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Lost Planet 2 is a third-person shooter video game developed and published by Capcom. The game is the sequel to Lost Planet: Extreme Condition which is also made by Capcom, taking place ten years after the events of the first game, on the same fictional planet. The game was developed for the PlayStation 3, Xbox 360 and Microsoft Windows.Originally set to be released in early 2010, Capcom delayed the game's consoles release to May 11, 2010 in North America and Europe and May 20, 2010 for Japan, and the Windows release for October 12, 2010.
The story takes place back on E.D.N. III 10 years after the events of the first game. The snow has melted to reveal jungles and more tropical areas that have taken the place of more frozen regions. The plot begins with Mercenaries fighting against Jungle Pirates. After destroying a mine, the Mercenaries continue on to evacuate the area, in which a Category-G Akrid appears and attacks them. After being rescued, they find out their evacuation point (Where the Category-G appeared) was a set-up and no pick up team awaited them. The last words imply possible DLC additions to the game, "There's nothing to be gained by wiping out snow pirates... unless you had some kind of grudge."
The game then shifts to NEVEC's Black Ops, Task Force First Descent, who fight their way through a Carpetbagger city in an effort to capture a railway gun, a train mounted with a massive cannon. After failing to succeed, a "space Akrid" Appears and begins to attack the group. After it is killed and the members evacuated, it is revealed they are clones of Ivan Solotov, a character from Lost Planet: Extreme Condition.
The story once again shifts, this time to Waysiders, snow pirates living in the desert. They are returning from a raid on a carpetbagger city, apparently with heavy casualties and not much Thermal Energy. On the way back home, they are ambushed by a Category-G Akrid, dubbed "Red Eye." After loading the remaining Thermal Energy on helicopter like VSs, they make their escape, only to be shot down by sandraiders. After stealing a train from the sandraiders, the group is ambushed by Carpetbaggers on the railway gun. After seizing control of the gun, they are once again attacked by Red Eye, this time they are able to kill it though. As they continue towards their home, it starts snowing heavily, burying their home. The player 1 waysider notices a giant, glowing orb in the distance and declares "I'm so going to shoot the shit out of you!" and apparently fires at it.
The game shifts to two NEVEC people talking on a helicopter VS. The orb seen by the waysiders is declared "the Over G", and its increase in thermal energy use will trigger another ice age on E.D.N. III. NEVEC plans to kill it with the satellite known as NEOS. Once the thermal energy is harvested, they will abandon the planet. To prevent this genocide, most NEVEC ground troops defect. Two Ex-NEVEC characters are imprisoned by Carpetbaggers, but are freed by one who "Brought your friends here." More Ex-NEVEC troops rescue them and they make their way through the underground tunnels. They capture a NEVEC submarine and make their escape. Meeting up with all the other Ex-NEVEC troops, an invasion of a NEVEC base is planned. The base is captured and an experimental weapon created by NEVEC is destroyed. The group of player troops stowaway on a shuttle headed for the space station NEOS. The plan is to use its massive firepower to destroy the Over-G before it reaches its final form. The plot shifts quickly to the "Treasure Borrachos." A group of sand pirates. They battle NEVEC troops, eventually capturing a massive gun from NEVEC. They see the Over-G in the distance and decide to head there.
The plot shifts back to the Ex-NEVEC troops in the space shuttle. After capturing NEOS, they plan to control and aim the cannon on it using VSs, but the NEVEC Black Ops appears. The Ex-NEVEC commander assures his troops they can trust them. The Ex-NEVEC troops descend to the planet as a call is sent out to all snow pirates, asking for assistance in destroying the Over-G Akrid. After fighting to the core of the Over-G, the group tags their GPS units to it and NEOS is fired by the NEVEC Black Ops. The Over-G survives and begins to regenerate itself. Shooting frantically, the NEVEC Black Ops decide to sacrifice themselves by crashing NEOS into the Over-G. As NEOS gets closer, Akrid flock to the Over-G and the units outside the core begin to retreat. The Ex-NEVEC characters and the characters present for the final fight are rescued by the Mercenaries from the beginning of the game. After awaking in darkness, Thermal Energy appears to not work, but as the sun comes up a sea of thermal energy is seen and all the VSs activate. NEOS can be seen in the distance as a mountain, showing where the Over-G once was. The game ends as the Mercenaries and Ex-NEVEC troops fly off in a helicopter VS and a flying akrid follows them.
