2012 dollars
- ↑ Carrier], [ed. by Rhonda (1999). Guinness Book of Records. [S.l.]: Guinness. p. 170. ISBN 0-9652383-9-3. http://books.google.co.uk/books?id=fsmCiqU7r5QC. Retrieved January 25, 2012. "Resident Evil 2 from Capcom Entertainment sold more than 380,000 units in its debut weekend – more than 60% of its initial production. It made more than $19 million, surpassing the revenue of all but one Hollywood movie for the same weekend. The game was released on January 21, 1998 for the Sony PlayStation, and broke records set by some of the industry's biggest video games, including Final Fantasy VII and Super Mario 64. Resident Evil 2 was supported by a $5-million advertising campaign"
- ↑ Bethesda Ships 7M Skyrim, Earns About $450M. Wired (November 16, 2011). Retrieved on November 16, 2011.
- ↑ The Elder Scrolls V: Skyrim, inflation
- $450 million in 2011 = $460 million in 2012
- $83.2 million in 2012
- ↑ Dragon Quest VII revenue inflation: [601]
- Japan: $374.01 million in 2000 dollars = $499 million in 2012 dollars
- North America: $17.3 million in 2001 dollars = $22.43 million in 2012 dollars
- ↑ Japan Sales. Nintendojo (2006-09-26). Archived from the original on July 30, 2008. Retrieved on 2008-10-09. (Translation)
- ↑ Tetris: From Russia With Love. Director/Producer: Magnus Temple; Executive Producer: Nick Southgate. BBC. BBC Four. Event occurs at 51:23. "The real winners were Nintendo. To date, Nintendo dealers across the world have sold 8 million Tetris cartridges on the Nintendo Entertainment system."
- ↑ 109.0 109.1 Morris, Chris (2006-05-09). "Grand Theft Auto, Halo 3 headed to Xbox 360". CNN. http://money.cnn.com/2006/05/09/technology/e3_microsoft/index.htm. Retrieved 2008-01-01.
- ↑ 110.0 110.1 110.2 110.3 110.4 110.5 110.6 110.7 110.8 Parton, Rob (2004-03-31). Xenogears vs. Tetris. RPGamer. Retrieved on 2006-11-26.
- ↑ Reeves, Ben (December 30, 2011). Guinness World Records 2012 Gamer’s Edition Preview. Game Informer. Retrieved on December 31, 2011.
- ↑ 2.56 million units [602] at ¥5775 [603] ($64.14) [604] each
- ↑ Dragon Quest II revenue inflation: [605]
- Japan: 2.41 million units at $64.14 each = $155 million in 1987 dollars = $313.3 million in 2012 dollars
- North America: 150,000 units at $64.14 each = $10 million in 1990 dollars = $17.6 million in 2012 dollars
- ↑ Professor Layton and the Curious Village sales revenue:
- Japan: 1,032,193 units at ¥4800 [606] (US$53.31) [607] each = US$55.03 million
- Europe: 2,331,161 units at £29.99 [608] (US$60) [609] each = US$140 million
- North America: 1.18 million units at US$29.99 [610] each = US$35.4 million
- Elsewhere: 510,000 units at AU$70 [611] (US$74) [612] each = US$38 million
- ↑ Professor Layton and the Curious Village revenue inflation:
- Japan: $55.03 million in 2007 dollars = $61 million in 2012 dollars
- Overseas: $213.4 million in 2009 dollars = $228.38 million in 2012 dollars
- ↑ 4 million sales: Sheff, David (1999). Game Over Press Start To Continue. Cyber Active. ISBN 0-9669617-0-6.
- ↑ Sonic & Knuckles revenue:
- ↑ Streets of Rage sales revenue:
- ↑ 119.0 119.1 The King of Fighters '95 sales and revenues: [626]
- Neo Geo cartridge version: 204,921 units [627] at ¥31,290 ($386) [628] each = $79.1 million
- Neo Geo CD version: 230,847 units [629] at ¥9240 ($114) [630] each = $26.32 million
- Saturn version: 283,296 units [631] at ¥7800 [632] ($96.20) [633] each = $27.3 million
- PlayStation version: 170,096 units [634] at ¥5,800 [635] ($72) [636] each = $12.3 million
- ↑ Sonic the Hedgehog 3 revenue:
- ↑ Sonic CD revenue: [643]
- ↑ 122.0 122.1 Samurai Shodown sales and revenues: [648]
- ↑ Samurai Shodown inflation:
- Neo Geo cartridges at $320.04 each: [655] = $68.2 million in 2012
- 1993: 67,091+ units = $21.5 million+ in 1993 = $34.3 million+ in 2012
- 1994: 67,091 units = $21.5 million in 1994 = $33.4 million in 2012
- 1995: 921 units = $300,000 in 1995 = $500,000 in 2012
- Neo Geo CD's at $89.20 each: [656] = $18.1 million in 2012
- 1993: 123,571 units = $11.023 million in 1993 = $18 million in 2012
- 1994: 79,002 units = $7.05 million in 1994 = $11 million in 2012
- SNES cartridges at $125 each: [657] = $80.5 million in 2012
- 1993: 381,887 units = $48 million in 1993 = $76.5 million in 2012
- 1994: 19,181 units = $2.4 million in 1994 = $4 million in 2012
- Neo Geo cartridges at $320.04 each: [655] = $68.2 million in 2012
- ↑ Bayonetta sales revenue: [658][659]
- ↑ Bayonetta revenue inflation:
- Japan: $27 million in 2009 = $29 million in 2012
- Overseas: $125.3 million in 2010 = $132 million in 2012
- ↑ Tokimeki Memorial: Forever With You, console sales revenue: [669]
- ↑ Pilotwings sales revenue: [676]
- ↑ Pilotwings revenue inflation:
- Japan: $45 million in 1990 dollars = $79.1 million in 2012 dollars
- Overseas: $42 million in 1991 dollars = $71 million in 2012 dollars
- ↑ Samurai Shodown II revenue: [681]
- ↑ Video game software sales in 2000. Geimin.net (2000/12/31). Archived from the original on 10 February 2012. Retrieved on 10 February 2012.
