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List of best-selling video games

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This is a list of video games that have sold or shipped at least one million copies, unless otherwise noted. This article also includes alternative measures for sales, specifically gross revenues and online users.

All platforms

Software sales figures

A list of games across all console and computer platforms (excluding arcade coin drops, mobile downloads, and online subscriptions) that have sold at least 20 million units.

Title Release year Genre Original release platform(s) Sales
(million units)
Source(s)
Japan Wii Sports
(incl. bundled copies)
2006 Sports Japan Wii 82.54 [1]
Japan Pokémon Red/Green/Blue/Yellow 1996 RPG Japan Game BoyJapan Game Boy Advance 44.72 [n 1]
Japan Wii Fit 2007 Fitness Japan Wii 43.53 [n 2]
Soviet Union Tetris
(incl. bundled copies)
1989 Puzzle Japan Game Boy, Japan NES 43 [n 3]
Japan Super Mario Bros. (incl. bundled copies) 1985 Platform Japan NES 40.24 [4][5]
Japan Mario Kart Wii 2008 Racing Japan Wii 35.53 [6]
Japan Pokémon Gold & Silver 1999 RPG Japan Game Boy ColorJapan Nintendo DS 34.9 [n 4]
United Kingdom Grand Theft Auto V 2013 Open World Japan PlayStation 3, United States Xbox 360 32.5 [7][8]
Japan Wii Sports Resort 2009 Sports Japan Wii 32.58 [9]
Japan New Super Mario Bros. 2006 Platform Japan Nintendo DS 30.38 [10][11]
Japan Duck Hunt 1984 Lightgun Shooter Japan NES 28.31 [12]
Japan Wii Play 2006 Party Japan Wii 28.02 [1]
Japan New Super Mario Bros. Wii 2009 Platform Japan Wii 28.65 [1]
United Kingdom Grand Theft Auto: San Andreas 2004 Open World Japan PlayStation 2, United States Microsoft Windows, United States Xbox, United States Mac OS X, United States Xbox 360 (XBLM), Japan PlayStation 3 (PSN) 27.5 [13]
United States Call of Duty: Modern Warfare 3 2011 FPS United States Microsoft Windows, Xbox 360, Japan PlayStation 3, Wii 26.5 [14]
Sweden Minecraft 2011 Sandbox PCJapan PlayStation 3United States Xbox 360 25 [15][16]
United Kingdom Grand Theft Auto IV 2008 Open World Japan PlayStation 3, United States Xbox 360, United States Microsoft Windows 25 [17]
United States Call of Duty: Black Ops 2010 FPS PC, Japan PlayStation 3, United States Xbox 360, Japan Wii, Japan Nintendo DS 25 [18][19][20]
United StatesKinect Adventures! 2010 Sports United States Xbox 360 24 [21]
United States Call of Duty: Black Ops II 2012 FPS PC, Japan PlayStation 3, United States Xbox 360 24 [22]
Japan Nintendogs 2005 Sim Japan Nintendo DS 23.94 [23]
Japan Mario Kart DS 2005 Racing Japan Nintendo DS 23.34 [23]
United States Call of Duty: Modern Warfare 2 2009 FPS United States Microsoft Windows, Xbox 360, Japan PlayStation 3 22 [18]
Japan Sonic the Hedgehog 1991 Japan Mega Drive / Genesis, Master System Platform 20.96 [n 5][24]
Japan Super Mario World 1990 Platform Japan Super NES 20.6 [5][25]
Japan Frogger 1981 Action Arcade, Various 20 [26]
United States The Sims 2 2004 Sim PC, Various 20 [27]
United States The Elder Scrolls V: Skyrim 2011 Action RPG United StatesMicrosoft WindowsXbox 360JapanPlayStation 3 20 [28]

Gross revenues

A list of games across all platforms (including arcades, consoles, computers, mobiles, and online transactions) that have grossed revenues of at least $1.5 billion.

Title Revenue (million USD) (without inflation) Release year Revenue as of (year) Source(s) Revenue (million USD) (2012 inflation)[29] Note(s)
Japan Pac-Man 4472.32 1980 2012 [n 8] 11281 [n 10]
Japan Space Invaders 3150 1978 1982 [n 12] 9074.43 [n 14]
Japan Street Fighter II 4992 1991 2001 [n 17] 8095.2 [n 19]
United States World of Warcraft 7134 2004 2012 [34] 7586 [35]
Japan Wii Sports
(incl. bundled copies)
5194.1 2006 2012 [n 20] 5915.4 [n 21]
Japan Wii Fit 4427 2007 2013 [n 22] 4902.11
South Korea CrossFire 4602.1 2007 2012 [36] 4741.1 [37]
South Korea Lineage 3787 1998 2012 [38] 4339.2 [39]
Japan Donkey Kong 1704.04 1981 1983 [n 24] 4135 [n 26]
Japan Super Mario Bros.
(incl. bundled copies)
1563.03 1985 1990 [n 27] 3335.2 [42]
China Westward Journey 2937 2001 2012 [43] 3197 [44]
Japan Super Mario World
(incl. bundled copies)
1731 1990 2001 [n 28] 3041
Japan Wii Sports Resort
(incl. bundled copies)
2841.3 2009 2013 [n 29] 3030 [n 30]
Japan Mario Kart Wii
(incl. bundled copies)
2833 2008 2013 [n 31] 3004.04 [n 32]
Japan Wii Sports Resort
(pre-bundle)
2683.3 2009 2012 [n 33] 2872 [n 34]
Japan Pokémon Red/Green/Blue/Yellow 1957 1996 2003 [n 35] 2864
Japan World Club Champion Football 2507 2002 2012 [n 36] 2811.4 [n 37]
South Korea Dungeon Fighter Online 2426 2005 2011 [45] 2591 [46]
Japan Wii Play 2216 2006 2012 [n 38] 2524
Japan Mario Kart Wii (pre-bundle) 2270.32 2008 2011 [n 39] 2430 [n 40]
Japan Super Mario Bros. 3 1246 1988 2008 [n 41] 2418.21
Japan Sonic the Hedgehog
(incl. bundled copies)
1451.41 1991 1993 [n 42] 2412 [n 44]
Japan Pokémon Gold & Silver 1726 1999 2011 [n 45] 2379
Japan New Super Mario Bros. Wii 2171 2009 2013 [48] 2323.4
Japan Duck Hunt 1048 1984 [49] 2316
South Korea MapleStory 2126 2003 2011 [50] 2301.2 [51]
Japan New Super Mario Bros. 1774 2006 2013 [n 46] 2020.34
United Kingdom Grand Theft Auto V 1949 2013 2013 [52] 1949
Japan Puzzle & Dragons 1921 2012 2013 [53] 1921
United States Asteroids 800 1979 1982 [n 47] 1908
United States Call of Duty: Black Ops
(incl. map packs)
1769.75 2010 2011 [55] 1806.37
United States Defender 1000 1981 2002 [n 48] 1687 [56]
Japan Super Mario 64 1049.44 1996 2001 [n 49] 1536
United States Call of Duty: Black Ops
(excl. map packs)
1499.75 2010 2011 [57] 1530.79

Consoles

All consoles

Bundled game sales

Games that were initially bundled with a console for a significant portion of their shelf life and have sold or shipped at least five million copies.

Title Year Platform Genre Sales
(million units)
Source(s) Note(s)
Japan Wii Sports 2006 JapanWii Sports 82.54 [1] Packaged with system in all regions except Japan
Japan Super Mario Bros. 1985 JapanNES Platform 40.24 [4][5]
Japan Mario Kart Wii 2008 JapanWii Racing 35.53 [6] Most sales are from before it was bundled
Soviet Union Tetris 1989 JapanGame Boy Puzzle 35 [2]
Japan Wii Sports Resort 2009 JapanWii Sports 32.58 [9] Most sales are from before it was bundled
Japan Duck Hunt 1984 JapanNES Shooter 28.31 [12]
Japan Super Mario World 1990 JapanSNES Platform 20.6 [5][25]
United States Kinect Adventures 2010 United States Xbox 360 Sports 18 [58] Pack-in game with Kinect
Japan Sonic the Hedgehog 1991 Japan Mega Drive / Genesis, Japan Master System Platform 20.96 [n 5][24]
Japan Donkey Kong 1982 United States ColecoVision Platform 6 [59]
Japan Alex Kidd in Miracle World 1991 Japan Master System Platform 5.26 [60]

Non-bundled game sales

Console games that were not initially bundled with consoles and have sold or shipped at least ten million copies.

Title Release year Sales
(million units)
Source(s) Note(s)
Japan Pokémon Red/Green/Blue/Yellow 1996 44.72 [n 1]
Japan Wii Fit 2007 43.53 [n 2]
Japan Mario Kart Wii 2008 35.26 [6] 28.23 million units sold before bundle announcement[62][63]
Japan Pokémon Gold & Silver 1999 34.9 [n 4]
United Kingdom Grand Theft Auto V 2013 32.5 [7][8]
Japan Wii Sports Resort 2009 32.58 [9] 30.14 million units sold before bundle announcement[11][66]
New Super Mario Bros. 2006 29.09 [11]
Japan Wii Play 2006 28.02 [1]
Japan New Super Mario Bros. Wii 2009 28.65 [1]
Japan Nintendogs 2005 23.94 [23]
Japan Mario Kart DS 2005 23.34 [23]
United States Call of Duty: Black Ops II 2012 23.2 [67]
United States Call of Duty: Black Ops 2010 23 [576] [19]
Japan Super Mario World 1990 20.6 [5][25]
Japan Brain Age: Train Your Brain in Minutes a Day! 2005 19 [23]
United States Call of Duty: Modern Warfare 2 2009 22 [18] [577] [68]
Japan Super Mario Land 1989 18.06 [5]
Japan Super Mario Bros. 3 1988 18 [69]
Japan Pokémon Diamond & Pearl 2006 17.63 [23]
Japan Grand Theft Auto: San Andreas 2004 17.33 [70]
Japan Grand Theft Auto IV 2008 17 [71]
United States The Elder Scrolls V: Skyrim 2011 17 [72]
Japan Gran Turismo 3: A-Spec 2001 16.45 [73]
Japan Brain Age 2: More Training in Minutes a Day! 2005 14.88 [23]
Japan Pokémon Black & White 2010 14.71 [11]
Japan Street Fighter II 1991 14.7 [n 51]
Japan Gran Turismo 5 2010 14.54 [73]
Japan Super Mario Bros. 1985 11.36 [76] Non-bundled versions
Japan Super Mario Land 2: 6 Golden Coins 1992 11.09 [77][5]
United States Call of Duty: Modern Warfare 3 2011 13.7 [68]
Japan Pokémon Ruby & Sapphire 2002 13 [78]
Japan Gran Turismo 4 2004 13 [73]
United States Call of Duty 4: Modern Warfare 2007 12 [578]
Japan Animal Crossing: Wild World 2005 11.7 [23][79]
Japan Super Mario 64 1996 11.62 [5][80]
United States Call of Duty: World at War 2008 11 [579]
Japan Gran Turismo 1997 10.85 [81][73]
Japan Super Smash Bros. Brawl 2008 10.79 [1]
Japan Super Mario Galaxy 2007 10.68 [11][82]
Japan Final Fantasy VII 1997 10.1 [83]
Super Mario Bros. 2 1986 10 [84]

Sales revenues

The revenues grossed by console games. This list only includes games that have grossed at least $100 million.

Title Revenue (million USD) (without inflation) Release year Revenue as of (year) Source(s) Revenue (million USD) (2012 inflation)[29] Note(s)
Japan Wii Sports
(worldwide, incl. bundled copies)
5194.1 2006 2013 [n 20] 5915.4 [n 21]
Japan Wii Fit 4427 2007 2013 [n 22] 4902.11
Japan Super Mario Bros.
(incl. bundled copies)
1563.03 1985 1990 [n 27] 3335.2 [42]
Japan Street Fighter II 1866 1992 2009 [n 16] 3054 [33]
Japan Super Mario World
(incl. bundled copies)
1731 1990 2001 [n 28] 3041
Japan Wii Sports Resort (incl. bundled copies) 2841.3 2009 2013 [n 29] 3030 [n 30]
Japan Mario Kart Wii (incl. bundled copies) 2833 2008 2013 [n 31] 3004.04 [n 32]
Japan Wii Sports Resort (pre-bundle) 2683.3 2009 2012 [n 33] 2872 [n 34]
Japan Pokémon Red/Green/Blue/Yellow 1957 1996 2008 [n 35] 2864
Japan Wii Play 2216 2006 2012 [n 38] 2524
Japan Mario Kart Wii (pre-bundle) 2270.32 2008 2011 [n 39] 2430 [n 40]
Japan Super Mario Bros. 3  1246 1988 1995 [n 41] 2418.21
Japan Pokémon Gold & Silver 1726 1999 2011 [n 45] 2379
Japan Sonic the Hedgehog
(incl. bundled copies)
1387.41 1991 1993 [n 5] 2339 [n 43]
Japan New Super Mario Bros. Wii 2171 2009 2013 [48] 2323.4
Japan Duck Hunt 1048 1984 [49] 2316
Japan New Super Mario Bros. 1774 2006 2013 [n 46] 2020.34
United Kingdom Grand Theft Auto V 1949 2013 2013 [52] 1949
Japan Super Mario 64 1049.44 1996 2001 [n 49] 1536
Soviet Union Tetris 904 1989 1993 [n 54] 1436.4
United States Call of Duty: Black Ops II  1392 2012 2013 [67] [580] 1392
United States Call of Duty: Black Ops 1270 2010 2011 [54] 1331 [93]
United States Call of Duty: Modern Warfare 2  1165 2009 2011 [94] 1241 [95]
Japan Final Fantasy VII 783 1997 2009 [96] 1121
United States The Elder Scrolls V: Skyrim 1109 2011 2013 [72] 1109
United Kingdom Grand Theft Auto IV 1019.8 2008 2010 [n 55] 1076.6
United States Guitar Hero III: Legends of Rock 1000 2007 2009 [581] 1073
United States Call of Duty: Modern Warfare 3  1000 2011 2011 [n 56] 1023
United States Call of Duty: Ghosts 1000 2013 2013 [582] 1000
United Kingdom Grand Theft Auto: San Andreas 866.33 2004 2009 [n 57] 929.66
Japan Super Mario Bros.
(Japan, non-bundled)
429.03 1985 1987 [n 53] 915.45
Japan Gran Turismo 3: A-spec 822.34 2001 2008 [n 58] 879.32
Japan Final Fantasy X 662 2001 2013 [n 59] 861.22
Japan Gran Turismo 5 765.32 2010 2011 [n 60] 820.1 [99]
Japan Dragon Quest V 567.04 1992 2012 [n 61] 813.2 [101]
Japan Tekken 3 575 1998 [n 62] 810
Japan Dragon Quest IV 506 1990 2012 [n 63] 803.3413 [n 64]
Japan Dragon Quest VI 522.1 1995 2012 [103] 781.3 [104]
Japan Final Fantasy VIII 560 1999 2004 [n 65] 776.11 [n 66]
Japan Tekken 2 528 1996 [n 67] 773
Japan The Legend of Zelda 361.1 1986 2003 [n 68] 757
Japan Final Fantasy VI 498 1994 2007 [107] 752 [108]
Japan Pac-Man 298.32 1982 1982 [n 7] 710
Japan Super Mario Bros. 2 (USA) 399.5 1988 1990 [113] 704
Japan Super Mario Kart 439.92 1992 1993 [n 69] 701
Japan Dragon Quest III 465 1988 2000 [n 70] 691.1 [n 71]
United States Rock Band 670.7 2007 2011 [116] 686
Japan Metal Gear Solid 2: Sons of Liberty 425 2001 2008 [n 72] 680 [118]
Japan Pokémon X & Y 671.2 2013 2013 [119] 671.2
Japan Final Fantasy V 397 1992 2008 [n 73] 669 [120]
Japan Final Fantasy XII 581 2006 [121] 655 [122]
Japan Final Fantasy XIII 610.2 2009 2012 [123] 653.4 [n 74]
Japan Chrono Trigger 429.0042 1995 2012 [n 75] 646.3044
Japan Super Mario World
(Japan, excl. bundled copies)
367 1990 1996 [89] 645
Japan Alex Kidd in Miracle World 305.1 1986 2012 [60] 639.13
Japan Dragon Quest VII 478.31 2000 2013 [n 76] 608.43 [125]
Japan Sonic The Hedgehog 2
(Mega Drive & Game Gear)
347.2 1992 [n 77] 584.6 [n 78]
Japan Super Mario Land 361.2 1989 1993 [126] 575.2 [127]
Japan Final Fantasy IV 416.03 1991 2009 [128] 571 [129]
Japan Resident Evil 2 (PlayStation) 398 1998 [n 80] 561
United Kingdom Grand Theft Auto IV  500 2008 2008  [583] 534.64
Japan Super Mario Land 2: 6 Golden Coins 332.6 1992 1993 [5][77] [584] 530
Japan Final Fantasy IX 378.2 2000 2004 [n 81] 508.0041 [n 82]
Japan Donkey Kong 208.04 1982 1983 [n 23] 495 [41]
Japan Metal Gear Solid 349.4 1998 [n 83] 492.2
Japan The Legend of Zelda: A Link to the Past 287 1991 1993 [n 84] 484
United States Halo 2 399.92 2004 2006 [n 85] 455.45
Japan Sonic the Hedgehog
(Mega Drive, excl. bundled copies)
271.41 1991 1992 [92] 458
Japan Animal Crossing: New Leaf 454 2012 2013 [134] 454
Japan Final Fantasy III 310 1990 2012 [135] 448 [136]
Japan Space Invaders
(Atari 2600)
150 1980 1981 [32] 420
Japan Star Fox 240 1993 1993 [585][586] 382.4
Japan Dragon Quest II 181.1 1987 [137] 366.02
Japan Resident Evil 4 351.43 2005 2011 [138] [587] 360
United Kingdom GoldenEye 007 250 1997 2004 [588] 357.62
Japan Nintendo Color TV Game 15 89 1977 [139] 337.2
Japan New Super Mario Bros. U 309 2012 2013 [140] 309
Japan Teenage Mutant Ninja Turtles 160 1989 1990 [141] [589] 296.3
Japan Professor Layton and the Curious Village 268.43 2007 2009 [142] 289.4 [143]
Japan Monster Hunter 4 278 2013 2013 [144] 278
Japan Wii Sports
(Japan, excl. bundled copies)
240 2006 2012 [85] 273.33
Japan Zelda II: The Adventure of Link 131.4 1987 [145] 266
Japan Sonic & Knuckles 157.32 1994 1995 [146] 244.4
Japan Streets of Rage 139.3 1991 [147] 238.4 [n 86]
Sweden Minecraft 219.89 2012 2014 [148] 219.89
Japan The King of Fighters '95 145.02 1995 [149] 219
Japan Nintendo Color TV Game 6 55 1977 [150] 208.4
Japan Sonic the Hedgehog 3 126.112 1994 [151] 195.4
Japan Final Fantasy II 98.37 1988 2012 [152] 191
Japan Sonic CD 110.3 1992 [153] 181
Japan Metroid 84.4 1986 [n 87] 177
Japan Chrono Cross 128 1999 [n 88] 176.4
Japan Kirby's Dream Land 109.95 1992 1993 [590][591] 175.2
Japan Samurai Shodown / Samurai Spirits 111.5 1993 1995 [154] 167 [155]
Japan Bayonetta 152.3 2009 2012 [156] 161 [157]
United States Mortal Kombat 100 1992 1993 [592] 159.32
Japan Super Mario 3D World 159.13 2013 2013 [158] 159.13
Canada Luigi's Mansion: Dark Moon 152 2013 2013 [159] 152
Japan Tokimeki Memorial: Forever With You 100.1 1995 2006 [160] 151
Japan Pilotwings 87 1990 1992 [161] 150.1 [162]
Japan Samurai Shodown II
(Neo Geo, cartridge)
92 1994 [163] 143
Japan The Legend of Zelda: A Link Between Worlds 137 2013 2013 [164] 137
Japan Metal Gear 64.1 1987 [n 89] 130
Japan New Super Luigi U 117 2013 2013 [166] 117
Japan Sakura Wars 81.64 1996 2006 [n 90] 114.33 [168]
Japan Yakuza 2 95.1121 2006 [n 91] 108.32
Japan Portopia Serial Murder Case 50 1985 [169] 107
Japan Shenmue 78.23 1999 2001 [170] 105.2 [171]
Japan Valkryia Chronicles 96.3 2008 [n 92] 103.1
Japan Pilotwings 64 70 1996 1996 [593][594] 103

