Mega Man X7, known as Rockman X7 (ロックマンX7) in Japan, is a video game developed by Capcom. It is the seventh main game in the Mega Man X series and the first to have 3D gameplay. It is the first in the series to appear on the sixth generation of video game consoles and the debut of the series on the PlayStation 2.
It was also released for the PC in Asia, though it suffered from numerous bugs (such as Zero's hair disappearing during gameplay). A patch was later released that fixed numerous bugs.
As the Reploid Conflicts proceed after the Nightmare Phenomena event, the world is slowly recovering. But as always, Maverick crime is rising in newly constructed cities. As this new crime wave hits, X finds himself trying to answer moral questions that have plagued him since he joined the Maverick Hunters: "Are we doing the right thing to solve this matter?" "I've had enough of this violence" Unable to assuage his conscience, he drops from the battle frontlines and assumes a more strategic support role at headquarters. With X's retirement, a massive power vacuum ensues and many independent groups develop, trying to fill the void left by the hunter. Prominent among these groups is the "Red Alert Syndicate", growing large enough to become a dominant force. The Red Alert is a new group of Reploids, similar to the Repliforce, but consisting of vigilantes. They claim to hunt Mavericks, but apparently do more than that. One of their members, Axl, decides he's had enough of their "murdering" and tries to leave the group. Red, the group's leader, is angered by Axl deserting, and goes on a rampage to get Axl back.
Axl is chased by a mechaniloid sent by Red Alert to retrieve him, and their chase causes havoc that calls for the Maverick Hunter Zero to investigate the area. After a quick meeting and battle against the mechaniloid, Zero takes Axl into custody at Hunter HQ. With this action, Red issues a challenge to the Hunters: he will release some Mavericks that Red Alert has in captivity, and whichever group can defeat the Mavericks first will gain custody of Axl. Zero goes into the action without hesitation, and Axl's remorse for what he has done fuels his desire to become a Maverick Hunter. With no word from X, Axl promises to impress the former hunter. X stays behind, trying to find a more peaceful solution to what he views as another pointless conflict. Eventually, X decides that his involvement in is required to assure a quick end to the bloody war. Alia then finds out the location of Red Alert main base. The hunters enter the Crimson Palace and find a rebuilt Sigma. Sigma is eventually defeated and X promotes Axl to become an official Maverick Hunter.
Mega Man X7 is the first and only game in the Mega Man X series where the main protagonist, X is not available as a playable character from the beginning of the game. Instead, the player must rescue 64 reploids or defeat the eight main bosses in order to unlock him.
X7 is the first and only game in the series to have 3D gameplay in addition to the standard 2D style. It is also the only X series game where X's buster can be fired directionally (although in 2D form like Axl).
The musical score for Mega Man X7 was composed by nine individuals. A 46-song soundtrack was released by Suleputer in Japan on October 1, 2003. The game's opening theme, "Code Crush", is performed by Rina Aiuchi. The ending theme is "Lazy Mind", performed by Showtaro Morikubo, the voice actor for the protagonist Mega Man X in the Japanese games. A CD single for each of the songs was released in Japan on July 20, 2003 and August 6, 2003 respectively.
|Metacritic||58 out of 100|
|Electronic Gaming Monthly||5.33 out of 10|
|Famitsu||28 out of 40|
|Game Informer||7.5 out of 10|
|GameSpot||6.5 out of 10|
|IGN||6.7 out of 10|
|Official PlayStation Magazine (US)||6 out of 10|
By its second week on sale in Japan, Mega Man X7 had sold 71,739 copies. By its third week, it had sold 89,775 copies in the region. Media Create sales data lists the game as having sold 111,778 copies by the end of 2003 in Japan. A budget re-release of the game was included alongside the PlayStation versions of the first six original Mega Man games as part of the Rockman Collection in Japan on December 19, 2003.
Critical reception of Mega Man X7 was moderately negative. While it attracted some positive remarks for the character switching and Reploid rescue systems, the general consensus was that the game's mixture of 2D and 3D gameplay was well-intentioned but poorly executed. In particular, critics commented that the camera and controls don't translate well from 2D to 3D.
GameSpy concluded "I can't fault Capcom or the MMX7 team for trying to reinvent a series that had obviously completely lost its way... [but] the flaccid 2D sections in this game aren't half as good as any of the levels in the original Mega Man X. The 3D bits are more compelling, but still substandard." IGN instead placed the blame wholly on the 3D sections: "We can't help but think that Mega Man X7 would have been better-suited staying 2D. But until Capcom realizes that the better action-oriented 3D titles allow you to manipulate the camera whole-heartedly, future installments of the series will likely run into the same problems that this one did."
- ↑ Chudah's Corner - Rockman X7 Original Soundtrack. Chudah's Corner. Retrieved on 2010-06-24
- ↑ IGNPS2 (June 27, 2003). Mega Man X7 Music Singles. IGN. Retrieved on 2010-06-20
- ↑ Error on call to Template:Cite web: Parameters url and title must be specified (Japanese). Famitsu (June 27, 2003). Retrieved on 2010-06-20
- ↑ 森久保祥太郎が歌う『ロックマンX7』エンディング曲の公開レコーディングが行われた！ (Japanese). Famitsu (March 7, 2003). Retrieved on 2010-06-20
- ↑ Mega Man X7 for PlayStation 2. GameRankings. Retrieved on 2010-04-27
- ↑ Mega Man X7 (ps2) reviews. Metacritic. Retrieved on 2010-04-27
- ↑ Marriott. Mega Man X7 - Overview. Allgame.
- ↑ "Review Crew: Mega Man X7". Electronic Gaming Monthly (Ziff Davis) (172): p. 186. November 2003.
- ↑ "Reviews: Mega Man X7". Game Informer (Sunrise Publications) (127): p. 151. November 2003.
- ↑ Four-Eyed Dragon (November 13, 2003). Mega Man X7 Review. GamePro. Retrieved on 2010-07-05
- ↑ GR Chimp (November 1, 2003). Mega Man X7 Review for the PS2. Game Revolution. Retrieved on 2010-07-05
- ↑ 12.0 12.1 12.2 12.3 Davis, Ryan (Oct 13, 2003). Mega Man X7 Review for PlayStation 2. GameSpot. Retrieved on 2010-06-24
- ↑ 13.0 13.1 13.2 Nutt, Christian (October 14, 2003). Mega Man X7. GameSpy. Retrieved on 2010-06-24
- ↑ 14.0 14.1 14.2 14.3 14.4 Dunham, Jeremy (October 14, 2003). Mega Man X7 - PlayStation 2 Review. IGN. Retrieved on 2010-06-24
- ↑ "Reviews: Mega Man X7". Official U.S. PlayStation Magazine (Ziff Davis): p. 138. November 2003. http://web.archive.org/web/20040325023324/www.playstationmagazine.com/article2/0,2053,1494225,00.asp.
- ↑ Fennec Fox (August 4, 2003). Top 30 Japanese Video Games 07/27/03. GamePro. Retrieved on 2010-06-20
- ↑ Dom Ex Machina (August 15, 2003). Top 30 Japanese Video Games 08/10/03. GamePro. Retrieved on 2010-06-20
- ↑ 2003年テレビゲームソフト売り上げTOP300 (Japanese). Geimin.net. Retrieved on 2010-06-20
- ↑ 『ロックマン』シリーズを低価格で遊べる『ROCKMAN COLLECTION スペシャルボックス』発売！ (Japanese). Famitsu (November 26, 2003). Retrieved on 2010-06-20