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Might and Magic Heroes Kingdoms Spells

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In order to cast magic spells, a hero must have some natural talent for magic and select a class to open a school of magic. The effectiveness of a spell is based on the magic points of the hero. Magic points go up as the hero advances in level and can be increased by skills and artifacts. The effects of spells can also be increased by skills, artifacts and specialized magic guilds.

Dark
:necropolis: :inferno: :heaven:
Level Effect Notes
Sickness 1 damage each enemy stack by (magic points)*(units in stack)*0.5 points
Weakness 1 reduce enemy hero attack by (magic points)*0.35 points
Guard Break 2 reduce enemy hero defense by (magic points)*0.175 points
Disease 2 damage each enemy stack by (magic points)*(units in stack)*0.7 points
Vulnerability 3 reduce enemy hero defense by (magic points)*0.35 points
Slow 3 reduce enemy hero attack by (magic points)*0.5 points
Death touch 4 reduce enemy hero attack by (magic points)*0.6 points
Plague 4 damage each enemy stack by (magic points)*(units in stack)*0.9 points
Scourge 5 damage each enemy stack by (magic points)*0.15 percent
Light
:heaven: :academy:
Level Effect Notes
Bless 1 increase defense of one stack by (magic points)*0.35 percent
Divine Strength 1 increase attack of one stack by (magic points)*(units in stack)*0.3 points
Haste 2 increase attack of one stack by (magic points)*0.21 percent
Mystic Shield 2 increase defense of one stack by (magic points)*(units in stack)*0.6 points 1.5x on cavalry
Righteous Might 3 increase attack of one stack by (magic points)*(units in stack)*0.6 points
Deflect Missile 3 increase defense of one stack by (magic points)*0.45 percent 1.5x against shooters
Teleportation 4 increase attack of one stack by (magic points)*0.28 percent 0.5x on shooters
Word of Light 4 damage one stack by (magic points)*110 points
Resurrection 5 resurrect (magic points)*0.3 percent of current stack
Destruction
:inferno: :sylvan:
Level Effect Notes
Eldritch Arrow 1 damage one stack by (magic points)*130 points
Stone Spikes 1 damage one stack by (magic points)*(units in stack)*0.6 points
Ice Bolt 2 damage one stack by (magic points)*0.25 percent
Lightning Bolt 2 damage one stack by (magic points)*(units in stack)*0.9 points
Fireball 3 damage one stack by (magic points)*0.35 percent
Circle of Winter 3 damage one stack by (magic points)*(units in stack)*1.2 points
Chain Lightning 4 damage one stack by (magic points)*180 points
Meteor Shower 4 damage one stack by (magic points)*(units in stack)*1.7 points
Implosion 5 damage one stack by (magic points)*0.50 percent
Summoning
:academy: :necropolis: :sylvan:
Level Effect Notes
Fist of Wrath 1 damage one stack by (magic points)*(units in stack)*0.45 points
Wasp Swarm 1 summon cavalry stack with power (magic points)*110 points
Fire Trap 2 damage one stack by (magic points)*0.25 percent 0.5x against shooters
Raise Dead 2 resurrect (magic points)*0.25 percent of current stack until battle ends
Earthquake 3 reduce city or region defense by (magic points)*0.5 percent until battle ends
Phantom Forces 3 summon shooter stack with power (magic points)*130 points
Firewall 4 damage one stack by (magic points)*(units in stack)*1.35 points
Summon Elementals 4 summon infantry stack with power (magic points)*150 points
Conjure Phoenix 5 summon cavalry stack with (magic points)*0.27 percent of enemy army power

Note that some spells can only be used during an attack and other spells can only be used while defending. Spells that increase your attack or reduce enemy defense are only useful when you attack. Spells that increase your defense or decrease enemy attack can only be used when you are attacked by someone else.

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