Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
Midnight Club 3: DUB Edition is a racing game, developed by Rockstar San Diego and published by Rockstar Games, and is the third game in the Midnight Club series. Like previous installments in the series, the game is an arcade-style racer and focuses on wild, high-speed racing, rather than realistic physics and driving characteristics. The name derived from a partnership between Rockstar and DUB Magazine, which features heavily in the game in the form of DUB-sponsored races and DUB-customized vehicles as prizes. Players race through open world recreations of San Diego, Atlanta, and Detroit listening to 103 licensed music tracks that include hip-hop, rock, and more. The game features a number of graphical enhancements over previous installments, such as "speed smear", enhanced lighting effects, and the inclusion of flying road debris and particles coming into view after the player crashes into certain objects, or travels across particular stretches of road. There is also the ability to customize a player's vehicle. Other than modifying the external looks, the car's/truck's performance can also be improved, except for those in the 'A' Class of the game. However, Class A motorbikes' performance can be improved.
The game is currently not compatible with the Xbox 360.
The player starts out in San Diego, by meeting Oscar, the mechanic of Six-One-Nine Customs, the most sophisticated tuning garage in San Diego, who will guide the player through the game. As the player advance by winning races, new body parts, paint jobs, customization options, and cars are unlocked.
The player begins with a choice of six cars: a 1964 Chevrolet Impala, a 1978 Chevrolet Monte Carlo, a 2004 Dodge Neon SRT4, a 2004 Mitsubishi Eclipse, a Volkswagen Golf R32, or a 2004 Volkswagen Jetta (Remix added the option of a Scion tC). Additional cars can be won or bought as the game progresses.
There are 7 types of cars: Tuners, Luxury Sedans, SUVs/Trucks, Exotics, Muscle Cars, Sport Bikes, and Choppers. As the game continues, different clubs that drive a specific type of car will invite the player to race with them: American Royalty Car Club (Muscle Cars), Big Playas (SUVs/Trucks), By Invitation Only (Exotics), Chopper of America Bike Club (Choppers), Luxury Rollers (Luxury Cars), Original Riders (Racing Bikes) and Unbeatable Street Racers (Tuner Cars). If the player beats them, they unlock a special ability for that class. Tuners, Sport Bikes, Exotics, the Lexus SC430 and the Mercedes Benz SL500 get "Zone" (which essentially slows down time, allowing for more precise handling at high speed), Trucks/SUVs and Luxury Cars (except for the Lexus SC430 and Mercedes Benz SL500) get "Agro" (which makes the vehicle temporarily unstoppable, allowing it to plow through traffic and other obstables more easily), and Muscle Cars and Choppers get "Roar" (the only offensive ability, it launches a sonic wave that blows away anything in its path including traffic, opponents, and police vehicles).
After the player defeats all the starting racers early in the game, he ends up back at Six-One-Nine (one of three garages where vehicles can be customized), and Oscar tells him to meet his friend Phil in town, who is racing the player for his chopper. After the player wins, Oscar appears again, this time with the news that the American Royalty Car Club has challenged him. After the player beats them, the Luxury Rollers Car Club challenge him. After defeating the club, the player ends up back at Six-One-Nine and witnesses Oscar playfully arguing with a guy named Vince. Oscar mentions that he's been "Hearing a lot of crap about you", meaning that the player has been built a reputation as skilled driver. Oscar introduces the player to Vince, his Detroit counterpart, and says that there are some big time races in Atlanta that the player may be interested in, so he tells him to go to the shipping company (which is used to get from city to city) to make the trip.
The player arrives in a rather nice looking garage in Atlanta called "Apone Team Racing". The owner, Apone, introduces himself, but is distracted by his most prized procession: A 1964 Chevrolet Impala (the obsession over which apparently cost the man his marriage) that he customized and is constantly tinkering with. After that, the player exits, and a few racers challenge him. A tournament is also going on, and the prize is a "DUB'D-Out" 2004 Cadillac Escalade EXT. After defeating some racers and completing the tournament, the player ends up at Apone Team Racing, and Apone tells him that a street bike club called the Original Riders has challenged him. After that, the player races more individual drivers, and upon defeating them, Apone informs the player that an SUV club called the Big Players has challenged him. After completing tournaments and defeating all racers, Apone is back with more news: there are some serious races down in Detroit next week and he thinks it's a good idea for the player to check it out.
