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MVP Baseball 2005
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MVP Baseball 2005
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===Dynasty Mode=== Dynasty mode lets gamers draft and manage a team for up to 120 full seasons, including spring training games. Responsibilities include setting lineups, making trades, and shuffling players up and down through the team's three minor league farm clubs. Team chemistry, rivalries, and player moods are also variables in the dynasty mode that can be strengthened or weakened by win/loss records, player salaries, playing time, and position in the batting order or pitching rotation. The players' moods can be monitored via face icons in each player's profile. If a player is unhappy or wants to be traded, the player may send a message in MVP Inbox asking the players if they could consider their desires. The game also makes things interesting by giving a constantly changing series of one-year and three-year goals to live up to. Meeting these goals boosts managerial rating and team chemistry. Failing to do so has an opposite effect. Games in the dynasty mode can be played in real time, or entire chunks of the season can be simulated in one fell swoop. The dynasty mode in MVP Baseball 2004 had a bug that made it impossible for computer-generated players to evolve into A-list superstars unless the players actually played at least 95 percent of team's games. That was fixed in the 2005 release. Also, it's now possible to give players an added stats bonus by playing the batting and pitching minigames during spring training. Saving a few million dollars in team's budget in case players are unhappy with their contracts or if the players acquire penalties costing money is a smart idea for gamers.
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