Atari

Atari 2600

Atari 2600 games that have sold or shipped at least one million copies
TITLE Release year Genre Copies sold Comments
Japan Pac-Man 1982 Maze 7 million[173][174] Best-selling home video game up until that time.[175]
United States Pitfall! 1982 Platform 4 million[176][177]
United States Asteroids 1981 Shmup 3.8 million[178] Best-selling Atari 2600 game prior to Pac-Man.[178]
United States Missile Command 1981 Shmup 2.5 million[179]
Japan Space Invaders 1980 Shmup 2 million[180] First game to sell a million cartridges.[181]
Japan Frogger 1982 Action 2 million [595]
United States Demon Attack 1982 Shmup 2 million[179]
United States E.T. the Extra-Terrestrial 1982 Adventure 1.5 million[182]
United States Adventure 1980 Adventure 1 million[177]
United States Atlantis 1982 Shmup 1 million[176]
United States Cosmic Ark 1982 Action 1 million[179]
United States Kaboom! 1981 Action 1 million[183]
United States Megamania 1982 Shmup 1 million[176]
United States River Raid 1982 Shmup 1 million[183]
United States The Empire Strikes Back 1982 Shmup 1 million [596]

Coleco

ColecoVision

ColecoVision games that have sold or shipped at least one million copies.

Mini-Arcade

Coleco's dedicated Mini-Arcade games that have sold or shipped at least one million units.

Mattel

Intellivision

Intellivision games that have sold or shipped at least one million copies.

Microsoft

Xbox

Xbox games that have sold or shipped at least one million copies.

Title Release year Copies sold
Halo 2 2004 8 million[133]
Halo: Combat Evolved 2001 5 million[188]
Tom Clancy's Splinter Cell 2002 3 million[189][190][191]
Fable 2004 3 million[192]
Project Gotham Racing 2001 2.50 million[193]
Grand Theft Auto Double Pack - 1.70 million[191][194][195]
Star Wars: Knights of the Old Republic 2003 1.58 million[194][195]
Counter-Strike 2004 1.50 million[196][197]
Grand Theft Auto: San Andreas 2005 1.46 million[194][198]
Need for Speed: Underground 2 2005 1.44 million[194][198]
Madden NFL 2005 2004 1.42 million[194]
Madden NFL 06 2005 1.41 million[194]
Call of Duty 2: Big Red One 2005 1.39 million[194]
ESPN NFL 2K5 2004 1.38 million[194]
The Elder Scrolls III: Morrowind 2002 1.36 million[194]
Dead or Alive 3 2001 1.28 million[191][194]
Star Wars: Battlefront 2004 1.22 million[194][195]
Star Wars: Battlefront II 2005 1.13 million[194][195]
Tom Clancy's Ghost Recon 2001 1.13 million[191][194]
Need for Speed: Underground 2004 1.10 million[194][195]

Xbox 360

Xbox 360 video games that have sold or shipped at least three million copies.
Xbox 360 games which have sold or shipped three million copies
Title Total copies sold Sales breakdown Release date Genre Developer Publisher
Kinect Adventures 700118000000000000018 million[a] N/A November 4, 2010 (NA)
November 10, 2010 (EU)
November 18, 2010 (AUS)
Sports game Good Science Studio Microsoft Game Studios
Call of Duty: Black Ops 700116400999990000016.4 million[19] N/A November 9, 2010[199] (WW)November 18, 2010 (Sub) (JP)
December 16, 2010 (Dub) (JP)
First-person shooter Treyarch Activision
Call of Duty: Modern Warfare 3 700113700000000000013.7 million[68] N/A November 8, 2011 (WW)November 17, 2011 (JP)
First-person shooter Infinity Ward Activision
Call of Duty: Modern Warfare 2 700112900000000000012.9 million[68] NA 20091110November 10, 2009
PAL 20091110November 10, 2009
First-person shooter Infinity Ward Activision
The Elder Scrolls V: Skyrim 700111900000000000011.9 million[72]
Minecraft[c] 700110000000000000010 million[15] Sandbox game Mojang/4J Studios Microsoft
Halo 3 70008100000000000008.1 million[206] N/A September 25, 2007 (NA)
September 25, 2007 (AUS)
September 26, 2007 (EU)
First-person shooter Bungie Microsoft
Gears of War 70005000000000000005 million[b][207] N/A November 7, 2006 (NA)
November 17, 2006 (EU)
November 23, 2006 (AUS)
January 18, 2007 (JP)
Third-person shooter Epic Games Microsoft
Gears of War 2 70005000000000000005 million[208] N/A November 7, 2008[209] (WW)July 30, 2009 (JP)
Third-person shooter Epic Games Microsoft
Grand Theft Auto IV 70004362000000000004.362 million
  • 3.29 million in the US[210]
  • 1 million in the UK[204]
  • 65,486 and 6,453 Platinum in Japan[205]
Action-adventure game Rockstar North Rockstar Games
Call of Duty 4: Modern Warfare 70004211000000000004.211 million
  • 3.04 million in the US[211]
  • 78,000 in Canada[212]
  • 54,742 and 39,222 Platinum Collection/The Best in Japan[205]
  • 1 million in the UK[204]
First-person shooter Infinity Ward Activision
Fable II 70003500000000000003.5 million[213] N/A Action role-playing game Lionhead Studios Microsoft
Call of Duty: World at War 70003350000000000003.35 million
  • 2.75 million in the US[210]
  • 600,000 in the UK[214]
First-person shooter Treyarch Activision
Halo: Reach 70003300000000000003.3 million
  • 3.3 million in North America[215]
First-person shooter Bungie Microsoft
Gears of War 3 70003000000000000003 million[216][217] N/A September 20, 2011[218] (NA/PAL)September 22, 2011[218] (JP)
Third-person shooter Epic Games Microsoft Studios
Halo 3: ODST 70003000000000000003 million[219] N/A First-person shooter Bungie Microsoft

  • ^ a: As of January 9, 2012, the Kinect sensor has sold 18 million units,[220] each of which is bundled with a copy of Kinect Adventures.
  • ^ b: Gears of War sales may include PC version
  • ^ c: Xbox Live Arcade game

Total Xbox 360 games sold as of March 31, 2012: 618.24 million.[221]

Nintendo

Total games Nintendo has sold as of March 31, 2014: 4.22 billion.[222]

Color TV Game

Nintendo Entertainment System

Nintendo Entertainment System (NES)/Family Computer (Famicom) video games that have sold or shipped at least two million copies.

Total Nintendo Entertainment System games sold as of September 30, 2012: 500.01 million.[222]

Family Computer Disk System

Disk System games that have sold or shipped at least one million copies. The system was only available in Japan, so all listed sales are Japan only.

Super Nintendo Entertainment System

Super Nintendo Entertainment System video games that have sold or shipped at least four million copies.

Total Super Nintendo Entertainment System games sold as of September 30, 2012: 379.06 million.[222]

Nintendo 64

Nintendo 64 video games that have sold or shipped at least three million copies.

Total Nintendo 64 games sold as of September 30, 2012: 224.97 million.[222]

Nintendo GameCube

Nintendo GameCube video games that have sold or shipped at least two million copies.

Total Nintendo GameCube games sold as of September 30, 2012: 208.57 million.[222]

Wii

Wii video games that have sold or shipped at least one million copies.
Nintendo Wii games which have sold or shipped at least one million copies
Title Total copies sold Sales breakdown Release date Genre Developer Publisher
Wii Sports 82.54 million[9][b] N/A NA 20061119November 19, 2006
JP 20061202December 2, 2006
AU 20061207December 7, 2006
EU 20061208December 8, 2006
Sports Nintendo EAD (Group 2) Nintendo
Mario Kart Wii 35.53 million[242][a][b] N/A April 10, 2008[243] (JP)April 11, 2008 (EU)April 24, 2008 (AUS)April 27, 2008 (NA)April 30, 2009 (SK) Racing Nintendo EAD (Group 1) Nintendo
Wii Sports Resort 32.58 million[9][a][b] N/A June 25, 2009[244] (JP)
July 23, 2009[245] (AUS)
July 24, 2009[246] (EU)
July 26, 2009[247] (NA)
June 24, 2010[248] (KOR)
Sports Nintendo EAD (Group 2) Nintendo
New Super Mario Bros. Wii 28.65 million[9][b] N/A November 11, 2009[249] (AUS)
November 15, 2009[250] (NA)
November 20, 2009[251] (EU)
December 3, 2009[252] (JP)
Platform Nintendo EAD (Group 4) Nintendo
Wii Play 28.02 million[9][a] N/A December 2, 2006 (JP)
December 8, 2006 (EU)
February 12, 2007 (NA)
Nintendo EAD (Group 2) Nintendo
Wii Fit 22.67 million[9][a] N/A December 1, 2007[253] (JP)
April 25, 2008[254] (EU)
May 8, 2008Template:Cref[255] (AUS)
May 21, 2008Template:Cref (NA)
Fitness Nintendo EAD (Group 5) Nintendo
Wii Fit Plus 21.03 million[9][256] N/A October 1, 2009[257] (JP)
October 4, 2009[258] (NA)
October 15, 2009[259] (AUS)
October 30, 2009[260] (EU)
Fitness Nintendo EAD (Group 5) Nintendo
Super Mario Galaxy 12.22 million[9] N/A JP 20071101November 1, 2007
NA 20071112November 12, 2007
EU November 16, 2007[261]
AU 20071129November 29, 2007
Platform Nintendo EAD (Group 1) Nintendo
Super Smash Bros. Brawl 12.14 million[9] N/A January 31, 2008 (JP)
March 9, 2008 (NA)
June 26, 2008 (AUS)
June 27, 2008[262] (EU)
Fighting, action, platform Ad hoc development team Nintendo
Wii Party 7.94 million[256] N/A July 8, 2010 (JP)
October 3, 2010 (NA)
October 8, 2010 (EU)
Nd Cube, Nintendo SPD (Group 4) Nintendo
Mario Party 8 7.6 million[263] N/A May 29, 2007 (NA)
June 22, 2007 (EU)
July 13, 2007 (UK)July 19, 2007[264] (AUS)July 26, 2007 (JP)
Party Hudson Soft Nintendo
Mario & Sonic at the Olympic Games 7.09 million[265] N/A November 6, 2007 (NA)
November 22, 2007 (AUS / JP)November 23, 2007 (EU)
Sports Sega Sports R&D Nintendo (JP)
Sega (NA / PAL)
Super Mario Galaxy 2 6.36 million[65] N/A NA May 23, 2010[266]
JP May 27, 2010[267]
EU June 11, 2010[268]
AU June 30, 2010[269]
Platform Nintendo EAD (Group 1) Nintendo
Donkey Kong Country Returns 6.01 million[65] N/A November 21, 2010 (NA)
December 2, 2010 (AUS)
December 3, 2010 (EU)
December 9, 2010 (JP)
Platform Retro Studios, Nintendo Nintendo
The Legend of Zelda: Twilight Princess 5.82 million[270] N/A NA 20061119November 19, 2006
JP 20061202December 2, 2006
AU 20061207December 7, 2006
EU 20061208December 8, 2006
Action-adventure Nintendo EAD (Group 3) Nintendo
Just Dance 2 5 million[271] N/A October 12, 2010 (NA)
October 14, 2010 (EU)
Ubisoft Paris Ubisoft
Link's Crossbow Training 4.80 million[272][a] N/A November 19, 2007[273] (NA)
December 7, 2007[274] (EU)
December 13, 2007[275] (AUS)
May 1, 2008[276] (JP)
Shooter Nintendo EAD (Group 3) Nintendo
Just Dance 4.3 million[277] N/A November 17, 2009 (NA)
November 27, 2009 (EU)
Ubisoft Paris Ubisoft
The Legend of Zelda: Skyward Sword 3.52 million[256] N/A EU November 18, 2011[278]
NA November 20, 2011[279]
JP November 23, 2011[280]
AU November 24, 2011[281]
Action-adventure Nintendo EAD (Group 3) Nintendo
Animal Crossing: City Folk 3.38 million[82][a] N/A November 16, 2008 (USA)November 17, 2008 (CAN)November 20, 2008 (JP)
December 4, 2008 (AUS)
December 5, 2008 (EU)
January 28, 2010 (SK)
Life simulation Nintendo EAD (Group 2) Nintendo
Mario Party 9 2.73 million[282] N/A March 2, 2012[283] (EU)
March 8, 2012[284] (AUS)
March 11, 2012[283] (NA)
April 26, 2012[283] (JP)
June 29, 2012 (HKG)April 11, 2013 (KOR)
Party Nd Cube Nintendo
Wii Music 2.65 million[82] N/A October 16, 2008 (JP)
October 20, 2008 (NA)
November 14, 2008 (EU)
Nintendo
Mario & Sonic at the London 2012 Olympic Games 2.4 million[285] N/A December 8, 2011 (JP)
November 15, 2011 (NA)
November 13, 2011 (EU)
November 17, 2011 (AUS)
Sports Sega Sports Japan Nintendo (JP)
Sega (NA / PAL)
Super Paper Mario 2.28 million[61] N/A NA 20070409April 9, 2007
JP 20070419April 19, 2007
EU 20070914September 14, 2007
AU 20070920September 20, 2007
Action RPG Intelligent Systems Nintendo
Big Brain Academy: Wii Degree 2.26 million[61] N/A April 26, 2007 (JP)
June 11, 2007 (NA)
July 20, 2007 (EU)
November 8, 2007 (AUS)
Puzzle, Educational Nintendo EAD (Group 4) Nintendo
Super Mario All-Stars 25th Anniversary Edition 2.24 million[65] N/A October 21, 2010 (JP)
December 2, 2010 (AUS)
December 3, 2010 (EU)
December 12, 2010 (NA)
Platform Nintendo
Sonic and the Secret Rings 2.0 million[286] N/A February 20, 2007 (NA)
March 2, 2007 (EU)
March 8, 2007 (AUS)
March 15, 2007 (JP)
Platform, action Sonic Team, Now Production Sega
Michael Jackson: The Experience 2.0 million[271] N/A November 23, 2010 (NA)
November 26, 2010 (EU)
December 8, 2011 (JP)
Ubisoft
Guitar Hero III: Legends of Rock 2.0 million[287][a] N/A NA October 28, 2007[288]
AU 20071107November 7, 2007
EU 20071123November 23, 2007
JP 20080522May 22, 2008
Music, Rhythm Vicarious Visions Activision
Deca Sports 2.0 million shipped[289] N/A 19 March 2008[290] (JP)
13 May 2008 (NA)
6 June 2008 (EU)
20 June 2008 (AUS)
Sports Hudson Soft Hudson Soft (JP / NA)Konami (EU)
Epic Mickey 2.0 million shipped[291] N/A AU 20101125November 25, 2010
EU 20101126November 26, 2010
NA 20101130November 30, 2010
JP 20110804August 4, 2011
Platform Junction Point Studios Disney Interactive StudiosNintendo (JP)
Game Party 2.0 million shipped[292] N/A November 27, 2007 (NA)
February 14, 2008 (EU)
Resident Evil 4: Wii Edition 2.0 million[74] N/A May 31, 2007 (JP)
June 19, 2007 (NA)
June 29, 2007 (EU)
July 5, 2007 (AUS)
Survival horror Capcom Capcom (JP / NA / EU)Nintendo Australia (AUS)
Red Ant Enterprises (AUS)
THQ Asia Pacific (AUS)
Monster Hunter Tri 1.9 million[74] N/A August 1, 2009 (JP)
April 20, 2010[293] (NA)
April 23, 2010[294] (EU)
April 29, 2010[264] (AUS)
Action RPG Capcom Production Studio 1 Capcom
WarioWare: Smooth Moves 1.82 million[295] N/A December 2, 2006 (JP)
January 12, 2007 (EU)
January 15, 2007 (NA)
January 25, 2007 (AUS)
Party Nintendo SPD (Group 1), Intelligent Systems Nintendo
EA Sports Active 1.8 million[296] N/A May 19, 2009 (NA)
May 22, 2009 (EU)
August 6, 2009 (JP)
Electronic Arts
Mario Strikers Charged 1.77 million[61] N/A May 25, 2007[297] (EU)
June 7, 2007[298] (AUS)
July 30, 2007[299] (NA)
September 20, 2007[300] (JP)
Sports Next Level Games Nintendo
Kirby's Epic Yarn 1.59 million[65] N/A October 14, 2010[301] (JP)
October 17, 2010[302] (NA)
February 24, 2011[303] (AUS)
February 25, 2011[304] (EU)
Platform Good-Feel, HAL Laboratory Nintendo
Mario Sports Mix 1.54 million[65] N/A November 25, 2010 (JP)
January 27, 2011[305] (AUS)
January 28, 2011 (EU)
February 4, 2011 (UK)February 7, 2011 (NA)
Sports Square Enix, Nintendo SPD (Group 4) Nintendo
Carnival Games 1.5 million[306] N/A August 28, 2007 (NA)
October 26, 2007 (EU)
Guitar Hero World Tour 1.334 million[307][a] N/A NA 20081026October 26, 2008
EU 20081107November 7, 2008
AU 20081112November 12, 2008
Music, Rhythm Vicarious Visions Activision
Metroid Prime 3: Corruption 1.31 million[61] N/A August 27, 2007 (NA)
October 26, 2007 (EU)
November 8, 2007 (AUS)
March 6, 2008 (JP)
First-person action-adventure Retro Studios, Nintendo Nintendo
Mario Super Sluggers 1.26 million[82] N/A June 19, 2008[308] (JP)
August 25, 2008 (NA)
Sports Namco Bandai Games, Now Production Nintendo
Wii Play: Motion 1.26 million[256] N/A June 13, 2011 (NA)
June 24, 2011 (EU)
July 7, 2011 (JP)
Nintendo
Kirby's Return to Dream Land 1.31 million[256] N/A October 24, 2011[309] (NA)
October 27, 2011[310] (JP)
November 25, 2011[311] (EU)
December 1, 2011[312] (AUS)
Platform HAL Laboratory Nintendo
Resident Evil: The Umbrella Chronicles 1.3 million[74] N/A November 13, 2007 (NA)
November 15, 2007 (JP)
November 30, 2007 (EU)
December 13, 2007 (AUS)
Rail shooter Capcom, Cavia Capcom (JP / NA / EU)Nintendo Australia (AUS)
Red Ant Enterprises (AUS)
THQ Asia Pacific (AUS)
Pokémon Battle Revolution 1.202 million
  • 850,000 in North America and Western Europe[313]
  • 352,123 in Japan[314]
December 14, 2006 (JP)
June 25, 2007 (NA)
November 22, 2007 (AUS)
December 7, 2007 (EU)
Fighting Genius Sonority Nintendo
Rayman Raving Rabbids 1.2 million[315] N/A November 19, 2006 (NA)
December 7, 2006 (AUS)
December 8, 2006 (EU)
December 14, 2006 (JP)
Party Ubisoft Montpellier Ubisoft
We Ski 1.2 million[316] N/A January 31, 2008[317] (JP)
May 13, 2008 (NA)
June 13, 2008[318] (EU)
Sports Namco Bandai Games Namco Bandai Games
Big Beach Sports 1.2 million shipped[319] N/A June 24, 2008 (NA)
June 27, 2008 (EU)
Active Life: Outdoor Challenge 1.03 million[320] N/A May 29, 2008 (JP)
August 9, 2008 (EU)
September 9, 2008 (NA)
Call of Duty: World at War over 1 million[321] N/A November 10, 2008 (NA)
November 14, 2008 (EU)
Activision
Red Steel 1 million[315] N/A November 19, 2006 (NA)
December 2, 2006 (JP)
December 8, 2006 (EU)
Ubisoft
Rock Band 1 million[322] N/A June 22, 2008[323] (NA)
September 12, 2008[324] (EU)
November 7, 2008[325] (AUS)
Rhythm Pi Studios MTV Games, Electronic Arts
Game Party 2 1 million shipped[292] N/A October 6, 2008 (NA)
October 31, 2008 (EU)
  • ^ a: Bundled with a popular accessory (e.g. additional Wii-mote, MotionPlus, Wii Zapper, Wii Wheel).
  • ^ b: Bundled with a version of the console. The white console was commonly bundled with Wii Sports at launch; since the release of MotionPlus, the Wii Sports bundle with either the white or black console also includes Wii Sports Resort. In addition, the white console has been commonly bundled with Mario Kart Wii (and the Wii Wheel), and the black console has been commonly bundled with New Super Mario Bros. Wii.