The player arrives in Detroit and sees a familiar face, Vince. Remembering him, he welcomes the player to town and his shop. He later points to a Lamborghini Murciélago and says it's the prize to whatever car club turns out the best street racer. Some returning faces from Atlanta come to Detroit, including Roy and Angel, who are plot-affected racers but they are never seen or mentioned. The player races them a couple of times, as wells as the car clubs. Early in the player's Detroit career, a tournament is held and a 1949 Chevrolet Fleetline (as Oscar describes it "Just the car to win in Detroit!") is the prize. Upon defeating the racers, the player scores a challenge from the By Invitation Only Exotic Car Club. Defeating them unlocks "Zone" for Exotics and a Chrysler ME Four Twelve. At this point, the player races all drivers twice, and upon defeating them, is crowned the victor of the U.S. Champion Series. Afterwards, the player returns to Vince's and is rewarded the Lamborghini Murcielago from before. Vince says "It should be driven with respect and not by some San Diego swinger who thinks he's something."
There are five types of racing in the game.
In the Ordered Race, the player must race against multiple other racers, and drive through a sprint course marked by checkpoints, represented by Yellow/Orange flares and eventually reach the finishing line (that being a Red flare).
Circuits are similar, except the player must complete a certain number of laps on a circuit run. In Unordered races, there are Checkpoints scattered throughout the town, but they can be collected in any order before getting to the finish. This means the player must find the best order to collect the checkpoints.
Unordered Races are essentially the same as the Ordered Races, except that (as the name implies), the checkpoints do not need to be passed in order. It is up to the player to figure out the quickest route.
In the Autocross Races, the track is stripped of traffic, pedestrians, and police, and the streets are blocked in with barriers, meaning that the environment is less open that with other race types. The player must then complete the laps in the quickest time possible, having to beat a set time.
Track events are the same as Autocross, but the player competes against other racers inside the barricaded track instead of against the clock. This can mean racer-crowded, compact streets and the car will probably take more damage than a normal race as it will usually bump into the walls more than in open environment.
Players can also create their own races in the Race Editor where the player places down checkpoints within the city. Players can create either a circuit or sprint and can change the racing conditions such as traffic, weather, etc.
Midnight Club 3: DUB Edition is the first game in the series to include car modification - visual & under the hood. By winning races, the player unlocks new cars and options to customize them with. These options include enhancing the performance, adding vinyls and new paint jobs, and physically modifying the car, by changing parts such as wheels, bumpers, spoilers, neons, hoods, and engine components.
Most offline modes are available for play online, while in online mode it's possible to chat in-game, including a cruise mode, capture the flag, circuit racing, ordered racing, unordered racing, tag, paint and autocross. Tracks created via the Race Editor offline can be used Online.
Midnight Club 3: DUB Edition Remix
Midnight Club 3: DUB Edition Remix is an update to Midnight Club 3: DUB Edition. It is available as a Greatest Hits release on PlayStation 2 and a Platinum Hits release on Xbox. It was released on March 13, 2006.
The game features all of the cities, vehicles, and music from Midnight Club 3: DUB Edition. This version of the game also allows the player to import the Midnight Club 3: DUB Edition data on their Memory Card to Midnight Club 3: DUB Edition REMIX to make up for lost progress, thus saving the player from starting all over again. The following features were added in REMIX:
- 24 new vehicles (including some from brands not in the original version, such as GMC, Infiniti, Pagani, and Scion).
- Tokyo, as a new city, which is a slightly updated version of the Tokyo city from Midnight Club II.
- More licensed music.
- More races and battle maps.
- You're able to make your own races.
The original version received a rating of 9.2/10 from IGN, while the remix received a rating of 8.8/10. It also received a rating of 8.3/10 from Gamespot. Metacritic received an average rating of 84/100 for the PS2 version and an 87/100 for the Xbox version.
- Midnight Club 3: DUB Edition official website
- Midnight Club 3: DUB Edition Remix official website
- Midnight Club 3: DUB Edition at the Open Directory Project
- Midnight Club 3: DUB Edition Remix at the Open Directory Project