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Luigi's Mansion 2
Luigis Mansion2
Developer(s) Next Level Games[1]
Nintendo SPD Group No.3
Publisher(s) Nintendo
Release date TBA 2013 (JP)
Q1 2013 (NA)
TBA 2013 (EU)
Genre Action-adventure
Mode(s) Single-player[2]
Age rating(s)
Platform(s) Nintendo 3DS
Credits | Soundtrack | Codes | Walkthrough

Luigi's Mansion 2, known as Luigi Mansion 2 (ルイージマンション2 Ruīji Manshon 2?) in Japan, is an upcoming video game currently being developed by Next Level Games for the Nintendo 3DS, and is the sequel to the 2001 game Luigi's Mansion. It was announced at E3 2011 during the Nintendo press conference on June 7, 2011.[3]


Development of the game started in late 2010, with Shigeru Miyamoto overseeing the production.[4] Miyamoto stated that he chose to work on the sequel simply because he "wanted to" after using the original game to test the hardware of the Nintendo 3DS.[5] The original game for the Gamecube was tested for 3D effects, but this was later scrapped. This may have been a contributing factor for making a sequel that does support 3D effects. In Summer 2012, the release date was pushed from 2012 to 2013, Q1 in the West and TBA in the East.


The gameplay of Luigi's Mansion 2 is similar to its predecessor. The game focuses on the adventures of Luigi, who is sent by Professor E. Gadd, through teleportation,[4] to explore various[3] haunted mansions (at least three),[6] and capture ghosts using the Poltergust 5000, a specialized vacuum cleaner, which can also be used to gather treasure hidden in various rooms.[4] Clearing the rooms of ghosts award the player keys, which open access into deeper areas of the mansion.[7] Shigeru Miyamoto stated that Luigi's Mansion 2 will be more puzzled-oriented than the original, and Toad will assist Luigi in accomplishing various goals.[5] King Boo, who was the main antagonist in Luigi's Mansion, will also appear in the game, though no details of his role are currently known.[8]

To capture a ghost, Luigi must first stun it using his flashlight. While the original game only required the player to simply shine the light upon the ghost, in Luigi's Mansion 2 the player instead charges the flashlight to release an intense burst of light, called a "strobe", that acts similar to a flashbang.[7][9] When stunned, the ghost's hit points are exposed, allowing the player to vacuum and "wrestle" with the ghost to decrease its hit points until it is weak enough to be captured. Luigi can fight up to three ghosts simultaneously, but there is currently work being made in development to allow even more.[7] While the original game utilized the second analog stick on the Nintendo GameCube controller, several of Luigi's movements can be controlled using either button presses or motion control via the Nintendo 3DS gyroscope and accelerometer.[9]

See also


  1. Ronaghan, Neal (June 7, 2011). Next Level Games Developing Luigi's Mansion 2. Nintendo World Report.
  2. Newton, James (30 November 2011). Luigi's Mansion 2 is Not Multiplayer After All. Retrieved on 27 January 2012.
  3. 3.0 3.1 DeVries, Jack (June 7, 2011). E3 2011: Luigi's Mansion 2 Announced. IGN.
  4. 4.0 4.1 4.2 Luigi's Mansion 2 Update. NintendoCharged (June 9, 2011).
  5. 5.0 5.1 Behrens, Matt (June 8, 2011). E3 2011 event: Shigeru Miyamoto reveals insights at Nintendo Developer Roundtable. Yahoo! News.
  6. East, Thomas (6 January 2012). Your most wanted games of 2012: 3. Luigi's Mansion 2. Official Nintendo Magazine. Retrieved on 27 January 2012.
  7. 7.0 7.1 7.2 Thomas, Lucas M. (June 7, 2011). E3 2011: The Incredible Depth of Luigi's Mansion 2. IGN.
  8. Brown, Andrew (June 7, 2011). Luigi's Mansion 2 to Haunt Nintendo 3DS. Nintendo World Report.
  9. 9.0 9.1 Cole, Michael (June 7, 2011). Luigi's Mansion 2 impressions. Nintendo World Report.

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