Total Wii games sold as of March 31, 2014: 895.22 million.[222]

Total Virtual Console games sold as of December 31, 2007: over 10 million[326]

Wii U

File:Wii U Console and Gamepad.jpg
Wii U video games that have sold or shipped at least one million copies.
Nintendo Wii U games which have sold or shipped at least one million copies
Title Total copies sold Sales Breakdown Release date Genre Developer Publisher
New Super Mario Bros. U 70004160000000000004.16 million[327] N/A November 18, 2012 (NA)
November 30, 2012 (PAL)
December 8, 2012 (JP)
Platform Nintendo EAD Group No. 4 Nintendo
Nintendo Land 70003090000000000003.09 million[328] N/A NA 20121118November 18, 2012
PAL 20121130November 30, 2012
JP 20121208December 8, 2012
Party Nintendo EAD Group No. 2 Nintendo
Super Mario 3D World 70002170000000000002.17 million[327] 0.59 million in Japan[327]

1.58 million overseas[327]

JP 20131121November 21, 2013
NA 20131122November 22, 2013
November 26, 2013 (SA)November 29, 2013 (EU)
November 30, 2013 (AUS)
Platform Nintendo EAD Tokyo
1-UP Studio
Nintendo
New Super Luigi U 70001760000000000001.76 million[327] 0.14 million in Japan[327]

1.62 million overseas[327]

DLC

RetailJuly 13, 2013 (JP)
July 26, 2013 (EU)
July 27, 2013 (AUS)
August 25, 2013 (NA)

Platform Nintendo Nintendo
Wii Party U 70001350000000000001.35 million[327] 0.81 million in Japan[327]

0.54 million overseas[327]

NA 20131025October 25, 2013
EU 20131025October 25, 2013
AU 20131026October 26, 2013
JP 20131031October 31, 2013
Party Nd Cube
Nintendo SPD Group No.4
Nintendo
The Legend of Zelda: The Wind Waker HD 70001220000000000001.22 million[327] 0.09 million in Japan[327]

1.13 million overseas[327]

DigitalSeptember 20, 2013 (NA)

RetailSeptember 26, 2013 (JP)
October 5, 2013 (AUS)
October 4, 2013 (EU / NA)

Action-adventure Nintendo EAD Group No. 3
Development support:
HexaDrive (texture support)[329]
DigitalScape
Nintendo

Total Wii U games sold as of March 31, 2014: 32.28 million[222]

Game Boy and Game Boy Color

Game Boy and Game Boy Color video games that have sold or shipped at least five million copies.

Total Game Boy and Game Boy Color games sold as of September 30, 2012: 501.11 million.[222]

Game Boy Advance

Game Boy Advance video games that have sold or shipped at least two million copies.

Total Game Boy Advance games sold as of September 30, 2012: 377.42 million.[222]

Nintendo DS

File:Nintendo-DS-Lite-w-stylus.png
Nintendo DS video games that have sold or shipped at least two million copies.
Nintendo DS games which have sold or shipped at least one million copies
Title Total copies sold Sales breakdown Genre Release date Developer Publisher
New Super Mario Bros. 30.75 million[23] N/A Platform game May 15, 2006 Nintendo EAD (Group 4) Nintendo
Nintendogs (all versions) 23.96 million[23] N/A Pet-raising simulator April 21, 2005 Nintendo EAD (Group 1) Nintendo
Mario Kart DS 23.56 million[23] N/A Racing game November 15, 2005 Nintendo EAD (Group 1) Nintendo
Brain Age 19.01 million[23] N/A Puzzle, Educational May 19, 2005 Nintendo SPD Nintendo
Pokémon Diamond and Pearl 17.63 million[23] N/A Role-playing game September 28, 2006 Game Freak Nintendo, The Pokémon Company
Pokémon Black and White 15.58 million[23] N/A Role-playing game September 18, 2010 Game Freak Nintendo, The Pokémon Company
Brain Age 2 14.88 million[23] N/A Puzzle, Educational December 29, 2005 Nintendo SDD Nintendo
Pokémon HeartGold and SoulSilver 12.72 million[23] N/A Role-playing game September 12, 2009 Game Freak Nintendo, The Pokémon Company
Animal Crossing: Wild World 11.73 million[23] N/A Social simulation game November 23, 2005 Nintendo EAD (Group 2) Nintendo
Super Mario 64 DS 11.03 million[23] N/A Platform game November 21, 2004 Nintendo EAD Comprehensive Group Nintendo
Mario Party DS 8.21 million[79] N/A Party, Minigame November 8, 2007 Hudson Soft Nintendo
Pokémon Black 2 and White 2 7.81 million[335] N/A Role-playing game June 23, 2012 Game Freak Nintendo, The Pokémon Company
Pokémon Platinum 7.06 million[272] N/A Role-playing game September 13, 2008 Game Freak Nintendo, The Pokémon Company
Dragon Quest IX: Sentinels of the Starry Skies 5.34 million 4.29 million in Japan,[336]

1.05 million overseas[65]

Role-playing game July 11, 2009 Armor Project, Level-5 Square Enix (Japan)

Nintendo (overseas)

Big Brain Academy 5.01 million[61] N/A Puzzle, Educational June 30, 2005 Nintendo EAD (Group 4) Nintendo


Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness 4.5 million[82] N/A Roguelike September 13, 2007 Chunsoft Nintendo, The Pokémon Company
Professor Layton and the Curious Village 4.17 million 1 million in Japan[337]

3.17 million overseas[272]

Puzzle, Adventure February 15, 2007 Level-5 Level-5 (Japan)

Nintendo (Overseas)

Mario & Luigi: Bowser's Inside Story 4.13 million[65] N/A Role-playing game February 11, 2009 AlphaDream Nintendo
The Legend of Zelda: Phantom Hourglass 4.13 million[61] N/A Action-adventure June 23, 2007 Nintendo EAD (Group 3) Nintendo
Professor Layton and the Diabolical Box 3.36 million 928,000 in Japan[338]

2.43 million overseas[272]

Puzzle, Adventure November 29, 2007 Level-5 Level-5 (Japan)

Nintendo (Overseas)

Tomodachi Collection 3.2 million[339] N/A Life simulation June 18, 2009 Nintendo SPD (Group 1) Nintendo
Pokémon Mystery Dungeon: Blue Rescue Team 3.08 million[295] N/A Roguelike November 17, 2005 Chunsoft Nintendo
Yoshi's Island DS 2.91 million[61] N/A Platform game November 13, 2006 Nintendo, Artoon Nintendo
English Training 2.86 million[295] N/A Educational January 26, 2006 Nintendo SPD Nintendo
Professor Layton and the Unwound Future 2.833 million 862,000 in Japan[338]

1.97 million overseas[65]

Puzzle, Adventure November 27, 2008 Level-5 Level-5 (Japan)

Nintendo (Overseas)

Cooking Mama 2.827 million 1.2 million in US[340]

1 million in Europe[341] 62,000 in Japan[342]

Simulation, Minigame March 23, 2006 Office Create Taito (Japan)

Majesco (North America) 505 Games (Europe)

Pokémon Ranger 2.7 million[61] N/A Action RPG March 23, 2006 HAL Laboratory Nintendo, The Pokémon Company
The Legend of Zelda: Spirit Tracks 2.6 million[339] N/A Action-adventure December 7, 2009 Nintendo EAD (Group 3) Nintendo
Flash Focus 2.52 million[61] N/A Puzzle, Educational May 31, 2007 Namco Bandai, Nintendo SPD Nintendo
Kirby Super Star Ultra 2.36 million[82] N/A Platform game September 22, 2008 HAL Laboratory Nintendo
WarioWare: Touched! 2.15 million[295] N/A Minigame December 2, 2004 Nintendo SPD (Group 1), Intelligent Systems Nintendo
Style Savvy 2.09 million[272] N/A Simulation game October 23, 2008 Syn Sophia, Nintendo SPD Nintendo
Tetris DS 2.05 million[295] N/A Puzzle March 20, 2006 Nintendo SPD (Group 2) Nintendo
Pokémon Ranger: Shadows of Almia 2.04 million[82] N/A Action RPG March 20, 2008 Creatures Inc. Nintendo, The Pokémon Company
Final Fantasy III 2 million 1.06 million in Japan[88]

460,000 in North America[343] 480,000 in Europe[344]

Role-playing game August 24, 2006 Matrix Software Square Enix

Total Nintendo DS games sold as of March 31, 2014: 943.98 million.[222]

Nintendo 3DS

Nintendo 3DS video games that have sold or shipped at least one million copies.
Nintendo 3DS games which have sold or shipped at least one million copies
Title Total copies sold Sales Breakdown Release date Genre Developer Publisher
Pokémon X and Y 700112260000000000012.26 million[327] 70004370000000000004.37 million in Japan[327]

70007890000000000007.89 million overseas[327]

October 12, 2013 (WW) Role-playing Game Freak Nintendo
Mario Kart 7 70009619900000999999.62 million[327] 70002100000000000002.10 million in Japan[345]

70002160000000000002.16 million overseas[282]

JP 20111201December 1, 2011
EU 20111202December 2, 2011
AU 20111203December 3, 2011
NA 20111204December 4, 2011
Racing Nintendo EAD and Retro Studios Nintendo
Super Mario 3D Land 70009270000000000009.27 million[346] 70001880000000000001.88 million in Japan[345]

70003850000000000003.85 million in US[347]

JP 20111103November 3, 2011
NA 20111113November 13, 2011
EU 20111118November 18, 2011
AU 20111124November 24, 2011
Platform Nintendo EAD Tokyo Nintendo
New Super Mario Bros. 2 70007820000000000007.82 million[327] 70002050099999999992.05 million in Japan[282]

70003910000000000003.91 million overseas[282]

JP 20120728July 28, 2012
EU 20120817August 17, 2012
AU 20120818August 18, 2012
NA 20120819August 19, 2012
Platform Nintendo Nintendo
Animal Crossing: New Leaf 70007660000000000007.66 million [327] 70003440000000000003.44 million in Japan[282]
70002790000000000002.79 million overseas[348]
JP 20121108November 8, 2012
KOR 20130207February 7, 2013
NA 20130609June 9, 2013
EU 20130614June 14, 2013
AU 20130615June 15, 2013
Life simulation Nintendo EAD and Monolith Soft Nintendo
Monster Hunter 4 70004100099999999994.10 million[349] 70004000000000000004.00 million in Japan[350] JP 20130914September 14, 2013
KOR 20131214December 14, 2013
Action role-playing Capcom and Eighting Capcom
Luigi's Mansion: Dark Moon 70003980000000000003.98 million[327] 69998300000000000000.83 million in Japan

70001920000000000001.92 million overseas[348]

NA 20130324March 24, 2013
JP 20130320March 20, 2013
EU 20130328March 28, 2013
AU 20130328March 28, 2013
Action-adventure Next Level Games Nintendo
Nintendogs + Cats 70003500000000000003.50 million[346] N/A JP February 26, 2011[351]
EU March 25, 2011[352]
NA 20110327March 27, 2011
Pet-raising simulation Nintendo EAD Nintendo
The Legend of Zelda: Ocarina of Time 3D 70003350000000000003.35 million[346] 70001000000000000001 million in US[347] JP 20110616June 16, 2011
EU June 17, 2011[353]
NA 20110619June 19, 2011
AU June 30, 2011[354]
Action-adventure Nintendo EAD and Grezzo Nintendo
The Legend of Zelda: A Link Between Worlds 70002509900000999992.51 million[327] 69994700000000000000.47 million in Japan[327]

70002040000000000002.04 million overseas[327]

NA 20131122November 22, 2013
EU 20131122November 22, 2013
AU 20131123November 23, 2013
JP 20131226December 26, 2013
Action-adventure Nintendo EAD Group No. 3
Development support:
Monolith Soft[355]
Nintendo
Monster Hunter 3 Ultimate 70002400000000000002.40 million[349] N/A JP 20111210December 10, 2011
NA 20130319March 19, 2013
EU 20130322March 22, 2013
Action role-playing Capcom Capcom
Paper Mario: Sticker Star 70002210000000000002.21 million[346] 69995400000000000000.54 million in Japan[282]

70001280000000000001.28 million overseas[282]

NA 20121111November 11, 2012
JP 20121206December 6, 2012
EU 20121207December 7, 2012
AU 20121208December 8, 2012
Role-playing Intelligent Systems and Vanpool Nintendo
Mario & Luigi: Dream Team 70002080000000000002.08 million[327] 69994700000000000000.47 million in Japan[327]

70001610000000000001.61 million overseas[327]

EU 20130712July 12, 2013
AU 20130713July 13, 2013
JP 20130718July 18, 2013
NA 20130811August 11, 2013
Role-playing game AlphaDream and Good-Feel Nintendo
Tomodachi Life 70001850000000000001.85 million[327] 70001850000000000001.85 million in Japan[327] JP 20130418April 18, 2013
NA 20140606June 6, 2014
EU 20140606June 6, 2014
Life simulation Nintendo SPD Nintendo
Donkey Kong Country Returns 3D 70001520000000000001.52 million[327] 69993700000000000000.37 million in Japan[327]

70001160000000999991.16 million overseas[327]

NA 20130524May 24, 2013
EU 20130524May 24, 2013
AU 20130525May 25, 2013
JP 20130613June 13, 2013
Monster Games, Nintendo Nintendo
Kingdom Hearts 3D: Dream Drop Distance 70001320000000000001.32 million[356] N/A JP August 11, 2011[357]
NA 20120731July 31, 2012
EU July 31, 2012[357]
Role-Playing Square-Enix Nintendo
Dragon Warrior VII 70001210000000000001.21 million[358] 70001210000000000001.21 million in Japan JP 20130207February 7, 2013
Role-playing Heartbeat and ArtePiazza Square Enix
Lego City Undercover: The Chase Begins 70001200000000000001.20 million[327] 70001190000000000001.19 million overseas[327] NA 20130421April 21, 2013
EU 20130426April 26, 2013
AU 20130427April 27, 2013
Action-adventure TT Fusion Nintendo
Kid Icarus: Uprising 70001180000000000001.18 million[359] N/A NA 20120323March 23, 2012
JP 20120322March 22, 2012
EU 20120323March 23, 2012
AU 20120329March 29, 2012
Third-person shooter, shoot 'em up Project Sora and Sora Ltd. Nintendo
Mario Party: Island Tour 70001139900000999991.14 million[327] 69998200099999000000.82 million overseas[327] 69993200000000000000.32 million in Japan[327] NA 20131122November 22, 2013
EU 20140117January 17, 2014
AU 20140118January 18, 2014
JP 20140320March 20, 2014
Party Nd Cube Nintendo
Mario Tennis Open 70001110000000000001.11 million[282] 69993400000000000000.34 million in Japan[282]

69997400000000000000.74 million overseas[282]

NA 20120520May 20, 2012
JP 20120524May 24, 2012
AU 20120524May 24, 2012
EU 20120525May 25, 2012
Sports Camelot Software Planning Nintendo
Super Street Fighter IV: 3D Edition 70001100000000000001.10 million[349] N/A JP February 26, 2011[360]
EU March 25, 2011[360]
NA March 27, 2011[360]
AU 20110331March 31, 2011
Fighting Capcom and Dimps Capcom and Nintendo Australia
Puzzle & Dragons Z: Pazudora Z 70001000000000000001.00 million[361] N/A JP 20131212December 12, 2013
Puzzle GungHo Online Entertainment GungHo Online Entertainment

Total Nintendo 3DS games sold as of March 31, 2014: 162.92 million.[222]

Sega

Sega Master System

Sega Master System games that have sold or shipped at least one million copies.

Sega Mega Drive / Genesis

Sega Mega Drive/Genesis games that have sold or shipped at least one million copies.

Sega CD

Sega CD games games that have sold at least one million copies.

Sega Saturn

Sega Saturn games that have sold or shipped at least one million copies.

