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Metal Slug 3
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Metal Slug 3
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==Gameplay== The gameplay mechanics are the same as previous [[Metal Slug (series)|Metal Slug games]]. New for ''Metal Slug 3'', however, is the branching path system; in most missions, there are forking paths for the player to choose from, each with their own obstacles, and of varying length and difficulty. All paths eventually lead to the same boss battle, but the player may have different equipment, and may have rescued more or fewer hostages depending on their choices. In addition to the mummy form from Metal Slug 2/X, other forms are taken by the player in various circumstances: * When doused with infectious material, the player becomes a [[zombie]]. While medication is available to reverse the effect, the zombified player can make use of a devastating vomit attack that covers most of the forward area. The player cannot crouch, jump high, or make use of heavy weaponry or vehicles, but is immune to any attacks from the Rebels (except the zombified Rebels). * Underwater, the player equips a SCUBA apparatus with a bubble helmet. Rather than grenades, the player uses a bomb-launching system. The ordnance is affected by gravity, but not so much by water. * Should the player lose their air vehicle, they rely on a backup [[jet pack]]. They can fire seeking missiles from the pack. * Without the Astro Slug, the player also depends on a jet pack, as well as a breathing apparatus (but not a spacesuit, curiously). Explosives are contained in the pack, when fired it explodes in a massive fireball. While no new weapons were added, ''Metal Slug 3'' contains new vehicles for player use: *The '''Slug Driller''' can be found in the undergroung part of level 4. When the player moves it you can activate its drill mowing down every enemy in front of him/her. It can also extend the drill which is much more powerful. Additionally, it can change its height making the player unreachable to enemies. * The '''Slug Mariner''' gives some added firepower for those underwater. It fires high-mass rounds which sink to the bottom, as well as torpedoes. * The '''Elephant Slug''' is a hulking elephant strapped with a [[Vulcan cannon]]. By picking up a Battery or a Chili Pepper, the elephant can fire a bolt of lightning or a fireball from its trunk, respectively. * The '''Ostrich Slug''' is reminiscent of the Camel Slug. It is even faster, can jump farther, and can turn around. (However, doing so makes the rider momentarily vulnerable to enemy fire.) * The '''lv Rebel Armor''' is a Rebel-produced vehicle, but can be captured and used by the player. It comes equipped with a heavy machine gun, which is interchangeable with other handheld weapons. (Unlike the Slugs, the Rebel Armor's main armament has limited ammo.) It also has a grenade launcher, a melee claw attack, and jump jets. The other player can stand on top of the Rebel Armor, and can receive a boost to extreme heights. * The '''Slug Copter''' appears along with the Slug Flyer in the airborne portion of the Final Mission. Its Vulcan cannon can fire in all directions, unlike the Flyer. It is also armed with gravity bombs. * The '''Astro Slug''' is used jointly by the players and the Rebel forces, when it is revealed that General Morden is missing. Booster rockets carry it into space, where the player makes use of its weaponry. Like the Rebel Armor, the Astro Slug can make use of infantry weapons through ports on its sides. It fires rockets as a secondary weapon.
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