- ↑ Sakura Wars revenue inflation:
- Sakura Wars (1996) on Sega Saturn: $49 million in 1996 dollars = $72 million in 2012 dollars
- Sakura Wars (2000) on Sega Dreamcast: $10 million in 2000 dollars = $13.33 million in 2012 dollars
- Sakura Wars: Atsuki Chishio Ni (2003) on PS2: $21.2 million in 2003 dollars = $27 million in 2012 dollars
- Sakura Wars 1 & 2 (2006) on PSP: $1.44 million in 2006 dollars = $2 million in 2012 dollars
- ↑ (Documentary) Metal Gear Saga Vol. 1. Konami. 2006. Event occurs at "Chapter 002: Metal Gear".
- ↑ Metal Gear inflation:
- Metal Gear on NES - $35 million in 1987 dollars = $71 million in 2012 dollars
- Metal Gear Solid 3: Subsistence (2005) on PS2 - $31.2 million in 2005 dollars = $37 million in 2012 dollars
- ↑ 700,000 cartridges [684] at ¥5775 [685] ($71.20) [686] each
- ↑ Shenmue sales revenue:
- ↑ Shenmue inflation:
- Japan sales: 392,111 units at $78 each during 1999-2001 = $42.043 million in 2012 dollars
- 1999: 270,000 units = $21.1 million in 1999 = $29.2 million in 2012
- 2000: 114,100 units = $9 million in 2000 = $12.03 million in 2012
- Remaining 8,011 units in 2001 dollars = $625,000 in 2001 dollars = $812,500 in 2012 dollars
- Overseas sales: $47.23 million in 2000 dollars = $63.14 million in 2012 dollars
- Note: The production budget for Shenmue ($70 million at the time, or $98.4 million in 2012 dollars) was almost just as high as its gross revenue.
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- 350,000 in Japan and 65,000 in the United States
- Jiji Gaho Sha, inc. (2003), Asia Pacific perspectives, Japan, 1, University of Virginia, p. 57, http://books.google.co.uk/books?id=CTRWAAAAYAAJ, retrieved 9 April 2011, "At that time, a game for use in entertainment arcades was considered a hit if it sold 1000 units; sales of Space Invaders topped 300,000 units in Japan and 60,000 units overseas."
- Dale Peterson (1983), Genesis II, creation and recreation with computers, Reston Publishing, p. 175, ISBN 0-8359-2434-3, http://books.google.co.uk/books?id=DL1YAAAAMAAJ, retrieved 1 May 2011, "By 1980, some 300,000 Space Invader video arcade games were in use in Japan, and an additional 60,000 in the United States."
- Kohler, Chris (2004). Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, Ind.: BradyGames. p. "represented+a+significant+portion+of+the+cost" 19. ISBN 0-7440-0424-1. "Within one year of its US release, an additional 60,000 machines had been sold. One arcade owner said of Space Invaders that it was the first arcade game whose intake "represented a significant portion of the cost of [buying] the game in any one week." That is, it was the first video game that paid for itself within about a month."
- Kubey, Craig (April 1982). The winners' book of video games. pp. 63-4. http://www.digitpress.com/library/books/book_winners_book_of_video_games.pdf. "Space Invaders. It is the Muhammad Ali of the video game world. It is the Greatest. The biggest seller in the history of the world. The best game ever for the year it was introduced. The game that revitalized the industry and changed it forever. The game that made the industry the monster it is today. The game that not only was an unprecedented success as a coin-op machine, but also the game that launched a home video version that became the biggest seller of all time. Space Invaders drove an entire nation mad. You may think the last sentence refers to the United States: Space Invaders did outsell the previous US leader—Pong of Sea Wolf, take your pick— by six to one (60,000 to 10,000). But if the United States was an eight on the scale of video craziness, Japan was an eleven. Space Invaders created a shortage of the hundred-yen coin. [...] The biggest seller in the history of the United States—Pac-Man—has sold about 100,000 units of the legal Midway version. That's in a country with a 1980 population of 226 million. Japan's 1980 population was about 117 million, or about half that of the United States. In Japan alone, approximately 350,000 Space Invaders machines were sold, about one for every 330 citizens!"
- Space Invaders, Arcade History: "About 65000 units were produced in the U.S. and a reported 350000 world wide."
- ↑ 310.0 310.1 Kao, John J. (1989). Entrepreneurship, creativity & organization: text, cases & readings. Englewood Cliffs, NJ: Prentice Hall. p. 45. ISBN 0-13-283011-6. http://books.google.co.uk/books?id=P-MJAQAAMAAJ. Retrieved 12 February 2012. "Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion."