Dreamcast

Dreamcast games that have sold or shipped at least one million copies.

SNK

Neo Geo

SNK Neo Geo games that have sold at least 200,000 copies.

Sony

PlayStation

PlayStation video games which have sold or shipped at least five million copies.

Total PlayStation games shipped as of March 31, 2007: 962 million.[384]

PlayStation 2

PlayStation 2 video games which have sold or shipped at least five million copies.

Total PlayStation 2 games sold as of March 31, 2012: 1.53 billion.[390]

PlayStation 3

PlayStation 3 games that have sold or shipped at least one million copies.

Total PlayStation 3 games sold as of March 31, 2012: 595 million.[423]

PlayStation Portable

PlayStation Portable games that have sold or shipped at least one million copies.

Total PlayStation Portable games sold as of March 31, 2012: 330.2 million.[432]

PC

PC games for the Microsoft Windows, Mac OS X and Linux platforms that have sold or shipped at least five million copies. Expansion packs are not used in calculation of the sales figure for the original game (with the exception of StarCraft and Guild Wars). Also, online subscription figures are not included here, but have their own section below (see Online below).

Software sales

Sales revenues

PC games that have grossed revenues of at least $100 million. Revenues from online subscriptions are not included here (see Online below).

Arcade

The sales of arcade games (like massively multiplayer online games) generally cannot be judged using the same criteria as home console or computer games. For arcade games, sales are usually judged by either the number of arcade hardware units sold to retail outlets and arcades, or more commonly the amount of revenue generated, from the amount of coins (such as quarters or 100 yen coins) inserted into machines and/or the hardware sales.[450] This list includes arcade games that have sold at least 10,000 or more arcade hardware units, or generated a gross revenue of more than $100 million USD (i.e. 400 million quarters).

Hardware sales

Gross revenues

Title Revenue (million USD) (without inflation) Release year Revenue as of (year) Source(s) Revenue (million USD) (2012 inflation)[29] Note(s)
Japan Pac-Man 4090 1980 1990 [n 6] 10481 [n 9]
Japan Space Invaders 3000 1978 1982 [n 11] 8654.43 [n 13]
Japan Street Fighter II 3126 1991 1993 [n 15] 5041.2 [n 18]
Japan Donkey Kong 1496 1981 1982 [40] 3640 [n 25]
Japan World Club Champion Football 2507 2002 2013 [n 36] 2811.4 [n 37]
United States Asteroids 800 1979 1982 [n 47] 1908
United States Defender 1000 1980 2002 [n 48] 1687 [56]
United States NBA Jam 1000 1993 2010 [510] 1340 [511]
United States Ms. Pac-Man 350 1981 1987 [n 106] 785 [513]
Japan Mushiking: King of the Beetles 631.0232 2003 2006 [n 107] 748.22 [516]
United States Mortal Kombat 570 1992 2002 [472] 718
Japan Dance Dance Revolution 516 1998 2005 [517] 697.33 [518]
Japan OutRun
(hardware sales)
262.04 1986 1987 [519] 549
Japan Sangokushi Taisen 399.3404 2005 2006 [520] 462.2 [521]
Japan Beatmania 310 1997 2000 [n 108] 452
Japan Oshare Majo: Love and Berry 317 2004 2006 [n 109] 385.3
South Korea Pump It Up 222 1999 2005 [474][523] 288 [524]
United States Centipede 115.65 1981 1991 [461] 193.31
Japan Pole Position
(US hardware sales)
71.3 1982 1983 [461][471] 170
United States Dragon's Lair 68.8 1983 1983 [482][525] 158.6 [n 110]
Japan StarHorse3 Season I: A New Legend Begins 152.4 2011 2013 [n 111] 153.41
Japan Border Break 141 2009 2013 [n 112] 143 [n 113]
United States Tempest 62.408 1981 1983 [461] 142.65
Japan Sengoku Taisen 121.44 2010 2013 [n 114] 123.3 [n 115]
Japan Dig Dug 46.3 1982 1983 [461] 105.83
United States Tron 45 1982 1983 [528] 102

Online

Online games, including massively multiplayer online games and social network games, with at least one million subscriptions or registered users, or revenues of at least $50 milllion. This list excludes mobile games, which have their own section below.

User numbers

  • Aion (4 million active subscriptions) [627]
  • ZT Online (2.8 million daily active users; 860,265 concurrent users) [629]

Online revenues

Title Revenue (million USD) (without inflation) Launch Year Revenue as of (year) Source(s) Revenue (million USD) (2012 inflation)[29] Note(s)
United States World of Warcraft
(incl. offline sales)
7134 2004 2013 [34] 7586 [35]
South Korea CrossFire 4602.1 2007 2013 [36] 4741.1 [37]
South Korea Lineage 3787 1998 2013 [38] 4339.2 [39]
China Westward Journey 2937 2001 2012 [43] 3197 [44]
South Korea Dungeon Fighter Online 2426 2005 2013 [45] 2591 [46]
South Korea MapleStory 2126 2003 2013 [50] 2301.2 [51]
Japan Final Fantasy XI Online 1243.44 2002 2011 [557] 1415 [558]
United Kingdom Candy Crush Saga 1230 2012 2013 [559] 1230
United States League of Legends 1024 2009 2012 [560] 1029.75 [561]
United States FarmVille 1000 2009 2012 [562] 1003.66 [563]
South Korea Aion 889.23 2009 2013 [564] 925 [565]
China ZT Online 687 2006 2009 [566] 762.1 [567]
South Korea TERA Online 722 2011 2013 [568] 725.3 [569]
South Korea Crazyracing Kartrider 500 2004 2011 [570] 555.2 [571]
South Korea Counter-Strike Online 521 2008 2011 [572] 530.4 [573]
South Korea Ragnarok Online 434.3 2002 2011 [574] 494 [575]
Cyprus World of Tanks 372 2010 2013 [576] 372
Japan Final Fantasy XIV Online
(incl. offline sales)
361 2010 2014 [577] 364.12 [578]
South Korea Mabinogi 300 2004 2011 [579] 334 [580]
South Korea Sudden Attack 300 2005 2011 [631] 329 [581]
Japan Dragon Quest X Online 325 2012 2014 [582] 325
China Perfect World 300 2005 2009 [632] 322
United States Guild Wars 2 271 2012 2013 [583] 271
China Dragon Oath (in 2009) 250 2007 2009 [633] 268.3
United States Guild Wars 238 2005 2012 [584] 261.43 [585]
China The World of Legend / The Legend of Mir (in 2009) 190 2001 2009 [634] 204
Canada Star Wars: The Old Republic 139 2011 2013 [576] 139
United States Team Fortress 2 139 2007 2013 [576] 139
South Korea Blade & Soul 125 2012 2013 [586] 125
South Korea Atlantica Online 100 2008 2010 [587] 107 [588]
South Korea Talesweaver 100 2003 2011 [635] 104 [589]
United States Rift 100 2011 2011 [636] 104
Canada Club Penguin 50 2005 2009 [637] 53.66
Iceland EVE Online 50 2003 2009 [638] 53.66
United Kingdom RuneScape 50 2001 2009 [639] 53.66
United States Second Life 50 2003 2009 [640] 53.66
United Kingdom The Sims Social 50 2011 2012 [641] 50

Mobile

Freemium downloads

Mobile games that use a freemium model. This list includes freemium mobile games with at least 10 million downloads or users.

Monthly revenues

Since data on annual revenues for many individual mobile games are currently unavailable, these figures refer to the monthly revenue grossed by a mobile game. Only games that have grossed at least $1 million in any given month are included.

Total revenues

Where data is available, the total revenues for mobile games are listed here. Only games that have grossed revenues of at least $20 million in total are included here.

  • Pac-Man ($84 million)[30]  (inflation adjusted: $90 million in 2012)[31]

