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Little Big Adventure 2
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Little Big Adventure 2
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==Gameplay== ''Little Big Adventure 2'' has two viewing modes - for outdoor scenes a [[3D computer graphics|3D]] perspective view is used, and for indoor scenes it uses a 3D [[Isometric projection|isometric]] perspective (the game field is rotated 45 [[Degree (angle)|degree]]s). All characters and vehicles are 3D [[Polygon (computer graphics)|polygon]]-based objects, allowing for full rotation and movement abilities. The interior game field is divided in scenes (a small block of the game that is active). When the player exits a scene the game is [[autosave|saved automatically]] under a savegame called AUTOSAVE.LBA. However, unlike ''Little Big Adventure'', it is possible to save the game at any point. After completion of certain tasks the player is presented with a [[full motion video]] sequence. All text in the game is spoken by the characters. The LBA world is considered extremely large and varied for games of its time. There are three planets to visit, with Twinsun and Zeelich containing their own islands, each with their own unique graphical style. Essentially every character in the game is interactive and will respond differently when Twinsen speaks to them. Like its predecessor, ''LBA 2'' is [[Turn-based game#Turn-based vs. real-time gameplay|real-time]] [[Adventure game|adventure]]. It combines several [[action game]]/[[Arcade game|arcade]] sequences and some elements from the [[role-playing game]] genre. The game's gameplay is partially [[Sandbox game|free-roaming]], allowing the player to travel around the islands once they have been "unlocked" by completing certain objectives; there are also many tasks which are optional or non-linear. Certain locations in the game are initially blocked from the player until they progress to a certain stage Interactivity with the world is important in ''Little Big Adventure''. Almost all characters can be talked to, and enemies are often performing tasks while the game world is active. The [[artificial intelligence]] in the game was particularly groundbreaking at the time, with enemies often running to alarms to alert other guards to the player's location, opposed to games like ''[[Doom (video game)|Doom]]'' released in the same timeframe where enemies can only chase and shoot at the player.
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