- ↑ Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2-88046-696-2, http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38, retrieved 2011-04-11, "When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East."
- ↑ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, http://books.google.co.uk/books?id=C2MH05ogU9oC, retrieved 2011-04-09, "Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide."
- ↑ 313.0 313.1 Donkey Kong sales:
- Japan: 65,000 of Donkey Kong
- Brian Ashcraft ; with Jean Snow. ; forewords by Kevin Williams; Crecente, Brian (2008). "sixty-five+thousand" Arcade Mania: The Turbo-charged World of Japan's Game Centers (1st ed. ed.). Tokyo: Kodansha International. ISBN 4-7700-3078-9. http://books.google.co.uk/books?ei=DH03T87uGYbp8QO-rtHMAg&id=wX8kAQAAIAAJ&dq="sixty-five+thousand". Retrieved 12 February 2012. "Jumpman hopped over barrels, climbed ladders, and jumped from suspended platform to suspended platform as he tried to rescue a damsel from his pissed-off pet gorilla. The game was a smash, and sixty-five thousand cabinets were sold in Japan, propping up the then-struggling Nintendo and laying the groundwork for Nintendo and Donkey Kong creator Shigeru Miyamoto to dominate gaming throughout the 1980s and beyond."
- United States: 67,000 of Donkey Kong
- Bienaimé, Pierre (January 13, 2012). Square Roots: Donkey Kong (NES). Nintendojo. Retrieved on 8 April 2012. “Donkey Kong sold some 67,000 arcade cabinets in two years, making two of its American distributors sudden millionaires thanks to paid commission. As a barometer of success, know that Pac-Man and Ms. Pac-Man are the only arcade games to have sold over 100,000 units in the United States.”
- United States: 30,000 of Donkey Kong Jr.
- Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 352, http://books.google.co.uk/books?id=C2MH05ogU9oC, retrieved 2011-04-09, "With more than 60,000 units sold in the United States, Donkey Kong was Nintendo's biggest arcade hit. The arcade industry began its long collapse the year after Donkey Kong was released, and Nintendo's arcade fortunes eroded quickly. Nintendo released Donkey Kong Junior in 1982 and sold only 30,000 machines, 20,000 Popeye machines (also 1982), and a mere 5000 copies of Donkey Kong 3 (1983)."
- Japan: 65,000 of Donkey Kong
- ↑ 314.0 314.1 "Bally Will Quit Making Pinball, Video Machines". Toledo Blade: p. 22. July 11, 1988. http://news.google.com/newspapers?id=4FtQAAAAIBAJ&sjid=kw4EAAAAIBAJ&pg=6893,2823984. Retrieved 9 March 2012.
- ↑ 315.0 315.1 Mark J. P. Wolf (2001), The medium of the video game, University of Texas Press, p. 44, ISBN 0-292-79150-X, http://books.google.co.uk/books?id=lKZriBxbcwQC&pg=PA44, retrieved 2011-04-09
- ↑ Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world, Prima, p. 132, ISBN 0-7615-3643-4, "Atari sold more than 70,000 Asteroids machines in the United States. The game did not do as well in Europe and Asia, however. Only about 30,000 units were sold overseas."
- ↑ Sellers, John (2001). Arcade fever: the fan's guide to the golden age of video games. Philadelphia: Running Press. p. 51. ISBN 0-7624-0937-1. http://books.google.co.uk/books?id=8_3TjWRSLuAC. Retrieved 25 February 2012. "Williams sold around 60,000 units of Defender, easily the company's most successful game."
- ↑ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 147, http://books.google.co.uk/books?id=C2MH05ogU9oC, retrieved 2011-04-09, "Defender was Williams Electronics' biggest seller. More than 55,000 units were placed worldwide."
- ↑ 319.0 319.1 319.2 319.3 319.4 319.5 319.6 319.7 Atari Production Numbers Memo. Atari Games (4 January 2010). Retrieved on 18 March 2012.
- ↑ Bureau of National Affairs (1983), "United States Patents Quarterly, Volume 216", United States Patents Quarterly (Associated Industry Publications) 216, http://books.google.co.uk/books?id=EbVCAQAAIAAJ, retrieved 2011-04-09, "Since February 1980, Midway has sold in excess of 40,000 Galaxian games"
- ↑ FY Ending March 2006: Full Year Results Presentation. Sega Sammy Holdings (16 May 2006). Retrieved on 17 May 2012.
- ↑ FY 2007: Interim Results (April–September 2006) 11–13. Sega Sammy Holdings (November 10, 2006). Retrieved on 18 May 2012.
- ↑ 323.0 323.1 Fiscal Year Ending March 2007: 3rd Quarter Results (April–December 2006) 11–13. Sega Sammy Holdings (February 7, 2007). Retrieved on 19 May 2012.
- ↑ Fiscal Year Ended March 2007: Full Year Results. Sega Sammy Holdings (May 14, 2007). Retrieved on 17 May 2012.
- ↑ Fiscal Year 2008: Interim Results. Sega Sammy Holdings (November 12, 2007). Retrieved on 19 May 2012.
- ↑ 326.0 326.1 Segment Results: Amusement Machines. FY 2008: Full Year Results (Ending March 2008). Sega Sammy Holdings (May 15, 2008). Retrieved on 19 May 2012.