See also

Footnotes

  1. 1.0 1.1 Pokémon Red/Green/Blue/Yellow sales:
  2. 2.0 2.1 Wii Fit sales:[1]
  3. Tetris sales:
    • Game Boy: 35 million copies (including bundles)[2]
    • NES: 8 million[3]
  4. 4.0 4.1 Pokémon Gold & Silver sales:
  5. 5.0 5.1 5.2 5.3 5.4 Sonic the Hedgehog (incl. bundled copies) revenue:
    • Mega Drive / Genesis - $1029.41 million
      • Total 15 million units sold [1]
      • Non-bundled copies: 4.34 million units = $271.41 million[92]
      • Bundled copies: 10.66 million units at average mean price (between US, UK and Japan) price of $71.10 each[92] = $758 million
    • Master System - 5.96 million units at £29.99 ($60) each = $358 million
      • Master System console bundles in Europe, for £99.99 each, from 1992 to 1994 [2][3] [4] (since Sonic the Hedgehog was bundled from October 1991 onwards) - 2.96 million units
        • France: 600,000 units
        • Germany: 330,000 units
        • Italy: 180,000 units
        • Netherlands: 100,000 units
        • Spain: 350,000 units
        • United Kingdom: 750,000 units
        • Rest of Western Europe: 650,000 units
      • Master System console bundles in Brazil - Packaged with consoles since late 1991. During 1996-2012, at least 3 million Master System bundles including Sonic the Hedgehog have been sold.
  6. 6.0 6.1 Pac-Man revenue:
    • Cabinet sales: $1.14 billion by 1982
      • $1 billion cabinet sales by 1981.[491]
        • $200 million cabinet sales in 1981, therefore $800 million cabinet sales in 1980.
      • 350,000 cabinets sold for $2800 each by 1981. [5] Out of total 400,000 sales by 1982,[452] remaining 50,000 for $2800 means $140 million additional revenue in cabinet sales in 1982.
    • Coin revenues: estimated 10 billion coins (quarters and 100-yen coins) in coin revenues by 1990's[492][493] = $2.95 billion
      • Estimated 7 billion coins by 1981:[452] $2.2 billion
      • Remaining 3 billion coins (1982 onwards) = $750 million in quarters
  7. 7.0 7.1 Pac-Man, retail sales:
  8. Pac-Man, overall revenue:
    • Arcade: $4.09 billion by 1990's[n 6]
    • Console: $298.32 million as of 1982[n 7]
    • Mobile: $84 million as of 2012[30]
  9. 9.0 9.1 Pac-Man revenue inflation:[29]
    • Cabinet sales: $1.14 billion during 1980-1982 = $3.07 billion in 2012
      • $800 million in 1980 = $2.23 billion in 2012
      • $200 million in 1981 = $505.2 million in 2012
      • $140 million in 1982 = $333.1 million in 2012
    • Coin revenues: $2.95 billion during 1980-1989 = $7.411 billion in 2012
      • $1 billion in 1980 = $2.79 billion in 2012
      • $1.2 million in 1981 = $3.031 billion in 2012
      • Additional coin revenues from 1982 to 1989: 3 billion quarters ($750 million) = $93.75 million average per year = $1.59 billion in 2012 dollars
        • $93.75 million in 1982 = $223.1 million in 2012
        • $93.75 million in 1983 = $216.11 million in 2012
        • $93.75 million in 1984 = $207.2 million in 2012
        • $93.75 million in 1985 = $200.04 million in 2012
        • $93.75 million in 1986 = $196.4 million in 2012
        • $93.75 million in 1987 = $190 million in 2012
        • $93.75 million in 1988 = $182 million in 2012
        • $93.75 million in 1989 = $174 million in 2012
  10. Pac-Man, overall revenue inflation-adjusted for 2012:
    • Arcade: $10.481 billion[n 9]
    • Console: $710 million[29]
    • Mobile: $90 million[31]
  11. 11.0 11.1 Space Invaders revenues:
  12. Space Invaders, overall revenue:
    • Arcade: $3 billion as of 1982[n 11]
    • Atari 2600: $150 million as of 1980[32]
  13. 13.0 13.1 Space Invaders, inflation:[29]
    • $600 million annual revenues since 1978 through to 1982:
      • $600 million in 1978 = $2.12 billion in 2012
      • $600 million in 1979 = $1.903 billion in 2012
      • $600 million in 1980 = $1.68 billion in 2012
      • $600 million in 1981 = $1.52 million in 2012
      • $600 million in 1982 = $1.43143 million in 2012
    • Total revenue: $3 billion from 1978 to 1982 = $8.65443 billion in 2012 dollars
  14. Space Invaders, overall revenue inflation-adjusted for 2012:
    • Arcade: $8.65443 billion[n 13]
    • Atari 2600: $420 million[29]
  15. 15.0 15.1 Based on Street Fighter II generating £260 million annually in 1992 and 1993 in the UK alone,[n 103] the annual revenues in the larger Japan and US markets must have been larger for those same years. Assuming it generated at least £260 million annually in each of these three markets (the UK, US, and Japan), it would work out to at least £780 million ($1.563 billion) annually in 1992 and 1993.
    • The game grossed over $1.5 billion by 1993,[499] and over $2 billion by 1994, though it is unclear whether these sources are referring to the arcade or console versions.
  16. 16.0 16.1 Street Fighter II revenues
    • Street Fighter II: The World Warrior (SNES) - 6.3 million[n 51] units = $646.4 million
      • Japan: 2.9 million[88] units at ¥10,290 ($126) each = $365.4 million
      • UK: 450,000 units at £64.99 [7] ($130) each = $59 million
      • Remaining 2.95 million units at $74.99 = $222 million
  17. Street Fighter II, overall revenue:
    • Arcade: $3.126 billion as of 1993[n 15]
    • Consoles: $1.866 billion as of 2001[n 16]
  18. 18.0 18.1 Street Fighter II inflation:[29][105]
    • $1.563 billion in 1992 = $2.55777 billion in 2012
    • $1.563 billion in 1993 = $2.48343 billion in 2012
  19. Street Fighter II, overall revenue inflation-adjusted for 2012:
    • Arcade: $5.0412 billion[n 18]
    • Consoles: $3.054 billion[33]
  20. 20.0 20.1 Wii Sports revenue: 81.99 million units[1] at ¥4800 ($63.35)[85] each = $5.1941 billion
  21. 21.0 21.1 Due to Wii Sports coming bundled with the Wii outside of Japan, this figure includes the copies bundled with the Wii outside of Japan, assuming the official Japanese price for each unit sold.
  22. 22.0 22.1 Wii Fit (original and Plus) sales revenue:
  23. 23.0 23.1 Donkey Kong cartridge sales revenue:
    • Coleco version: $154 million in 1982[59]
    • Famicom version in Japan: 1 million units[131] at ¥4725 [10] each = $54.04 million
  24. Donkey Kong overall revenue:
    • Arcade version: $1.496 billion[40]
    • Coleco and Famicom versions: $208.04 million[n 23]
  25. 25.0 25.1 Donkey Kong revenue inflation:[29] $1.496 billion during 1981-1982 = $3.64 billion
    • Cabinet sales: $494 million during 1981-1982 = $1.226 billion in 2012
      • United States hardware sales revenue: $280 million during 1981-1982 = $684 million in 2012
        • $180 million in 1981 = $449 million in 2012
        • $100 million in 1982 = $235 million in 2012
      • Crazy Kong hardware sales in United States: $84 million in 1981 = $212.2 million in 2012
      • Japan hardware sales: $130 million in 1981 = $329.3 million in 2012
    • United States coin revenue: $1002 million during 1981-1982 = $2.410013 billion in 2012
      • $175 million in 1981 = $442.013 million in 2012
      • $827 million in 1982 = $1.968 million in 2012
  26. Donkey Kong overall revenue, inflation adjusted:
    • Arcade version: $3.64 billion[n 25]
    • Coleco and Famicom versions: $495 million[41]
  27. 27.0 27.1 Super Mario Bros. sales revenue: 40.24 million[4][5] cartridges
    • Japan (not bundled) - 6.81 million cartridges = $429.03 million[n 53]
    • Overseas (including North America bundles) - 33.43 million cartridges at $34 (mean average price) each = $1134 million
  28. 28.0 28.1 Super Mario World sales revenue:20.6 million[5][25] cartridges = $1731 million
    • Japan: 3.55 million cartridges (non-bundled) = $367 million[89]
    • Overseas: 17.05 million cartridges (including North American bundles) at £39.99 ($80) each = $1364 million
  29. 29.0 29.1 29.2 Wii Sports Resort total revenue:
    • Pre-bundle - 30.14 million units = $2683.3 million[n 33]
    • Post-bundle - 1.75 million units (31.89 million[1] - 30.14 million) at $90 (mean average price)[n 33] each = $158 million
  30. 30.0 30.1 Wii Sports Resort total revenue inflation:
    • Pre-bundle - $2872 million[n 34]
    • Post-bundle - $158 million[n 29]
  31. 31.0 31.1 31.2 Mario Kart Wii (incl. bundled copies) revenue:
    • Pre-bundle (until June 2011) - 28.23 million units = $2270.32 million[n 39]
    • Post-bundle (after June 2011) - 7.03 million units at $80 (mean average price)[n 39] each = $562.4 million
  32. 32.0 32.1 Mario Kart Wii (incl. bundled copies) revenue inflation:
    • Pre-bundle (until June 2011) - $2430 million[n 40]
    • Post-bundle (after June 2011) - $562.4 million[n 31] in 2011 dollars = $574.04 million in 2012
  33. 33.0 33.1 33.2 33.3 Wii Sports Resort sales revenue: 30.14 million[11] units = $2683.3 million
  34. 34.0 34.1 34.2 Wii Sports Resort inflation: $2683.3 million in 2009 dollars = $2872 million in 2012 dollars[29]
  35. 35.0 35.1 Pokémon Red/Green/Blue/Yellow sales revenue:
    • Pokémon Red/Green/Blue/Yellow (Game Boy) - 32.9 million[n 50] units = $1326.101 million
      • Japan: 13.39 million million units at ¥4095 ($46) each = $616 million
      • United States: 14.95 million units at $34.99 each = $523.101 million
      • United Kingdom: 4.56 million units at $41 (mean average between US and Japan prices) each = $187 million
    • Pokémon FireRed & LeafGreen (Game Boy Advance) - 11.82 million[61] units at $53.33 (mean average price) each = $630.4 million
  36. 36.0 36.1 World Club Champion Football revenue:
    • Card revenues up until January 2009 - $1.901 billion
      • 480 million player cards sold as of January 2009, costing around ¥300 each.[500][501] This brings the total card revenue up to ¥144 billion, equivalent to $1.901 billion.
    • Unit sales revenues from April 2005 to December 2009 - $307.4 million
      • World Club Champion Football: European Clubs 2004–2005 at £90,000 ($189,000) [11] each - $149.4 million
        • 514 units from April 2005 to March 2006: $97.2 million
        • 276 units during April–September 2006: $52.2 million
      • World Club Champion Football: Intercontinental Clubs 2006-2007 - 831 units from June 2008 to March 2009 at £90,000 ($189,000) [12] each = $158 million
    • World Club Champion Football: Intercontinental Clubs revenues from April 2009 to December 2013 - $224 million[n 104]
  37. 37.0 37.1 World Club Champion Football inflation:
    • $1.901 billion card revenues from 2002 to January 2009 = $271.6 million average per year = $2236 million in 2012 dollars
      • $271.6 million in 2002 = $346.62 million in 2012
      • $271.6 million in 2003 = $338.9 million in 2012
      • $271.6 million in 2004 = $330.11 million in 2012
      • $271.6 million in 2005 = $319.29 million in 2012
      • $271.6 million in 2006 = $309.31 million in 2012
      • $271.6 million in 2007 = $300.75 million in 2012
      • $271.6 million from January 2008 to January 2009 = $290.66 million in 2012 dollars
    • Unit sales inflation from April 2005 to March 2009: $343.4 million in 2012 dollars
      • World Club Champion Football: European Clubs 2004–2005 - $174.3 million in 2012 dollars
        • $97.2 million from April 2005 to March 2006 = $114.3 million in 2012 dollars
        • $52.2 million during April–September 2006 = $60 million in 2012 dollars
      • World Club Champion Football: Intercontinental Clubs 2006-2007 - $158 million from June 2008 to March 2009 = $169.1 million in 2012 dollars
    • World Club Champion Football: Intercontinental Clubs revenue inflation from April 2009 to September 2012 - $232 million in 2012 dollars[n 105]
  38. 38.0 38.1 Wii Play sales revenue:
    • Prices:
    • December 2006 to March 2010: 27.38 million units = US$2166.44 million
      • Japan: 2.88 million units at US$63 each = US$181.44 million
      • Overseas: 24.5 million units at US$81 (mean average AU/UK/US price) each = US$1985 million
    • April 2010 to March 2012: 640,000 (28.02 million[11] - 27.38 million) units at US$77 (mean average AU/JP/UK/US price) each = US$49.3 million
  39. 39.0 39.1 39.2 39.3 Mario Kart Wii:
    • Prices:
    • Sales: 28.23 million[62] units = $2270.32 million
      • Japan: 3.32 million units at $76 each = $252.32 million
        • April 2008 to March 2009: 2.3 million units = $150 million
        • April 2009 to March 2010: 430,000 units = $28 million
        • April 2010 to March 2011: 530,000 units[65] = $34.5 million
        • April-June 2011: 60,000 units[65] = $4 million
      • Overseas: 24.91 million units at $81 (mean average AU/UK/US price) each = $2018 million
  40. 40.0 40.1 40.2 Mario Kart Wii revenue inflation: $2270.32 million in 2009 dollars = $2430 million in 2012 dollars[29]
  41. 41.0 41.1 Super Mario Bros. 3, revenue:
    • 18 million units sold worldwide.[69] By April 1993, 4 million units in Japan and 7 million units in the US.[91]
    • Japan: 4 million units at ¥6825 ($84) each = $336 million
    • US: 7 million units at $49.99 [14] [15] each = $350 million
    • Elsewhere: 7 million units at £39.99 ($80) each = $560 million
  42. Sonic the Hedgehog (incl. console bundles) overall revenue:
    • Console (incl. bundles) versions: $1387.41 million[n 5]
    • Mobile version: $64 million[47]
  43. 43.0 43.1 Sonic the Hedgehog (incl. bundled copies) inflation: $1387.41 million in 1991 dollars = $2339 million in 2012 dollars
  44. Sonic the Hedgehog (incl. console bundles) overall revenue, inflation adjusted:
    • Console (incl. bundles) versions: $2339 million[n 43]
    • Mobile version: $73 million[47]
  45. 45.0 45.1 Pokémon Gold & Silver sales revenue:
  46. 46.0 46.1 New Super Mario Bros. revenue: 30.38 million units = $1774 million
  47. 47.0 47.1 [506][507]
  48. 48.0 48.1 [508][509]
  49. 49.0 49.1 Super Mario 64 sales revenues: 11.62 million[5] units
    • Japan: 1.92 million[88] units at ¥10,920 ($107) each = $205.44 million
    • Overseas: 9.7 million units at $87 (mean average price) each = $844 million
  50. 50.0 50.1 50.2 Pokémon Red/Green/Blue/Yellow sales for Game Boy:
  51. 51.0 51.1 51.2 51.3 51.4 51.5 Street Fighter II sales:[74]
  52. Wii Fit (original) sales revenue:
    • Prices:
    • December 2007 to March 2010: 22.61 million units = $2813 million
      • Japan: 5.36 million units at $116 each = $622 million
        • December 2007 to March 2008: 1.85 million
        • April 2008 to March 2009: 1.58 million
        • April 2009 to March 2010: 1.93 million
      • Overseas: 17.25 million units at $127 (mean average EU/UK/US price) each = $2191 million
    • April 2010 to March 2012: 60,000 (22.67 million - 22.61 million) units at $124 (mean average EU/JP/UK/US price) each = $7.44 million
  53. 53.0 53.1 Super Mario Bros. (non-bundled) in Japan: 6.81 million[88] cartridges at ¥5145 ($63) each
  54. Tetris sales revenue:
  55. [71] [16]
  56. [17][97]
  57. 17.33 million units,[70] at $49.99 each.[18]
  58. [73] [19]
  59. Final Fantasy X sales revenue:
    • Final Fantasy X' (PS2) - 6.6 million units = $605 million
      • Japan: 2.87 million[98] units at ¥9240 ($104) each = $299 million
      • Overseas: 3.73 million units at $82 (mean average price) each = $306 million
    • Final Fantasy X International (PS2) - 240,940 units at ¥8190 ($92) = $22.2 million
    • Final Fantasy X/X-2 HD Remaster (PS3 & PSV) - 439,393 units at ¥6800 ($78) each = $34.3 million
  60. Gran Turismo 5 revenues:
    • Gran Turismo 5 Prologue in 2007: 5.35 million units,[73] at [20] at $39.99 each.[21] = $214 million
    • Gran Turismo 5 in 2010: 9.19 million units,[22] at $59.99 each.[23] = $551.32 million
  61. Dragon Quest V sales revenue:
    • Super Famicom: 2.9 million units (2.8 million units in Japan[88] [24] and 10,000 units overseas) [25]) at ¥9600 [26] ($110) [27] each = $320 million
    • PlayStation 2: 1.65 million units [28] at ¥8190 [29] ($92) [30] each = $152 million
    • Nintendo DS: [31] $95.04 million
      • Japan: 1,360,752 units at ¥5490 [32] ($61.44)[100] each = $84 million
      • North America: 150,000 units at $39.99 [33] each = $6 million
      • Europe: 70,000 units [34] at £29.99 [35] ($60) [36] each = $4.2 million
      • Rest of the world: 10,000 units at NZ$99.95 [37] (US$84) [38] each = $840,000
  62. Tekken 3 revenue:
    • Japan: 1.4 million units[88] at ¥6090 [39] ($75.10) [40] each = $105.14 million
    • Overseas: 7.1 million units[102] = $469.76 million
      • North America: 3.27 million units [41] at $44.99 [42] each = $147.12 million
      • Europe and elsewhere: 3.83 million units at £39.99 [43] ($84.24) [44] each = $322.64 million
  63. Dragon Quest IV sales revenues:
    • NES: $309.8 million
      • 3.1 million units of Dragon Quest IV in Japan at ¥8500 each [45] = 3.1 million x $97.34 [46] = $302 million
      • 80,000 units of Dragon Warrior IV in the US [47] at ¥8500 ($97.34) each = $7.8 million
    • Playstation: 1.2 million units[88] at ¥7140 [48] ($80.1) [49] each = $96.12 million
    • Nintendo DS: [50] $100 million
      • Japan: 1.27 million units at ¥5490 [51] ($61.44)[100] each = $78.03 million
      • North America: 290,000 units at $39.99 [52] each = $12 million
      • Europe: 150,000 units [53] at £29.99 [54] ($60) [55] each = $9 million
      • Rest of the world: 10,000 units at NZ$99.95 [56] (US$84) [57] each = US$840,000
  64. Dragon Quest IV inflation:
    • NES: $567 million in 2012 dollars
      • Japanese Dragon Quest IV Famicom sales: $553.86 in 2012 dollars
        • 1990-1991 sales at ¥8500 ($97.34) each: 3,027,563 units [58] = $530.33 million
          • 1990: 2,988,284 units = $291 million = $513 million in 2012
          • 1991: 39,279 units = $4 million = $6.6 million in 2012
        • 3.1 million units in Japan by March 2000.[59] Remaining 72,437 Japan sales at ¥8500 ($97.34) each = $7.05102 million = $1.763 million average very two years from 1992 to 1999 = $10.73 million in 2012
          • $1.763 million in 1992 = $2.9 million in 2012
          • $1.763 million in 1994 = $2.73 million in 2012
          • $1.763 million in 1996 = $2.6 million in 2012
          • $1.763 million in 1998 = $2.5 million in 2012
      • US Dragon Warrior IV NES sales: $7.8 million in 1992 dollars = $12.8 million in 2012 dollars
    • PlayStation: Sales at ¥7140 ($80.1) each = $127.3413 million in 2012 dollars
      • Japan: $126.3 million in 2012 dollars
        • 2001: 1,039,443 units[88] = $83.3 million in 2001 = $108.3 million in 2012
        • 2002: 171,116 units [60] = $13.72 million in 2002 = $18 million in 2012
      • Overseas: 10,000 units [61] = $801,000 in 2001 dollars = $1.04126 million in 2012 dollars
    • Nintendo DS: [62] $109 million in 2012 dollars
