Mini Ninjas is a 2009 action-adventure video game developed by IO Interactive and published by Eidos Interactive. It was released on 8 September 2009 in North America and 11 September 2009 for Europe, for PlayStation 3, Xbox 360, Microsoft Windows, Wii, and Nintendo DS.[4] The game bears a strong resemblance to I-Ninja which was released in 2003.

Plot Edit

Long ago, after the Evil Samurai Warlord was banished the first time, an era of peace and tranquility descended upon the empire for more than 300 years. The dark castles he had built were abandoned and slowly fell into ruin and the villagers across the countryside no longer lived in fear. As the years went by, the secret of the powerful Kuji magic was hidden away in ancient shrines, and the people of the villages and towns went back to their daily lives.

Then one day, something changed. Terrible storms began to brew over the mountain on the distant horizon. Floods and earthquakes began to appear in the flatlands. At Ninja Mountain, The Ninja Master could see that something was terribly wrong in the world. Mysterious figures were seen hunting and caging animals for unknown reasons. The truth was that the Evil Samurai Warlord had returned, using the forbidden Kuji magic to transform innocent animals into mindless samurai warriors to use to recapture his dark castles and take over the world. But, by using the Kuji magic for evil purposes, the Evil Samurai Warlord was once again upsetting the balance of nature, bring the wrath of the gods down upon the earth in the form of ravaging storms. The larger his armies grew, the worse the storms became.

The Ninja Master knew none of this yet... though he knew that something must be done and made it his unbreakable oath. He sent his best ninja to discover the truth of the storms, but no word returned from the ninja. One by one, he sent another, but again and again... nothing. Until he was left with only two left, Hiro and Futo. The Ninja Master was hesitant to send his last two, but he knew the fate of the world would lay in their hands.

Gameplay Edit

The game is a third person action adventure set in feudal Japan. The environments and buildings for the game are based on some of Japans most beautiful and well known landscapes and structures such as rice fields, snowy mountain ranges, lush forests and canyon rivers. The game features six playable Ninjas each with their own unique abilities and skills which can be switched between at any moment once they have been rescued. Magic can also be used along with the Ninjas weapons and skills. The magic spells range from fire ball attacks, camouflage and time manipulation.

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  • Hiro is available from the start of the game and is the only Ninja that can use magic and possess animals. His special attack move is a lock on attack that stops time and automatically attacks the enemies that have been selected.
  • Futo is the second Ninja in the game and is found on the first level. He carries a large wooden hammer which he uses to defeat his enemies. He also boasts great strength and is the only Ninja who can take on the Large Samurai. His special attack is to roll into a ball and attack.

Development Edit

Mini Ninjas was announced 19 January 2009 and the first official trailer was also released at the same time.[5] The game's origin lies in the developers' desires to make a game that they could "play with their kids".[6] The game does not feature co-op play, but the player will be able to control all the mini-ninjas that they discover during the game.[6]

Reception Edit

Mini Ninjas has been critically well received. IGN gave the game an 8 out of 10.[7] The Guardian, awarded the game 4/5 concluding that "Mini Ninjas constant charm renders it calming and even relaxing to play... any parent watching Mini Ninjas being played will find it hard to resist the temptation to have a go over their own". The Times gave the game a 5 of 5, claiming "The only comparison that springs to mind for sheer inventiveness is Nintendo's Zelda series. The script is knowingly tongue in cheek while the characters themselves are so delightful that you might see them re-created as stuffed toys in the near future. If you don't have an excuse to buy it earlier, put this on top of your Christmas list".

Main criticisms of the game come from lack of co-op option and lack of replay value.

References Edit

External links Edit

Template:IO Interactive Games

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