- ↑ Appendix of Consolidated Financial Statements 9 Months Ended December 31, 2009. Sega Sammy Holdings (February 5, 2010). Retrieved on 13 April 2012.
- ↑ Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world, Prima, p. 352, ISBN 0-7615-3643-4, "In 1982, Universal Sales made arcade history with a game called Mr Do! Instead of selling dedicated Mr Do! machines, Universal sold the game as a kit. The kit came with a customized control panel, a computer board with Mr Do! read-only memory (ROM) chips, stickers that could be placed on the side of stand-up arcade machines for art, and a plastic marquee. It was the first game ever sold as a conversion only. According to former Universal Sales western regional sales manager Joe Morici, the company sold approximately 30,000 copies of the game in the United States alone."
- ↑ 329.0 329.1 329.2 329.3 329.4 Fujihara, Mary (1983-11-02). Inter Office Memo. Atari. Retrieved on 18 March 2012.
- ↑ 330.0 330.1 330.2 330.3 Horwitz, Jeremy (July 8, 2002). "Technology: Mortal Apathy?". The New York Times. http://www.nytimes.com/2002/07/08/technology/08MIDW.html. Retrieved 4 March 2012.
- ↑ Beals, Gregory (December 11, 2000). "Kings of Cool". Newsweek. http://nl.newsbank.com/nl-search/we/Archives?p_product=NWEC&p_theme=nwec&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=0EC05F8B217664C7&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM. Retrieved 19 April 2012. "Konami has sold 25,000 Beatmania machines in three years. In the arcade industry, selling 1000 units is considered a success."
- ↑ Steve L. Kent (2001). The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world. Prima. p. 224. ISBN 0-7615-3643-4. "Gottlieb sold approximately 25,000 Q*Bert arcade machines."
- ↑ 333.0 333.1 333.2 Pump It Up: Exceed drops to PS2 / Xbox. Punch Jump Crew (September 8, 2005). Retrieved on 18 March 2012.
- ↑ (Special Feature: Music Simulation Games Rock the Market. Annual Report. Konami (1999). Archived from the original on 25 June 2004. Retrieved on 6 March 2012.)
- ↑ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 352, http://books.google.co.uk/books?id=C2MH05ogU9oC, retrieved 2011-04-09, "With more than 60,000 units sold in the United States, Donkey Kong was Nintendo's biggest arcade hit. ... Nintendo released Donkey Kong Junior in 1982 and sold only 30,000 machines, 20,000 Popeye machines (also 1982), and a mere 5000 copies of Donkey J (1983)."
- ↑ Out Run: ZX Spectrum Instructions. U.S. Gold. 1987. http://www.worldofspectrum.org/infoseekid.cgi?id=0003563. Retrieved 23 February 2012.
- ↑ Fulton, Jeff Fulton, Steve; Steve Fulton (2010). "A short history of Missile Command". The essential guide to Flash games : building interactive entertainment with ActionScript 3.0 (New ed. ed.). [Berkeley, Calif.]: Friends of ED. p. 138. ISBN 1-4302-2614-5. http://books.google.co.uk/books?id=VCR7XYUncEsC&pg=PA138. Retrieved 7 February 2012. "While certainly not the size of Asteroids, the game was still a huge hit with almost 20,000 units sold."
- ↑ Fujihara, Mary (1983-07-25). Inter Office Memo. Atari. Retrieved on 18 March 2012.
- ↑ 339.0 339.1 339.2 Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world, Prima, p. 225, ISBN 0-7615-3643-4, "Cinematronics sold more than 16,000 Dragon's Lair machines in 1983, for an average price of $4300. Coleco purchased the home rights to the game, giving Cinematronics an additional $2 million."
- ↑ 340.0 340.1 Production Numbers. Atari (1999). Retrieved on 19 March 2012.
- ↑ FY Ending March 2006: Interim Results Presentation (April–September 2005). Sega Sammy Holdings (22 November 2005). Retrieved on 17 May 2012.
- ↑ FY2005 Third Quarter Financial Results (April–December 2004). Konami (January 27, 2005). Archived from the original on 2006-01-16. Retrieved on 20 April 2012.
- ↑ Segment Results: Amusement Machine. Fiscal Year 2009: Full Year Results (Ending March 2009). Sega Sammy Holdings (May 14, 2009). Retrieved on 19 May 2012.
- ↑ "Business 1974: Industry: Space Age Pinball, Atari's PONG", Time, 1983-10-05, http://www.time.com/time/magazine/article/0,9171,952086,00.html, retrieved 2011-04-21, "Typical of the new games is Pong, a popular version of electronic table tennis manufactured by two-year-old Atari, Inc. (estimated fiscal 1974 revenue: $14 million) of Los Gatos, Calif. Atari sold some 8,500 games to U.S. amusement parlors and other businesses last year."
- ↑ Ashley S. Lipson & Robert D. Brain (2009), Computer and Video Game Law: Cases and Materials, Carolina Academic Press, p. 9, ISBN 1-59460-488-6, http://books.google.co.uk/books?id=IxNDAQAAIAAJ, retrieved 2011-04-11, "Atari eventually sold more than 19,000 Pong machines, giving rise to many imitations. Pong made its first appearance in 1972 at "Andy Capp's," a small bar in Sunnyvale, California, where the video game was literally "overplayed" as eager customers tried to cram quarters into an already heavily overloaded coin slot."