      • Japan: 1.27 million units at $61.44 each = $86.4 million in 2012 dollars
        • 2007: 1,021,037 units = $62.733 million in 2007 = $70 million in 2012
        • 2008: 167,947 units = $10.319 million in 2008 = $11.1 million in 2012
        • 2009: 10,062 units = $620,000 in 2009 = $670,000 in 2012
        • 2010: 62,017 units = $3,810,324.5 in 2010 = $4.023 million in 2012
        • 2011: 7,239 units = $444,800 in 2011 = $460,000 in 2012
        • Remaining 1,698 units in 2012 dollars = $104,330
      • North America: 290,000 units at $39.99 each = $12.3 million in 2012 dollars
        • United States: $11.144 million in 2012 dollars
          • 2008: 76,194 units = $3.05 million in 2008 = $3.3 million in 2012
          • 2009: 60,466 units = $2.42 million in 2009 = $2.6 million in 2012
          • 2010: 28,139 units = $1.13 million in 2010 = $1.2 million in 2012
          • 2011: 90,352 units = $3.6132 million in 2011 = $3.7 million in 2012
          • 2012: 8,501 units = $340,000 in 2012
          • 2013: 99 units = $4,000 in 2013
        • Rest of North America: 26,249 units = $1.05 million in 2009 dollars = $1.13 million in 2012 dollars
      • Europe: 150,000 units as of March 2009 [63] = $9 million as of March 2009 = $9.7 million
      • Rest of the world: 10,000 units = $840,000 in 2009 dollars = $1.5024 million in 2012 dollars
  65. Final Fantasy VIII sales revenue:
    • 8.15 million units:[98]
      • Japan: 3.7 million units at ¥8190 [64] ($91.10) [65] each = $337.1 million
      • Overseas: 4.45 million units at $49.99 [66] each = $222.5 million
        • Europe: 1.72 million units [67] at £29.99 each = £52 million = $84 million [68]
        • North America and elsewhere: 2.73 million units at $49.99 each = $136.5 million
  66. Final Fantasy VIII revenue inflation:
    • Japan: $337.1 million in 1999 dollars = $465 million in 2012 dollars
    • Europe: £52 million in 1999 pounds = £72 million in 2011 pounds[105] = $120.3 million in 2011 dollars [69] = $123 million in 2012 dollars
    • North America and elsewhere: $136.5 million in 1999 dollars = $188.11 million in 2012 dollars
  67. Tekken 2 revenue:
    • Japan: 1.37 million units[88] at ¥6090 [70] ($75.10) [71] each = $103
    • Overseas: 4.38 million units [72] = $425 million
      • North America: 2.26 million units at $49.99 [73] each = $113 million
      • Europe and elsewhere: 2.12 million units at £69.99 [74] ($147.43) [75] each = £148.4 million = $312 million
  68. The Legend of Zelda sales revenue: 6.51 million[106] units
    • 1.91 million[88] units at ¥4900 ($60) each = $115 million
    • Overseas 4.6 million units at $53.49 [76] each = $246.1 million
  69. 8 million units,[114] at $54.99 each.[77]
  70. Dragon Quest III revenue:
    • Dragon Quest III on Famicom: 3.8 million units at ¥6500 each [78] = 3.8 million x $68 = $260 million
    • Dragon Warrior III on NES: 95,000 units [79] at $54.99 each [80] = $5.2241 million
    • Dragon Quest III on Super Famicom: 1.4 million units,[88] at ¥8700 [81] ($100) [82] each = $140 million
    • Dragon Quest III on Game Boy Color in Japan: 814,883 units [83] at ¥6400 [84] ($73.30) each [85] = $59.731 million
  71. Dragon Quest III inflation:
    • Dragon Quest III on Famicom: 3.8 million units by March 2000 [86] at ¥6500 ($68) each = $258.4 million. An average of $22 million per year from 1988 to 1999 = $390 million in 2012
      • $22 million in 1988 = $43 million in 2012
      • $22 million in 1989 = $41 million in 2012
      • $22 million in 1990 = $39 million in 2012
      • $22 million in 1991 = $37.2 million in 2012
      • $22 million in 1992 = $36.1 million in 2012
      • $22 million in 1993 = $35.1 million in 2012
      • $22 million in 1994 = $34.2 million in 2012
      • $22 million in 1995 = $33.23 million in 2012
      • $22 million in 1996 = $32.3 million in 2012
      • $22 million in 1997 = $32 million in 2012
      • $22 million in 1998 = $31.1 million in 2012
      • $22 million in 1999 = $30.4 million in 2012
    • Dragon Warrior III on NES: $5.2241 million in 1992 = $9 million in 2012
    • Dragon Quest III on Super Famicom: 1.4 million units by 2000[115] at $100 each = $140 million from 1996 to 2000 = $212.1 million in 2012 [87]
      • 1.01 million units in 1996 = $101 million in 1996 = $148.2 million in 2012
      • 350,000 units in 1997 = $35 million in 1997 = $50.2 million in 2012
      • 6,320 units in 1998 = $6.32 million in 1998 = $9 million in 2012
      • Remaining 34,000 units = Average of 17,000 units in 1999 and 2000
        • 17,000 units in 1999 = $1.7 million in 1999 = $2.4 million in 2012
        • 17,000 units in 2000 = $1.7 million in 2000 = $2.3 million in 2012
    • Dragon Quest III on Game Boy Color in Japan: 814,883 units at $73.30 each = $59.731 million during 2000-2002 [88] = $80 million in 2012
      • 459,405 units in 2000 = $34 million in 2000 = $45.5 million in 2012
      • 352,250 units in 2001 = $26 million in 2001 = $34 million in 2012
      • 3,228 units in 2002 = $240,000 in 2002 = $310,000 in 2012
  72. Metal Gear Solid 2: Sons of Liberty, revenue:
    • 7 million sales worldwide as of 2002.[117]
    • Japan: 870,000 units [89] (844,165 by 2002) [90] at ¥7140 [91] ($82) [92] each = $71.34 million
    • Europe: 2.01 million units [93] at £44.99 [94] ($72.42) [95] each = £90.43 million = $146 million
    • North America and elsewhere: 4.15 million units at $49.99 [96] each = $207.5 million
  73. Final Fantasy V sales revenue:
    • Super Famicom: 2.45 million units,[88] at ¥11,000 [97] ($122.20) [98] each = $299.4 million
    • PlayStation: $82 million
      • Final Fantasy V: 170,000 units [99] at ¥5040 [100] ($56) [101] each = $10 million
    </ref>
      • Final Fantasy Collection: 450,000 units [102] at ¥7140 [103] ($79.30) [104] each = $36 million
      • Final Fantasy Anthology: 800,000 units [105] at $44.99 [106] each = $36 million
    • Game Boy Advance: [107] $15.4 million
      • Japan: 260,000 units at ¥5040 [108] ($56) [109] each = $15 million
      • Overseas: 10,000 units at £18.73 [110] ($39) [111] each = $400,000
  74. Final Fantasy XIII inflation:
    • PlayStation 3 version: 4.934 million units = $502.4 million in 2012 dollars
      • Japan: $233.02 million in 2009 dollars = $249.4 million in 2012 dollars
      • Europe: £52.132 million in 2010 pounds = £55 million in 2011 pounds[105] = $92 million in 2011 dollars [112] = $94 million in 2012 dollars
      • North America and elsewhere: $151 in 2010 dollars = $159 million in 2012 dollars
    • Xbox 360 version: 1,934,321 units = $151 million in 2012 dollars
      • Japan: $2 million in 2009 dollars = $2.14 million in 2012 dollars
      • Europe: £30.13 million in 2010 pounds = £32 million in 2011 pounds[105] = $53.45 million in 2011 dollars [113] = $55 million in 2012 dollars
      • North America and elsewhere: $90.2 million in 2010 dollars = $95 million in 2012 dollars
  75. Chrono Trigger revenue:
    • Chrono Trigger, SNES & PlayStation: 2.65 million units[98] = $341.0042 million
      • Super Famicom: 2.03 million units[88] at ¥11,970 [114] ($148) [115] each = $300.44 million
      • SNES: 290,000 units at $76.98 [116] each = $22.3242 million
      • PlayStation: 330,000 units at ¥5040 [117] ($55.26) [118] each = $18.24 million
    • Final Fantasy Chronicles, PlayStation: 520,000 units [119] at $39.95 [120] each = $21 million
    • Chrono Trigger, Nintendo DS:[124] [121] = $67 million
      • Japan: 491,864 units [122] at ¥5040 [123] ($67) [124] each = $33 million
      • North America: 520,000 units at $39.99 [125] each = $21 million
      • Europe: 116,406 units [126] at £29.99 [127] ($61.01) [128] each = $7.102 million
      • Elsewhere: 70,000 units at AU$70 [129] (US$77.40) [130] each = US$5.42 million
  76. Dragon Quest VII sales revenue:
    • PlayStation (2000) release: $391.31 million
      • Japan: 4.11 million units[98] at ¥8190 [131] ($91) [132] each = $374.01 million
      • Overseas: 360,000 units [133] at $47.99 [134] each = $17.3 million
    • Nintendo 3DS (2013) release: $87 million
  77. Sonic the Hedgehog 2 sales revenue:
    • Mega Drive / Genesis version: 6.03 million units [135] = $345.2 million
      • Japan: 400,000 units [136] at ¥6800 [137] ($78) [138] each = $31.2 million
      • North America: 4.47 million units at $49.99 [139] each = $223.5 million
      • Europe and elsewhere: 1.39 million units at £39.99 [140] ($64.40) [141] each = £56 million = $90 million
    • Game Gear version: 43,621 units [142] at ¥3800 [143] ($43.42) [144] each = $2 million
  78. Sonic the Hedgehog 2 revenue inflation:
    • Mega Drive / Genesis version: $581.3 million in 2012 dollars
      • Japan and North America: $255 million in 1992 dollars = $419 million in 2012 dollars
      • Europe and elsewhere: £56 million in 1992 pounds = £95 million in 2011 pounds[105] = $159 million in 2011 dollars [145] = $162.3 million in 2012 dollars
    • Game Gear version: $2 million in 1992 dollars = $3.3 million in 2012 dollars
  79. 79.0 79.1 Business Strategies & IR Data: Platinum Titles. Capcom Co., Ltd (September 30, 2010). Archived from the original on July 4, 2011. Retrieved on November 2, 2010.
  80. Resident Evil 2, PlayStation revenues:
    • 5.77 million overall sales[n 79]
    • Biohazard 2 sales in Japan: 2.3 million units[88] at ¥6800 [146] ($90) [147] each = $207 million
    • Resident Evil 2 sales overseas: 3.47 million units at $54.99 [148] [130] each = $191 million
  81. Final Fantasy IX sales revenue:
    • Japan: 2.79 million units[98] at ¥8190 [149] ($91.10) [150] each = $254.2 million
    • North America: 1.62 million units [151] at $39.99 [152] each = $65 million
    • Europe and elsewhere: 910,000 units [153] at £39.99 [154] ($64.40) [155] each = £36.4 million = $59 million
  82. Final Fantasy IX revenue inflation:
    • Japan and North America: $319.2 million in 2000 dollars = $426 million in 2012 dollars
    • Europe and elsewhere: £36.4 million in 2001 pounds = £48.1 million in 2011 pounds[105] = $80.34143 million in 2011 dollars = $82.0041 million in 2012 dollars
  83. Metal Gear Solid, revenue:
    • Japan: 891,802 units [156][157] at ¥6090 [158] ($67.12) [159] each = $60 million
    • Overseas: 6.03 million units [160] at $47.99 [161] each = $289.4 million
  84. 4.61 million[132] cartridges
    • Japan: 1.16 million[88] cartridges at ¥8000 ($98) each = $114 million
    • Overseas: 3.45 million cartridges at $49.99 each = $173 million
  85. 8 million copies[133] at $49.99 [162] each
  86. Streets of Rage revenue inflation:
    • Europe: £19.245 million in 1991 pounds = £34.5 million in 2011 pounds[105] = $58 million in 2011 dollars [163] = $59.2 million in 2012 dollars
    • Elsewhere: $106.3 million in 1991 dollars = $179.2 million in 2012 dollars
  87. Metroid sales revenue: 2.73 million units (2004 CESA Games White Paper (Computer Entertainment Supplier's Association): 58–63. 2003-12-31. )
    • Japan: 1.04 million units[88] at ¥2600 [164] ($32.10) [165] each = $33.4 million
    • Overseas: 1.69 million units at $29.99 [166] each = $51 million
  88. Chrono Cross sales revenue:
    • Japan: 860,000 units[98] at ¥7140 [167] ($94.30) [168] each = $81.1 million
    • Overseas: 1.16 million units [169] at $39.99 [170] each = $46.4 million
  89. Metal Gear revenue:
    • Metal Gear (1987) on NES - 1 million units in the United States,[165] at $34.87 each = $35 million
    • Metal Gear Solid 3: Subsistence (2005) on PS2 - $29.1 million
  90. Sakura Wars sales revenue:
    • Sakura Wars (1996) on Sega Saturn: 552,417 units [171] at ¥7140 [172] ($88.01) [173] each = $49 million
    • Sakura Wars (2000) on Sega Dreamcast: 109,686 units[167] at ¥7140 [174] ($88.01) each = $10 million
    • Sakura Wars: Atsuki Chishio Ni (2003) on PS2: 240,380 units [175] at ¥7140 [176] ($88.01) each = $21.2 million
    • Sakura Wars 1 & 2 (2006) on PSP: 21,410 units [177] at ¥5040 [178] ($67) [179] each = $1.44 million
  91. Yakuza 2 sales revenue: [180]
    • Yakuza 2 on PlayStation 2: $83.3 million
      • North America: 50,000 units at $34.99 [181] each = $2 million
      • Europe: 160,000 units at £29.99 [182] ($63.20) [183] each = £5 million = $10.1121 million
      • Japan and elsewhere: 880,000 units at ¥7140 [184] ($94.30) [185] = $83 million
    • Yakuza 1 & 2 HD on PlayStation 3: 92,658 units [186] at ¥5229 [187] ($60) [188] = $6 milion
  92. Valkryia Chronicles sales revenue:[172]
    • North America: 630,000 units at $59.99 [189] each = $38 million
    • Japan and elsewhere: 462,623 units at ¥9505 [190] ($126) [191] each = $58.3 million
  93. Dragon Quest III, NES:
    • Dragon Quest III in Japan: 3.8 million units[88]
    • Dragon Warrior III in the United States: 95,000 units [192]
  94. Dragon Quest IV, NES:
    • Dragon Quest IV in Japan: 3.1 million units[88]
    • Dragon Warrior IV in the United States: 80,000 units [193]
  95. Dragon Quest II, NES:
    • Dragon Quest II in Japan: 2.4 million units[88][98]
    • Dragon Warrior II in the United States: 150,000 units [194]
  96. At least 7.6 million in US,[194] over 7 million in Japan,[331] over 600,000 in UK.[330]
    • Pokémon Gold (at least 7.45 million: 3.75 million in the US,[194] 3.4 million in Japan,[88] 300,000 in the UK)[330]
    • Pokémon Silver (at least 7.66 million: 3.85 million in the US,[194] 3.51 million in Japan,[88] 300,000 in the UK)[330]
  97. World of Warcraft: Cataclysm has sold 4.7 million copies during its' first month of release.[440] Since a copy of the main game and all prior expansions are required to play Cataclysm, both the original game and the expansions must also have sold at least 4.7 million copies. There are 10 million subscribers of World of Warcraft. Seeing as a copy of the base game is required, as to subscribing, there must be at least 10 million people who own the base game.
  98. Thexder sales revenue:
  99. Street Fighter II:
  100. StarHorse2:
    • From April 2005 to March 2007: 18,079 units
      • StarHorse2: New Generation – 7,819 units from April 2005 to June 2006 (6,020 units in fiscal year ended March 2006,[463] and 1,799 units during April–June 2006)[464]
      • StarHorse2: Second Fusion - 10,260 units from April 2006 to March 2007 (8,105 conversion kits during April–December 2006,[465] and 2,155 body and satellite units in fiscal year ending March 2007)[466]
    • From April 2007 to March 2008: 10,275 units (756 body and satellite units of StarHorse2: Second Fusion during April–September 2007,[467] and 9,519 conversion kits in fiscal year ended March 2008)[468]
    • From April 2009 to December 2009: 10,657 units of StarHorse2: Fifth Expansion[469]
  101. Dance Dance Revolution sales:
  102. Sega Network Mahjong MJ4:
    • Fiscal year ended March 2008: 10,427[468]
    • Fiscal year ended March 2009: 2,465[486]
  103. In 1992, the game captured 60% of the UK coin-op market, with individual machines taking up to £1000 per week, for an estimated total of £260 million per year.[498]
  104. World Club Champion Football: Intercontinental Clubs
    • Fiscal year ended 31 March 2010: ¥4.2 billion[502]
    • Fiscal year ended 31 March 2011: ¥3.8 billion[503]
    • Fiscal year ended 31 March 2012: ¥3.6 billion[504][505]
    • Fiscal year ended 31 March 2013: ¥3.2 billion
    • April-December 2013: ¥2.1 billion
    • Currency conversion: [196] $224 million
      • ¥4.2 billion = $55.4312 million
      • ¥3.8 billion = $50.2 million
      • ¥3.6 billion = $48 million
      • ¥3.2 billion = $42.2333 million
      • ¥2.1 billion = $28 million
  105. World Club Champion Football: Intercontinental Clubs, inflation:[29]
    • $55.4312 million in fiscal year 2009 = $59.32 million in 2012
    • $50.2 million in fiscal year 2010 = $53 million in 2012
    • $48 million in fiscal year 2011 = $49 million in 2012
    • $42.2333 million in fiscal year 2012
    • $28 million during April-December 2013
  106. 125,000 units[456] at $2800 each[512]
  107. Mushiking: King of the Beetles, revenue
    • 420 million cards by December 2006.[514]
    • 478 million cards [197] at 100 yen each[515] = ¥47.8 billion
    • Currency conversion: $631.023102 million [198]
  108. Beatmania revenue:
    • ¥1 billion in March 1998[475]
      • Yen-Dollar currency conversion: $12.4 million[522]
    • Based on $12.4 million revenue from 1,000 units sold in fiscal year ending March 1998,[475] assuming price of $12,400
      • 25,000 arcade machines at $12,400 each = $310 million
  109. Love and Berry:
  110. Dragon's Lair revenues:
    • Hardware sales: $68.8 million in 1983.[482][525]
    • Coin revenues: Up to $1400 weekly (2,800 50-cent sessions) per machine at its peak in October 1983.[200]
  111. StarHorse3 Season I: A New Legend Begins
    • Three quarters ended December 2011: ¥3.3 billion [201]
    • Fiscal year ended March 2012: ¥10.1 billion[504] (additional ¥6.8 billion)
    • Fiscal year ended March 2013: ¥1.7 billion [202] [526]
    • Currency conversion:
      • ¥3.3 billion in 2011 = $43 million in 2011 [203]
      • ¥6.8 billion in 2012 = $87.2 million in 2012 [204]
      • ¥1.7 billion in 2013 = $22.2 million in 2013 [205]
  112. Border Break:
    • Fiscal year ended 31 March 2010: ¥3.3 billion[502]
    • Fiscal year ended 31 March 2011: ¥2.5 billion[503]
    • Fiscal year ended 31 March 2012: ¥2.3 billion[504][527]
    • Fiscal year ended 31 March 2013: ¥2 billion
    • April-December 2013: ¥1.2 billion
    • Currency conversion:[522]
      • ¥3.3 billion = $40.7317 million
      • ¥2.5 billion = $30.8542 million
      • ¥2.3 billion = $28.6371 million
      • ¥2 billion = $24.902 million
      • ¥1.2 billion = $14.9411 million
  113. Inflation:[29]
    • $40.7317 million in 2010 = $42.85 million in 2012
    • $30.8542 million in 2011 = $31.47 million in 2012
    • $28.6371 million in 2012
    • $6.3784 million in 2012
  114. Sengoku Taisen:
    • Fiscal year ended 31 March 2011: ¥6.4 billion[503]
    • Fiscal year ended 31 March 2012: ¥1.2 billion[504]
    • Fiscal year ended 31 March 2013: ¥2.2 billion
    Currency conversion:[522]
    • ¥6.4 billion = $79.1 million
    • ¥1.2 billion = $14.94 million
    • ¥2.2 billion = $27.4 million
  115. Sengoku Taisen, inflation:
    • $79.1 million in 2011 = $80.91 million in 2012
    • $14.94 million in 2012
    • $27.4 million in 2013
  116. Westward Journey users:
  117. Ragnarok Mobile inflation:[29]
    • $7 million in 2009 = $8 million in 2012
    • $8.21 million in 2010 = $8.7 million in 2012
    • $8.3 million in 2011 = $8.5 million in 2012
    • $7 million during January-September 2012

