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Mario vs. Donkey Kong 2: March of the Minis
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Mario vs. Donkey Kong 2: March of the Minis
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{{Stub}} {{GameInfobox |image = Mario Vs Donkey Kong 2 Boxart.jpg |developer = Nintendo |publisher = Nintendo |na_rel = {{Release|2006|September|25|NA|Nintendo DS}} |au_rel = {{Release|2007|January|18|AU|Nintendo DS}} |eu_rel = {{Release|2007|March|9|EU|Nintendo DS}} |jp_rel = {{Release|2007|April|12|JP|Nintendo DS}} |genre = Puzzle |features = Single-player |ratings = ESRB-E, PEGI-3+ |platforms = Nintendo DS |input = [[Touch Screen]] }} '''Mario vs. Donkey Kong 2: March of the Minis''' is a game for the [[Nintendo DS]] that puts two old rivals, [[Mario]] and [[Donkey Kong]], back at it again. This time the two foes battle each other with toys from the [[Mario Toy Company]]. ==Story== The Mario Toy Company has made so much money off of the Mini Mario toys that they've decided to open a company. Mario must direct his army of Mini Mario toys against Donkey Kong and his crew of familiar baddies in order to rescue Pauline. ==Gameplay== The game is played by Mario directing Mini-Marios around obstacles and enemies to the stage exit. At least one must make it to the exit or it becomes a dictator. Mario must work his way through the building and rescue the distressed damsel. ===Controls=== The [[Touch Screen]] is the primary means of controlling the minis. Drawing lines through the minis directs their movement. Drawing a horizontal line through a mini causes it to move in the drawn direction and drawing a vertical line up from a mini makes him jump. Minis automatically jump one square, and will automatically turn around when they reach a wall. Minis also marches right off cliffs. ===Floors=== There are nine floors, numbered one through eight, and the roof. Each floor is made up of nine rooms, a mini game, and a DK battle. The rooms must be cleared in order to progress to the next level. Each room also contains a '''Mini Mario Card'''. Mario must collect all nine cards from a floor to unlock the mini game. Clear all the rooms, and unlock the DK Battle. Each floor has its own '''Construction Kit''', a template of that is used to design the rooms in that floor. :{|border="1" |+ Floor Construction Kits |- !Floor!!Kit |- |align="center"|1||Mushroom Mayhem |- |align="center"|2||Tropical Island |- |align="center"|3||Pipe Works |- |align="center"|4||Magnet Mania |- |align="center"|5||Lava Dome |- |align="center"|6||Toadstool Castle |- |align="center"|7||Spooky Attic |- |align="center"|8||Jungle Hijinks |- |} ===Items and Mechanisms=== *'''Coins''' and '''Large Coins''' Each level has a certain number of coins. Large coins are worth ten small coins. *'''Mini Mario Cards''' There are nine cards per floor, and Mario must collect them all to unlock the minigame. The cards, when collected, spells MINIMARIO. *'''Hammers''' Mario must bring Mini Marios with the hammers to defeat foes. and draw a line straight up from Mario's mini to throw the hammers away. *'''Fire Flower''' Mario must blast his enemies with [[Firepower]] before it fades off. *'''Gold Mini Mario''' If this mini is the last in the chain to exit the room, a bonus score multiplier becomes awarded. *'''Color Blocks''' Mario must tap these blocks to collect them, and tap the empty spaces to fill them in to bridge gaps. *'''Metal Bars''' Mini Marios can grab these bars, and rotate as Mario rotates the handle. *'''Elevator''' Up to two Mini Marios can ride these elevators. Mario must operate the elevator by tapping on the control panel. {{Donkey Kong series}}
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