- ↑ Steven L. Kent (2000), The first quarter: a 25-year history of video games, BWD Press, p. 83, ISBN 0-9704755-0-0, http://books.google.co.uk/books?id=ny-CAAAAMAAJ, retrieved 2011-04-09, "Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines."
- ↑ 347.0 347.1 "Can Asteroids Conquer Space Invaders?". Electronic Games 1 (1): 30–33 [31]. Winter 1981. http://www.digitpress.com/library/magazines/electronic_games/electronic_games_winter81.pdf. Retrieved February 1, 2012.
- ↑ "Video Warriors on the Screen", New Scientist 95 (1317): p. 377, August 5, 1982, ISSN 0262-4079, http://books.google.co.uk/books?id=MdyCKvgw4ksC&pg=PA377, retrieved May 1, 2011, "But this is 1982, and the game Space Invaders – as the Disney handout enviously reminds us – grosses over $600 million a year."
- ↑ Interview with David Snook, editor of Coin Slot, published in Mega (magazine), issue 10, page 18, July 1993
- ↑ AOU 2009 - Sega World Club Champion Football Intercontinental Clubs 2007-2008. AOU Amusement Expo 2009. DigInfo TV (2 March 2009). Retrieved on 18 May 2012.
- ↑ Sports Gaming in Japan: World Club Champion Football. GameSpot (22 September 2009). Retrieved on 18 May 2012.
- ↑ 352.0 352.1 Appendix of Consolidated Financial Statements: Year Ended March 31, 2010. Sega Sammy Holdings (14 May 2010). Retrieved on 13 April 2012.
- ↑ 353.0 353.1 Appendix of Consolidated Financial Statements: Year Ended March 31, 2011. Sega Sammy Holdings (13 May 2011). Retrieved on 13 April 2012.
- ↑ 354.0 354.1 354.2 Appendix of Consolidated Financial Statements: Year Ended March 31, 2012. Sega Sammy Holdings (11 May 2012). Retrieved on 17 May 2012.
- ↑ Appendix of Consolidated Financial Statements: 9 Months Ended December 31, 2011. Sega Sammy Holdings (3 February 2012). Retrieved on 13 April 2012.
- ↑ Gottschalk, S. (1995). "Videology: Video-Games as Postmodern Sites/Sights of Ideological Reproduction". Symbolic Interaction 18 (1). http://cdclv.unlv.edu/archives/interactionism/gottschalk/video.html. Retrieved 26 February 2012.
- ↑ "At+$2000+a+unit,+Atari+has+made+about+$140+million+from+that+game+alone" "Forbes , Volume 127". Forbes: 102. 1981. http://books.google.co.uk/books?id=6y68AAAAIAAJ&q="At+$2000+a+unit,+Atari+has+made+about+$140+million+from+that+game+alone". Retrieved 25 February 2012. "At $2000 a unit, Atari has made about $140 million from that game alone."
- ↑ Morrison, Michael (2002). Sams teach yourself game programming in 24 hours (1. printing. ed.). Indianapolis, IN: Sams Publishing. p. 2. ISBN 0-672-32461-X. http://books.google.co.uk/books?id=herTOT2QVWoC&pg=PP2. Retrieved 23 February 2012.
- ↑ Mark J. P. Wolf, The video game explosion: a history from PONG to Playstation and beyond, ABC-CLIO, p. 104, ISBN 031333868X, http://books.google.co.uk/books?id=XiM0ntMybNwC&pg=PA104, retrieved 2011-04-19
- ↑ [694][695]
- ↑ NBA Jam revenue inflation: $1 billion during 1993-2010 = $333 million average per half-decade = $1.34 billion in 2012 dollars
- $333 million in 1995 = $503.04 million in 2012
- $333 million in 2000 = $445.20 million in 2012
- $333 million in 2005 = $392.54 million in 2012
- ↑ 362.0 362.1 Carless, Simon (29 March 2007). Uemura – Sega's Hidden Game Design Power?. GameSetWatch. Retrieved on 17 May 2012.
- ↑ 363.0 363.1 Ashcraft, Brian (14 October 2005). How Sega Reels in Girls. Kotaku. Retrieved on 17 May 2012.
- ↑ Mushiking: King of the Beetles, inflation
- 2003-2007: Card sales [696] at 100 yen each = $748.22 million in 2012 dollars
- 2003-2005: 317 million cards = ¥31.7 billion = $419 million [697] = $139.7 million average per year = $508.35 million in 2012 dollars
- $139.7 million in 2003 = $174.32 million in 2012
- $139.7 million in 2004 = $169.8 million in 2012
- $139.7 million in 2005 = $164.23 million in 2012
- 2006: 96 million cards = ¥9.6 billion = $127 million [698] = $144.64 million in 2012
- January-March 2007: 65 million cards = ¥6.5 billion = $86 million [699] = $95.23 million in 2012
- ↑ Infoworld Media Group (April 12, 1982). Video arcades rival Broadway theatre and girlie shows in NY. InfoWorld. Retrieved on May 1, 2011.