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Nintendo Top Selling Software Sales Units: Wii. Nintendo (2014-03-31). Retrieved on 2014-05-31.
  2. 2.0 2.1 2.2 2.3 Computer game Tetris celebrates 25 years. Daily Telegraph (June 6, 2009). Retrieved on 2012-08-23.
  3. 3.0 3.1 3.2 Tetris: From Russia With Love. Director/Producer: Magnus Temple; Executive Producer: Nick Southgate. BBC. BBC Four. Event occurs at 51:23. "The real winners were Nintendo. To date, Nintendo dealers across the world have sold 8 million Tetris cartridges on the Nintendo Entertainment system."
  4. 4.0 4.1 4.2 4.3 Best-Selling Video Games. Guinness World Records. Archived from the original on 2006-03-17. Retrieved on 2008-01-31.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 Mario Sales Data.
  6. Cite error: Invalid <ref> tag; no text was provided for refs named nintendo_dec13
  7. 7.0 7.1 Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Third Quarter 2014. Take-Two Interactive (February 3, 2014). Retrieved on February 3, 2014. “Grand Theft Auto V finished as the best-selling video game of 2013.* To date, Grand Theft Auto V has sold-in more than 32.5 million units.”
  8. 8.0 8.1 Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Second Quarter 2014
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 Top Selling Software Sales Units. Nintendo (March 31, 2014). Retrieved on May 7, 2014.
  10. http://www.nintendo.co.jp/ir/en/sales/software/ds.html
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Supplementary Information:Financial Results Briefing for Fiscal Year Ended March 31, 2012 (PDF). Nintendo (2012-04-27). Retrieved on 2012-07-20.
  12. 12.0 12.1 12.2 Duck Hunt
  13. Good, Owen (September 15, 2011). GTA IV Overtakes San Andreas in Lifetime Sales [Correction]. Kotaku. Retrieved on September 12, 2012.
  14. Call of Duty: A Short History. IGN. Retrieved on 2013-11-06.
  15. 15.0 15.1 15.2 15.3 Hillier, Brenna (February 3, 2014). Minecraft prime sales pass 14 million, bringing total to over 35 million. VG247. Retrieved on February 3, 2014.:
    • PC: 14 million
    • 360: 10 million
    • PS3: 1 million
    • Mobile: 10 million
  16. Mobile downloads of Minecraft: Pocket Edition excluded
  17. http://www.computerandvideogames.com/421641/grand-theft-auto-iv-has-sold-25-million-copies/
  18. 18.0 18.1 18.2 Activision reveals sales figures for Black Ops and Modern Warfare 2. Shacknews (August 3, 2011). Retrieved on Jan 28, 2014.
  19. 19.0 19.1 19.2 Makuch, Eddie (2011-05-05). Call of Duty: Black Ops sells 20 million - Analyst. GameSpot. GameSpot AU. Retrieved on 2011-05-25. “12 million of which were Xbox 360 copies”
  20. Black Ops sold over 23 million units, over 18 million map packs in first nine months, Joystiq
  21. http://www.gamespot.com/articles/kinect-sales-reach-24-million/1100-6403766/
  22. http://bf4central.com/2013/09/ea-wont-give-battlefield-number-one/
  23. 23.00 23.01 23.02 23.03 23.04 23.05 23.06 23.07 23.08 23.09 23.10 23.11 23.12 23.13 23.14 23.15 23.16 23.17 Sales Date - Top Selling Software Sales Units - Nintendo DS Software. Nintendo (2014-03-31). Retrieved on 2014-05-08.
  24. 24.0 24.1 24.2 Sonic the Hedgehog GameTap Retrospective Pt. 3/4. Event occurs at 1:21. http://www.youtube.com/watch?v=7mFs2v7XM4o. 
  25. 25.0 25.1 25.2 25.3 25.4 25.5 The Nintendo Years: 1990 2. Next-Gen.biz (2007-06-25). Retrieved on 2007-06-27.
  26. Konami (2005-10-11). "Konami's Frogger and Castlevania Nominated for Walk of Game Star". Press release. Archived from the original on 2011-05-25. http://web.archive.org/web/20110525101540/http://www.gamespot.com/news/6135485.html. Retrieved 2009-03-21. 
  27. 27.0 27.1 27.2 Furry Phones and Pocket Pups: The Sims 2 Pets Goes Mobile. Electronic Arts (29 March 2007). Retrieved on 2012-07-21.
  28. E3 2013: ESO Arriving on PlayStation 4, Xbox One!. Bethesda Softworks (June 10, 2013). Retrieved on November 27, 2013.
  29. 29.00 29.01 29.02 29.03 29.04 29.05 29.06 29.07 29.08 29.09 29.10 29.11 29.12 29.13 29.14 29.15 CPI Inflation Calculator. Bureau of Labor Statistics. Retrieved on 2012-02-22.
  30. 30.0 30.1 Pac-Man mobile, paid download revenues:
  31. 31.0 31.1 Pac-Man mobile, paid download revenue inflation: $84 million in 2009 dollars = $90 million in 2012 dollars
  32. 32.0 32.1 Glenn Adilman, Videogames: knowing the score, Creative Computing, December 1983
  33. 33.0 33.1 Street Fighter II revenue inflation: $1866 million in 1992 dollars = $3054 million in 2012 dollars
  34. 34.0 34.1 World of Warcraft revenues:
  35. 35.0 35.1 World of Warcraft inflation:
    • 2005 - $250 million = $290 million in 2012
    • 2006 - $597 million = $679 million in 2012
    • 2007 - $843 million = $933 million in 2012
    • 2008 - $1 billion = $1.07 billion in 2012
    • 2009 - $1.15 billion = $1.23 billion in 2012
    • 2010 - $1.03 billion = $1.09 billion in 2012
    • 2011 - $1.15 billion = $1.18 billion in 2012
    • 2012 - $901 million
    • 2013 - $213 million
  36. 36.0 36.1 CrossFire revenues:
  37. 37.0 37.1 CrossFire inflation:
    • $213 million in 2009 = $228 million in 2012
    • $1.2 billion in 2010 = $1.3 billion in 2012
    • $1 billion in 2011 = $1.024 billion in 2012
    • $1.2 billion in 2012
    • $989.1 million in 2013
  38. 38.0 38.1 Lineage revenues:
  39. 39.0 39.1 Lineage revenue inflation:
    • $1.5 billion during 1998-2005 = $1.919 billion
      • $808 million during 1998-2002 = $1.083 billion in 2012
        • $161.6 million in 1998 = $228 million in 2012
        • $161.6 million in 1999 = $223 million in 2012
        • $161.6 million in 2000 = $215.5 million in 2012
        • $161.6 million in 2001 = $210 million in 2012
        • $161.6 million in 2002 = $206.24 million in 2012
      • $692 million during 2003-2005 = $836 million in 2012
        • $159 million in 2003 = $198.4 million in 2012
        • $258 million in 2004 = $314 million in 2012
        • $275 million in 2005 = $323.3 million in 2012
    • $282 million in 2006 = $321.2 million in 2012
    • $285 million in 2007 = $316 million in 2012
    • $297 million in 2008 = $318 million in 2012
    • $270 million in 2009 = $290 million in 2012
    • $284 million in 2010 = $300 million in 2012
    • $283 million in 2011 = $289 million in 2012
    • $257 million in 2012
    • $329 million in 2013
    • Note: Lineage I (not including Lineage II) revenues from 1998 to 2012: $2.22 billion in 1998 dollars = $3.13 billion in 2012 dollars
  40. 40.0 40.1 Donkey Kong revenue: $1.496 billion during 1981-1982
    • Cabinet sales revenue: $494 million during 1981-1982
    • United States coin revenue: $1.002 billion from July 1981 to December 1982
      • July-December 1981: $175 million
        • July-October 1981: 4,000 cabinet sales per month, at $288 weekly average earnings per cabinet = $50 million
          • July 1981: 4,000 cabinets = $5 million
          • August 1981: 8,000 cabinets = $10 million
          • September 1981: 12,000 cabinets = $15 million
          • October 1981: 16,000 cabinets = $20 million
        • November-December 1981: 50,000 cabinets at $288 weekly earnings each [238] = $125 million
      • 1982: $827 million
  41. 41.0 41.1 Donkey Kong cartridge sales inflation:
    • Coleco version: $154 million in 1982 = $370 million in 2012
    • Famicom version in Japan: $54.04 million in 1983 dollars = $125 million in 2012 dollars
  42. 42.0 42.1 An unknown number of Super Mario Bros. cartridges came bundled with the Nintendo Entertainment System in North America, hence this figure includes copies bundled with the NES in North America. It was not bundled in Japan or Europe.
  43. 43.0 43.1 Westward Journey revenues
    • Westward Journey Online II (launched 2002) from 2002 to 2003: $37 million
    • Westward Journey Online II and Fantasy Westward Journey (launched 2004) from 2004 to 2008: $1.3 billion
    • Fantasy Westward Journey from 2009 to 2011: $1.5 billion+
  44. 44.0 44.1 Westward Journey inflation
    • Westward Journey Online II during 2002-2003: $47 million in 2012 dollars
      • $6 million in 2002 = $8 million in 2012
      • $31 million in 2003 = $39 million in 2012
    • Westward Journey Online II and Fantasy Westward Journey during 2004-2008: $1.45 billion
      • $95.11 million in 2004 = $116 million in 2012
      • $223 million in 2005 = $263 million in 2012
      • $301.41 million in 2006 = $344.2 million in 2012
      • $302 million in 2007 = $335.32 million in 2012
      • $364.3 million in 2008 = $390 million in 2012
    • Fantasy Westward Journey during 2008-2011: $1.6 billion+ in 2012 dollars
    • $400 million in 2009 = $429.24 million in 2012
    • $400 million+ in 2010 = $422.32 million+ in 2012
    • $400 million+ in 2011 = $409.4 million+ in 2012
    • $300 million+ in first three quarters of 2012
  45. 45.0 45.1 Dungeon Fighter Online:
    • 2005-2011 - Grossed at least $2 billion from 2005 to 2011.[258] This includes over $1.5 billion by 2010,[259] including China revenues of $141 million in 2009, [260] and $464 million in 2011.[261]
    • 2012 - Unknown
    • 2013 - $426 million
  46. 46.0 46.1 Dungeon Fighter Online inflation:
    • $141 million in 2009 = $151.31 million in 2012
    • Remaining $1359 million by 2010 = $271.8 million average per year from 2005 to 2010 (excl. 2009)
      • $271.8 million in 2005 = $320.4 million in 2012
      • $271.8 million in 2006 = $310.4 million in 2012
      • $271.8 million in 2007 = $302 million in 2012
      • $271.8 million in 2008 = $292 million in 2012
      • $271.8 million in 2010 = $287 million in 2012
    • Additional $500 million in 2011 = $512 million in 2012
    • Unknown in 2012
    • $426 million in 2013
  47. 47.0 47.1 47.2 8 million downloads at $8 each [262]
  48. 48.0 48.1 New Super Mario Bros. Wii:
  49. 49.0 49.1 28.31 million at ¥4500 ($37) each
  50. 50.0 50.1 $1.8 billion as of 2011 [263]
    • 2003-2010: $1.5 billion [264]
      • 2003-2005: $310 million [265]
      • 2006: $200 million [266]
      • 2008: $500 million [267]
      • 2009: $200 million [268]
      • 2007 and 2010: $290 million
    • 2011: $300 million
    • 2012: Unknown
    • 2013: $326 million
  51. 51.0 51.1 MapleStory inflation:
    • $310 million as of 2005 = $103.33 million average per year from 2003 to 2005 = $377 million in 2012
      • $103.33 million in 2003 = $129 million in 2012
      • $103.33 million in 2004 = $126 million in 2012
      • $103.33 million in 2005 = $121.5 million in 2012
    • $200 million in 2006 = $228 million in 2012
    • $700 million during 2008-2009 = $749.13 million in 2012
    • $290 million in 2007 and 2010 = $145 million average in 2007 and 2010 = $314 million in 2012
      • $145 million in 2007 = $161 million in 2012
      • $145 million in 2010 = $153 million in 2012
    • $300 million in 2011 = $307.04 million in 2012
    • Unknown in 2012
    • $326 million in 2013
  52. 52.0 52.1 Grand Theft Auto V:
  53. 53.0 53.1 Puzzle & Dragons revenue:
  54. 54.0 54.1 54.2 Call of Duty: Black Ops, revenues
    • Game sales: $1 billion in 2010 [271]
    • Map packs: $270 million as of September 2011 [272]
  55. Call of Duty: Black Ops overall revenue:
    • 25 million copies as of August 2011 [273] [274] at $59.99 [275] each: $1379.77 billion
    • Map packs: $270 million[54]
  56. 56.0 56.1 Defender revenue inflation: $1 billion during 1981-2001 = $250 million per half-decade =
    • $250 million in 1985 = $534.90 million in 2012
    • $250 million in 1990 = $440.36 million in 2012
    • $250 million in 1995 = $377.66 million in 2012
    • $250 million in 2000 = $334.23 million in 2012
  57. Call of Duty: Black Ops overall revenue:
    • 25 million copies as of August 2011 [276] [277] at $59.99 [278] each: $1379.77 billion
    • Map packs: $270 million[54]
  58. http://mashable.com/2011/03/09/kinect-10-million/
  59. 59.0 59.1 59.2 Sheff 121:
    "And we received from Coleco an agreement that they would pay us three percent of the net sales price [of all the "Donkey Kong" cartridges Coleco sold]." It turned out to be an impressive number of cartridges, 6 million, which translated into $4.6 million.
    ~ Sid Sheinberg
  60. 60.0 60.1 60.2 Alex Kidd in Miracle World:
    • Westerm Europe: Packaged with Master System consoles during 1990-1992. Western European sales of the Master System in 1992 were at least 2.26 million units:
      • France: 500,000 units
      • United Kingdom: 500,000 units
      • Spain: 300,000 units
      • Germany: 230,000 units
      • Italy: 180,000 units
      • Netherlands: 100,000 units
      • Rest of Western Europe: 450,000 units
    • Brazil: Packaged with many Master System consoles since 1990, and all Master System consoles since 1996. At least 3 million Master System bundles including Alex Kidd in Miracle World have been sold during 1996-2012.
    • Sales revenue: 5.26 million units at ¥4762 ($58) each = $205.14 million
  61. 61.00 61.01 61.02 61.03 61.04 61.05 61.06 61.07 61.08 61.09 61.10 61.11 Financial Results Briefing for Fiscal Year Ended March 2008 (PDF). Nintendo (2008-04-25). Retrieved on 2008-04-25.
  62. 62.0 62.1 Supplementary Information about Earnings Release 7. Nintendo (2011-07-29). Retrieved on 2011-07-29.
  63. Wii bundle with Mario Kart Wii first announced in May 2011.[279]
  64. 64.0 64.1 64.2 Brian Ashcraft (May 7, 2009). Pokemon Gold And Silver Getting DS Remakes. Kotaku. Retrieved on 2011-08-06.
  65. 65.00 65.01 65.02 65.03 65.04 65.05 65.06 65.07 65.08 65.09 65.10 65.11 Supplementary Information about Earnings Release (PDF). Nintendo (2011-04-26). Retrieved on 2011-04-26.
  66. Bundle announced in October 2012. [280] 30.14 million units sold by March 2012.
  67. 67.0 67.1 23.2 million units at $59.99 each
  68. 68.0 68.1 68.2 68.3 Modern Warfare 3 Sales Will Never Catch Black Ops - Has Call of Duty Peaked? - Forbes. Forbes. Forbes LLC. Retrieved on 2012-10-20.
  69. 69.0 69.1 69.2 "Super Mario Bros voted greatest computer game ever". The Daily Telegraph (London). 2008-07-27. http://www.telegraph.co.uk/news/newstopics/howaboutthat/2463142/Super-Mario-Bros-voted-greatest-computer-game-ever.html. Retrieved 2009-07-13. 
  70. 70.0 70.1 70.2 Guinness World Records 2009 Gamer's Edition. pp. 108–109. ISBN [[Special:BookSources/1-904994-45-9|1-904994-45-9]]. "GTA: San Andreas is the best-selling PlayStation 2 game of all time, with a massive 17.33 million copies sold." 
  71. 71.0 71.1 James Orry. GTA 4 sales reach 17 million. Videogamer.com. Retrieved on 2012-09-25.
  72. 72.0 72.1 72.2 http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/
  73. 73.00 73.01 73.02 73.03 73.04 73.05 73.06 73.07 73.08 73.09 73.10 73.11 73.12 73.13 "Gran Turismo" Series Software Title List. Polyphony Digital (March 2013). Retrieved on 2014-02-24.
  74. 74.00 74.01 74.02 74.03 74.04 74.05 74.06 74.07 74.08 74.09 74.10 74.11 Platinum Titles. Capcom. Retrieved on 2010-08-21.
  75. 75.0 75.1 John Diamonon (2008-12-18). Super Street Fighter II Turbo HD Remix achieves record breaking sales. Capcom Unity. http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_breaking_sales. Retrieved 2009-02-14. 
  76. Super Mario Bros (non-bundled) sales:
    • Original Japanese Famicom release: 6.81 million
    • Super Mario Bros. DX (Game Boy Color) release: 2.8 million
    • Famicom Mini: Super Mario Bros. (Game Boy Advance) release: 1.75 million+ (1.32 million in Japan, 429,235 in US)
  77. 77.0 77.1 77.2 Mario Sales Data. Gamecubicle. Retrieved on 2006-02-10.
  78. 78.0 78.1 Consolidated Financial Statements (Portable Document Format). Nintendo (2004-11-25). Retrieved on 2007-01-25.
  79. 79.0 79.1 Nintendo Annual Report 2011 (PDF) 56. Nintendo (2011-03-11). Retrieved on 2012-07-31.
  80. 80.0 80.1 Craig Glenday, ed (2008-03-11). "Hardware: Best-Sellers by Platform". Guinness World Records Gamer's Edition 2008. Guinness World Records. Guinness. pp. 50. ISBN 978-1-904994-21-3. 
  81. 81.0 81.1 81.2 Martyn Williams (2008-05-09). Gran Turismo Series Shipments Hit 50 Million. PC World. Retrieved on 2008-12-04.
  82. 82.0 82.1 82.2 82.3 82.4 82.5 82.6 Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information. Financial Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo (2009-05-08). Retrieved on 2009-05-08.
  83. 83.0 83.1 Final Fantasy VII sales:
  84. 84.0 84.1 Goss, Patrick. The games that sold consoles. MSN. Retrieved on 2009-07-13.
  85. 85.0 85.1 3.78 million units (3.77 million until 2012 and 10,000 in 2013) at ¥4800 ($63.35) each
  86. 86.0 86.1 Wii Fit to cost £70
  87. Wii Fit Plus sales revenue: 20.86 million units = $1606.41 million
  88. 88.00 88.01 88.02 88.03 88.04 88.05 88.06 88.07 88.08 88.09 88.10 88.11 88.12 88.13 88.14 88.15 88.16 88.17 88.18 88.19 88.20 88.21 88.22 88.23 88.24 88.25 88.26 88.27 88.28 88.29 88.30 88.31 88.32 88.33 88.34 88.35 88.36 88.37 88.38 88.39 88.40 88.41 88.42 88.43 Japan Platinum Game Chart. The Magic Box. Retrieved on 2008-05-22.
  89. 89.0 89.1 3.55 million cartridges at $103) each
  90. Mean average price between ¥4800 and ¥5800
  91. Sheff, David (April 27, 1993). "A New Leader of the Club". Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children (1st ed.). Random House. pp. 3–5. ISBN 0-679-40469-4. 
  92. 92.0 92.1 92.2 Sonic the Hedgehog (non-bundled) sales revenue:
  93. Call of Duty: Black Ops, inflation
    • Game sales: $1 billion in 2010 = $1.055 billion in 2012
    • Map packs: $270 million as of September 2011 = $276 million in 2012
  94. Call of Duty: Modern Warfare 2, revenues
    • Game sales: $1 billion in 2009 [281]
    • Map packs: $165 million as of September 2011 [282]
  95. Call of Duty: Modern Warfare 2, revenues
    • Game sales: $1 billion in 2009 = $1.073 billion in 2012
    • Map packs: $165 million as of September 2011 = $168 million in 2012
  96. Final Fantasy VII sales revenue:
  97. Crecente, Brian (11-11-11). Call of Duty: Modern Warfare 3 Shatters All Sales Records. Retrieved on 11-11-11.
  98. 98.0 98.1 98.2 98.3 98.4 98.5 98.6 98.7 98.8 Titles of game software with worldwide shipments exceeding 1 million copies (February 2, 2004 – February 4, 2004) (PDF). Square Enix. Retrieved on 2008-03-01.
  99. Gran Turismo 5 inflation:
    • $214 million in 2007 = $238 million
    • $551.32 million in 2010 = $582.1 million
  100. 100.0 100.1 5490 JPY to USD
  101. Dragon Quest V inflation:
    • Super Famicom: $522 million in 2012 dollars
      • Japan sales at $110 each: $520 million in 2012 dollars [284]
        • 1992: 2.6 million units = $290 million in 1992 = $480 million in 2012
        • 1993: 184,240 units = $20.3 million in 1993 = $32.34 million in 2012
        • 1994: 3,700 units = $410,000 in 1994 = $700,000 in 2012
        • Remaining 12,060 units = $1.33 million in 1995 dollars = $2.01 million in 2012 dollars
      • Overseas sales at $110 each: 10,000 units = $1.1 million in 1992 dollars = $2 million in 2012 dollars
    • PlayStation 2: $185.2 million in 2012 dollars
      • 2004: 1,639,856 units = $151 million in 2004 = $184.03 million in 2012
      • 2005: 5,805 units = $534,100 in 2005 = $630,000 in 2012
      • Remaining 4,339 units = $400,000 in 2006 dollars = $500,000 in 2012 dollars
    • Nintendo DS: $106 million in 2012 dollars
      • Japan: Sales at $61.44 each = $94 million in 2012 dollars [285]
        • 2008: 1,209,507 units = $74,312,110.1 in 2008 = $83 million in 2012
        • 2009: 54,598 units = $3.4 million in 2009 = $4 million in 2012
        • 2010: 86,361 units = $5.31 million in 2010 = $6 million in 2012
        • 2011: 10,286 units = $632,000 in 2011 = $650,000 in 2012
      • Overseas: $11.04 million in 2009 dollars = $12 million in 2012 dollars
  102. 102.0 102.1 Katsuhiro Harada (2013-11-01). Twitter. Retrieved on 2013-11-01.
  103. Dragon Quest VI
    • Super Famicom: 3.2 million units by March 2000 [286] at ¥11,400 each [287] = 3.2 million x $131 [288] = $420 million
    • Nintendo DS: 1.6 million units worldwide [289] = $102.1 million worldwide
      • Japan: 1,352,828 units at ¥5980 [290] ($67) [291] each = $91 million
      • North America: 160,000 units at $34.99 [292] each = $5.6 million