Many gameplay features from the original Lost Planet game are present. Recurring elements include major boss battles, extreme terrain, and the ability to pilot mechanized armor suits, known as Vital Suits (VSs). On July 24, 2009, at Comic-Con 2009, producer Jun Takeuchi held a Q&A session for fans. Takeuchi revealed that there would be a lot more co-op based VSs. Indeed, Players will be able to ride on the sides of some VSs. These VSs can be controlled by one player, while two others hang on by the sides and shoot. Takeuchi also revealed that there would be flying VSs which feature unlimited flying time.
Also unlike Lost Planet, Lost Planet 2 will not constantly drain players of Thermal-Energy. This is due to the warmer climate, which can sustain T-ENG presence longer than a cold climate, which drains thermal energy bit by bit. Instead, energy can only be drained when the player pilots a VS and uses a weapon that requires energy. However T-eng is still constantly lost unless a specific ability is equipped despite the 'warmer climate'. The character may also lose T-ENG by completing one entire sprint with a character (confirmed in the demo). If one player loses all their energy, another can give them some of their energy, using a new weapon, to keep players alive.
Kenji Orguro and Jun Takeuchi announced that the game would reward players with experience points. Players will earn more points for playing in a unique manner and completing extra objectives in missions. Once the game has been beaten on any difficulty, players are allowed to use this character for the campaign. These points can then be used to unlock costumes and attachments for the player to customize their Pirate.
Lost Planet 2 will borrow the online multiplayer versus modes of its predecessor, and will feature some new modes as well. Versus characters can also be modified in far greater depth than in the original game, customising not only skins but a wide selection of skins for legs, face and torso.
Lost Planet 2 will be running on the MT-Framework 2.0, an updated version of the engine used in several Capcom-developed games. A support for the campaign mode can have up to 4 players working together via the internet.
Unlike its predecessor, Lost Planet 2 will allow players to create and customize their own characters and will allow them to unlock more clothing and body types after leveling up and downloading content. The game will also allow players edit weapon models, and color palettes used. However, weapons used in multi-player will have to be unlocked through leveling up. Players will be able to take content that they have unlocked in the campaign and take that onto multi-player versus (and vice versa) . On 18 February it was reported that the 360 version of the game will have significant cuts in order to make the game fit on a single DVD, the content cut will be available as downloadable content but no confirmation has been given if this content will be charged for or free. These claims were later to be deemed as a mistranslation. In an interview with the games producer he says there was no content cut from the Xbox 360 version.
Marketing and promotion
Lost Planet 2 was originally announced on February 24, 2009, via a trailer on Xbox Live. In mid-April 2009, a video was released by Eurogamer with a boss battle being depicted in real-time gameplay. The video showed T-ENG usage, VSs, and deployable health fields. At E3 2009, Capcom offered a preview of Lost Planet 2 's co-op campaign, and announced a Winter 2009 release date. On June 29, 2009, at Microsoft's Midnight Live 360 show, Capcom announced a Lost Planet 2 demo that is now available via Xbox Live Marketplace.
On July 15, 2009, Capcom announced that Lost Planet 2 would be playable at Comic-Con 2009. The Capcom Unity Blog reported that visitors would be able to try the four-player campaign mission against the giant salamander boss. At the event, Capcom also held a raffle to give away a number of 16-inch plush toys and a single 3-foot-long plush toy of the salamander boss.
On August 19, 2009, a four-player co-op demo of Lost Planet 2 was released onto Xbox Live Marketplace. On September 24, 2009, a demo was released on the PlayStation Network Store, which features two new levels. This demo also features full game launching support for up to four players for PlayStation Home, the PlayStation 3's online community-based service. Game launching lets users set up multi-player games in Home and launch directly into the game from Home.
On December 22, it was announced that Capcom would delay Lost Planet 2, along with three other games, to avoid competition in the early half of 2010.