- ↑ Ms. Pac-Man hardware sales revenues: $300 million during 1981-1987 = $43 million average per year = $675.63 million in 2012 dollars
- $43 million in 1981 = $108.91 million in 2012
- $43 million in 1982 = $102.59 million in 2012
- $43 million in 1983 = $99.39 million in 2012
- $43 million in 1984 = $95.28 million in 2012
- $43 million in 1985 = $92.00 million in 2012
- $43 million in 1986 = $90.32 million in 2012
- $43 million in 1987 = $87.14 million in 2012
- ↑ Sangokushi Taisen revenue: [700][701]
- ↑ Sangokushi Taisen inflation: $399.3404 million = $199.7 million average per year = $462.2 million in 2012 dollars
- $199.7 million in 2005 = $234.77 million in 2012
- $199.7 million in 2006 = $227.43 million in 2012
- ↑ Dance Dance Revolution revenues:
- United States: = $24 million+ by 2003 (Balauag, Miguel (2004). Dance Dance Revolution: A True Revolution. Stanford University. Retrieved on 20 April 2012.)
- 1192 locations x $15,000 as of 2002 = $18 million+
- Additional 380 locations x $15,000 in 2003 = $6 million+
- Elsewhere: 18,428+ units at $16,020 [704][705] each = $295.22 million+
- United States: = $24 million+ by 2003 (Balauag, Miguel (2004). Dance Dance Revolution: A True Revolution. Stanford University. Retrieved on 20 April 2012.)
- ↑ Dance Dance Revolution inflation:
- 3500 units in Japan at $16,020 each during 1998-1999: $79 million in 2012
- 1998: 1750 units = $28.04 million in 1998 = $40 million in 2012
- 1999: 1750 units = $28.04 million in 1999 = $39 million in 2012
- 1,572 units for $18 million in the US during 1999-2002 = $24.04 million in 2012
- $4.5 million in 1999 = $6.22 million in 2012
- $4.5 million in 2000 = $6.02 million in 2012
- $4.5 million in 2001 = $6 million in 2012
- $4.5 million in 2002 = $5.8 million in 2012
- $5.7 million in the US in 2003 = $7.27 million in 2012
- Remaining 14,628+ units at $16,020 each: $234.341 million during 1999-2005 = $304.37 million
- $39.1 million in 1999 = $54.03 million in 2012
- $39.1 million in 2000 = $52.3 million in 2012
- $39.1 million in 2001 = $51 million in 2012
- $39.1 million in 2002 = $50.04 million in 2012
- $39.1 million in 2003 = $49 million in 2012
- $39.1 million in 2004 = $48 million in 2012
- 3500 units in Japan at $16,020 each during 1998-1999: $79 million in 2012
- ↑ 20,000 machines at $11,095 [706] each
- ↑ Pump It Up inflation: $222 million during 1999-2005 = $288 million in 2012
- $37 million in 1999 = $51.13 million in 2012
- $37 million in 2000 = $49.5 million in 2012
- $37 million in 2001 = $48.1 million in 2012
- $37 million in 2002 = $47.4 million in 2012
- $37 million in 2003 = $46.3 million in 2012
- $37 million in 2004 = $45.1 million in 2012
- ↑ 373.0 373.1 Rick Dyer: Biography. Allgame. Retrieved on 2011-04-10.
- ↑ 374.0 374.1 FY Ending March 2013: 1st Quarter Results Presentation (Ended June 2012). Sega Sammy Holdings (1 August 2012). Retrieved on 2 September 2012.
- ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedxe_currency - ↑ Appendix of Consolidated Financial Statements 6 Months Ended September 30, 2011. Sega Sammy Holdings (31 October 2011). Retrieved on 13 April 2012.
- ↑ Jack B. Rochester & John Gantz (1983), The naked computer: a layperson's almanac of computer lore, wizardry, personalities, memorabilia, world records, mind blowers, and tomfoolery, William Morrow and Company, p. 164, ISBN 0-688-02450-5, http://books.google.co.uk/books?id=walFAAAAYAAJ, retrieved 20 April 2011, "Although the Disney Studios expected to make over $400 million from this siliconic extravaganza, our source at Variety tells us that its North American rentals were $15 million and estimated total gross, $30 million. The arcade game Tron, made by Bally, grossed more."
- ↑ Businessweek
- ↑ Kohler, Chris (December 24, 2009). 14. Happy Farm (2008). The 15 Most Influential Games of the Decade. Wired. Retrieved on 10 September 2011.
- ↑ David M. Ewalt (2006-08-02). "The Best-Selling Videogame Franchises". Forbes. http://www.forbes.com/2006/08/02/bestselling-video-games-cx_de_0802mario.html. Retrieved 2009-03-21.
- ↑ 外媒關注開心農場:中國擁有最多「在線農民」 - 大洋新聞. Game.dayoo.com. Retrieved on 2010-05-06.
- ↑ China's Social Gaming Landscape: What's Coming Next. Readwriteweb.com. Retrieved on 2010-05-06.
- ↑ [707] AppData, Independent, Accurate Application Metrics and Trends, Facebook Farm Town
- ↑ [708] Facebook page statistics, Monthly active users, as of July 2009
- ↑ Blizzard Entertainment (October 7, 2010). "World of Warcraft Subscriber Base Reaches 12 Million Worldwide". Press release. http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847881. Retrieved October 12, 2010.
- ↑ Square Enix. News Flash o Thur April 23, 2009. Retrieved on 2009-04-23.