      • Europe and elsewhere: 87,172 units at £39.99 [293] ($62.50) each = $5.45 million
  104. Dragon Quest VI inflation:
    • Super Famicom: $673.3 million in 2012 dollars
      • 1995-1997 sales at ¥11,200 ($131) each: 3,187,222 units [294] = $626.6 million in 2012 dollars
        • 1995: 2,444,900 units = $320.3 million = $483.9 million in 2012
        • 1996: 719,840 units = $94.3 million = $138.4 million in 2012
        • 1997: 22,482 units = $3 million = $4.3 million in 2012
      • 3.2 million units by March 2000. Remaining 254,858 units at ¥11,200 ($131) each = $33.4 million = $16.7 million average per year in 1998 and 1999 = $46.7 million in 2012 dollars
        • $16.7 million in 1998 = $23.6 million in 2012
        • $16.7 million in 1999 = $23.1 million in 2012
    • Nintendo DS: $108 million in 2012 dollars
      • Japan: $91 million in 2010 dollars = $96.1 million in 2012 dollars
      • Overseas: $11.1 million in 2011 dollars = $11.4 million in 2012 dollars
  105. 105.0 105.1 105.2 105.3 105.4 105.5 105.6 Historic inflation calculator: how the value of money has changed since 1900, This is Money
  106. Sheff (1993), p. 172
  107. Final Fantasy VI sales revenue:
    • SNES: $403.1 million
      • Japan: 2.55 million units[88] at ¥11,400 [295] ($130.47) [296] each = $332.7 million
      • Overseas: 880,000 units [297] at $80 [298] each = $70.4 million
    • PlayStation: $77.4 million
      • Final Fantasy VI: [299] $5.3204 million
        • Japan: 80,000 units at ¥5040 [300] ($57) [301] each = $5 million
        • Overseas: 10,000 units at £17.94 [302] ($32.04) [303] each = $320,400
      • Final Fantasy Collection: 450,000 units [304] at ¥7140 [305] ($79.30) [306] each = $36 million
      • Final Fantasy Anthology: 800,000 units [307] at $44.99 [308] each = $36 million
    • Game Boy Advance: [309] $16.5 million
      • Japan: 280,000 units at ¥5040 ($57) each = $16 million
      • Overseas: 10,000 units at £21.86 [310] ($45) [311] each = £220,00 = $450,000
  108. Final Fantasy VI revenue inflation:
    • SNES: $625.4213 million in 2012 dollars
      • Japan sales at $130.47 each: [312] $516.3213 million in 2012 dollars
        • 1994: 2.532 million units = $330.4 million in 1994 = $513.3 million in 2012
        • 1995: 15,000 units = $2 million in 1995 = $3.0213 million in 2012
        • Remaining 3,000 units = $400,000 in 1996 dollars = $587,000 in 2012 dollars
      • Overseas sales: $70.4 million in 1994 dollars = $109.1 million in 2012 dollars
    • PlayStation: $107.41 million in 2012 dollars
      • Final Fantasy VI: $7.41 million in 2012 dollars
        • Japan: $5 million in 1999 dollars = $7 million in 2012 dollars
        • Overseas: $320,400 in 2002 dollars = $410,000 in 2012 dollars
      • Final Fantasy Collection: $36 million in 1999 dollars = $50 million in 2012 dollars
      • Final Fantasy Anthology: $36 million in 1999 dollars = $50 million in 2012 dollars
    • Game Boy Advance: $18.72 million in 2012 dollars
      • Japan: $16 million in 2006 dollars = $18.22 million in 2012 dollars
      • Overseas: $450,000 in 2007 dollars = $500,000 in 2012 dollars
  109. 7 million cartridges sold at $29.76 each
  110. "WHAT WENT WRONG AT ATARI". Boston Globe. Feb 8, 1983. http://pqasb.pqarchiver.com/boston/access/663605541.html?FMT=ABS. "Gamewise, while there may not be another cartridge as successful as Pac-Man - a $200-million money-maker that Teiser says "will never happen again"‎" 
  111. 111.0 111.1 111.2 "Coleco Mini-Arcades Go Gold". Arcade Express 1 (1): 4. August 15, 1982. http://www.digitpress.com/library/newsletters/arcadeexpress/arcade_express_v1n1.pdf. Retrieved 3 February 2012. 
  112. 112.0 112.1 "Mini-Arcades 'Go Gold'". Electronic Games 1 (9): 13. November 1982. http://www.archive.org/stream/electronic-games-magazine-1982-11/Electronic_Games_Issue_09_Vol_01_09_1982_Nov#page/n11/mode/2up. Retrieved 5 February 2012. 
  113. [313][314][315]
  114. 114.0 114.1 IGN's Top 100 Games of All Time 2007. IGN (2007). Retrieved on 2009-01-02.
  115. RPGFan News (2000). Retrieved on August 30, 2007.
  116. Bradford, Matt (March 25, 2011). Guitar Hero III named US' highest grossing game of all time (some restrictions apply). GamesRadar. Retrieved on 25 December 2011.
  117. 117.0 117.1 Konami of America and Sony Computer Entertainment America Announce That Metal Gear Solid 3 Will Be Available Exclusively for PlayStation 2. Contact Music. Retrieved on 2006-11-26.
  118. Metal Gear Solid 2: Sons of Liberty, inflation:
    • Japan: 870,000 units at $82 each during 2001-2008 = $92.3 million in 2012 dollars
      • 2001: 722,000 units = $59.204 million = $77 million in 2012
      • 2002: 123,000 units = $10.1 million = $13 million in 2012
      • 2008: 25,311 units = $2.1 million = $2.3 million in 2012
    • Europe: $146 million in 2002 dollars = $187 million in 2012 dollars
    • North America and elsewhere: $308 million in 2001 dollars = $400.4 million in 2012 dollars
  119. Pokémon X and Y: 11.61 million units = $671.2 million
  120. Final Fantasy V revenue inflation:
    • Super Famicom: $299.4 million in 1992 dollars = $490 million in 2012 dollars
    • PlayStation: $114.1 million in 2012 dollars
      • Final Fantasy V: $10 million in 1998 dollars = $14.1 million in 2012 dollars
      • Final Fantasy Collection: $36 million in 1999 dollars = $50 million in 2012 dollars
      • Final Fantasy Anthology: $36 million in 1999 dollars = $50 million in 2012 dollars
    • Game Boy Advance: $64.443 million in 2012 dollars
      • Japan: $15 million in 2006 dollars = $64 million in 2012 dollars
      • Overseas: $400,000 in 2007 dollars = $443,000 in 2012 dollars
  121. Final Fantasy XII sales revenue:
    • Japan: 2.4 million units [316] at ¥8990 [317] ($100) [318] each = $240 million
    • Overseas: [319]
      • North America: 1.88 million units at $59.99 [320] each = $113 million
      • Europe and rest of the world: 2.87 million units at £39.99 [321] ($79.34) [322] each = $228 million
  122. Final Fantasy XII revenue inflation:
    • Japan and North America: $353 million in 2006 dollars = $402.02 million in 2012 dollars
    • Europe and rest of the world: $228 million in 2007 dollars = $252.47 million in 2012 dollars
  123. Final Fantasy XIII sales and revenue:
    • PlayStation 3 version: 4.934 million units [323] = $469 million
      • Japan: 1.91 million units at ¥9240 [324] ($122) [325] each = $233.02 million
      • Europe: 1,042,840 units at £49.99 [326] ($81) [327] each = £52.132 million = $84.5 million
      • North America: 1.56 million units at $59.99 [328] each = $94 million
      • Rest of the world: 450,000 units at AU$119.95 [329] (US$126) [330] each = US$57 million
    • Xbox 360 version: 1,934,321 units [331] = $141.2 million
      • Japan: 13,210 units at ¥9240 ($122) each = $2 million
      • Europe: 602,693 units at £49.99 ($81) each = £30.13 million = $49 million
      • North America: 1.12 million units at $59.99 each = $67.2 million
      • Rest of the world: 190,000 units at AU$119.95 (US$126) each = US$23 million
  124. Results Briefing Session for the Fiscal Year ended March 31, 2009 (PDF). Square Enix (2009-05-25). Retrieved on 2010-07-16.
  125. Dragon Quest VII revenue inflation:
    • PlayStation (2000) release: $521.43 million [332]
      • Japan: $374.01 million in 2000 dollars = $499 million in 2012 dollars
      • North America: $17.3 million in 2001 dollars = $22.43 million in 2012 dollars
    • Nintendo 3DS (2013) release: $87 million
  126. Super Mario Land revenue:
  127. Super Mario Land inflation:
    • 14 million units by 1996 [336] = $280 million by 1996 = $35 million average per year from 1989 to 1996
      • $35 million in 1989 = $64.98 million in 2012
      • $35 million in 1990 = $61.65 million in 2012
      • $35 million in 1991 = $59.16 million in 2012
      • $35 million in 1992 = $57.43 million in 2012
      • $35 million in 1993 = $55.76 million in 2012
      • $35 million in 1994 = $54.37 million in 2012
      • $35 million in 1995 = $52.87 million in 2012
      • $35 million in 1996 = $51.36 million in 2012
    • Additional 4.06 million units by 2001 = Additional $81.2 million by 2001 = $16.24 million average per year from 1997 to 2001
      • $16.24 million in 1997 = $23.3 million in 2012
      • $16.24 million in 1998 = $23 million in 2012
      • $16.24 million in 1999 = $22.44 million in 2012
      • $16.24 million in 2000 = $21.71 million in 2012
      • $16.24 million in 2001 = $21.11 million in 2012
  128. Final Fantasy IV sales revenues:
    • SNES: $183 million
      • Final Fantasy IV in Japan: 1.44 million units[88] at ¥9450 [337] ($105) [338] each = $151.2 million
      • Final Fantasy II overseas: 450,000 units [339] at $69.99 [340] each = $31.5 million
    • PlayStation: $87.4 million
      • Japanese Final Fantasy IV: 310,000 units [341] at ¥5040 [342] ($56) [343] each = $17.4 million
      • Japanese Final Fantasy Collection: 450,000 units [344] at ¥7140 [345] ($79.30) [346] each = $36 million
      • North American Final Fantasy Chronicles: 520,000 units [347] at $39.95 [348] each = $21 million
      • PAL Final Fantasy Anthology: 350,000 units [349] at £19.99 [350] ($36) [351] each = $13 million
    • Game Boy Advance: [352] $27 million
      • Japan: 220,000 units at ¥5040 [353] ($56) [354] each = $12.32 million
      • North America: 270,000 units at $32.99 [355] each = $9 million
      • Europe: 100,000 units at £24.98 [356] ($49.50) [357] each = $5 million
      • Rest of the world: 10,000 units at AU$54.95 [358] (US$58) [359] each = $600,000
    • Nintendo DS: [360][361] $74.2 million
      • Japan: 620,000 units at ¥5980 [362] ($66.42) [363] each = $41.2 million
      • North America: 470,000 units at $39.99 [364] each = $19 million
      • Europe: 180,000 units at £29.99 [365] ($60) [366] each = $11 million
      • Rest of the world: 40,000 units at AU$69.95 [367] (US$74) [368] each = $3 million
    • PlayStation Portable: [369] $27.43 million
      • Japan: 262,397 units at ¥5980 [370] ($66.42) [371] each = $17.43 million
      • North America: 90,000 units at $29.99 [372] each = $3 million
      • Europe and elsewhere: 104,344 units at £39.99 [373] ($67) [374] each = $7 million
    • Android: 100,000 units at $15.99 each [375] = $1.6 million
  129. Final Fantasy IV inflation:
    • SNES: $308.24 million in 2012 dollars
      • Japan: $151.2 million in 1991 dollars = $255 million in 2012
      • Overseas: $31.5 million in 1991 dollars = $53.24 million in 2012 dollars
    • Playstation: $119.22 million in 2012 dollars
      • Japanese Final Fantasy IV: $17.4 million in 1997 dollars = $25 million in 2012 dollars
      • Japanese Final Fantasy Collection: $36 million in 1999 dollars = $50 million in 2012 dollars
      • North American Final Fantasy Chronicles: $21 million in 2001 dollars = $27.22 million in 2012 dollars
      • PAL Final Fantasy Anthology: $13 million in 2001 dollars = $17 million in 2012 dollars
    • Game Boy Advance: $32 million in 2012 dollars
      • Japan and North America: $21.32 million in 2005 dollars = $25.1 million in 2012 dollars
      • Europe and elsewhere: $5.6 million in 2006 dollars = $6.4 million in 2012 dollars
    • Nintendo DS: $81.32 million in 2012 dollars
      • Japan: $41.2 million in 2007 dollars = $46 million in 2012 dollars
      • Overseas: $33 million in 2009 dollars = $35.32 million in 2012 dollars
    • PlayStation Portable: $27.43 million in 2011 dollars = $28 million in 2012 dollars
    • Android: $1.6 million in 2013 dollars
  130. Carrier], [ed. by Rhonda (1999). Guinness Book of Records. [S.l.]: Guinness. p. 170. ISBN 0-9652383-9-3. http://books.google.co.uk/books?id=fsmCiqU7r5QC. Retrieved January 25, 2012. "Resident Evil 2 from Capcom Entertainment sold more than 380,000 units in its debut weekend – more than 60% of its initial production. It made more than $19 million, surpassing the revenue of all but one Hollywood movie for the same weekend. The game was released on January 21, 1998 for the Sony PlayStation, and broke records set by some of the industry's biggest video games, including Final Fantasy VII and Super Mario 64. Resident Evil 2 was supported by a $5-million advertising campaign" 
  131. Japan Sales. Nintendojo (2006-09-26). Archived from the original on July 30, 2008. Retrieved on 2008-10-09. (Translation)
  132. 132.0 132.1 132.2 132.3 132.4 132.5 132.6 132.7 132.8 Parton, Rob (2004-03-31). Xenogears vs. Tetris. RPGamer. Retrieved on 2006-11-26.
  133. 133.0 133.1 Morris, Chris (2006-05-09). "Grand Theft Auto, Halo 3 headed to Xbox 360". CNN. http://money.cnn.com/2006/05/09/technology/e3_microsoft/index.htm. Retrieved 2008-01-01. 
  134. Animal Crossing: New Leaf - 7.38 million units = US$454 million
  135. Final Fantasy III revenues:
  136. Final Fantasy III inflation:
    • NES: $153 million in 1990 dollars = $269 million in 2012 dollars
    • DS: $157 million in 2006 dollars = $179 million in 2012 dollars
  137. 2.55 million units at ¥5775 ($71) each
  138. Reeves, Ben (December 30, 2011). Guinness World Records 2012 Gamer’s Edition Preview. Game Informer. Retrieved on December 31, 2011.
  139. 1 million units at ¥15,800 ($89) each
  140. New Super Mario Bros. U - 3.89 million units = US$309 million
  141. 4 million sales: Sheff, David (1999). Game Over Press Start To Continue. Cyber Active. ISBN 0-9669617-0-6. 
  142. Professor Layton and the Curious Village sales revenue:
    • Japan: 1,032,193 units at ¥4800 [377] (US$53.31) [378] each = US$55.03 million
    • Europe: 2,331,161 units at £29.99 [379] (US$60) [380] each = US$140 million
    • North America: 1.18 million units at US$29.99 [381] each = US$35.4 million
    • Elsewhere: 510,000 units at AU$70 [382] (US$74) [383] each = US$38 million
  143. Professor Layton and the Curious Village revenue inflation:
    • Japan: $55.03 million in 2007 dollars = $61 million in 2012 dollars
    • Overseas: $213.4 million in 2009 dollars = $228.38 million in 2012 dollars
  144. 4 million units at ¥5990 each = ¥24 billion = $278 million
  145. 4.38 million units at $29.99 each
  146. Sonic & Knuckles revenue:
    • Japan: 30,000 units [384] at ¥7800 [385] ($89.20) [386] each = $3 million
    • Overseas: 1.79 million units [387] at CA$84.99 [388] (US$86.21) [389] each = $154.32 million
  147. Streets of Rage sales revenue:
    • Overall sales: 2.6 million units [390][391] = $145 million
      • North America: 1.86 million units at $49.99 [392] each = $93 million
      • Europe: 550,000 units at £34.99 [393] ($60) [394] each = £19.245 million = $33 million
      • Japan and elsewhere: 190,000 units at ¥6300 [395] ($70) [396] each = $13.3 million
  148. 11 million copies at $19.99 each (for both Xbox 360 and PS3)
  149. 149.0 149.1 The King of Fighters '95 sales and revenues: [397]
    • Neo Geo cartridge version: 204,921 units [398] at ¥31,290 ($386) [399] each = $79.1 million
    • Neo Geo CD version: 230,847 units [400] at ¥9240 ($114) [401] each = $26.32 million
    • Saturn version: 283,296 units [402] at ¥7800 [403] ($96.20) [404] each = $27.3 million
    • PlayStation version: 170,096 units [405] at ¥5,800 [406] ($72) [407] each = $12.3 million
  150. 1 million units at ¥9800 ($55) each
  151. Sonic the Hedgehog 3 revenue:
    • Japan: 201,220 units [408] at ¥6090 [409] ($75.10) [410] each = $15.112 million
    • Overseas: 1.56 million units [411] at CA$69.99 [412] (US$71.10) [413] each = $111 million
  152. Final Fantasy II:
  153. Sonic CD revenue: [414]
    • Japan: 90,000 units at ¥8800 [415] ($109) [416] each = $10 million
    • Overseas: 1.41 million units at CA$69.99 [417] (US$71.10) [418] each = $100.3 million
  154. 154.0 154.1 Samurai Shodown sales and revenues: [419]
    • 135,103+ Neo Geo cartridges [420] at ¥28,000 ($320.04) [421] each = $43.24 million+
    • 202,573 Neo Geo CD's [422] at ¥7,800 ($89.20) [423] each = $18.1 million
    • 401,068 SNES cartridges [424] at ¥10,900 ($125) [425] each = $50.134 million
  155. Samurai Shodown inflation:
    • Neo Geo cartridges at $320.04 each: [426] = $68.2 million in 2012
      • 1993: 67,091+ units = $21.5 million+ in 1993 = $34.3 million+ in 2012
      • 1994: 67,091 units = $21.5 million in 1994 = $33.4 million in 2012
      • 1995: 921 units = $300,000 in 1995 = $500,000 in 2012
    • Neo Geo CD's at $89.20 each: [427] = $18.1 million in 2012
      • 1993: 123,571 units = $11.023 million in 1993 = $18 million in 2012
      • 1994: 79,002 units = $7.05 million in 1994 = $11 million in 2012
    • SNES cartridges at $125 each: [428] = $80.5 million in 2012
      • 1993: 381,887 units = $48 million in 1993 = $76.5 million in 2012
      • 1994: 19,181 units = $2.4 million in 1994 = $4 million in 2012
  156. Bayonetta sales revenue: [429][430]
    • Japan: 302,175 units [431] at ¥7980 [432][433] ($88) [434] each = $27 million
    • North America: 860,000 units at $59.99 [435] each = $52 million
    • Europe: 530,000 units at £49.99 [436] ($83.50) [437] each = $44.3 million
    • Elsewhere: 220,000 units at AU$119.95 [438] (US$131) [439] each = US$29 million
  157. Bayonetta revenue inflation:
    • Japan: $27 million in 2009 = $29 million in 2012
    • Overseas: $125.3 million in 2010 = $132 million in 2012
  158. Super Mario 3D World - 1.94 million units = US$159.13 million
  159. 3.79 million units at $39.99 each
  160. Tokimeki Memorial: Forever With You, console sales revenue: [440]
    • PlayStation: 580,000 units at ¥7140 [441] ($88.01) [442] each = $51.1 million
    • Saturn: 380,000 units at ¥10,290 [443] ($127) [444] each = $48.3 million
    • PSP: 10,000 units at ¥5229 [445] ($65) [446] each = $700,000
  161. Pilotwings sales revenue: [447]
    • Japan: 480,000 units at ¥8400 [448] ($93.30) [449] each = $45 million
    • Overseas: 650,000 units at £40 [450] ($64.40) [451] each = $42 million
  162. Pilotwings revenue inflation:
    • Japan: $45 million in 1990 dollars = $79.1 million in 2012 dollars
    • Overseas: $42 million in 1991 dollars = $71 million in 2012 dollars
  163. Samurai Shodown II revenue: [452]
    • Cartridge version: 250,303 units [453] at ¥29,800 ($367.31) [454] each = $92 million
    • CD version: Unknown
  164. The Legend of Zelda: A Link Between Worlds - 2.18 million units = $137 million
  165. (Documentary) Metal Gear Saga Vol. 1. Konami. 2006. Event occurs at "Chapter 002: Metal Gear". 
  166. New Super Luigi U sales revenue: 1.51 million
  167. Video game software sales in 2000. Geimin.net (2000/12/31). Archived from the original on 10 February 2012. Retrieved on 10 February 2012.
  168. Sakura Wars revenue inflation:
    • Sakura Wars (1996) on Sega Saturn: $49 million in 1996 dollars = $72 million in 2012 dollars
    • Sakura Wars (2000) on Sega Dreamcast: $10 million in 2000 dollars = $13.33 million in 2012 dollars
    • Sakura Wars: Atsuki Chishio Ni (2003) on PS2: $21.2 million in 2003 dollars = $27 million in 2012 dollars
    • Sakura Wars 1 & 2 (2006) on PSP: $1.44 million in 2006 dollars = $2 million in 2012 dollars
  169. 700,000 cartridges [455] at ¥5775 [456] ($71.20) [457] each
  170. Shenmue sales revenue:
    • 1.2 million units sold [458]
    • Japan: 392,111 units at ¥6800 [459] ($78) [460] each = $31 million
    • Overseas: 807,889 units = $47.23 million
      • Europe: 240,000 units [461] at £39.99 [462] ($65) [463] each = $16 million
      • North America and rest of the world: 567,889 units at $54.99 [464] each = $31.23 million
  171. Shenmue inflation:
    • Japan sales: 392,111 units at $78 each during 1999-2001 = $42.043 million in 2012 dollars
      • 1999: 270,000 units = $21.1 million in 1999 = $29.2 million in 2012
      • 2000: 114,100 units = $9 million in 2000 = $12.03 million in 2012
      • Remaining 8,011 units in 2001 dollars = $625,000 in 2001 dollars = $812,500 in 2012 dollars
    • Overseas sales: $47.23 million in 2000 dollars = $63.14 million in 2012 dollars
    • Note: The production budget for Shenmue ($70 million at the time, or $98.4 million in 2012 dollars) was almost just as high as its gross revenue.
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