On January 26, Capcom announced during an announcement for Monster Hunter Frontier for the Xbox 360 that Lost Planet 2 would be released on May 18 in North America and Europe and May 20 in Japan. Also announced was the addition of two characters, Marcus Fenix and Dominic Santiago from the Gears of War series exclusively for the Xbox 360.Capcom also confirmed that Albert Wesker from Resident Evil will be in the game. (Wesker was previously listed as a pre-order bonus from Gamestop, although that has been changed recently.)
On March 26, Capcom announced a new multiplayer demo for Lost Planet 2 would be coming to Xbox Live and the PlayStation Network. Early access will be distributed via voucher codes within the company's community, while public access will be made available on April 21 for Xbox Live and April 22 for PSN.
In addition, if the Lost Planet 2 multiplayer demo reached one million downloads by midnight Pacific Time on May 5, Capcom will donate $50,000 to Music for Relief, a charity founded by Linkin Park members to provide aid to victims of natural disasters. Plus, members of the Lost Planet community have the opportunity to win a seat in a celebrity tournament to be held at the game's May 6 pre-release party in Los Angeles. Simply submit tips on how to be a multi-player maven to Capcom Unity and you are entered to win.
On May 14, PlayStation.Blog announced that PlayStation 3 owners will also be able to download two skins of the Helghast characters from Killzone franchise, in addition to the Rathalos armor from Monster Hunter.
In June, there will be a release of downloadable content for Lost Planet 2 for the PS3. Two Helghast costumes will be available to use in multiplayer and singleplayer modes. The DLC will be completely free of charge. There is also a map pack that was released pre-game release (noted from Xbox Marketplace and PlayStation Network)for $5 or 400 Microsoft Points. A new map pack will be released on June 1, 2010 for the PS3 and June 2, 2010 for the Xbox Marketplace. Map Pack 2 has two more maps for multiplayer. The first is called Dockyard Battle and takes place in the overland battleship from Episode 5 of the campaign. The second, Frozen Wasteland, is a remake of a map from Lost Planet: Extreme Condition. The new maps will cost 400 Microsoft Points or $5 to download. A third DlC priced at $2.99 added Boss Rush Mode And also a Post Modern Suit.
The first patch (1.1) added: •Respawning points are changed – e.g. the player can start from the beginning of the boss fight, rather than start the level from the beginning and so on. •The player’s attacking power has been strengthened. •The level of animations for the player being affected near by attack/explosion is lowered. •The level of damage to the player is lowered. •Harmonizer is adjusted to be more powerful. •The level of animations for the enemies being affected near by attack/explosion is increased. •Weapons’ parameters are adjusted – i.e. they became quite evenly balanced (not too strong, not too weak). •The speed of the player’s dash is increased.
|GameRankings|| 69% (360)
|Metacritic|| 69% (360)
|Official PlayStation Magazine (US)||3/5|
Lost Planet 2 received a "mixed to average" reception with IGN giving the game a 6/10. The reviewer concluded that: "If you've burned through other multiplayer or co-op options, then there might be something for you in Lost Planet 2. The single player campaign is lengthy at around 14 hours with full co-op support and the multiplayer has plenty of maps and modes. Just do yourself a favor: buy some insurance for the controller you'll invariably throw across the room at one of Lost Planet 2's seemingly endless design and interface issues."
GameSpot gave it 5.5/10 and took a similar view on the frustrations of the game, stating: "This sci-fi sequel seems like it should have everything you need in a shooter, but a shocking number of design missteps suck out much of the fun."
GamePro awarded the game 3/5, concluding that "Lost Planet 2 features an enjoyable multiplayer component and interesting monster designs, but it isn't enough to overcome its many faults. Gamers who enjoyed playing the original title online will find reasons to play it, but it's a disappointing title that doesn't live up to its potential."
Game Informer gave the game a 8.5/10 saying that the game was a vast improvement over the original but still has several flaws that keep from being a truly amazing game experience
IT Reviews was somewhat more positive, calling this sequel "a better game than the first, dressed in even prettier clothing. The AI still has problems and the camera can be a pain in the backside, but there's little faulting its dedication to all-out action."