- ↑ Final Fantasy XI Online revenues
- Fiscal year 2002: $48 million [709][710]
- Fiscal year 2003: $102.4 million [711][712]
- Fiscal year 2004: $159 million [713][714]
- Fiscal year 2005: $180.4 million [715][716]
- Fiscal year 2006: $157 million [717][718]
- Fiscal year 2007: $139 million [719][720]
- Fiscal year 2008: $122.34 million [721][722]
- Fiscal year 2009: $117 million [723]
- Fiscal year 2010: $115 million [724][725]
- Fiscal year 2011: $103.3 million [726][727]
- ↑ Final Fantasy XI inflation
- $48 million in 2002 = $61.43 million in 2012
- $102.4 million in 2003 = $128.12 million in 2012
- $159 million in 2004 = $194 million in 2012
- $180.4 million in 2005 = $213 million in 2012
- $157 million in 2006 = $179.3 million in 2012
- $139 million in 2007 = $154.34 million in 2012
- $122.34 million in 2008 = $131.28 million in 2012
- $117 million in 2009 = $126 million in 2012
- $115 million in 2010 = $121.42 million in 2012
- $103.3 million in 2011 = $106 million in 2012
- ↑ Aion revenues:
- ↑ Aion inflation:
- $7.7 million in 2008 = $8.26 million in 2012
- $230 million in 2009 = $247 million in 2012
- $234 million in 2010 = $247.1 million in 2012
- $192 million in 2011 = $196.51 million in 2012
- $105 million during January-September 2012
- ↑ ZT Online revenue:
- ↑ ZT Online inflation:
- $248.4 million in 2006 = $283 million in 2012
- $248.4 million in 2007 = $275.1 million in 2012
- $190 million in 2009 = $204 million in 2012
- ↑ [739] [740]
- ↑ $500 million as of 2011 = $62.5 million average per year from 2004 to 2011
- $62.5 million in 2004 = $76.2 million in 2012
- $62.5 million in 2005 = $74 million in 2012
- $62.5 million in 2006 = $71.4 million in 2012
- $62.5 million in 2007 = $69.4 million in 2012
- $62.5 million in 2008 = $67.1 million in 2012
- $62.5 million in 2009 = $67.1 million in 2012
- $62.5 million in 2010 = $66 million in 2012
- $62.5 million in 2011 = $64 million in 2012
- ↑ Ragnarok Online revenues:
- $44 million in 2003 [741]
- $69.44 million in 2004 [742]
- $72.2 million in 2005 [743]
- $35 million in 2006 [744]
- $36 million in 2007 [745][746]
- $42 million in 2008 [747][748]
- $37.4 million in 2009 [749]
- $34.243 million in 2010 [750]
- $33 million in 2011 [751]
- $31 million during January-September 2012 [752]
- ↑ Ragnarok Online inflation:
- $44 million in 2003 = $55.1 million in 2012
- $69.44 million in 2004 = $85 million in 2012
- $72.2 million in 2005 = $85.11 million in 2012
- $35 million in 2006 = $40 million in 2012
- $36 million in 2007 = $40 million in 2012
- $42 million in 2008 = $47 million in 2012
- $37.4 million in 2009 = $40.13 million in 2012
- $34.243 million in 2010 = $36.2 million in 2012
- $33 million in 2011 = $34 million in 2012
- $31 million during January-September 2012
- ↑ [753] [754]
- ↑ TERA revenues:
- ↑ TERA inflation:
- $89.334 million as of February 2011 = $94.32 million in 2012
- $240 million during February-April 2012
- ↑ [758] [759]
- ↑ $300 million as of 2011 = $37.5 million average per year from 2004 to 2011
- $37.5 million in 2004 = $46 million in 2012
- $37.5 million in 2005 = $44.21 million in 2012
- $37.5 million in 2006 = $43 million in 2012
- $37.5 million in 2007 = $41.64 million in 2012
- $37.5 million in 2008 = $40.24 million in 2012
- $37.5 million in 2009 = $40.24 million in 2012
- $37.5 million in 2010 = $40 million in 2012
- $37.5 million in 2011 = $38.4 million in 2012
- ↑ $300 million as of 2011 = $42.9 million average per year from 2005 to 2011
- $42.9 million in 2005 = $50.57 million in 2012
- $42.9 million in 2006 = $48.99 million in 2012
- $42.9 million in 2007 = $47.63 million in 2012
- $42.9 million in 2008 = $46.04 million in 2012
- $42.9 million in 2009 = $46.04 million in 2012
- $42.9 million in 2010 = $45.29 million in 2012
- $42.9 million in 2011 = $43.91 million in 2012
- ↑ Guild Wars revenues:
- ↑ Guild Wars inflation:
- $41 million in 2005 = $48.33 million in 2012
- $57 million in 2006 = $65.1 million in 2012
- $45 million in 2007 = $50 million in 2012
- $20.1403 million in 2008 = $21.61 million in 2012
- $15 million in 2009 = $16.1 million in 2012
- $11.21 million in 2010 = $11.84 million in 2012
- $7 million in 2011 = $7.2 million in 2012
- $41.25 million during August-September 2012
- ↑ [776] [777]
- ↑ $100 million as of 2010 = $33.3 million average per year from 2005 to 2011
- $33.3 million in 2008 = $35.8 million in 2012
- $33.3 million in 2009 = $35.8 million in 2012
- $33.3 million in 2010 = $35.2 million in 2012
- ↑ $100 million as of 2010 = $50 million average per year in 2010 and 2011
- $50 million in 2010 = $52.8 million in 2012
- $50 million in 2011 = $51.2 million in 2012
- ↑ Tetris Game Surpasses 100 Million Paid Mobile Downloads, Is the Best-Selling Mobile Phone Game of All Time (2010-01-21). Retrieved on 2010-12-10.
- ↑ Pac-Man paid downloads:
- BREW: 30 million in the US as of January 2010
- Namco announces 30 million US Pac-Man sales on Brew
- "Namco Networks' Pac-Man Franchise Surpasses 30 Million Paid Transactions in the United States on Brew". AllBusiness.com. 2010. http://www.allbusiness.com/technology/software-services-applications-internet/14737270-1.html. Retrieved 22 February 2012.
- iOS: 23 million as of January 2010 [778]
- Android:
- Sprint: 500,000 as of 2005 [781]
- BREW: 30 million in the US as of January 2010
- ↑ Angry Birds: 12+ Million Copies Sold. macstories (December 8, 2010). Retrieved on 2011-07-01.
- ↑ 411.0 411.1 Gameloft (2008-01-15). "Gameloft Debuts "Block Breaker Deluxe" for iPod". Press release. http://www2.gameloft.com/corpo_press.php?date=2008&press1=646. Retrieved 2008-03-21.
- ↑ Ben Parfitt (2008-05-29). Sonic rings mobile success. Market for Home Computing and Video Games. Retrieved on 2008-05-29.
- ↑ Fruit Ninja hits six million sales. Joystiq (17 February 2011). Retrieved on 2011-07-01.
- ↑ http://toucharcade.com/2010/06/25/doodle-jump-surpasses-5-million-downloads/
- ↑ Square Enix (2009-03-25). "Square Enix Announces New Downloadable Titles for Nintendo's Wii". Press release. http://release.square-enix.com/na/2009/03/25_01.html. Retrieved 2009-07-16.
- ↑ Danny Cowan (2010-01-26). Firemint's Flight Control Hits 2 Million iPhone Sales. Gamasutra. Retrieved on 2010-02-21.
- ↑ Danny Cowen (2010-01-19). Pocket God Becomes First iPhone App To Sell Over 2M Units. Gamasutra. Retrieved on 2010-01-20.
- ↑ Gameloft (2007-12-03). "Gameloft Expands Brain Challenge for Xbox Live Arcade". Press release. http://www2.gameloft.com/corpo_press.php?date=2007&press1=624. Retrieved 2008-03-21.
- ↑ Freeverse (2009-11-13). "Flick Fishing Celebrates First Anniversary with Update!". Press release. http://www.mcvuk.com/press-releases/52999/Flick-Fishing. Retrieved 2010-01-03.
- ↑ Spencer (2006-05-08). E3 2006 Hidden gems to watch out for. Siliconera. Retrieved on 2008-02-06.
- ↑ Benedetti, Winda (October 13, 2010). Superb 'Cut the Rope' game ties up iPhone/iPad charts. Newsvine. msnbc.com. Retrieved on October 16, 2010.
- ↑ Sheffield, Brandon (2007-08-17). The Tao Of Id - Kevin Cloud, Steve Nix Talk Tech, Future Of PC 3. Gamasutra. Retrieved on 2008-03-03.
- ↑ Podolsky, Andrew (2008-06-13). 'Guitar Hero Mobile' a Smashing Success. PC Magazine. Retrieved on 2008-09-08.
- ↑ Hudson Soft (2008-01-25). "Hudson Entertainment Brings Bomberman Land Series to Mobile Phones". Press release. http://www.gamershell.com/companies/hudson/393495.html. Retrieved 2008-06-20.
- ↑ Matt Brian (May 9, 2012). Rovios Angry Birds Titles Hit 1 Billion Cumulative Downloads. Thenextweb.com. The Next Web. Retrieved on May 9, 2012.
- ↑ Reisinger, Don (April 30, 2012). Angry Birds Space: 50 million downloads in 35 days. CNET. Retrieved on May 2, 2012.
- ↑ Handrahan, Matthew (8 May 2012). Capcom's booming mobile division rescues disappointing year. GamesIndustry.biz. Retrieved on 21 May 2012.
- ↑ Capcom Distributes Social Games for the Android Platform - First title is "Smurfs' Village", which has more than 15 million downloads worldwide -. Capcom (September 27, 2011). Retrieved on 14 April 2012.
- ↑ Draw Something Draws Up 50 Million Downloads.
- ↑ NAMCO NETWORKS SUPPORTS UNITESDK. Namco Bandai Games (May 21, 2010). Retrieved on 20 May 2012.
- ↑ Fruit Ninja surpasses 20 million total downloads. Joystiq (3 March 2011). Retrieved on 17 March 2011.
- ↑ ¥400 million [782]
- ↑ 433.0 433.1 Angry Birds total revenues:
- ↑ Angry Birds inflation:
- $70 million as of 2011 = $71.6 million in 2012
- Additional $68 million as of May 2012
- ↑ $64 million in 2006 dollars = $73 million in 2012 dollars
- ↑ Ragnarok Mobile revenues: [786]
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